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Level: ORC18 - Trapped in Venice back home search
Author(s): Feder
total rating:7.96 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Cbl 7 8 7 8
Chel 9 8 8 8
DJ Full 8 8 8 8
Gorty 8 8 7 5
Jay 8 8 8 8
Jorge22 8 8 9 9
Jose 7 8 9 9
manarch2 7 7 7 7
Mehrbod 9 8 8 9
MichaelP 7 7 6 6
Mman 8 8 8 8
Nuri 7 8 9 9
Orbit Dream 8 8 8 9
Phil 8 8 8 8
Ryan 8 8 8 8
Sabatu 8 8 8 8
SeniorBlitz 7 8 8 8
The Snarky Lesbian 9 10 9 10
Topixtor 9 8 8 7
Torry 8 9 9 7
Treeble 7 7 8 8
TRTheoP 8 7 9 8
Woops 9 9 7 7
category averages
(23 reviews)
7.91 8.00 8.00 7.91

Reviewer's comments

"This might actually be my first foray into one of these ORC levels, and I was actually rather surprised with this one. Gameplay is quite limited and there is a fair amount of padding as you run back and forth gathering keys, but there are a few tricks to spice things up such as a few tight timed runs, a four-lever puzzle, and the one very inconspicuous pushblock which had me going all over the place for much longer than I care to admit. There aren't many medipacks around, but even playing carelessly I reached the finish trigger with a couple of small medis in my possession. 25 minutes, 2 secrets. 09/19" - Treeble (29-Sep-2019)

"Intersting to have some levels with the TR2-engine in the one room challenge. Here we have an unarmed Lara, being attacked by Venetian thugs during her trip..... why? The only weapon you find is the shotgun. Gameplay and "room setup" is quite simple, but we all know that the TR2 engine has a far more limited output. I think Feder did a good job creating a playable room, with few little puzzles, timed runs and fights anyway." - Nuri (04-Jun-2019)

"**Graphics:** Ah, another Feder level, they are generally a joy to play and always grant a spicy new surprise. Another thing they tend to have, is sexy graphics. Lots of custom textures and objects come together to make the place seem lived in. The open windows are an especially nice touch, as well as the door textures inside the buildings that only serve to enhance the atmosphere. All that is greatly appreciated. Another thing well done, is the usage of space. This level is fairly small, however, every corner within the level is used, sometimes multiple times and some areas from later on loop back to the beginning to create a very believable dynamic level. Accomplishing this is not easy. **Secrets:** The secrets are fairly easy to find, and two of them do something I really enjoyed. The Green Dragon did a "hiding in plain sight" move, where the problem was finding a way to it. That I appreciated. The Golden Dragon was cool too. It is found in an underwater tunnel, but I found it on accident. Climbing the pier in the area past the first door will make a red awning appear on your screen. Jumping will reveal you falling through it (as it has no collision), but at the same time you land in the water directly in front of the underwater opening. Which is a pretty genius move. **Gameplay:** Now in terms of the gameplay, the three biggest things about this level I remember were the timed jumping puzzles, the clock puzzles and the general level gimmick. The timed puzles were interesting enough, however both of them were maybe a bit too hard. The first one requires you to run through a corridor of swings swords, then over a grate and onto a balcony. The second one involves the boat. Both of these timed puzzles could have gotten at least 2-3 extra seconds on the timer (although I personally liked the challenge), and specifically the first puzzle needs a hole in the balcony's fencing, otherwise the balcony is hard to reach and needs too specific an angle. It ended up making me safescum hard. The clock puzzle was fairly good. It took me a while, but I guess the solution was "8" because the clock was at 3pm and 8 more hours were needed to reach 12pm? If that was the case then that is nice. Now to the main gimmick of the level, and my absolutely favorite thing. What I have been looking for for a while now, is levels that take your pistols away and do not give them back. And this level delivered on that. You only get the shotgun, and you will have to make due with that. I thoroughly enjoyed that element, and I will continue searching for more of these levels. I ended up having like 10 Shells more than what was required, which seems like a good amount. Ammo conservation has been heavily slept on in Tomb Raider so far. All in all, thanks a lot. This may be the best level I have played in Tomb Raider so far, or in a long while. It is a level I will go back to. Thank you." - The Snarky Lesbian (16-Feb-2019)

