Level: ORC18 - Trapped in Venice back home search
Author(s): Feder
total rating:7.90 Gameplay &
Objects &
Sound &
Lighting &
Cbl 7 8 7 8
Chel 9 8 8 8
DJ Full 8 8 8 8
Gorty 8 8 7 5
Jay 8 8 8 8
manarch2 7 7 7 7
Mehrbod 9 8 8 9
Orbit Dream 8 8 8 9
Sabatu 8 8 8 8
Topixtor 9 8 8 7
Torry 8 9 9 7
TRTheoP 8 7 9 8
Woops 9 9 7 7
category averages
(13 reviews)
8.15 8.00 7.85 7.62

Reviewer's comments

"I was really in the mood of playing a Venice level and this one really satisfied me. I really liked how Lara jumped from one building to another and I enjoyed the clock puzzle. The only issue is that you only carry a shotgun to fight enemies and there is not much ammo to find, and even though I used it carefully, I couldn't kill the last enemies. I understand though that this is the concept of this level (as told by the description of the level) but I would at least prefer some ammo as an award for finding all three secrets (which were nicely hidden). Conclusion: A Venice level with nice atmosphere and full of enemies which you might have to run away from due to the lack of ammo. Puzzles are pretty interesting and enjoyable." - TRTheoP (14-Oct-2018)

"A game that strongly reminds me of the recent Venice level ˝charades in Venice˝. While I had many negativities for the second mentioned Venice level, now this one feels like an alpha version of it. The overall city design is not that bad. There is some clear work put into it. Inner parts looked more empty and monotone. One thing I really didn’t like was the light, which seemed like it didn’t get much attention from the author. Outside areas, and also inside ones, were completely pale and lightless. Object placement was alright, but more decoration would be nice. Also, some object had wrong applied light. Gameplay was nice, a standard Venice one and doesn’t get much away from it. Overall, a nice Venice level, but far in quality in comparison to some other Venice games I’ve played. Recommended for Venice style level lovers." - Gorty (03-Oct-2018)

"Given the little space and the already much more limited TR2 engine, Feder actually managed to insert almost every "signature" Venice task here: combat (spiced up by having only the Shotgun), windows/balconies jumping, some old school traps and even a timerun that needs the Speedboat to be completed. While much of the gameplay is classic, there are some innovations like the mentioned before combat, and the Clock Tower puzzle wich actually isn't that hard, hints are given for it but players must of course find/understand them. Secrets were nicely hidden but two of them involved almost the same task, and getting bonus items only for one of them seemed a little strange. Objects are often used in creative ways and the custom enemies and trapdoors were really cool, even if the Mafioso in white suite had magenta parts on ears. Lighting is the only real downside since it's a bit flat, however I must admit that doing a nice daytime lighting in just one room using dxtre3d and TR2 is pretty difficult; cameras and soundtrack where used well and the BtB2010 textures looked good so the atmosphere was pretty nice anyway. Recommended for a nice and short Venice trip that manages to be innovative even in a small space!" - Topixtor (30-Sep-2018)

"This isn't as varied as complex as the other tr2 engine level supplied for the pack, but, regardless from a slightly subpar lighting and simplier, linear tasking it does the job, not to mention Venice is what I always enjoy and always will regardless from absolutely anything. Three secrets found, again no weapon bonus yet no climax boss to spend it for also. Unfortunately, it ends very soon and abruptly, right when I thought the boat will make some more use." - DJ Full (27-Sep-2018)

"Good level, amazing gameplay. But the atmosphere and the 'mood' of the area didn't really fit. But it was amazing overall and really like TR2's Venice. Good job." - Woops (25-Sep-2018)

"A trip back to TR2 Venice. If you liked these levels, this offers more of the same: speedboating through narrow canals, gangsters who need to lay off the steroids or get haircuts, respectively, and the sounds of bells and birds and distant traffic of the city. Some difficult timed sequences and a fun puzzle with a clock - although I solved this by trial and error - made progression fun, but there was not a whole lot out of the ordinary in terms of gameplay beyond switches and keys. I did enjoy the added challenge of using only the shotgun: I definitely enjoy playing to conserve ammo, and it makes the fighting a bit more tense which I like. I only found two secrets, but these added fun to the exploration. Also, for the number of halls and multi-floored structures, it was impressively done in just one room plus one water room. I was looking forward to the "Main Canal" hinted at the end, but I suppose this will have to be a different level! Lighting and textures were mostly TR2 with a few updates thrown in, and they looked fine but again, nothing that hasn't been seen before in the classics. Cameras sometimes helped, while other times the window textures obscured the trapdoors that certain switches opened, making it difficult to figure out what a switch had just done. Fun game, especially if you are looking to relive Venice." - Cbl (23-Sep-2018)

