Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 19
TR4 - 2918
TR3 - 151
TR2 - 98
TR1 - 34

64197 reviews (19.9/level)
3218 (99.9%) walkthroughs
374 Hall of Fame levels
1058 levels rated >= 8

TR Fan Site


Ice Carbon Dimension by Scourge05

Jay 6 7 7 7
manarch2 5 6 6 6
Phil 7 7 7 7
Ryan 5 6 6 6
Samu 5 5 6 7
release date: 31-Jul-2020
# of downloads: 473

average rating: 6.20
review count: 5
review this level

file size: 50.50 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"It was some time before I realised that Lara’s backpack was bulging with goodies right from the start – very generous and more than sufficient to deal with the enemies. I quite enjoyed the atmosphere and the contrast between the base areas and the City of Gold textures. Otherwise, gameplay is fairly simple and frankly a bit of a switch fest, but it passes the time pleasantly enough and imparts a certain nostalgic glow." - Jay (02-Sep-2020)
"Not that good gameplay this time with several lever hunts and mediocre block puzzles but overall decent progression and not really tedious anywhere, although I hoped this level would end a little earlier. While the object and enemy usage is more apt here I did not enjoy the flat lighting here as well as weird sounds and wallpaper effects but the visuals are still okay overall with a seldom used texture set. Found one secret in 35 minutes of playtime." - manarch2 (20-Aug-2020)
"Although this level isn't badly constructed, it wasn't actually all that gripping to play either, unfortunately. There's undoubtedly a decent sense of progression, but the gameplay wasn't too thrilling, consisting of making your way rapidly from area to area, killing off the occasional enemy on the way, with little to break the monotony. Not that there isn't anything to do, but it just feels like a bit of a plod for the hour or so that it lasts (and there was one particular trap sequence that was aggravating to bypass). Something also seemed seriously out of whack with the dogs and eagles, in that shooting them with non- explosive weaponry seemed to pacify them, of all things, rather than do the deed. The environments and textures were also a bit on the rough side, but I thought that it was a neat touch how you cohesively progressed from the military base, then to the dig site and then to the ethereal worlds down below. You do also get enough supplies to deal with any resistance blocking your path. Not bad, but not the most involving of raids." - Ryan (11-Aug-2020)
"A fairly solid and quite easy level with a couple of humorous gaffes, such as the dog that acts and sounds like a conveyor belt. In my game Lara wouldn't target it, maybe because a conveyor belt isn't considered an enemy, so I eliminated it with an explosive arrow. Another example was the eagle that seemed to die but was still issuing weak cries when you backtrack to its location later in the level. Other than that you get a competent raid that won't win any prizes but will keep you occupied for the better part of an hour." - Phil (11-Aug-2020)
"There is some decent effort put into creating this level, but it does fall short in many aspects. Gameplay involves basic jumping, activating switches to open doors, few traps and a couple of standard push block puzzles that are resolved easily. Even though, everything works well, I would have enjoyed the game more if it had included more elaborate puzzles requiring some thinking process or other tasks besides traditional jumping and switch- activation that we have seen several times in custom levels during the years. Visually, the level looks relatively simple with crude shapes, but texturing and lighting, however, are done pretty well. I liked that the areas are displaying different type of look from each other, which is achieved with different texture combinations and color schemes. Some small things to fix are, adding a finish trigger to the end and fixing the enemies that are making weird sounds. Some enemies are also doing weird things when they die. For example, after shooting a dog, it didn’t die in a normal way but instead, started playing some weird animation and eventually ran through a wall. These things are however, not a big deal and I found them actually quite hilarious." - Samu (09-Aug-2020)