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The Tomb of Lonos by Sascha Linn

alan 2 1 2 1
CC 2 2 1 1
Dimpfelmoser 2 2 2 1
DJ Full 2 1 2 3
eRIC 1 1 1 1
Gerty 1 1 1 1
Jay 3 3 2 2
Jose 2 2 3 1
Kristina 3 2 3 3
Magnus 0 1 0 1
MichaelP 3 3 3 1
Orbit Dream 1 1 0 1
RaiderGirl 3 2 2 2
Ryan 2 1 1 1
Sakusha 3 2 0 1
Sash 5 2 3 4
Tombaholic 3 2 3 1
Treeble 2 1 2 1
TrueRaider 1 1 0 1
vienna 2 1 2 1
 
release date: 30-May-2001
# of downloads: 63

average rating: 1.71
review count: 20
 
review this level

file size: 14.02 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
mail@sascha-linn.de

Reviewer's comments
"Bad news : looks with streched textures , untextured (broken) tiles , lots of thin walls and floors , flybys going through walls , uninteresting gameplay , except for several rope swings maybe. Good news : Somewhere, there was this middle-size room with an almost perfect lighting, that was such a contrast. Overall : a level that should not have been released." - eRIC (27-Aug-2019)
"An average level with huge rooms, stretched textures, and more big rooms with few to do in them. Sometimes, fire traps are marked, and others not. So maybe you'll be dying a lot here. You won't miss anything if you skip it." - alan (05-Aug-2018)
"As many other old levels, again big and empty rooms with nothing to do except shoot some enemies and pull some switches; walls you can trespass, missing textures, paper floors/walls/ceilings, very stretched textures... This time the author made an effort and placed a lot of fiery trap tiles, but even so the textures are not coherent with a reasonable gameplay. Sometimes the same texture can be climbable and another times not climbable; the fiery tiles are not marked with proper textures and another times the same textures are safe. Example: in the room with many vases and two levers I had to step onto a marked fiery tile to open the exit door. Near the end the big hexagonal room can be avoided so you don't need to get the eye pieces. A long level but not entertaining in any way." - Jose (13-Dec-2017)
"Stretched and repetitive texturing. Wafer thin walls. Unmarked death squares. A bug which prevented me from completing the level. Do those sound like positives? I don't think so. Ah, well, it's another review." - Ryan (05-Dec-2016)
"Broken textures, thin walls and very large rooms and pools without items. There are some graphics bugs (black screen on slope). Unmarked death tiles, not nice (also in water). I was glad when I went to an end." - vienna (01-Sep-2016)
"I'm afraid this ticks just about every box in the debut level mistake check list - stretched textures, thin walls, huge empty rooms - I don't really need to go on, do I? The gameplay quickly becomes irritating with its preponderance of unmarked fire tiles etc., and I was really rather glad when it came to an end. OK if you want to shoot some ninjas, scorpions and mummies and pick up a load of artefacts in not very inspiring surroundings. Otherwise, I'd give it a miss." - Jay (13-May-2016)
"Gameplay is average, but the unsuspected instant death zones kill some of its parts. Puzzles rather poor. One point for useful cameras. Texturing looks like in most of debut levels from the bottom of the list, but the lighting is quite better. Enemies are default ninjas, mummies and scorpions, but (on the contrary with most of levels from mentioned bottom group) they don't appear from nothing. The whole place feels like a tomb indeed. SUMMARY: One of the better levels from the bottom of the list. But still recommended only for those hardcore raiders who don't mind texturing at all." - DJ Full (13-Oct-2010)
"Well, what hasn't been said by the other reviewers. Up to some point I thought there was logic to the overused death squares, but then in the sort of maze where you find the Hand of Orion (marked as a secret, but necessary to proceed) you come across several randomly placed death squares. I eventually got through by jumping all the time, but it got boring after a while. There's also a pitch black room which is completely untextured, covered up by the flare bug. I failed to see the logic in the vases/levers puzzle, but like I said in other review, logic is overrated after all, I guess. Other than that, all that's been said and what can be expected from a first attempt. 25 minutes, 1 secret. 08/07" - Treeble (09-Aug-2007)
"Oh dear this is terrible. Textures were awful stretched missing disappearing coming through walls and floors not joined properly and applied like wallpaper; no water textures thin walls spikes upside down half a statue object bad flybys. I don't know if it's just me not being in the mood today but I couldn't handle this I wanted to end it as fast as I could to get out of here. Why was it necessary to have the rooms so astronomically enormous? Even the mazes! In my opinion it all would have been a lot better if the rooms were smaller. Gameplay is finding levers stars eyepieces a cartouche and shooting ninjas and scorpions. Good points: the scorpions falling from the ceiling when Lara goes to one lever. Marked climbable walls. Music kicks in properly in places. A puzzle room full of vases two levers are hidden (the ones with handles sticking out duh!) this was the best bit. But it is an old level after all." - CC (01-Nov-2004)
"Before I begin listing all the flaws of this level I would like to ask myself who Lonos is. According to this author he was an evil person (traps random death squares) and after he perished the builders of this tomb wanted to seek revenge by building an abomination consisting of stretched textures untextured water paper-thin walls bad lighting randomly placed fire ('harmless' flame emitters without torches which provoke a flare bug and unmarked death squares) bugged flybys that pass through paper-thin walls badly placed cameras a secret that turns out to be a necessary object (ie a hand of Orion) huge empty rooms and misplaced spikes. So any visitor of that tomb will end up despising him which is the effect that the builders of the tomb wanted to create. On the other hand this level is pretty evil (allusion to his second level) because the boulders are pretty hard to avoid (you will be so scared that you'll be amazed that there are two untriggered boulders at some point) the flipmap with the earthquake was interesting the scorpions were well-triggered and I liked the vase puzzle. The evil nature of his gameplay will be more apparent in his second level which has fewer design flaws than this one." - Sakusha (20-Aug-2004)