"This is a TR2 level set in Venice, and it's well-executed despite the limited space, with multiple buildings and a speedboat canal as the central area (the boat isn't used much, but it works as the focal point of the map). It's pretty familiar and doesn't do anything especially new with the theme, but it does it well. The gameplay follows the familiar style with a mix of moving between buildings and a small trip to the sewers. There's a small twist of you only getting the Shotgun and having limited ammo as a result, the lack of Pistols feels a little unnecessary but there's a generous amount of ammo provided so it's not that big a problem, though it's a shame you don't get anything for finding the three secret Dragons. A bit too familiar to be a top entry but a good level in itself." - Mman (26-Nov-2018)

"A nice little 30-minute hors d'ouevre in a TR2 Venice setting. Nothing really extraordinary here, a few nifty timed runs and barely enough ammo to go with the only available weapon, the shotgun (I wound up one shell short and had to leave the last baddy behind). The boat is there mainly to serve as a launching pad to reach a high ledge. Lighting is good, as is usually the case in a TR2 level. I'm still waiting for Feder to try his hand at a TR4 level." - Phil (08-Nov-2018)

"A decent ride for those looking for a Venice themed ORC, the gameplay is quite linear and simple (though the clock puzzle was interesting) and the secrets quite easy to find. The main challenge is fighting enemies with limited ammo, which was interesting even with some cheap shots while climbing ladders." - SeniorBlitz (29-Oct-2018)

"A very small area, a TR2 level, loads of enemies (as is to be expected) and I ended up without any ammo, avoiding the last few baddies and dodging their bullets, and just half a health bar. But it was doable or I wouldn't be typing this. My main impressions is that it's rather well built in its own class, moving at a fast pace with several tasks to accomplish and there aren't really any complaints on my side. The boat is actually just a touch. I enjoyed this short adventure." - Jorge22 (28-Oct-2018)

"Played it yesterday but if the level was good I can still remember it. A lot of tasks for a very small level where all the areas are well worked to get the maximum gameplay. Perhaps there are too many enemies, but not a problem with the shotgun an all the ammo pickups. The timed runs were a bit tight, but doable; what I couldn't understand was the 4 switches puzzle (trial and error). The best for me were the care with the texturización and the good work with the cameras and musics. Again Feder returned to those TR2 first levels, but this time with more skills and experience. Recommended." - Jose (17-Oct-2018)

"I am neither a glowing fan of Venice, nor of the TR2 engine, so the overall setting did not automatically appeal to me, but within the constraints of the competition you do get a nice little adventure here with maybe a few too many baddies to shoot, but on the plus side three secrets, a 4 lever clock puzzle and two timed runs, where I liked the second one, because it did force me to practice my moves a bit to master it. And of course the boat is a plus in any level, even though fairly Little is done with it here. 25 mins with some well guided camera work to take you by the hand." - MichaelP (16-Oct-2018)

"This recreates the TR2 Venetian atmosphere rather nicely and is enjoyable and action- packed for the time it lasts. There's absolutely nothing in your inventory at the start (neither hair nor hide of a medipack), but pretty soon you happen across the Shotgun and then the fun really begins. Although there's plenty of slaughtering to do, you should be able to make it through successfully providing you conserve your ammo well, as the Shotgun is the only weapon you get. I didn't quite grasp the logic of the clock puzzle (I solved it using the walkthrough instead, presumably the numbers had to add up to twelve, but that didn't work here), but the remainder of the gameplay (as well as the gun battles) was fast moving and involving for the 22 minutes it lasted." - Ryan (16-Oct-2018)

