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Level: The 4 Secrets back home search
Author(s): abbath81
total rating:6.43 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 5 7 7 5
eRIC 8 6 5 5
Jay 8 7 7 7
Jose 7 7 7 6
manarch2 6 5 5 4
Phil 7 8 8 7
Ryan 7 7 6 6
category averages
(7 reviews)
6.86 6.71 6.43 5.71

Reviewer's comments

"This level could have been released 10 or even 15 years ago, but I didn't find it any less enjoyable because of that. It's raiding in the old tradition, with nothing new or innovative but just plain fun. It took me about an hour and a half, so you get plenty of gameplay for your download. The eponymous secrets are not necessary for progression, and they provide nothing but nonfunctional trinkets, but I suppose that getting them is the reason you play in the first place. Some nice platforming exercises and pushblock puzzles, an underwater maze and an encounter with the arachnid monster from TR1, all of which add up to a pleasant if not memorable raid which I feel is slightly underrated." - Phil (15-Jun-2019)

"Really a promising debut. It's a long level with a lot of tasks to accomplish, but few puzzles and excessive gymnastics for my taste. Even so the level is enjoyable and sometimes entertaining, despite of the nasty mazes and the continuous up and down in the final huge room. The enemies are well balanced, and the secrets not hard to find, but the rooms are very "nude" without objects to ornate and the texturization is often flat and repetitive 'cause the big surfaces and the simple arcchitecture. On the other hand it notices an effort placing cameras and musics in appropriate places. Indeed I think this author can get better skills and build great levels in the future. Good job!" - Jose (06-Jun-2019)

"This is like Mario (the game, not the builder) - four different worlds, changing without any transition from one to another. Visuals are totally simplistic and tasking is typical but secrets are rewarding and platforming stands out. Unfortunately the pattern seems to repeat itself in every themed segment so it's sometimes entertaining and sometimes boring, which results in a quite mediocre result. Next time try to think "landscapes" instead of "rooms" and it's gonna get much better." - DJ Full (03-Jun-2019)

"This is an overall fairly decent debut level at about 40 minutes. The gameplay in general has its good and bad things; on the one hand, there are a lot of traps and jump sequences to absolve, but on the other, they are never very inspired and tend to get repetitive after a while, especially in that huge hall towards the end where backtracking is required. Overall this is still rather fluent and enjoyable but it lacked a certain something for me. I also found a few more or less heavy shortcuts, at the end I had a half cartouche piece left in the inventory. The two enemies whose death trigger doors to open are not so nice because the doors closes quickly after a reload and thus one gets stuck. The looks are rather simplistic, with a few quite wallpapered areas at the start and often very boxy or functional architecture, yet there are rooms that are more carefully built as well. What I really disliked in this level was the rather eclectic mix between Egyptian and Peruvian textures as well as ninjas and Atlantean creatures as enemies. More coherence in that would be welcome. Rooms are also very sparsely decorated and the lighting is fairly flat most of the time. The four titular secrets are nicely hidden, I do not know why another four times the secret bells have to chime (no registration) for some less rewarding items, but it does not make things worse actually. Overall a good enough start for this builder and I hope there is more to come soon." - manarch2 (18-May-2019)

"Very traditional as far as debut levels go, but quite an enjoyable and lengthy raid with plenty of tasks to accomplish. Although the two maze sections were rather long-winded, everything is otherwise quite fast-paced and nicely executed (I particularly liked the tall room you had to painstakingly make your way up, the boulder traps and the symbol puzzle). Texture-wise, it's a little uninspiring and crude and combines TR1 and TR4 textures and enemies in a way that takes a bit getting used to, but it's not badly done. A promising first effort." - Ryan (15-May-2019)

"This a decent debut level, with some enjoyable platforming, puzzles and traps (I particularly liked the ‘boulder alley’) and the timed elements aren’t too tight. Texture-wise, it’s very reminiscent of the TR1 Egypt levels and uses some of the associated mummified enemies, plus crocodiles, ninjas etc, but there’s plenty of fire power provided as the game progresses. It was also fun to see the ‘torso’ as the boss baddie at the end, but mercifully he seemed less tough than I remember. Did I find all the secrets? Well of course I didn’t, but I had a good time trying." - Jay (14-May-2019)

"A long level set in Egypt with different parts textured differently as we can see them in the title level. The usual enemies (ninjas , dogs , a couple of crocs) plus some bigger ones (a centaur , big mummies, and a boss) that fortunately die rather quickly. I don't know why this level comes with some NextGeneration stuff, and i suspect the few random crashes i experienced come from that. Aside from this annoyance i had a good time with the gameplay based mostly on exploration and sometimes there is more than one option offered to the player to proceed but that never comes very confusing. What the bulder could focus on for the next time is the lighting (adding one sun bulb in each room is always welcome), the cameras (there is some flybys but no fixed cameras), and the script as the artefacts you collect as prizes are named 'load'. It seems i've found only 3 of the 4 secrets. Anyway this was an entertaining level with exploration, some stunts and traps and a puzzle with symbols." - eRIC (08-May-2019)
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