trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Pharao's Pyramid by trguru

alan 3 1 4 4
CC 5 3 5 4
Dimpfelmoser 5 3 5 4
eRIC 2 2 2 2
Gerty 5 3 5 4
Jay 4 5 5 5
Jose 2 2 3 3
Kristina 5 3 4 4
Leandro 5 5 4 2
Magnus 3 3 3 4
MichaelP 5 3 4 2
Momster 4 4 5 5
Orbit Dream 4 2 3 2
RaiderGirl 5 4 6 5
Ryan 3 4 4 3
Sash 5 3 5 4
Scottie 3 2 4 2
Torry 4 3 6 4
Treeble 2 2 2 2
Xela 3 3 4 3
 
release date: 31-Jul-2001
# of downloads: 45

average rating: 3.60
review count: 20
 
review this level

file size: 13.96 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
rmwbowman@ffguru.freeserve.co.uk

Reviewer's comments
"Huge rooms, the classic jumping on tall pillars, a long monkeyswing, long ladders, long corridors, etc. Just the usual style of this author." - alan (23-Nov-2022)
"Among all trguru' levels , this is the less good. There is a few rooms which are relatively fun to raid (the spiked ball alley , the room with jumps, the steps outside to pass a couple of trenches) but in the other hand you have also big rooms with little to do , long ladders or corridors , and -like the other players did- i gave up in the final area with the ropes, unless you use dozy this level can't be finished. The setting is very rudimentary with samey and stretched textures and thin floors. I estimate that you don't even need a dozen of hours to build a map of this type." - eRIC (27-Sep-2019)
"Not bad the design, but it's still a not interesting level full of empty rooms and no nice tasks. Again, huge rooms with nothing to do and no objects to ornate, few enemies, very elongated textures and in the room with two ropes (really four ropes ???) I was not able to go back after pick up the revolver so I had to abandone the level. There are some good ideas here, like the big slope with some flat ledges, but not well applied. Decide by yourself. Never good for me a level I can't finish." - Jose (17-Dec-2017)
"There's not a lot happening here in this short, problematic Egyptian level. Gigantic rooms, stretched and wallpapered textures, long climbs and monkeyswings and a maze, until it ends in a room with three floating statues and no finish trigger. You have to use DOZY to negotiate a return trip from a rope, so this is probably for diehard reviewers only." - Ryan (18-Jun-2017)
"This might just as well have been a continuation of the builder's previous level as it has exactly the same look and feel - bland, uninteresting, huge rooms, devoid of embellishment or furnishings. Find a couple of cartouches and an eye of Horus and avoid boulders and fire traps etc. In fact, if anything, it's worse than the previous level as you can't finish it without cheating." - Jay (30-Jul-2016)
"Having to cheat to complete a level really puts a damper on the prospect of enjoying said level, even if it is decent to begin with, which this is not. The rooms are much too capacious, there are numerous corridors, the texturing is bland and uninteresting, and nothing really makes the level any fun. While there is a variety in the gameplay, it's uninspired and absent of creative passion. Truly a boring level on the whole." - Xela (22-Jul-2013)
"Another classic example of an 'early level',full of stretched textures and gargantuan rooms.Lighting is a haphazard affair as it sometimes exists,sometimes doesn't;while the builder appears not to have tested the level to completion,as not only does it not contain a Finish Trigger,but there's a rope-swing which(while conceivably achievable on the outward route)would seem to be quite impossible to accomplish on the return journey. The only element which raises this whole level above the 'futile' category is the gameplay,which is occasionally rather inspired;viz. a fun rolling-boulder gauntlet (which requires some accurate timing to negotiate) and an interesting 'perilous slope' challenge. Other than that,it's all very much 'file-and-forget';and probably one for completists only." - Orbit Dream (07-May-2009)
"Lara runs here just a half an hour through empty rooms which look quite well-arranged sometimes, but were mostly provided with stretched textures and must find a cartouche and the eye of Horus. At one place one must use the DOZY-Cheat because one can jump though with a rope to a higher place, but the way back is blocked, because the ceiling is too low and the rope inaccessibly. It is too light, apart from a few exceptions. There is no Finish-Trigger. Opponents were some Baddies. Result: Suitable for beginners, who wants to practice a few jumps" - Scottie (04-May-2009)
"This level has quite a few mistakes, including one unintentional shortcut on what would have been otherwise a long monkeyswing. The textures are often repeated and with the wallpaper effect only broken up with stretched textures. Gameplay is pretty straightforward with the exception of an unpredictable fall through floor and the rope swing back in the end is impossible (even getting in was a little difficult the normal way. DOZYing back takes you to a room with three floating pharaohs. I guess this just didn't go through a proper test before being released, maybe not even the author was bothered to play through without cheating. 25 minutes. 08/07" - Treeble (12-Aug-2007)
Seems that Lara has found an underground route inside, possibly a mountain, to find a gigantic pyramid. This can be climbed, and the rewards is. . .a medipack! Lara eventually makes her way inside this pyramid, so we have an 'inside' view of those steps. This was interesting to look at. I realise that in real life this type of environment would be very plain, and that is exactly how it looks here, but I was disappointed that, at the very least a few paintings weren't to be seen on the walls. Overall, it's huge rooms, high columns to jump to, long monkeyswing, water maze, and as you approach a coffin stuck in a hallway wondering what it's doing there, the floor gives way! I liked the runway going all the way up around the walls of a very tall room. But again it would have been a lot more interesting if a little diversity in texturing were present. I stood looking at the floor around the water pool below undulating like waves. The highlights are the room with boulders rolling down either side as you run through, and the slide and jump at the end. Well, the actual end is a 'dead end'. Lara makes it into a room where three pharoah statues are floating above their coffins, and no way out. She is stuck there forever. - CC (12-Jul-2005)
