Level: Underground Water Drain Facility back home search
Author(s): StudBuddha
total rating:6.17 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 5 5 6 5
Jay 8 7 7 6
Jose 5 7 7 7
manarch2 4 4 5 4
Phil 8 8 7 6
Ryan 7 7 7 6
category averages
(6 reviews)
6.17 6.33 6.50 5.67

Reviewer's comments

"Well, nice to see the skills this author is getting. Not a jewel of the curtom levels, of course, but more enjoyable than the debut. Many areas are too dark, and the flares for some reason don't work enough time, there's an abuse of the switches to open doors and in the pool area with five wall switches some jumps are too hard. On the other hand, the enemies are well balanced, and there are enough pickups to deal with them, except uzi ammo to fight with the knight with horse. Correct use of the cameras and musics, a pain the absence of a background music. The texturization is not bad too, so I think this builder could release better and more enternaining levels in the future; I hope so. Cheer up!" - Jose (26-Mar-2019)

"The positive thing about this level is that it is not as needlessly long and thus tedious as the builder's debut level. Well, the rest has been probably mentioned by all reviewers before - but one thing I don't get is that the builder does not at least make an update with the time of the flares having "normal length" again instead of aiming to remove the entire level... On the plus side, the gloomy atmosphere is sometimes effective, and some rooms are overall quite decently designed - however, sounds, cameras and the like are also messed up, as well as inventory items, the running animation - once more :( -, the (probably intended) secrets, unfitting enemy choices ... in short, the builder just needs a decent beta testing team and his levels will be more enjoyable. There are some neat ideas here and there, although also not quite as refined as they could've been, and I guess with some more work and care the builder could present enjoyable levels. But not this way, sorry. 35 minutes." - manarch2 (26-Jan-2019)

"Lara really needs to change her flare supplier, the ones she's using here don't stay alight for more than an eye blink! That's the main downside of the level overall as it's very gloomy, even for a 'City of the Dead' setting. That caveat aside, there's much to enjoy here, with some nicely challenging traps, jumps and puzzles. The enemies can be very health draining as there are occasions when some damage from sentry guns is inevitable, but at least the builder hasn't stinted with the pickups. Persevere and I think you'll be glad you did, although I must say I was glad of the walkthrough at times. I suppose that's the good thing about being almost permanently behind with my reviewing - I've usually got the benefit of a walkthrough or questions have long since been answered in the stuck threads, lol." - Jay (11-Jan-2019)

"I'll be the bad guy this time since this level just didn't work for me, and I'm the most sorry to see it's another one where a lot of visible effort has been invested only to be ruined by little mistakes and misconception, and surrounding ignorance. Nobody told the builder reducing the flare time to 10 seconds was a bad idea. Nobody rang a bell placing multiple enemies and permanent sentries in every room wasn't either. Nobody complained about dark lighting BEFORE the release of this level. And I know builders usually hit that point when it's already easy to mix wads but still hard to fix sounds, but there are other people who could help fix those yet nobody was asked or bothered to help with this either. Just don't waste good levels like this, please. It could be twice better at least." - DJ Full (08-Jan-2019)

"I'm rather amazed that after nearly two weeks mine is the first review. I suspect this may be attributable to several reasons: (1) the plethora of easygoing, well-lighted Advent levels that were released at about the same time, (2) the pervasive dark and dismal surroundings here, for which there was never any real relief, and (3) the unavoidable repeated loss of health from sentry guns that could be neither avoided nor destroyed. Moreover, the flares that were provided lasted only for a few seconds and were of little help in navigating the darkness. The builder demonstrated in his first release that he has a competent knowledge of the level editor, but he has given us another player-unfriendly offering. If not for god mode and the GUNS cheat (affording unlimited flares) I wouldn't have bothered plowing all the way through it. On the other hand, it's certainly a level worthy of being played and reviewed, so I've provided as complete a walkthrough as possible to help get other players through it. The area most likely to cause problems was in the toxic water room, where a couple of tricky jumps took me numerous efforts to conquer. But the gameplay is solid in all aspects, so I have to give it an overall thumbs up." - Phil (04-Jan-2019)

"Indeed a level with quite a few twists and turns along the way. It definitely has its enjoyable parts and my overall impression is positive, but I can't ignore the numerous annoyances that make the gameplay experience less appealing than it could have been. Firstly, although this sewer environment is convincingly crafted with a definitive eye for texture detail (although quite bland overall), it's far too gloomy where lighting is concerned. It also doesn't help that the flares don't last nearly as long as they normally do (luckily enough are provided, but it's irritating all the same). Secondly, most of the sentry guns require you to take damage from them to proceed. I've never been fond of forced damage sections as I believe there should always be an alternative way around it. The items are also misnamed in the inventory and the running animation of Lara in this level made jumps a bit too tricky for my liking. Those things being said, gameplay progression is well thought out and enemies/objects are used well, although I found no secrets. An irritating game at times, but strangely rewarding." - Ryan (04-Jan-2019)
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