"Yep it's one of those levels again. Stretched textures no gameplay waferthin walls bad lighting - you know the drill. There are also spikes placed the wrong way unmarked death squares and let's not forget the flare bug. I do have one positive thing to say about this level though. It lasts for less than twenty minutes." - Magnus (29-Jan-2004)
"The faults of this level have been more than adequately noted and I can't disagree. I can't help though but say once again how irritating the unmarked death tiles were. The three flybys were utterly pointless too. I did like some things about this level: two scorpions dropping down from the ceiling behind Lara's back (nice effect) and the vase/lever puzzle (although once you break a wrong vase there's no putting it back together - so reload)." - Tombaholic (22-Jan-2004)
"Unfortunately there wasn't any attention given to the textures or the rooms for that matter. They are stretched and parts are missing plus there are thin walls everywhere no objects except of the puzzle items and a few statues. Hands and the Eye of Horus are the only puzzles and the rest of the level is about a little swimming and more climbing. As for enemies there are ninjas scorpions and mummies but not many of them you also get the crossbow. The flybys are not good at all in fact they are terrible. Not recommended." - Kristina (10-Dec-2002)
"I know it's easier for the ever so critical reviewer to find flaws in a level than it is for the author to eliminate those flaws in the first place. And yet I often wondered why anyone would make such a big level (79 rooms) with so many shortcomings instead of creating only half of the rooms with more care. As the gameplay consists mainly of levers deadly tiles running and swimming it's not really as if Sascha had so many brilliant ideas that would justify 40 minutes of gameplay. I liked the bit where the five mummies where lined up against the wall and once you stepped inside the room they all started to stagger down the stairs. That looked pretty hilarious." - Dimpfelmoser (14-Oct-2002)
"If this was the first user created level that someone tried out I'm afraid they would never try to play another level. Every mistake possible has been made here - bad textures huge empty rooms no puzzles frustrating traps floating spikes bad flybys that don't really show anything. The layout made no sense at all and many rooms looked exactly the same so I found myself running around a few times wondering where I was - the underwater maze was pretty bad too. I found one secret room with absolutely nothing in it but otherwise very few pickups except for the necessary objects. All these mistakes need to be made for the author to learn but they should probably never be released." - RaiderGirl (25-Jul-2002)
"This is a first as you can see by the wafer thin textures missing water textures camera jerking and more. For the rest it's a very easy level. I'm still puzzled what the fun is to burn Lara to a crisp by every step she takes. 07-07-2002" - Gerty (10-Jul-2002)
"Although this took me 40 minutes to complete and had an extremely large amount of running around through countless large rooms most of it was spent reloading as it seemed I couldn't take a step without bursting into flames and that even happened in the water. There were some good moments such as the earth quake in one room though it was simply used to run through and the vase puzzle that actually had me puzzled for a while but texturally the use of a different look in each room gave no uniformity at all to the level and it looked a bit like the creator tried to hard to make each one stand out on its own but it ended up looking haphazard." - Sash (21-Jun-2002)
"Actually quite a long level with the almost 40 minutes it took me to complete it. Mainly however due to fact that the rooms are huge and you keep jogging around a lot. Not back and forth much though as it is quite a sequential piece of a level. Now it is a first attempt of the author and yet again it does include all those bugs you need to learn about to avoid them next time: loads of paper-thin walls missing water textures spikes the wrong way round only half the lion placed cameras that need a bit of fine tuning etc. On the positive side it does keep you busy without much thinking I liked the effect of scorpions falling from the air some of the colours and the room after the earthquake would have been neat if there had been anything to do in it. Most annoyingly there are simply too many 'death fields' in the level that are in no way indicated as such. Ok this was a start now work on the bugs and give us an improved level as your second go.." - Michael (21-Jun-2002)
"This level is absolutely appalling and gives the level editor a bad name. Thousands of wafer thin walls and poor textures! There only about three rooms where more than one texture has been used and the gameplay is all the same pull two levers go through door etc. The textures are incredibly stretched! Flames from the floor where there just wouldn't be any and bland water rooms square with one texture and weird color of lights that just don't fit. There is no atmosphere or real sound so I have given this 0." - TrueRaider (21-Jun-2002)
"I got so frustrated with this that I actually gave up. Technically it's perfectly dreadful (please read the manual!) and there were so many unannounced death squares that any scrap of enjoyment was completely eliminated." - Orbit Dream (21-Jun-2002)