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Jungle Falls by Simon Woodward

alan 3 3 4 3
Andi Croft 4 5 5 3
Dimpfelmoser 3 4 3 2
DJ Full 4 0 2 2
Drakan 5 4 4 4
Gerty 3 3 3 3
Jay 3 3 4 3
Jose 2 2 4 2
Kristina 3 4 6 6
Magnus 3 2 1 3
Mehrbod 1 0 1 1
MichaelP 4 4 5 5
Mulf 3 1 0 0
Orbit Dream 2 2 2 2
RaiderGirl 5 4 5 5
Ryan 3 3 3 3
Sash 4 3 3 5
Torry 6 4 5 3
Treeble 3 4 2 3
 
release date: 09-Feb-2001
# of downloads: 55

average rating: 3.14
review count: 19
 
review this level

file size: 14.81 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
simon_woodward1@hotmail.com

Reviewer's comments
"A companion piece to [i]Ecuador (Anden–Nebelwald)[/i], dating from around the same time and executed in an even more slapdash manner, although you’d be hard pressed trying to identify an author’s signature in either: both are representative of a style too generic (the Overeager Beginner) to allow for such a thing. Its best moment (the octagonal tunnel with a spike trap) is lifted straight from TR4’s “Burial Chambers”, and an attempt at the sublime near the end (a large oblong room with rows of elevated ridges) falls flat because it’s just another room for you to run through and do nothing in. A jumping sequence raises your spirits, but all to briefly; all enemies are hopelessly inefficient; the traps fare marginally better, though mostly because they tend to take the form of booby traps, and the less said about the visuals, the better. The level is, however, too short to become overly annoying, and while at one or two points it threatens underwater mazes, it thankfully doesn’t go all the way. Still, you won’t want to spend any more time here than is strictly necessary." - Mulf (12-Oct-2019)
"In my opinion, this level was somehow a 'temple' level, rather than a jungle one. There were millions of problems with this level, such as untextured polygons, jagged floor and ceiling, inappropriate use of sound and audio track and etc. . Not recommended. Thanks!" - Mehrbod (08-Jul-2019)
"Short level with a lot of imperfections (textures stretched or missing, thin walls, few objects, flybys badly adjusted ...). I did not fire on any enemy because they can be easily avoided." - Drakan (14-Dec-2018)
"Playable even with all that defects like the paper walls, the lot of missing textures or the flyby cameras going out of the world. Nothing really interesting in this short level easy to play: get the portal guardian, pull a couple of levers and few more. Big and empty rooms without objects, a shotgun I never used 'cause the enemies can easily avoided (except the nasty scarabs), some musics to create ambience and some jumps. Unremarkable." - Jose (13-Nov-2017)
"This is a rather scrappy jungle setting, with repetitive, stretched, missing and badly applied textures. The gameplay isn't particularly enthralling either, with a few enemies to shoot, some brief swimming, pickup collections and spiked Ball avoidance. Not really much to recommend it or merit a playthrough." - Ryan (22-Oct-2017)
"I liked the jungle setting but it was not well made. There are missing textures, others repetitive, others with flat lighting. Not a very exciting level." - alan (14-Oct-2017)
"I can't say this is particularly well made, bristling as it is with loads of missing/stretched textures and wafer thin walls. It's roughly 15 minutes of not particularly exciting running, swimming and a tiny bit of sliding whilst mainly avoiding the enemies - skeletons, mummies, deadly beetles that follow Lara everywhere, and a lone wraith right at the end. You can simple outrun that and pick up the gem quickly to end the game." - Jay (14-May-2015)
"The enemies are total mess. Mummies in the jungle. A wraith we can't destroy due to the non-working bird statue. Bugs which are either harmless or impossible to escape and chasing you till you pick up the final gem. Objects are not enough - there are only some pillars in the final room, one Poseidontempel head and two waterfalls, one of which is a texture, not an object. No secrets. That's why 0 for overall EOS category. For the atmosphere: it's rather a Cave/Cat level, as I've seen no single leaf in here. There are some trunks, but even no branches. But I can assume we're already in the temple beneath some jungle, as the roots are infiltrating through stoned floor and walls. So I am still convinced. Cameras are chaotic like it was a strong current in those underwater passages they show. Footsteps sound good, swimming sound bad. So no points for sounds at all, but one for nice music. Total 2 for ASC. Lighting is changed in only one room, and texturing - I wanted to give average, but I've see too many stretched or monotonous rooms, also graphics broken with some parts which are crooked or not textured at all - they are scattered all around throughout the game, not letting to forget about them. So the rating for textures falls to 1 point, with total 2 for LT. Overall gameplay is also average - we don't encounter anything special, but we also cannot be bored, as the game is too short for that. Puzzles require some travelling to get their parts, and the grenade launcher in the spike trap deserves mentioning and describing as the strongest point of the whole level, incomparably clever, according to everything else we can see here. SUMMARY: With the only trap worthy to see, the whole level can't be recommended." - DJ Full (20-Nov-2010)
