Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72376 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
24-Sep-2019 |
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# of downloads: |
172 |
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average rating: |
7.06 |
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review count: |
8 |
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review this level |
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file size: |
181.00 MB |
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file type: |
TR3 |
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class: |
Cold/Snowy |
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Reviewer's comments |
"Gotta be a very good fighter in this level since enemies come often, rarely leave you tactical advantage, and sometimes attack you while you can't defend. Add to this damage water and scarce ammo and you get a level almost (?) impossible to do without meds. Not a problem if you play casually. What is a problem instead: 1) almost zero lighting; 2) teaching a player NPCs are friendly then requiring to kill them; 3) doing the same long passage twice or even three times which extends duration a lot for nothing; 4) when we find all keys the level just ends without any resolution at all. So it's very likely this game will make you tired. I would advise the author to remake and repair it because the ideas are good and they should be played." - DJ Full (26-Nov-2023) |
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"I usually like the levels from this author, and I really tried to like this one but it didn't quite sit right with me. We have this massive icy area surrounding a ship and we work around it trying to gather four keys. The quest in itself is alright, but the way the level is designed is a tad confusing. You also have these massive bodies of water you feel very tempted to explore, but the heat bar comes into play and in a few occasions you can't even get out of the water. Atmosphere wise I rather liked the feel of the level as a whole, although some of the areas (especially indoors) were a tad huge and empty for their own good. Not a bad level, but perhaps a more player-friendly approach would have made for a better experience as a whole. 90 minutes. 03/20" - Treeble (29-Mar-2020) |
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"Near the start, when I missed the first button and got totally stucked in the first pool without options to go back to that button, I decided to play following the walkthrough (not good for me). I recognize the big effort from this builder to create a long level to entertain the players, but the nasty backtracking in the main area ruined the gameplay. There are excessive enemies to shoot and not enough ammo for the extra weapons; the cameras when pulling switches are well worked, but I missed some more musics here and there. No much care with the texturization, but the environments are still enjoyable. There are some situations where you can get totally lost, like the room with the dog and the flamethrower where he dies near the barrel with the fire and you can't get the necessary key, so I recommend to take a look at the walkthrough often if you are going to play this adventure. I hope the author takes in account the comments from the reviewers if he decides to continue building in the future." - Jose (29-Dec-2019) |
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"What the hell was the builder thinking when he designed that backtrack... following the same 5+ minute path three times almost in a row cannot be serious gameplay design, it is more like trolling the players, especially since a shortcut would've been so easily possible (the trapdoors in the sea could be placed so that you can climb them from the water). This really destroyed any positive feelings I had with this level, e.g. the exploration in and around the ship or a few decent traps or timed challenges (which you have to repeat as well). I still must say that the rest of the game is not too inspired either. This is essentially a hunt for dozens of levers in a very monotonous fashion. Puzzles are completely absent and the game largely resembles a shooter with more than 50 enemies to shoot in 55 minutes. The freezing water swims are way too long and cannot be done without the save and reload glitch. Another annoying feature were those flamethrower guys, while actually friendly, you have to shoot some of those to find important items. If you miss these you can backtrack again. The visuals are not very clean with a lot of cracks in texturing and lighting and a very eclectic architecture. The area with the ship is surely the best, while other parts are quite cramped and not so realistic. Musics and cameras are used decently, but a few more camera hints on some levers and perhaps also the flamethrower guys would've been helpful. All in all this was a potentially okay but eventually just tedious level that could've done well without its time prolongers." - manarch2 (08-Nov-2019) |
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"The amount of backtracking in this level is excessive - and not just if you forget to do something in one area. It is actually required to loop through the same long route (which contains multiple timed switches) at least three times in order to complete the level. This is the bulk of the gameplay. There are some traps to dodge as well, but nothing that I would label as a puzzle. There is a large amount of combat, which I normally enjoy but the placement of enemies in tight corridors made it more of a health-draining exercise than it should have been. Textures are sometimes stretched and wallpapered, and the lighting is too dark. There is potential for a good arctic raid here, but the poor layout and consistent darkness prevent me from recommending to others. 1 hour 45 minutes." - JesseG (02-Nov-2019) |
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"I'll start with a disclaimer that this can
be quite a difficult adventure at times.
