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Dino Temple by Opaque79

Astraf 9 9 9 9
DJ Full 7 7 7 7
Drakan 8 9 8 8
eRIC 6 7 7 7
Jay 8 8 8 8
Jorge22 8 7 8 8
Jose 7 8 8 9
manarch2 6 5 6 6
Orbit Dream 6 6 6 7
Phil 8 7 8 8
Ryan 7 7 8 9
StudBuddha 8 6 7 7
TombExplorer 7 7 7 8
Torry 7 8 8 8
Wolf7 7 5 6 6
 
release date: 24-Sep-2019
# of downloads: 135

average rating: 7.35
review count: 15
 
review this level

file size: 22.00 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
rsexton1809@gmail.com

Reviewer's comments
"In contrast to Dino Caves, the level of difficulty here is significantly higher, especially in the second half of the level. Once again, there are only dinosaurs as enemies, which is natural for the title of the level, but the level could have done with a little variety in the form of bats or spiders, for example. You even have to deal with a whole horde of dinosaurs, which was quite an epic fight at just the right time. The puzzles are also much more challenging than in Dino Caves, for example the crowbar was in a place I hadn't really expected and finding the two pieces for the Golden Idol sometimes made me think a bit. You need to be able to do a few little acrobatic tricks to master the level, but everything was set to the perfect degree so that you don't get frustrated trying to progress. It's a bit of a shame that this level isn't in the same game as Dino Caves, but I'm sure it was for a reason. If you want to get nostalgic with TR1 and wander through a mysterious temple, you'll definitely find what you're looking for here." - Astraf (07-Jan-2024)
"Very straightforward and on topic. I would add a T-Rex but the currently included bossfight is good as well and makes secrets useful as it should. I would also add more contrast and power to the lights because you cannot feel the shadow and the source of light sometimes. Lastly, the drop with 90% of forced damage wasn't necessary, and for the crowbar you will probably need help even though the hint is actually given in the game. Recommended to play with a walkthrough." - DJ Full (23-Nov-2023)
"Just like most of the levels from this author, we have a very similiar geometry and texturing style.
This was meant to be a sequel to "Dino Caves": in that level we were exploring a TR1 Lost Valley area, and the level ended as we approached a door. Here we start exactly after that door.
Textures and Objects from this level are the classic Tomb of Qualopec ones, and there is nothing wrong with it: the level is very colourful and I think the authour utilized those textures skillfully.
The gameplay is very simple and is very similiar to all the previous levels from the author. And when I keep saying this is that also two "facts" that are present in this level that are also present in all the other levels from this author.
The first is that when lara picks up the artifact at the end, the level ends abruptly. As I said many times on the reviews from Opaque's levels, he could make some kind of escape ending, or a small cutscene. But it is not that important.
The second is that this level is pretty short, just like all his other levels(you can literally complete it in 30 minutes in a first playthrough. Is that a bad thing?
I don't really think so. It is a nice kind of raid for people that have a low amount of time and really want some quick adventure to play on a break. Even if honestly, it would have been better for the author to just release "Dino Caves" and "Dino Temple" in the same levelset, because they were meant to be together.
The only real minor flaw, is that there is a very big forced damage in one area. Great thing at least is that there is a decent amount of medikits.

Overall, it is a very short and generic adventure that can still keep you hooked, even if it is not as memorable as other releases.

Recommended? Yes, even if I recommend playing "Dino Caves" first, since they are part of the same adventure. I also recommend it if you are looking for a custom level that can be played in a short time.

Difficulty? Easy-Medium.

