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Continuous Level by Palopique

Daffy 9 8 9 9
Dimpfelmoser 8 7 6 7
EssGee 8 8 7 7
eTux 9 7 6 6
Gerty 10 8 7 8
Jay 8 8 8 8
Jose 6 6 6 6
Kristina 9 8 8 9
Lady Lara 10 8 7 9
MichaelP 8 7 9 8
Nomad 8 7 6 6
Phil 8 8 8 8
Qwendo 8 8 9 8
RaiderGirl 9 8 8 9
Ryan 8 8 8 8
Sash 9 8 8 9
Torry 9 9 10 9
Treeble 8 8 8 7
WebKnight 8 8 9 9
Xxenofex 9 8 8 7
 
release date: 25-Jun-2001
# of downloads: 75

average rating: 7.95
review count: 20
 
review this level

file size: 22.20 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
palopique@t-online.de

Reviewer's comments
"For an older level, this is quite nicely executed. There's no real set theme that it sticks to throughout, but instead the texturing seems to rapidly change from one theme to another throughout the level. This may put some people off but aside from some dull and stretched texturing in some areas, I found I didn't mind so much. It can essentially be split into two parts, the first being a sort of surreal setting with the main objective being to access a stargate. Some of the tasks required to do this are quite neatly executed (I liked the spike room and the room with the pushable blocks that are uncovered bit by bit, and the current room was also enjoyable). The stargate sequence is well thought out, and afterwards the setting changes to a more traditional place that provides the kind of finale (no boss battle as such but quite a few guards, dogs and ahmets to deal with)." - Ryan (14-Feb-2018)
"Continuing the palopique's first level Lara arrives at a place..of which I could not make sense really. The atmospheric semerketh style of the first level gives way to a mixed style of a few tr4 textures combined with Venice walls and they don't blend well together. The game ends in a base setting which you arrive through a portal. The base parts also do not look like a base and are empty and boring. It is not a bad level at all though, the gameplay is quite solid and an improvement on the first level. Traps and falling blocks, box puzzles, spikes etc. it has a lot to offer and engages the player. A lot of items to find as well from effigies to gems. Ahmeds, crocs and later sas, turrets frequent the areas so the action is plenty. Interestingly the quality of the textures are a bit worse. Some of them particulary the ladders are stretched which wasn't a problem in the first level. Recommended for the good gameplay." - Nomad (23-Dec-2016)
"This is rather good actually for an old level. Some of the traps are fun and the spike room in particular seemed neatly devised. Lara has to accomplish a variety of tasks (including negotiating an underwater room with an extremely well hidden switch that had me stumped for a while) to gain ultimate access to a stargate (and the psychedelic sequence as she passes through it is well done). The action then switches to a rather more industrial setting with guards, dogs and ahmets to battle." - Jay (29-Jun-2016)
"Palo's second level is definitely an improvement on his first release. In this level we start to see the development of some of the 'Palo' trademark features - such as good use of block puzzles both push and slammer blocks. And the thing I most associate with his levels - the use of a wall of raising blocks for the 'big reveal' of a new area or in this case to seal off a path and represent the solution for the numerous puzzles that need to be solved throughout the level. The Stargate propels us to a military base for a final bit of gratuitous carnage. Again there is some lack of attention to detail with the texturing being stretched and repetitive in some areas. This is enhanced by the strong and colourful lighting so that some of the larger areas still look quite good despite the quality of the texture application. Perhhaps the weakest aspect of the level is the numerous looooooong ladder climbs that are required to be repeated several times during your exploration. 45-50 minutes net gaming - some interesting gameplay but not as good as Search for Imhotep. Enjoyable raiding though and not overly hard." - EssGee (20-Jan-2013)
"Here's an early level from a proven builder who has been absent far too long from this site. I used Gerty's excellent walkthrough to guide me through it, and it took almost exactly an hour from start to finish. The highlight for me was solving a series of tasks to find artifacts that, once placed, would slowly but surely lift gates in front of pushblocks to enable you to continue. There's also a pool with a wicked current that you have to navigate several times. I did encounter a glitch which none of the other reviews appear to have mentioned: Near the end, just before you enter the stargate, if you stray too close to the portal guardian your game will freeze up. That happened to me twice, so I assume the problem lies in the downloaded files and not with my computer. Anyway, this is a good, imaginative raid, and one that I can recommend without reservation." - Phil (01-Mar-2012)
"Another very good level of this author or gameplay and decoration do not leave uninterested. For the decor, it is very coloured with nice effects of lighting, very nice to look. One very well thinks of the gameplay, difficulty is medium and entraine us in places always original. It is a level which I will recommend with pleasure. Congratulation to the author on this great work." - Daffy (12-Aug-2009)