"I'm always up for a trip to Venice and this is a real nostalgia fest. Lara starts off with an extremely depleted back pack, but, with care, enough medipacks and shotgun ammo can be found throughout the game to make it through. Just don't waste anything as there are plenty of the usual enemies about and no pistols to rely on - luckily Lara can break windows by jumping through them. There's a good mix of agility tests, timed runs etc., so it's not just about enemy action. Good fun." - Jay (22-Sep-2018)

"A game that manages to forget its constraints, with enjoyable and varied gameplay, a nice setting keeping close to reality; well applied textures and decent lighting; fun enemy encounters where from the first moment it's clear that you shouldn't waste ammo - in total: an all-around successful one room challenge entry. The clock puzzle is actually very clever once you understand that the numbers are the amount of hours you push the clock forwards, and the timed runs are rather challenging but not almost impossible. The three secrets are decently placed, but they are all rather "easy", the gold as well as the jade dragon. It's all compact as in the other levels and also quite short at 15 minutes, but I do think that in a way this level, until now, is the one I liked most in terms of gameplay, so I'm curious if one of the remaining levels can beat it..." - manarch2 (20-Sep-2018)

"Is this level the best from this author? no, but still this was really great adventure in Venice.. and this author is for me master of dxtre. Secret of the lost city was amazing for me .. I love tr1 and tr2. I can not imagine if someday TR2 editor will be released and this author will make level in that editor ( TRLE for TR2)" - Sabatu (20-Sep-2018)

"Fun romp through the canals and buildings of the TR2 Venice area. Textures are what you come to expect from the TR2 engine but game play was rather well done except for the clock puzzle which is an enigma wrapped in a mystery and only dumb luck will provide you with the solution as there is no correlation to logic in that one. Take care with your ammo as you will need it but the hint is in the read me file. Found all three secrets in this 45 minute adventure." - Torry (19-Sep-2018)

"This is a fun TR2 Venice homage,with a surprisingly cunning style of gameplay progression.Although there is plenty of expected mass slaughter on the way (conserve those shotgun bullets,as you don't get a generous amount),for much of the time I was absorbed purely with searching out a way forward.The motorboat was completely superfluous,but there were quite a few tight timed runs;a nifty jumping sequence;and a sneaky pushable block,all needing to be mastered - along with a rather cryptically clued lever puzzle,which I solved by sheer luck.A helpful camera hint or two might have prevented a few too many impasses;but (due to the technical restrictions) the playing area is compact enough to explore numerous times (although reaching some of those high-up windows is often more of a challenge than you would expect).Enemy placement is on the copious side,as I ran out of ammunition some time before the end;and had to take numerous hits while running around like a mad thing.All the technical boxes have been quite expertly ticked;and this will provide you with anything up to 50 (depending upon how much exploring you end up doing) minutes of fairly challenging running,jumping and shooting." - Orbit Dream (19-Sep-2018)

"Everyone knows I have a particular soft spot for Tomb Raider II and Venice. That aside, this is an enjoyable romp through the canals. The puzzles are wonderful throwback classics, featuring timed runs, trapped underwater areas and sneaky pop-up snipers. The builder did a good job integrating a few of the BtB 2010 textures into the mix along with all of the original Venice objects. Gameplay hits the sweet spot for a raid that is stimulating and engaging without becoming overly annoying. Good progression from one segment to the next, and these one room challenge levels never cease to amaze me that builders find ways to pack so much gameplay and fun into the challenge constraints. I was highly entertained for about 45 minutes and found all 3 secrets." - Chel (18-Sep-2018)

"Well, I wish that TR2 had more capabilities considering it's time of release, such as NG textures and objects and other Next Generation content and stuff. However, this was a pretty nice TR2 debut from this author. Well done. Thank you." - Mehrbod (18-Sep-2018)
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