Not only in the sense of which direction
to take and when, but also because the
enemies often attack in quite overwhelming
bunches (the flamethrowers were
particularly hard to overcome). It's
perfectly possible to get through without
too much hassle if you have some sort of
reliable strategy to avoid losing too much
health, but while medipacks are plentiful,
ammo isn't unless you find the secrets,
and you may end up having virtual
existential fears so I do think the
builder could have been more forgiving in
that sense. The freezing water sequences
have also never been a favourite of mine
either and this is no exception. Luckily I
remembered the good old save/reload tactic
and I was able to grin and bear it. I
don't consider it cheating, but it just
levels the playing field for me. Negatives
aside, the builder has done an admirable
job wringing a lot out of the TR3 engine.
The surroundings are nicely evocative of
the original Antarctica levels and the new
music files were a great touch and used
well. Progression also remains engaging
throughout, despite a slight overdose of
backtracking and the timed runs were very
enjoyable. I can give this a
recommendation, with the above
reservations." - Ryan (11-Oct-2019) |
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"Before launching into this review I wish to emphasize the
deep debt I owe DoggettTV for his efficient, no-nonsense
video guides, which enable me to avoid much frustration and
lost time as I prepare written walks for the raiding public.
And while I'm thinking about it, isn't adrielvicio a
handsome dude? His pic accompanies his frequent comments on
the DoggettTV posts, and he reminds me a lot of Steve Reeves
in the old Hercules movies from back before most of you were
born. Anyway, the review... I don't begrudge the comparative
listlessness of the TR3 textures and lighting, but one thing
that makes my blood boil in any level is forced,
repeated backtracking, and that's what we have here in
spades. The game itself is well constructed in other
respects and fun to play, but I wanted to scream by the time
I pulled the timed lever and pushed the timed button for a
fourth time. Once a player has made his way through a
portion of the game map, it's common courtesy for the
builder to provide short cuts to get back and forth quickly
through these areas should the need arise, but no efforts
have been made along those lines. The result is a level that
takes roughly twice as long to play as it should. I wasn't
aware of the "save and thaw" trick while in icy water, so at
least I have some positive information I can take away from
the playing experience. And exploring the ship was a nice
diversion. But now that it's said and done, what I remember
most was having to go back through that hut time and time
again, and that's not how you really want a level to stand
out in your mind. Recommended, but with the noted
reservations." - Phil (10-Oct-2019) |
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"Right, then... I don't want to spoil anybody's party but
this game is extremely complicated regarding orientation
and one may easily get almost stuck (or at least feel
very stuck) if one doesn't follow the script as one's
supposed to. For instance, jumping to the ship at a
certain point... But I can't remember anything pointing
me in that direction! So, why isn't one actually stuck?
Because it's possible to swim to a certain place in the
freezing water and save and reload in between (something
I, like many, I assume, din't remember anymore and kind
of a simultaneously interesting and twisted gameplay
tactic). Or... simply go back to a previous save and take
the corret path (after perhaps being told - or watching -
the right path). Another downside here - even though not
as much because not in the head scratching department -
how careful one must be health wise (and flare wise too
as the game gets really dark in places) as a result of so
many attacks on every front, namely by fast rabid dogs
(there are also the regular baddies and the flame
throwing ones). Now that I explained all that, I rather
enjoyed the game, especially after I finally understood
it. Good TR3 atmosphere, well placed baddies (albeit too
many and frequently too surprising), rather well imagined
(in spite of the guessing game which is the trade mark of
most of the level), perhaps one of the best TR3 levels I
ever played with an "if only" haunting it. Do play it and
you won't be sorry. Just remember to carefully measure
your steps so as not to follow the wrong path." - Jorge22 (30-Sep-2019) |
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