"This levels looks huge and I just sat there looking at that big pyramid the regular one and the upside down one. Had to climb it of course only to find a small medpack there. Enemies not much some ninjas. Getting two cartouches and the Eye is the main goal here. There are some boulder traps and jumping to do. Even a rope swing still wonder why there were two ropes hanging there (makes the total of four). The flip map made a hole in the floor filled with water and I had to dive from that great height. I couldn't make that jump over those two enormous slopes so I used the flycheat for that. And the ending...is still a mystery for me. 02-11-2002" - Gerty (09-Nov-2002)
"Oh shame on me I got stuck in the underwater maze but otherwise it's a fairly fast paced and linear progression with nothing too demanding in the way. There is a lot of shimmying near the end and the monkeyswing was a bit long but a least it wasn't a fake. A nice boulder trap two jolly jump sequences long runs a fallthrough floor and only five warriors of the desert to drain your health. I kinda liked the idea of climbing the huge pyramid only to find the small medipack and overall the atmosphere wasn't that bad if a little plain. There are a few thin walls the stuck situation after you get the revolver is irritating and if you haven't had a look at the reviews you're gonna search in vain for a finishing trigger but I enjoyed this little level nevertheless." - Dimpfelmoser (19-Oct-2002)
"The boulder run is probably the highlight of this level and took me 6 times before I got through without getting pulverized or trapped. High hopes for more fun are steadily dashed as this is fairly boring as it continues. One 'nose-bleeder' of a jump sequence and a decent swimming maze to find the second cartouche. Exploration is fairly non-existent as you move forth and just a few guards to contend with. I was stuck after the retrieval of the revolver and the level ended for me here after 20 minutes but I did dozy over just to see the 'floating Pharaohs'." - Momster (13-Aug-2002)
"Luckily there are a few fun trap puzzles to be found here otherwise it's just running through large rooms climbing tall ladders and finding the longest monkey swing in Tomb Raider history. I have to admit that I loved both of the large pyramids both the regular one and the upside down one mostly because they were just so big. It's a shame there was only a small health pack to be found on top. Overall a fairly easy level with a few ninjas a room to flood some objects to place and some fun jumps - I just hope you're not afraid of heights." - RaiderGirl (24-Jul-2002)
"Just like this creator's 2 previous levels this is quite plainly textured with the almost uniform use of a sandy coloured look throughout with slight splashes of greenery in a couple of rooms which becomes monotonous very quickly. Lasting 25 minutes this level is extremely straightforward although there are a couple of interesting puzzles such as the fire tile rooms and the unbelievably tricky boulder run where you need to beat the last boulder before it blocks the exit but unfortunately a lot of the things I saw in this level I had also seen in his previous levels. By the way there is also no end trigger so when you hit a room with 3 floating statues that's it!" - Sash (21-Jun-2002)
"This half hour level revolves around a huge box-like pyramid which you visit outside (and can climb for a small medipack) and later inside. Texturing is very uniformly done and really destroys the least bit of atmosphere. There is a fun rolling ball puzzle although you can survive it and be stuck as one of the balls then blocks progression (hint: simply run through as fast as you can and turn left at the end). There is also a (too) long monkey swing and a fair bit of diving involved two or three interesting camera angles and quite a difficult double rope swing until you finally reach those cool floating Pharao's which seems to be the end (the finish trigger apparently missing)." - Michael (21-Jun-2002)
"This is another one of those strange levels where for the main it is fairly straightforward and even boring but then (surprise surprise) there are one or two pieces of gameplay that are downright devilish in their design and bloody well difficult to get through. If there was more of that and less of the huge rooms with nothing to do but climb or swing this would have been a great level." - Torry (21-Jun-2002)
"I don't know if this is the first attempt of the author create tomb raider levels but I think it is! While the textures are nice and the lighting simple the architecture of this level is simply horrible! Especially the pyramid... a giant pyramid inside a giant "square" cave? And we can't forget other bugs like the thin walls. Anyway I don't think it's a "worth download" level but you can try. Maybe only for one trap with rolling balls: very good... But only this one..." - Leandro (21-Jun-2002)
"Not a very enjoyable 15-minutes adventure but it still had its points. The boulder-trap was quite smart even though it was incredibly easy to survive and you could get stuck forever if you were unlucky. There are some very boring areas and a lot of enemies. The big pyramid wasn't used to its full potential and it was just in the way. The texturing is quite bland and the lighting isn't too good but that's okay. Since I had already read the other reviews I didn't have any problem with the missing end-trigger but I couldn't find a way to get back after I had picked up the revolver. Overall not a very fun level but it had potential to become a great level." - Magnus (21-Jun-2002)
"This level's characteristics are the empty rooms and the wafer walls. No attention to the textures at all from the builder. Not to mention the problems when water is involved the land is animating along with it. I am sure it's the first try. Too many baddies and a lot of swimming an underwater maze with one puzzle item to collect gave me trouble. Not a lot of action and it was kind of boring to see the same texture all over the walls. Some huge steps I had to climb with just a medi pack to collect was frustrating I was hoping for another gun. No end trigger so you can search for hours for what you have missed. Not very interesting." - Kristina (21-Jun-2002)