Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
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release date: |
29-Oct-2018 |
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# of downloads: |
76 |
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average rating: |
7.72 |
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review count: |
8 |
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review this level |
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file size: |
76.20 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"Maybe I don't understand the genious behind, or I had a bad day... but some complex creative levels clarify themselves while playing, are suitable for bad days, and can even turn them into good ones. Nothing like this happens here, it's just another instance of the same design as we always get from Colin and it's even more random and confusing than usually. It seems this guy could build anything - Venice, Tinnos, Atlantis or Uranus - and it would always feel the same and follow the same patterns, like if the word "topic" didn't have any meaning for him - so, technical ability is here, but what's the point? Nonetheless I added one for the timed room, incomparably better than everything else included, and making it even clearer Colin CAN build good stuff, only he repeatedly refuses to. Sooooomething tells me next level from him will produce the same feelings all over again. Not really recommended..." - DJ Full (07-Jun-2019) |
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"After several days of hard playing I finally was able to finish this laborious level. There's a big effort with the texturization and the lighting, but many rooms are too huge and in that cases the environments are monotonous. The enemies are hard to kill and the secrets difficult to find so if you don't get extra weapons the gameplay turns more slow and difficult. There are a couple of interesting puzzles, but usually the gameplay is very tedious and bored, with a lot of repetitive tasks and a lot of backtracking continuously going up, middle and down through the same corridors so after an hour or so I decided to follow the walkthrough to save time. Really a solid and creative level, but not for my taste. Sorry." - Jose (18-Mar-2019) |
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"To me this level exemplifies what Tomb Raider is all about.
The only thing it lacks is visual eye candy, but that's to
be expected when you're making your way through the innards
of a giant computer. I was reminded throughout of Richard
Lawther's early release named CPU Crash, but this one is so
much more vast and complex, and it makes use of the latest
building tools to present a more sophisticated appearance.
Some of the timed runs are absolutely diabolical, throwing
in maddeningly slow climbs up ladders, pixel-perfect jumps
across wide gaps and the need to navigate deadly traps along
the way. Conquering them definitely gives the player a well-
deserved feeling of accomplishment. And it helps to practice
the timed route before triggering the timer, as there are
pickups to be found that would otherwise be left behind.
This builder in earlier releases has used the concept of
save crystals to unlock rooms containing assorted goodies,
and this is done to good effect here. The many enemies are
surprisingly hard to kill, but even if you find only two or
three of the six save crystals, you have access to ample
weaponry and ammo to deal with them. Dutchy has provided his
typically thorough walkthrough that documents all secret
crystals and pickups, including the 52 coins scattered
throughout the level, most of them lying in plain sight. The
builder has also used this device before, and he might want
for future levels to consider providing some use for them,
or at least some incentive to the player for gathering them.
In all I spent three hours and forty minutes here, and I
certainly wasn't dawdling. For those reviewers who seem to
shy away from the better levels in search of the dregs,
perhaps because they're loathe to say anything nice about
someone else's work product, this one is definitely worth
the time and effort to download, play and review. High
recommendations." - Phil (02-Dec-2018) |
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"Lara's computer seems to have run into
some sort of terminal crash issue and so
she sets about trying to repair it
herself, by shrinking down and exploring
it. This is a neat concept for a level and
it's been pulled off rather well. The only
things that I thought were overdone were
the extraneous backtracking up and down
those three main corridors and through
different rooms once you collect the items
you need, and the distances are quite
large, so the exploration factor probably
took up most of my time here. The enemy
attacks were also a bit overwhelming,
despite the fact that you could go and
collect additional supplies (in themselves
very generous). Apart from those, you get
an involving raid that will take you at
least a couple hours to explore, maybe
longer, with pleasing and refreshing
scenery and some very nice touches in the
gameplay section, particularly the
multiple timed runs and the clock puzzle.
Once you've managed to eradicate all the
"bugs", the level ends soon after. A good
raid overall." - Ryan (13-Nov-2018) |
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"I'm so very divided regarding how I should rate this huge
(well, it ends up being huge) level... First and
foremost, unless you're playing with the walkthrough in
hand (which I wasn't) it has to be among the top five
most back and forth and scratch your head in totally
messed up confusion levels ever. The gem system to get
the goodies you actually need (which must be well chosen
too) is actually rewarding when you find them but a total
game-killer if you don't. I found three and I guess I
must have chosen wisely enough because there were loads
of enemies and tough ones too. And the timed runs are so
- but oh so - tight! On the other hand, in spite of what
somebody else may have (rather unfairly in my opinion)
stated, the game is well designed and the architecture
fits it well enough, the atmosphere isn't stunning but
it's ok and you do get a thrill from your achievements
and managing to get to the end. So, I suppose it is
indeed a recommended experience as long as you're aware
it will take you time and patience." - Jorge22 (12-Nov-2018) |
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"This is undoubtedly an intriguing idea for a level - miniature Lara trying to repair her computer from the inside and I love all the little electronic bleeps on the soundtrack. There are some rather strange hazards inside Lara's computer and very little initially supplied in her backpack or as pickups. Finding the sapphires to access secret rooms quickly becomes a real priority therefore. There's a lot more space inside this computer than might be expected and exploring can be a touch confusing, but overall it's a fun and somewhat different experience. I just wish I could figure out what some of the enemies were supposed to represent in computer terms - it's hardly surprising that it had stopped working, with huge scorpions and the like running around its innards!" - Jay (07-Nov-2018) |
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"A creative (even if not unique) idea for a level but apart of the texturing and some objects I didn't really feel like in a PC, it could as well be a base type level of sorts. A lot of the builder's trademarks are seen here, not all of which were welcome, like the large (to oversized) areas, the secret system (this really didn't fit so well here) and a lot of items to be found. I really could've done with less running around, backtracking and tedious progression (going up and down all those halls gets quite annoying after some time) but at least there were more interesting tasks like the long and not too generous timed runs and the clock puzzle was also quite nice (if also tedious after some time). More actual tasks like those instead of yet another backtrack would've helped immensely. Lookwise, it's fairly solid with decent texturing and lighting, sometimes a bit monotonous as well and there is not really a step upwards in terms of audio placement. Cameras are used but there are no flybys or the like I could remember. It's lacking some really outstanding areas as well, it's functional but not so attractive in hindsight, partly also due to the lack of objects (which can be explained with the setting, but then there's not much reminiscient on an actual computer). The enemies look nice, but don't totally feel in place and also were a bit too heavy if you ask me. The secret gems are nicely hidden, though. Overall a solid level but too large and long without enough things to maintain interest. 85 minutes." - manarch2 (06-Nov-2018) |
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"First of all I would like to see a little more professionalism by someone who claims to be builder, because their levels are less than mediocre and do not like the players at all, does not mean to discharge his anger with others. The level is entertaining and at least its gameplay keeps the player in front of the monitor.. It takes a bit of exploration at the beginning but once familiar with the environment becomes more entertaining. A different delivery from the author with creative ideas. Well done!" - McRaider (05-Nov-2018) |
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