Duration? 20-40 minutes." - TombExplorer (18-May-2021)
"Here we have a classic with a TR1 taste. A level easy to play with a fast gameplay and no difficulties to finish, except the phantom walls near the end. The classic boulder traps, the classic textures, the classic musics, the classic environments... I missed more variety of enemies and, of course, some puzzles to solve; but the level is entertaining enough to download it and have a good and relaxing time. A level suitable for everybody. Good work." - Jose (27-Dec-2019)
"In line with previous levels of Opaque. I found it quite interesting to do, there are some very simple puzzles to discover, for cons I did not understand why it was necessary to find invisible walls to find the crowbar and the idol piece (fortunately with the camera showing the room, I managed to find). Recommended." - Drakan (25-Oct-2019)
"My, what a sudden, sudden ending (I guess it must be because the search continues...)! Beside that, it's a rather straightforward, TR 1-inspired, level with a medium- low difficulty degree and quite enticing, as a matter of fact. The only truly puzzling parts must have been the walkthrough walls without any markings whatsoever but I can't complain as it's all well balanced in every way and quite enjoyable to play." - Jorge22 (22-Oct-2019)
"Although competently made (as you would absolutely expect from this seasoned builder),this was ultimately a 'no walkthrough necessary' level;which might very well be just what people are looking for. Progression is never in doubt for long;and moves quickly and fluently.It's reasonably varied,but you're hardly likely to find yourself pondering what to do at any time.The one instance of a puzzle (although fairly clued)used the 'walkthrough wall' concept;something which must have fallen out of level building fashion well before the end of 2001. The raptor enemies were a soft bunch,which could be felled with a mere two shots apiece - although the one that could be heard stomping,for quite some time before it was actually encountered,managed to be a little unnerving. Secrets were easy to acquire;and (aside from a splendid piece of misdirection around half-way through)the level lacked the sort of grandeur that the music cues attempted to imply. An enjoyable 40 minute romp,though." - Orbit Dream (18-Oct-2019)
"I didn't mind this 30 minute romp through Tomb Raider 1 territory and the only thing that gave me pause was locating the crowbar. I think it is simply mean to hide these things behind walk through walls or in this case a walk through passage one block up from the floor." - Torry (04-Oct-2019)
"Felt somehow better than the previous game, and all the credit goes to three instances: the rope, the 'already-the-end- fooled-ya' and the tiny clever puzzle. Combating was fun yeah, but sometimes felt unnecessary, and object-wise it was again very empty. Atmosphere and texturing overall felt weaker than the previous game surprisingly, no actual blame on Opaque, just a very repetitive looking palette from one of the weakest level from the first TR. Nothing that special, give it a look if you wish. Wolfy Regards." - Wolf7 (01-Oct-2019)
"If I don't review a level very soon after playing it, the details start fading from my memory very quickly. For some reason I neglected to review this one and had to consult my own walkthrough to prepare these remarks. Like all of Opague79's levels to date, Dino Temple is solid and fun without really providing any of those wow moments. Principal enemies are raptors scattered here and there, but whenever you encounter them there are usually safe vantage points nearby. I wasn't particularly thrilled with two unmarked walkthrough walls in the same room, and the game ended rather abruptly when Lara pried off a ruby bug of some sort from the wall, but I enjoyed the raid and the environs for the 30 minutes or so that it lasted." - Phil (30-Sep-2019)
"Gameplay & Puzzles - Overall this is a solid TR1 like experience where Lara ventures through the temple with Raptors. While exploring, she runs into several puzzles to get proceed through the temple. I enjoyed the jumping sequences here. Nothing too hard, silly nor demanding. I also enjoyed the puzzles. Again nothing too hard. It's good to keep the raid going, which I liked here. Enemies, Objects & Secrets - Overall we get maybe two or three of each. This is where the underwhelming part comes in for me. There is only one enemy which is really non-threatening as I felt no real need for the shotgun when it only takes a few shots with Lara's pistols and they barely take any health. In the beginning I thought it was fine then in the end it seemed underwhelming. I only see one object that sets the tone of the level and that object is glitching in the wall. Why not use the other objects from TR1 Peru? This would have helped develop