Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72240 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8
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release date: |
01-Jan-2019 |
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# of downloads: |
77 |
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average rating: |
7.30 |
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review count: |
10 |
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review this level |
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file size: |
38.70 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"A One hour level , solidly built with Tinnos/antartica
texturing with a mix of Egyptians objects and you're
playing with Masurao. Texturing is good in general while
lighting is atmospheric in some places and average in
others. In this quest of 'four elements' some parts of the
gameplay are entertaining but some are a bit annoying ( the
monkeyswing triggers should not be used to create enigmatic
gameplay as no really logical or physical event really
happens to antitrigger fire emitters )." - eRIC (07-May-2019) |
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"Again some features as in previous levels: the corkscrews descending from the ceiling, the row of buttons without a hint to open a door, the timed runs (not hard, of course)... This time a mirror room was included in a level where you'll visit areas related with the four elements (water, earth, fire, air) to get four masks and open the exit (this time) trapdoor. Not so many enemies in the last part, as usual the rooms are not very ornated but well textured, the tasks are not very challenging and there are some camera shots here and there to show the triggered objects. If you have already played previous levels from this author, you can suppose you'll find here. Enjoyable." - Jose (02-Apr-2019) |
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"This is a relatively straightforward Osvaldo
production,taking place within an environment that seems to
have fallen out of custom level fashion in recent
years.It's mostly built around various tasks connected to a
large Hub area;and none of them are especially
challenging,but neither are they particularly fun either -
the monkey-swing room,in particular,being especially
irritating;and the maze would have been the final straw,had
I not providentially fluked through it in a matter of
seconds.Nevertheless,the difficulty level is well pitched
elsewhere;enemies provide enough of a distraction;the
textures and lighting are everywhere competently
handled;and it provides around an hour of acceptable
raiding." - Orbit Dream (29-Mar-2019) |
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"A fairly nice adventure with the well done, more or less
genuine, Tinnos atmosphere in which Lara's (or whoever that
sometimes recurring mutant is) main mission is to find four
masks in the original adenture's style. The one thing that
actually put me down, gameplay-wise, was the totally
missable way of opening the gate to the room where our
heroine can place the masks she found. I mean, one can
easily spend a lifetime searching for a solution and still
not find the vase on the ceiling (spoiler) and maybe decide
to save the very end for a rainy day. Too bad. Other than
that, I rather liked both the accessible (but not too easy)
gameplay and the atmosphere. Good job except for that." - Jorge22 (18-Jan-2019) |
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"Another very pleasant offering from this quite prolific builder. This time, we're playing as Masurao, who is always good to see, searching for four Tinnos masks. This involves searching areas off a hub room and performing a nice variety of tasks, including interesting puzzles, traps and timed elements, which are not too challenging, but great fun nevertheless. Enemies are ninjas, those re-textured gem-like bats and mummies (I didn't find any explosives so just had to run past them). Oddly enough, no Tinnos wasps, but perhaps that a good thing." - Jay (15-Jan-2019) |
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"Solid and classic Osvaldo raiding here.
This time, it's a bite sized just over 47
minute raid in a mostly pleasing and
attractive Tinnos setting, and we're
playing as Masurao like in his first
release. Gameplay is enjoyable enough,
nothing difficult or indeed memorable but
at least there's a small variety of tasks
inside each of the element areas to
prevent boredom setting in (apart from the
air maze) and the secrets are quite nicely
hidden. I did find the mummies and ninjas
a bit of an odd choice in a setting such
as this though (discounting Mummies in the
Arctic, of course). Entertaining without
providing a wow factor." - Ryan (15-Jan-2019) |
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"I would venture to say that Osvaldo's "flagship project" is
The Temple of Seth, which I started about a month ago and am
still not more than a third of the way through. Anyway, he
keeps showing improvement with his recent releases, and
Temple of Tinnos ranks right up there with his best efforts.
It's pleasing to the eye with its TR3 effects, the gameplay
is progressive without ever becoming dull (despite numerous
visits to hub areas), and the two secrets require a little
foresight and advance ground work and are cleverly placed.
It's of average length, requiring about 45 minutes for most
players, although it took me nearly twice as long since I
was writing a walkthrough while playing. As I've observed
before, Osvaldo is much like Lukasz Croft (where, oh where
has he gone?) in consistently giving us well-planned,
entertaining levels that can be enjoyed by players of all
stripes. Recommended." - Phil (11-Jan-2019) |
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"An overall decent game from Osvaldo, there are some enjoyable tasks like timed runs, smaller puzzles and jumps, some not too enjoyable (like the swims and the mazes) but nothing really annoying around. It really lacks any standout for anything, but it is rather solid in any regard. There's some work in lighting, mostly clean texturing with only a few passages that felt wallpapered and a few mistakes. It still often looks fairly basic. Enemies are effectively placed but I'm not sure if mummies and the like fit to Tinnos so well. Everything is okay here, but this level really will not surprise you much, so for a smaller break, I guess it's okay. Found two nicely hidden secrets (one a bit less nice) in 30 minutes." - manarch2 (11-Jan-2019) |
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"A pretty average yet interesting level from this builder,
which has been really prolific since a while.
The gameplay is mostly a "running around in search of the
right object in order to continue", except for two pretty
good break from that "running around etc. etc.". The five
switches enigma with a pretty easy yet interesting way to
get the solution; the second part that I would really like
to mention is obviously the fire-water-'n stuff type of
parts, a little cliche from TRLE that I myself pretty much
enjoy. I would just say that the element that shines the
most as challenge is obviously the fire part! Air, water and
earth were indeed gameplay-ily talking good but weren't just
as good.
Enemies are not lots but it's okay enough for a level that,
for my taste, is good also without!
Secrets were frankly easy, but the second one was pretty
clever.
Atmosphere is enough good but, together with the lights and
textures, is the least remarkable part of the level set
itself.
Lighting and textures are, for my opinion, very flat, and
that's a shame considering that the level itself would have
been even better with some care.
In the end a good level concept that suffers of the - I
would say - rush of the creator that would archive very good
results. Recommended for who is searching a short but
enjoyable trip into the majestic world of TRLE ... Wolfy
regards." - Wolf7 (10-Jan-2019) |
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"As expected from Osvaldo this is solid, purely classic, simple
and predictable but - plot twist - this Tinnos level is so far
the one I probably liked the most from him. Of course it's as
obvious as the lack of oxygen in the vacuum that I don't agree
with the design of the second secret, since it sucks just like
the vacuum does, but that's a single minor gripe. In short,
this level is nothing revolutionary but does the job in
totally handling the principles, so I'd wish to see what would
happen if Osvaldo attempted more unique design because the
basics are nailed and it's probably the time for some flagship
project, of course if the builder desires." - DJ Full (08-Jan-2019) |
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