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Deadlock by Surekill107

alan 6 7 7 5
Dimpfelmoser 7 7 8 7
Freeman Porter 8 8 7 7
Gerty 7 7 8 7
Jay 7 7 7 8
Jose 6 7 7 8
Kristina 8 7 7 7
Magnus 6 6 7 7
MichaelP 7 7 7 7
Nomad 7 7 8 7
Orbit Dream 7 7 9 8
Phil 8 7 8 8
RaiderGirl 8 7 8 7
Ryan 7 7 8 8
Sash 7 7 8 7
Scottie 9 8 7 8
Torry 7 7 8 7
Treeble 6 7 7 6
Xela 8 7 7 6
Xxenofex 6 8 7 6
 
release date: 07-Oct-2001
# of downloads: 68

average rating: 7.19
review count: 20
 
review this level

file size: 15.81 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
DanielNeukirchenMailz@t-online.de

Reviewer's comments
"Yes, I got stuck several times because I was missing items or I was fooled by some traps. But at the end it was Lara's turn to get stuck in a claustrophobic place with no way out (hear her scream in terror!!!). I didn't like that there were absolutely no flares to be found, and many areas were very dark. As for the gameplay, it's easy, although a bit frustrating at times, but I guess the ending is worth it just because we don't get many of those in custom levels." - alan (25-Feb-2023)
"Every one of this builder's levels seems to end with Lara being trapped forevermore or meeting a grisly end. Either he has a grudge against her or there is some hidden morbidity that I didn't get, but it's rather unsettling all the same. Still, this is a nicely executed raid in a Catacomb setting. The rooms and textures are austere but very well done and the spooky lighting is effective (and the use of mist in one room is brilliant). Gameplay is mostly straightforward but has one really tricky section with a deviously placed boulder near a receptacle that will definitely take a fair few attempts to conquer, but it is doable. Worth a try." - Ryan (10-Dec-2018)
"There are a couple of quite tricky moments in this level, one in particular that could be extremely difficult for a new player to achieve, but that aside it's an entertaining enough raid and I rather liked it. Lara finds the crossbow and explosive ammo just in time to deal with a particularly annoying skellie, which is always acceptable (ah revenge, a wonderful thing). There are some neat traps to negotiate and the ending is somewhat macabre. Something a little different and worth taking a look at." - Jay (07-Sep-2016)
"I found this level strangely atmospheric. The textures and level design are standart catacombs but the designer used good and creepy lighting and music, and there is a sinister and dangerous ambiance in the level. Not surprising that Lara did not make it this time I guess, unless she just saw something that no one should see and screamed. I liked the gameplay as well, some lever puzzles and shooting the vases to lower the spikes were nice. Surely no masterpiece but a different level." - Nomad (12-Jun-2016)
"As in the previous level from this author, this is another dangerous adventure for Lara. Again with several tricky traps, sure that Lara will die sometimes. I don't know if the ideas for the gameplay are good or bad, but sure original and fresh. The lights are well worked and also the atmosphere too. Enemies are well placed, and I found enough ammo. What I didn't like: placing the knoth with the spiked ball rolling against Lara; I was very lucky 'cause the ball hits Lara when sidejumping to the opening door and she didn't die (bug?). Also I missed more flares to light the dark areas. All in all take a try and juzgue by yourself." - Jose (09-Feb-2016)
"This is the last of four levels released during 2001 by a promising builder who then abruptly vanished from the scene. I haven't played any of the others, but this one is certainly a decent effort that incorporates some nice gameplay ideas. Kris, the mother of Bex from Lara's Home (another trio that has dropped out of the scene, although I understand that Bex had some serious health issues and I'm wondering if anyone can report on her progress), has provided a comprehensive and well-written walkthrough. The toughest sequence, where you slide down a ramp and open a door so you can escape the boulder that's on your heels, was conquered on the second try, probably through dumb luck. (I got in the corner after inserting the artifact and while waiting for the door to open, and somehow escaped injury.) The level holds up amazingly well after almost 14 years, so give it a try if you haven't already." - Phil (12-Mar-2015)
"I'm not sure whether this level drew my morbid curiosity in by the end or not. Visually speaking, the piece isn't very compelling, being comprised of a bunch of catacomb-y rooms that don't really congeal well together. On the other hand, the atmosphere is remarkably dark in tone, being very eerie at times. So it would appear to boil down to a matter of taste. The gameplay is innovative enough for the length of this level, providing some unique challenges that are rarely encountered in these sort of levels. All in all, a solid experience with a dramatically dark ending." - Xela (09-Sep-2013)
