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Tomb Raider Unfinished Business - Egypt Episode by ggctuk

Ceamonks890 8 8 9 9
Gerty 8 8 9 8
Jay 8 8 9 9
JesseG 7 9 9 7
Ryan 7 8 9 8
Torry 8 8 9 9
Treeble 9 9 9 9
 
release date: 17-Aug-2020
# of downloads: 649

average rating: 8.39
review count: 7
 
review this level

file size: 136.00 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
ggctuk@yahoo.co.uk

Reviewer's comments
"It’s a looooong time since I played Unfinished Business and I’d forgotten quite a lot of detail. It’s always a pleasure to see the old official levels updated and these two Egypt levels have been very nicely recreated. All the pleasure of a trip down memory lane without the constraints of the old engine. Lovely." - Jay (14-Sep-2020)
"A very faithful recreation of the original levels without being bound to be a 1:1 remake. It takes areas from the City of Khamoon level and reinserts them, plus with the extra moves a few rooms are reworked slightly to accomodate them as well. It also takes a leaf out of Anniversary and adds it to the fold. I absolutely loved the way these levels look, and it's funny how the level design retains that nostalgic feeling at the same time the beautiful fresh coat of paint makes it an all-new experience. This might have been the first time I've seen the TR1 mummies working proper and faithfully in the TR4 engine (although on occasion they'd stand frozen just out of Lara's direct sight — not sure whether they were being dumb or actually very clever lol). All being said, there are some lingering issues, such as the starry horizon breaking into the huge chambers of the first level or some camera hints not working in the second level, but we all know these levels like the back of our hands so it's no big deal and none of these have affected my experience here. 85 minutes, 7 secrets. 09/20" - Treeble (06-Sep-2020)
"A remake of some of the gold levels from TR1. I haven't played the original in a while but the key moments that I remember are still present. Gameplay is a bit heavy on combat and exploring for keys and switches. I was not a fan of how tiny the keys were, they can be easy to overlook when left unceremoniously on the dark floor. There are some simple puzzles, and some traps as well - unfortunately that includes some unmarked death squares which is not very player-friendly. I feel the architecture is the strongest part of the level. There are all kinds of structural ideas present, particularly in the second level. The textures are chosen well, but need more care in their application; many are not sized appropriately and appear squished or stretched. There's also a fair amount of wallpapering, which can detract slightly from certain architectural features like the large cat statue. Lighting is too dark and consistently requires the use of a flare. Perhaps it is more realistic that way, but it becomes tedious over time, especially when encountering enemies. I would recommend this to fans of TR1 gold, as long as they don't mind the darkness. 1 hour 42 minutes." - JesseG (01-Sep-2020)
"This is not a carbon copy but close to it, but it was nice to play this adventure again. As Gareth wrote in the readme, it was dark but there are plenty of flares around to get you through. Personally a flashlight would do nice but on the other hand there aren’t that many difficulty jumping where you can miss a jump because of a flare going out. Luckily also enough ammo and hard wear as there are nasty exploding mummies. I had a nice raid and I do like the theme. There must be somewhere a rolling ball around that didn’t came to a standstill as my screen kept on shaking a bit after a certain point. Also some of the screenshots were not up to par. Nevertheless I had a good time though." - Gerty (26-Aug-2020)
"It's always encouraging to see new offerings from returning builders who haven't been active as much these past few years, and this is quite coincidentally the second one in the space of a week or so. Admittedly, being a remake, it loses out slightly on originality and in this case, longevity (although this is undoubtedly the more polished remake attempt by Gareth), but it's not bad at all for what it is. What somewhat lets it down is the omnipresent darkness throughout, as well as a couple of camera glitches in the second level, the latter of which was a particularly odd occurrence. But the textures are all on point, enemies and secrets are really nicely situated (although having a flare pickup close off access to a secret seemed a little too sneaky), the atmosphere is well up to par with the original (if not better) and although everything here will definitely be familiar to those who have played the original, it's a perfectly good choice if you're keen for a nostalgic revisit." - Ryan (22-Aug-2020)
"The second of two attempts by the builder at recreating TR1's Unfinished Business expansion within the TR4 engine, this is a take I remember beta testing the first map of for Gareth several years back. Whilst lacking the Croft Manor and Atlantean maps from his original attempt, the aesthetics are absolutely on-point here (with appropriate lighting, texturing, object/enemy use and ambience throughout). It may not provide anything entirely new to the table at its core, but if its been quite a while since you last played Unfinished Business or you're experiencing its content for the first time, this is an admirable attempt worth playing (despite missing levels which will never be reattempted by the builder in the foreseeable future). Recommended!" - Ceamonks890 (20-Aug-2020)
"Faithful rendition of the first two levels of Unfinished Business just with better graphics. Nothing really new here but I admit to forgetting some of the paths as this was originally released so long ago and memory fails me. Still, it brought back the good old days when raiding was fresh and new." - Torry (17-Aug-2020)