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Lara of Light by GMac

Jay 9 9 10 10
Jorge22 10 10 10 10
McRaider 10 10 10 10
Phil 9 9 10 9
Ryan 9 9 10 10
release date: 21-Aug-2020
# of downloads: 930

average rating: 9.65
review count: 5
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file size: 208.00 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"That was very impressive in George's own style. A mega-game, and there was never a dull moment. I had a great time, and I think that's the most important. I still remember some sections in a few of his older games, which seemed nearly impossible and quite frustrating - not anymore. This is simultaneously challenging and player-friendly, something that makes a game worthwhile. I disagree that there may have been little variety after a while. Maybe to the naked eye, but many were the times when some challenge (or version 2.0 of some challenge) managed to surprise me. It is homogeneous, yes, but never repetitive. The atmosphere can be quite gloomy and the sounds and music are a great aid at that, always only as much as needed, and absolutely fitting. The textures and general architecture looked faultless. The maze segments were excellent. What else can I add? I enjoyed it a lot. Thank you." - Jorge22 (25-Sep-2020)
"It's good to have another GMac release, as they all are unfailingly compiled in professional style and they consistently provide an entertaining raid. The typical shortcomings in my mind, on the other hand, have been detailed in my earlier reviews, so I won't belabor them here. The words "bright" and "cheery" aren't part of George's vocabulary, but I've become resigned to that fact. The darkness in his levels isn't the can't-see-what-I'm-doing kind of darkness, but an atmospheric darkness. There's a difference, it's a matter of taste, and I certainly respect that building philosophy without feeling obligated to applaud it. I spent many enjoyable hours negotiating these eight levels while writing a walkthrough for them, and my impressions were overwhelmingly positive. I would only note that the dominant motif in one level was often repeated in another level, such as the connected islands and the ledge mazes. This suggests to me a certain measure of laziness, but the work as a whole is most entertaining and I'm eagerly looking forward to George's next release." - Phil (24-Sep-2020)
"This eight part adventure has all the GMac hallmarks: impressive, monumental architecture, wonderful lighting and excellent music. The first three sections are set in the same environment where there’s plenty of exploring, platforming, push puzzles and those always fun lift tiles. The transparent enemies are effective, especially the unusual underwater ahmets, and you have your trusty torch bearer as a helper. In part 4, we return to a familiar area, i.e. the magical Lake of Stars, thence to a short Floating Islands scenario, and back to vast stone halls and more inventive block puzzles/traps. It’s a long game and perhaps a touch repetitive after a while, but it’s vastly enjoyable for all that and definitely not to be missed." - Jay (21-Sep-2020)
"As I've undoubtedly mentioned before, George's offerings do have a certain recognisable quality to them, whether it be the haunting, darkish atmosphere, the greyscale, brooding aesthetics or his own unique style of gameplay, in this case rather a lot of traps and pushblock exercises. The textures and architecture are pretty much sublime all the way through, the atmosphere and music definitely help to aid the spooky feeling of the whole thing (although background audio was a bit on the quiet side) and the gameplay generally keeps the interest throughout the five hour playing time, but occasionally I found that some of the tasks outstayed their welcome a bit too much, for instance the ledge maze sections with the (in my opinion) rather strange invisible ceilings or having to backtrack past numerous flame or spike traps. They kinda ended up being repetitive gameplay tactics and slowed the pace down considerably. On the positive side though, the secret quests are well thought out, enemy attacks are bracing and involving and the whole thing in its entirety is enjoyable. It's pretty much quintessential GMac... not necessarily a bad thing." - Ryan (18-Sep-2020)
"It is always a pleasure to play these types of levels, a fervent admirer of GMac's work, therefore time very well spent. What more to ask from an author with vast experience and trajectory in the Tomb raider world who guarantees levels with interesting gameplay. One of the things that attracts me is the atmosphere given in the levels, large rooms textured in harmony and always with almost perfect lighting, which is what makes these types of levels captivating. I've spent a couple of days enjoying the game and as always waiting for the next one, thanks George!" - McRaider (30-Aug-2020)