your story. Two easy secrets that are kind of hard to miss. Atmosphere, Sound & Cameras - Atmosphere was overall decent. Some parts of the temple does feel underwhelming. Especially, the last Raptor room. The room was too small and it exemplify how nonthreatening those Raptors are. There were no objects in some rooms either. Some parts are memorable like the drop down to the water cave rooms was very nice. I really like that part. Sounds were good and I like the music provided here. The St. Francis Folly music part I thought was underwhelming again. A piece like that something really dynamic should be going on. The lack of camera hints I questioned why throughout the level then I came to the major puzzle to find the piece and the crowbar. Personally, I still would have added camera hints so players don't get lost and there's the scene where the floor explodes and Lara falls into the water caves. I missed that the first time. And I couldn't see that there was bait with Lara's default camera. So yeah, more camera here and there could have helped here. Lighting & Textures - Everything is correct in terms of texturing and there is decent lighting with a little variety here and there. Some parts I felt were too bland. The last blade room where there's water on each side. I can't tell if that those are death tile or not because it looks to me that there's no lighting down there. Not even dark just nothing. This is my first review to the site and I enjoyed your level Opaque! I like the easy raiding your provided here and I want to play more of your levels. I remember reading a post of you struggling with originality and you enjoy simplicity. Simplicity was good for me in this level because I HATE getting stuck in TRLE. This level is that and I do recommend for a easy fun raid!" - StudBuddha (28-Sep-2019)
"Another reliable and pleasant level from Opaque, and again in his very recognisable style: generally easy to follow (but nonetheless enjoyable and this time packing more of a punch, so to speak) gameplay, nostalgic, classic and well made surroundings, sporadic enemy attacks (all of the prehistoric type) and decent atmosphere and music choices. Continuing on from Dino Caves, Lara has now entered the temple, which looks suspiciously like Qualopec's Tomb in some places. It's probably not the type of level for those who expect to be extraneously challenged at every turn, but there's something charming about them all the same. The couple of walkthrough walls seemed a bit of an odd choice, but otherwise I had a nice time here. Nicely done." - Ryan (28-Sep-2019)
"This is a pleasant little adventure and I was somewhat disappointed when it ended quite abruptly after 46 minutes of net gameplay. The old TR1 Peru settings are nicely rendered and it’s lively, mostly linear and straightforward gameplay that shouldn’t pose a problem, apart perhaps from a couple of walkthrough walls that held me up for a while. Otherwise, this should be a suitable level for players of all abilities, with enough variety to keep one’s interest without being at all taxing. Even the dinos are readily dealt with as you can pretty much always shoot them from a distance. A good level to play if you’re looking for a short break from some of the more challenging raids." - Jay (27-Sep-2019)
"Abrupt ending aside, I felt like I was much more in a game actually trying to entertain players. The "second view in a room" (I don't want to tell too much) is a fabulous puzzle and hats off for that one. The rest is not exactly as imaginative but pleasant for the time it lasts and not as taskless as the previous; I liked the small parts where you have to think about your next step instead of just going there without further thoughts. The traps, in comparison, are rather standard fare. Well the rest of the categories can be summed up by: clean and rather faultless, but little more than functional. Decently designed rooms but nothing that will astonish. Enemy choice and placement is really a bit repetitive. But: This is the third level I have played today and the first where I was actually sad that it ended (too) soon at 15 minutes, with two a bit too easy, but still nice secrets." - manarch2 (27-Sep-2019)
"Not very long ; it has been a good level until the final section. It went downhill with the walthrough walls , then illegal slopes in the cave from where you go up claiming one of the two parts of the idol, and just before the end (which happens in a abrupt manner) there could have been the most interesting battle of the level with 4 raptors at once but you can safely kill them all from safe distance when the audio is triggered. So a level that let us with a sense of unsatisfacion ; too bad as I liked the first 85% of it, the progression was interesting. The level has good texturing and ambience and is suitable for all." - eRIC (27-Sep-2019)