"I was really in the mood of playing a Venice level and this one really satisfied me. I really liked how Lara jumped from one building to another and I enjoyed the clock puzzle. The only issue is that you only carry a shotgun to fight enemies and there is not much ammo to find, and even though I used it carefully, I couldn't kill the last enemies. I understand though that this is the concept of this level (as told by the description of the level) but I would at least prefer some ammo as an award for finding all three secrets (which were nicely hidden). Conclusion: A Venice level with nice atmosphere and full of enemies which you might have to run away from due to the lack of ammo. Puzzles are pretty interesting and enjoyable." - TRTheoP (14-Oct-2018)

"A game that strongly reminds me of the recent Venice level ˝charades in Venice˝. While I had many negativities for the second mentioned Venice level, now this one feels like an alpha version of it. The overall city design is not that bad. There is some clear work put into it. Inner parts looked more empty and monotone. One thing I really didn’t like was the light, which seemed like it didn’t get much attention from the author. Outside areas, and also inside ones, were completely pale and lightless. Object placement was alright, but more decoration would be nice. Also, some object had wrong applied light. Gameplay was nice, a standard Venice one and doesn’t get much away from it. Overall, a nice Venice level, but far in quality in comparison to some other Venice games I’ve played. Recommended for Venice style level lovers." - Gorty (03-Oct-2018)

"Given the little space and the already much more limited TR2 engine, Feder actually managed to insert almost every "signature" Venice task here: combat (spiced up by having only the Shotgun), windows/balconies jumping, some old school traps and even a timerun that needs the Speedboat to be completed. While much of the gameplay is classic, there are some innovations like the mentioned before combat, and the Clock Tower puzzle wich actually isn't that hard, hints are given for it but players must of course find/understand them. Secrets were nicely hidden but two of them involved almost the same task, and getting bonus items only for one of them seemed a little strange. Objects are often used in creative ways and the custom enemies and trapdoors were really cool, even if the Mafioso in white suite had magenta parts on ears. Lighting is the only real downside since it's a bit flat, however I must admit that doing a nice daytime lighting in just one room using dxtre3d and TR2 is pretty difficult; cameras and soundtrack where used well and the BtB2010 textures looked good so the atmosphere was pretty nice anyway. Recommended for a nice and short Venice trip that manages to be innovative even in a small space!" - Topixtor (30-Sep-2018)

"This isn't as varied as complex as the other tr2 engine level supplied for the pack, but, regardless from a slightly subpar lighting and simplier, linear tasking it does the job, not to mention Venice is what I always enjoy and always will regardless from absolutely anything. Three secrets found, again no weapon bonus yet no climax boss to spend it for also. Unfortunately, it ends very soon and abruptly, right when I thought the boat will make some more use." - DJ Full (27-Sep-2018)

"Good level, amazing gameplay. But the atmosphere and the 'mood' of the area didn't really fit. But it was amazing overall and really like TR2's Venice. Good job." - Woops (25-Sep-2018)

"A trip back to TR2 Venice. If you liked these levels, this offers more of the same: speedboating through narrow canals, gangsters who need to lay off the steroids or get haircuts, respectively, and the sounds of bells and birds and distant traffic of the city. Some difficult timed sequences and a fun puzzle with a clock - although I solved this by trial and error - made progression fun, but there was not a whole lot out of the ordinary in terms of gameplay beyond switches and keys. I did enjoy the added challenge of using only the shotgun: I definitely enjoy playing to conserve ammo, and it makes the fighting a bit more tense which I like. I only found two secrets, but these added fun to the exploration. Also, for the number of halls and multi-floored structures, it was impressively done in just one room plus one water room. I was looking forward to the "Main Canal" hinted at the end, but I suppose this will have to be a different level! Lighting and textures were mostly TR2 with a few updates thrown in, and they looked fine but again, nothing that hasn't been seen before in the classics. Cameras sometimes helped, while other times the window textures obscured the trapdoors that certain switches opened, making it difficult to figure out what a switch had just done. Fun game, especially if you are looking to relive Venice." - Cbl (23-Sep-2018)