"Deadlock is after Gloomy Waste and Roaming the third level which I have played from Surekill. And he is at the same time also the best of these three Levels. Roaming was too irritating to me and Gloomy Waste was too unfair. But this level properly gives pleasure and is never unfair. Indeed, Surekill apparently has never heard somewhat of additional Flares. Also here there were a few dark places, but no additional Flares. But there were great riddles. For example, one had to use the Pharos Knot under pressure, because from above a Spikeball came started to roll and the only opportunity of evasion was the open door. And a dark room was suddenly lighted up if one has stepped on a certain ground texture. This looked really good. If you consider whether you want to play Gloomy Waste, Roaming or Deadlock, I can recommend anyway Deadlock." - Scottie (24-Jun-2009)
"I thought the ending in Sunburn was quite unique, but this one beats that by far! The level itself is Catacombesque, so I was rather surprised to having enjoyed it, but that's maybe because it's very linear and the map is rather small, which makes you backtrack quite often. There were some puzzles with switches and pushables and the ever mentioned rolling boulder on top of the receptacle -- which you can get to without the piece thus your only choice being doomed. You should play this one only so you can come up with the theory of what happens behind that door... 25 minutes, 1 secret. 08/07" - Treeble (21-Aug-2007)
"No need to have the revised wads so after converting you can start. This is a rather straightforward level but nevertheless a great one to play. There is a Knot and Pillar The Hathor Effigy and Ornate Handle a gem a scroll and some secrets to get. There are a couple of things here that need some thinking as that boulder will block your way to place that Pillar and if you are not careful will kill Lara. I jumped to the right and stood as far as I could to the right against the closed door and that worked like a dream. There was a bit of confusion on my part in the room filled with fog to get the scroll. Loved the look of that room though. There are skeletons and one did scared me some mummies and beetles and luckily the later started to chew on the pillars in that room and left Lara alone. There is also a pesky wraith but there is a cross nearby. And by placing the Portal Guardian my guess is that Lara got fried poor girl. 09-05-2005" - Gerty (18-May-2004)
"Probably my favorite of Surekill's levels so far simply because of the ending. Before that though the level starts out simple enough and has you opening a few doors by stepping on pressure tiles or pushing an object - you need a gem and have an easy boulder trap and your objective is to find the Pharaoh's Pillar. Now comes the hardest part in the level - you have to slide down a slope place the pillar and then get through the now opened door before a spiked boulder reaches you. I got it on my third try by sliding down more to the right and turning to the right to face the receptacle during the flyby of the boulder then as soon as I placed the pillar I started jumping to the left and made it even though the ceiling was low. Then after opening a few more doors there's a huge room covered in fog and hiding a few spike traps where you get the scroll which leads you to two puzzles for the two halves of the Portal Guardian. After placing this comes the grand finale that will send shivers down your spine." - RaiderGirl (13-Feb-2003)
"Another attempt from this author to alienate the player by showing Lara's demise at the end of the level. With the sounds emanating from behind the closed door one wonders as to what actually befell our heroine. This was a better level than some of his previous with a VERY difficult boulder trap that I got through (after numerous attempts) by sheer luck. The large room with the mist was very well done also and the angled jump to the small square of water at the bottom of a high empty room was neat. Still let's get back on track Mr Surekill and have Lara survive these encounters eh?" - Torry (19-Sep-2002)
"I just have to preface this review saying that I recommend everyone play this level just for the ending as although simple in its execution was just so eerily brilliant, and not as blatant as one of this creator's other works, you'll understand what I mean when you play it. Besides the ending this 30 minute level was a really fun piece of work to play with pressure tiles to be found, spikes to run through, vases to shoot, objects to move, and key pick ups to be found, all to aid progression, but sometimes this is made slightly harder by the use of almost all unstoppable enemies. There are 3 secrets to be found as well, which you may need to backtrack or make quick running jumps to find. The setting is a fairly standard catacomb environment but what raises it from mediocrity is the lovely use of coloured lighting throughout as well as mist nicely blanketing one room, which took away the drabness that a lot of catacomb levels give off. All together this isn't a masterpiece but you should have some fun with it, just watch out for this one spiked boulder...it's a doozy!" - Sash (21-Jun-2002)