"Strange work. This is a not classic level. Not a temple, not a jungle, not a natural environment; only walls and rare rooms. I didn't like it 'cause it was tedious for me climb a lot of ladders to only find and place some items; only the spike room was interesting. Few pickups, few enemies, few guns and ammo, few exploring, there are some cameras to help you but another times you trigger something and you have to figure out where you must go. Very few musics and a lot of strechted textures. Not a level for my taste but perhaps could be good for another players." - Jose (13-May-2008)
"I don't know why but this level just didn't click with me. It can be split in two completely different segments, as other reviews state, but somehow all the item collecting in the first part wasn't really to my liking. There are devious traps and puzzles, such as the spikes to the Pharos Pillar, which I thought was very clever, but the whole underwater section felt out of place for me. Textures are often stretched and wallpaperized, but you can live through that. Then the water gate itself is more like a psychedelic trip, it goes so fast and all lightnings and explosions might, just might, give you a slight headache. But the second part, in a VCI lab, is slightly simpler having you killing a bunch of mercenaries and even dropping into ahmets cages to activate a jump-switch. All in all, it is a fun level, but could have been a lot simpler and still enjoyable. 40 minutes. 08/07" - Treeble (09-Aug-2007)
"Since I was stuck near the end for a few days I don't clearly remember every detail of this level before that so this review might seem a bit vague - but let me tell you that this is a very fun level worth the play - and even if the environments seemed very bleak and boring to me (mostly because of the boring way the textures were applied the stretched textures and the wallpaper effect.) the tasks like the spike room the underwater rooms the clever setting and use of movable blocks not mentioning the great water circle make this an exceptional level which everyone should play at some time in their reviewing/playing career. Well done Willi!" - eTux (26-Jul-2003)
"A neat little level by Palo and as this is one of his earlier attempts all the more astounding for what he produced. The puzzles were quite simple except for one deviously hidden underwater switch (think overhead pull down switch) that morphs into two distinct sets. The initial being the entrance to the Stargate and the other side being a modern laboratory type environment. The Stargate trip was so well done I went back and did it all over again lol. The ahmets were not out of place and the caged ahmets had me thinking for a while. This is the type of level I love with things to keep you on your toes but not so heart rendering that you give up in disgust." - Torry (01-Oct-2002)
"It's easy to see that Palo has some unique ideas as his levels usually have some things I've never seen in a user created level before. First of all the wad used is the Angkor one but this looked nothing like what I expected. The atmosphere turned out to be a creepy Egyptian type with a number of interesting puzzles to solve in order to get to the next area and then through the stargate to the final area. The large underwater room with the pyramid had me stuck for a while as I didn't see the underwater switch till I had drowned at least 20 times. The spike puzzle with the crossbow knot and switch was great and took me a second to figure out too of course it turned out to be fairly simple. I loved the ride through the stargate and in fact reloaded a few times just to see it again. Then it turned into a sort of base level with a few soldiers and ahmets to kill as you search the rooms for the exit. I loved the effect of the ahmets in cages with the dead soldiers and skeletons. Now I just want to know why it's called 'Continuous Level'." - RaiderGirl (14-Sep-2002)
"This level I played with a friend and I was glad it would have taken me much longer to do it on my own. But what a fabulous level it was I had a great time and I saw some great ideas. At times wondering what went on in the mind of the author. Gameplay was sort of straight forward never got stuck. Playing it on the Mac wasn't such a good idea as I had no sound so this will be on my list to play on a later date on the PC. Enemies there are a few some SAS soldiers wasps crocks a lonely mummy some mutant crocs (?) and some dogs. The first part was the best didn't even use a medpack so I had enough to spare for the second part with the SAS soldiers. Found the uzi the crossbow and the revolver later very handy for the mutants I must say. The star gate was great although it turned a nasty colour orange. Don't know if that was the meaning. Loved the moving stone blocks throughout the level. As for me keep them building Willi. 17-07-2002" - Gerty (21-Jul-2002)
"What a wonderful and unique looking level. This hour long level is so full of traps and puzzles sometimes memorably mixed like in the tricky spike puzzle and the sliding and dropping block puzzle there are also mainly near the end a whole bunch of enemies to fight from SAS to a few deadly ahmets which at one point you must jump into a cage with a couple but the most brilliant aspect of this level undoubtedly is the enormous stargate portal which takes you on a wonderful ride that you won't soon forget. The only downside was I came across a bug that stopped a block raising to let me progress I think this is a rare occurrence but thankfully Palopique sent me a savegame after this spot and I am only too happy to pass a copy on if anyone else finds themselves with the same problem. Besides that though this was such a great level that I was slightly disappointed when it ended but happily Palo's got another in the works to look forward to." - Sash (21-Jun-2002)