"I'm always up for a trip to Venice and this is a real nostalgia fest. Lara starts off with an extremely depleted back pack, but, with care, enough medipacks and shotgun ammo can be found throughout the game to make it through. Just don't waste anything as there are plenty of the usual enemies about and no pistols to rely on - luckily Lara can break windows by jumping through them. There's a good mix of agility tests, timed runs etc., so it's not just about enemy action. Good fun." - Jay (22-Sep-2018)

"A game that manages to forget its constraints, with enjoyable and varied gameplay, a nice setting keeping close to reality; well applied textures and decent lighting; fun enemy encounters where from the first moment it's clear that you shouldn't waste ammo - in total: an all-around successful one room challenge entry. The clock puzzle is actually very clever once you understand that the numbers are the amount of hours you push the clock forwards, and the timed runs are rather challenging but not almost impossible. The three secrets are decently placed, but they are all rather "easy", the gold as well as the jade dragon. It's all compact as in the other levels and also quite short at 15 minutes, but I do think that in a way this level, until now, is the one I liked most in terms of gameplay, so I'm curious if one of the remaining levels can beat it..." - manarch2 (20-Sep-2018)

"Is this level the best from this author? no, but still this was really great adventure in Venice.. and this author is for me master of dxtre. Secret of the lost city was amazing for me .. I love tr1 and tr2. I can not imagine if someday TR2 editor will be released and this author will make level in that editor ( TRLE for TR2)" - Sabatu (20-Sep-2018)

"Fun romp through the canals and buildings of the TR2 Venice area. Textures are what you come to expect from the TR2 engine but game play was rather well done except for the clock puzzle which is an enigma wrapped in a mystery and only dumb luck will provide you with the solution as there is no correlation to logic in that one. Take care with your ammo as you will need it but the hint is in the read me file. Found all three secrets in this 45 minute adventure." - Torry (19-Sep-2018)

"This is a fun TR2 Venice homage,with a surprisingly cunning style of gameplay progression.Although there is plenty of expected mass slaughter on the way (conserve those shotgun bullets,as you don't get a generous amount),for much of the time I was absorbed purely with searching out a way forward.The motorboat was completely superfluous,but there were quite a few tight timed runs;a nifty jumping sequence;and a sneaky pushable block,all needing to be mastered - along with a rather cryptically clued lever puzzle,which I solved by sheer luck.A helpful camera hint or two might have prevented a few too many impasses;but (due to the technical restrictions) the playing area is compact enough to explore numerous times (although reaching some of those high-up windows is often more of a challenge than you would expect).Enemy placement is on the copious side,as I ran out of ammunition some time before the end;and had to take numerous hits while running around like a mad thing.All the technical boxes have been quite expertly ticked;and this will provide you with anything up to 50 (depending upon how much exploring you end up doing) minutes of fairly challenging running,jumping and shooting." - Orbit Dream (19-Sep-2018)

"Everyone knows I have a particular soft spot for Tomb Raider II and Venice. That aside, this is an enjoyable romp through the canals. The puzzles are wonderful throwback classics, featuring timed runs, trapped underwater areas and sneaky pop-up snipers. The builder did a good job integrating a few of the BtB 2010 textures into the mix along with all of the original Venice objects. Gameplay hits the sweet spot for a raid that is stimulating and engaging without becoming overly annoying. Good progression from one segment to the next, and these one room challenge levels never cease to amaze me that builders find ways to pack so much gameplay and fun into the challenge constraints. I was highly entertained for about 45 minutes and found all 3 secrets." - Chel (18-Sep-2018)

"Well, I wish that TR2 had more capabilities considering it's time of release, such as NG textures and objects and other Next Generation content and stuff. However, this was a pretty nice TR2 debut from this author. Well done. Thank you." - Mehrbod (18-Sep-2018)
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