"A rather dark 30 minutes level with a few smart puzzles and some really tough traps to maneuver. Like Magnus I was almost inclined to think that the placement of the Pharos Knot is the 'Deadlock' but it is doable and there is another few minutes of gameplay after that. All in all a few good light effects and the placement of enemies in combination worked well (beetles skeletons and a wraith at the same time!). The ending is indeed kind of creepy and it's worth playing through the level to see it." - Michael (21-Jun-2002)
"A really nice short level in the catacombs. Good puzzles and hard traps but I was never stuck. At the end Lara is screaming and dying again it seems that Surekill107 doesn't like happy-ends. I played about 25 minutes and found 1 secret out of 3. A must-have-played when you don't have much time" - Freeman Porter (21-Jun-2002)
"A short level with nice texturing and in some places very colourful lighting. Some of the traps in this level were pretty hard especially the one where you have to open a door before Lara gets killed by a boulder. I almost thought this was the end but fear not something bad happens to Lara in the end anyway. I'm not going to tell you what go and see for yourself it will only take about 25-30 minutes." - Magnus (21-Jun-2002)
"How Lara survived this author's previous level 'Sunburn' I don't know but he seems determined to do her in come what may! This is a fairly short well-designed but not too difficult level. I noticed one wafer thin wall and 2 apparently pointless pushable objects; although these may have activated a secret area which I was unable to discover. The enemies are easily disposed of with the liberal arsenal available but it's the ending which is most effective; I played the level with my 5 year-old daughter and it was difficult to judge which one of us was scared the most." - Orbit Dream (21-Jun-2002)
"A nice level not as much as the environment is concerned but it has some good ideas. I liked the coloured pool and doors. Simple puzzles but not boring for example the use of the pharos knot there is a spike ball coming down preventing you from placing it and open the door to escape. You just have to find the right time to do it or just hide in the corner as close as you can it can't hurt you. The levers and pushables are well used too. There is a puzzle containing fire a gem and in order to use the gem the right fire must be extinguished. Plus there is a secret involved. Another trap combined with a puzzle is the spike one in a large area stepping on a tile you can light the room you will need to monkey swing a little to acquire the scroll. As enemies you get mummies beetles and skeletons the crossbow is available. It does have the usual step on tile open door routine but as I said it's a short level about fifteen minutes but pleasant." - Kristina (21-Jun-2002)
"The level is already older and one must consider this by the appreciation. Apart from two places the puzzles were rather simple to solve. Certainly the atmosphere was quite beautiful but the illumination seemed to be rather an experiment. Music is not worth mentioning. Best were the opponents they were used really well. Because I like good jumps very much I liked the level. The end is still worth mentioning: a door goes up and Lara shouts heartrendingly ...At the next moment one is in the Tutorial-Level. Terrible!" - Xxenofex (21-Jun-2002)
"I had to abandon this ages ago cause the level of water wouldn't rise when placing the second pharao thingy. In the meantime I learned about DOZY and now I was able to get out of the pit and continue the level only to discover that I was right at the end anyway. Well I've heard about DOZY long ago but whenever I tried it Lara would not levitate but only do a roll on the floor. Probably because I had the roll function on the Y key and usually it seemed easier to start a new level than to realign the functions of the keys. However as I saw no other way to complete Dark Skies 3&4 without the fly cheat the roll function is now on the X key and I can use DOZY whenever it is enabled. Have you noticed that I avoid speaking about the level at hand? Well that's because it's so long ago that I played most of it. Ok but I backtracked a bit in order to refresh my memory. A nice short (well not in my case I didn't know that it was a bug that prevented me from getting out of this pit so I spend some time there which nearly ruined it for me) fast paced and crisp mission in a solid Catacomb setting with lot's of thrills along the way. Fortunately I managed to get past the infamous spiked boulder trap without to much trouble. If it had been a reload feast like in Sunburn I might have continued less high spirited. Now the big final is definitely a notch above the end of Sunburn although I guess it's all the same to Lara. But how the camera closes in on the door is really gripping and worth all the trouble you have with the skeletons and beetles. Not to mention the bugs. A little joke here. A play on words. Did you get that? Beetles -> Bugs. Both of the insect persuasion. He he. Clever Huhh? Hope you appreciate it. Wait I have another one. ...........worth all the trouble you have with the skeletons and beetles. Not to mention the rolling stones. Ha ha ha ha ha. Even better. What do you think?" - Dimpfelmoser (21-Jun-2002)