"I really enjoyed the first part of this hour long adventure. In actually a rather small environment your actions constantly change the setting and allow you to reach areas you could not reach before and let you progress to eventually reach the stargate. Texturing and lighting it effectively done even if some of the textures are rather stretched. Good use of sounds. I loved the 'Indy moment' in the spike room (for which I needed some help - Thanks Kristina!). Excellent use of movable blocks in a puzzle. Overall I thought maybe just a bit too much climbing up and down required - that got a little tedious. Also the pushing of the object was a little cumbersome. In that first part you only meet two wasps three crocodiles and 2 ahmets which are no real threat. For some strange reason Palopique felt that after the absolutely brilliant ride through the stargate he had to add some action onto this. Personally I found this second and totally different part out of place and would have gladly ended the level before without shooting another few dogs SAS and ahmets but I guess you just have to take it the way the author's give it to you." - Michael (21-Jun-2002)
"Palo yet again presents a nice level. While it were the bulls that made me smile in his first level this time there are Dino-Crocs (aka Ahmed). He also has built in some other goodies such as flattening blocks that also act diagonally nice textures and a spike room that is really tough. All in all about an hour of pure gaming fun." - Qwendo (21-Jun-2002)
"I had the chance to play this level as a beta-tester. And believe me it was great as a beta and it's far better in the final version. From the nerving squishing blocks over a great spike puzzle and a gigantic kind of stargate to the more techie end with a new enemy (I did not see this kind of werewolf before) it was fun. For sure it is not too difficult but must a level always be difficult? If I were you - I'd download it!" - Webknight (21-Jun-2002)
"An interesting level with good elements. It starts with Lara underwater it's not difficult to find your way out and an obstacle. The player needs to find different puzzle items to continue through it. Each one of them clears the way for you to collect another piece and lower a block of the big wall that stands in front of a stargate. I specifically enjoyed the spike puzzle which you have to step on a square with them popping up and continue back and forth until you reach a lever further in that room. The textures are a nice mix but with some of them misplaced in the underwater room with the pyramid. The enemies are mutants and crocodiles at first but as you get on with the level you will meet some guards and dogs. Upon the completion of the first and longest part by a puzzle with a moveable object in the underwater pyramid you come in front of a stargate that seems to be on fire inside. Going through it is a very good sight with Lara been carried away by a current and lights. Once landed at the other side which is the second and shorter part of the level a mutant is waiting to welcome you. Although it seems to run around itself if Lara doesn't approach it and therefore is an easy target. After some guards a cage with some other creatures and the discovery of the exit it comes to the end of an hour's enjoyment." - Kristina (21-Jun-2002)
"With Palopique's 2nd work I have liked best this change in the level where one penetrated from a rather old-fashioned texturing into a modern area. And the change itself was made great really (in the washer!). Anyway better than his first work now I'm gladly on to 'Search for Imhotep'" - Xxenofex (21-Jun-2002)
"There are more and better twists and ideas than in the debut but what I found slightly irritating was that through the whole level I had the distinct feeling that this was constructed with the sole purpose of providing Lara -i.e. the player- with a tricky course to do some exercises. Well you might argue that this is what Level building is all about and you would be right of course but I prefer it when the overall setting is closer to real life and the tasks therein kind of go with the general atmosphere and blend in with the location; when they seem more natural and less contrived. Am I making any sense here?! Am I pedantic or what?! I liked the artifacts in the ice cubes and that thing that I guess we have to refer to as the Big Washing Machine. The latter was a clever way of explaining the sudden change of enemies and textures and yet when I slid down the final slope I didn't have the blissful sensation of accomplishment but only a vague relief of leaving this rather surreal potpourri." - Dimpfelmoser (21-Jun-2002)
"This level was fabulous! The traps were deadly but unique and required you to stop and think as you progressed through them. I prefer that rather than needing sheer speed/agility to dodge rolling/falling objects. I also loved the surreal atmosphere - beautiful use of bright colors and neon lighting. I also liked the small touches such as the lovely retexturing of the horseman's gem the frontal view as you ran from many crashing doors and getting a creepy view of a skull overhead as you neared the top of a long climb. And the stargate was worth travelling through more than once! One odd thing about the second part though the enemies after the stargate did not have any sound - I mean _none_ so sometimes I did not know they were shooting at me until I noticed blood splattering everywhere. I for one liked the progression from ancient to modern - made it like the show 'stargate'. But the first part was definitely my favorite the puzzles/traps were so smart. I would say this is a level that must be played!" - Lady Lara (21-Jun-2002)