"Like the title says we are in a jungle with waterfalls but unfortunately many thin walls. There is not much to do push a few objects and find the portal guardian. Skeletons and beetles with the second swimming and following Lara even above water you get through in less than fifteen minutes. Some more work on this could turn it into a good level; for now it doesn't have much to give." - Kristina (17-Aug-2003)
"This is a short 15-minutes-level. You walk through big rooms with not many things in them. This level is very easy and you must find a portal-key. There are some mummies and some skeletons in this level. You must swim through short easy waters. There is no switch and no secret to find. The textures are very stretched and the lightning is too much. Not a great adventure. This is a tomb raider training." - Andi Croft (04-Mar-2003)
"A beginners level with all the mistakes that we usually associate with the tutorial wad. Missing and stretched textures paper-thin walls and uncoordinated flybys. It's a linear and easy sprint through a charmlessly lit setting. You won't need to fire a single shot cause all the enemies you meet (skeletons mummies beetles elemental) can't be killed anyway. There is a bit of obvious pillar pushing a lot of swimming some levers a boulder trap and circle of spikes. That's it basically. Oh wait I forgot the impossible-to-mess-up jump sequence that is darn good." - Dimpfelmoser (10-Nov-2002)
"Being a big fan of jungle levels I was really disappointed by this one. Not only did the jungle look disappear after the first couple of rooms but there were 2 awkwardly clumsy fly bys basic progression enemies with no real threat especially in the last room as you just need to run past the skeletons and ghost and grab the gem to finish and it was a little patchily textured. The main reason I love jungle levels is they usually give the player an opportunity to go exploring but in this 20 minutes level there was no chance of that so if you are looking to go climbing through the treetops then you best look elsewhere." - Sash (21-Jun-2002)
"This level seems a little unfinished and not very well thought through. It has several bugs like missing textures spikes without sound fly-by's that need a little 'fine-tuning' and I felt that some of the catacomb WAD objects just did not fit into the presumed jungle setting. I had a bit of a laugh when those beetles were chasing Lara under water and there is one fun jump sequence but as said by Sash and Treeble there's much better jungle levels out there." - Michael (21-Jun-2002)
"A reasonable level that will take just short of 20 minutes to complete. Beware the lost mummies wandering around this jungle. There were a few nice jump sequences as well as a few missing textures and paper thin walls but that don't bother me all that much. Picking up the Horseman's gem ends the level rather abruptly." - Torry (21-Jun-2002)
"Well what can I say? Non-textured spots wafer-thin walls stopped water and a totally closed jungle? Despite all those bugs this level can be enjoyable but it's not really exciting." - Treeble (21-Jun-2002)
"I like the idea of the jungle and catacomb settings combined but this looked as if the author had just been trying to quickly throw a level together and didn't take the time to finish it. Most of the rooms are really just square boxes with trees pasted on the walls and quite a few missing textures. There are a few objects to find and use and the mummies skeletons and beetles make retrieving them a bit harder but there are no difficult puzzles in this 15 minutes level. The jump puzzle over the water room was fun but too short and there were a few nice underwater areas. With a little work this could be a fun level." - RaiderGirl (21-Jun-2002)
"Nice idea only badly made. What more can I say." - Gerty (21-Jun-2002)
"Well that's 12 minutes I'll never get back! This level is ugly boring and just plain bad. The enemies don't pose any threat and there is a lot of missing textures. There are two flybys and both of them are badly done. I can't recommend this level to everyone and it's certainly not worth downloading." - Magnus (21-Jun-2002)
"Oh dear. A multitude of errors on this one. Too many to list in fact; but I would like to draw attention to the multitude of missing textures. A sure sign that the designer really can't be bothered." - Orbit Dream (21-Jun-2002)