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Frozen in Time (Demo) by Suzie Croft

alan 1 1 1 2
bERT 0 1 1 1
CC 1 0 0 0
David 4 2 3 5
Dimpfelmoser 0 0 1 1
DJ Full 2 2 2 3
eRIC 1 2 2 1
Gerty 1 1 2 1
Gonxii 1 0 2 2
Jay 2 2 2 2
Jose 1 1 2 2
Josep 1 1 5 5
Kristina 2 1 2 2
MichaelP 1 1 2 1
Mulf 0 1 1 1
Orbit Dream 1 2 2 2
RaiderGirl 2 2 2 2
Ruediger 2 1 1 2
Ryan 1 1 2 2
Sakusha 0 2 2 1
Sash 1 1 1 2
Scottie 1 0 1 2
Torry 2 2 3 3
Treeble 3 3 3 3
 
release date: 27-Feb-2001
# of downloads: 66

average rating: 1.60
review count: 24
 
review this level

file size: 12.97 MB
file type: TR4
class: City
 


author profile(s):
email(s):
suziemq@hotmail.com

Reviewer's comments
"When I was busy building my own debut level, I noticed there was something in the SAS_MIP slot that look like an unused variant of the SAS we were all familiar with. At the time I had no idea what MIP meant and what its purpose was, so obviously I had to place one in my map, triggered it, and (probably not a little excited) went to see what it would do in-game. It did, as it turned out, nothing; it looked like an SAS frozen (!) mid-stride, but with noticeably less detailed textures. ‘So’, I said to myself, ‘that obviously doesn’t work’; and I went back to using the regular old SAS instead.
This level, by contrast, demonstrates what happened when people of a more creative bent (as some would undoubtedly call it) made the same discovery. They placed a few SAS_MIP in a perfunctorily designed City map comprising only a handful of rooms, and pronounced them ‘frozen in time’—though, as DJ Full observes, nothing else is. In addition to the MIPs, there is a ton of useless pickups; there is also a sentry gun which you may blow up for your entertainment or ignore, as its business end is turned towards a wall, and you can mount the motorbike parked a few tiles away and drive off without taking any damage from it. There is even a finish trigger, but it doesn’t work.
It’s merely a budding builder’s test level, and as such doesn’t exactly herald greater things to come (the ‘demo’ tag was obviously slapped on it only because it’s so short, scrappy and unfinished); but it’s over in a jiffy, contains no major irritations, and anyway Suzie Q was quick to redeem herself with the entertaining Lost Weedkiller, so everything’s right with the world." - Mulf (18-Jun-2021)
"There's not much to do besides picking up lots of items, riding a bike, shoot a turret and admire the frozen/dead guards. The only fun I had was reading the walkthrough in the readme :p" - alan (29-Nov-2017)
"Even being a demo, it's another short and unremarkable level without finish trigger. The only tasks here are to blast a sentry gun and break a wall with the bike; no more. The remaining tasks are, use flares to light the dark rooms and pick up dozens of items you'll never use. Not a good work with the texturization too, you can find even missing textures. Not worth to play except if you want to see the frozen soldiers." - Jose (14-Nov-2017)
"Difficult to tell from such a short taster, but there were faint glimmers of potential in the frozen guards and the atmosphere created by the City wad background audio. Obviously not much going on here and the demo never made it to a complete level so, I guess we'll never know what happened next." - Ryan (11-Dec-2016)
"I got frozen too, but with boredom... This (luckily) was a DEMO, otherwise it could have been something worse. No enemies at all, though those who were were frozen (? I do not recommend this level at all unless you want to spend 5 minutes of your life just gathering ammo." - Gonxii (08-Nov-2015)
"The time is frozen but the fire isn't and there are still plenty of chances to get burnt in this place - which I presume was supposed to test the author's initial building skills, including some nice touches like a gallery of MIPs, smashing a bike wall and destroying a sentry with a revolver. Things which obviously didn't work are the monkey swing and the finish trigger. The idea is good but the stuff is packed together without much continuity (for instance the secret is where I would place the finish, and vice versa), the game doesn't have any details cared about and it has definitely too many items we pick up just for checking them out. SUMMARY: Optional." - DJ Full (17-Aug-2015)
"This five minute demo has its quirky side - the frozen guards hint at a level that might have been interesting had it ever come to fruition. As it stands, it's very embryonic and merely involves a miniscule motorbike ride, the opportunity to shoot an extremely lethargic sentry gun and picking up more provisions than even Lara's TARDIS of a backpack could possibly hold." - Jay (11-Jul-2015)
"A great demo! Really! This is a really good demo. Since this demo is a good example of what one can make everything wrong. Stretched textures, paper-thin walls, too much ammunition and a missing Finishtrigger. A few SAS-Soldiers are simply staying round thus in the area and make absolutely nothing. The whole level lasted about 5 minutes. And most time I was occupied to pick up something. Well, one disaster less on my list." - Scottie (05-May-2010)
"With this demo, the author surely wanted to do something both original and atmospheric. This City of the dead is rather dark with some dead bodies, a couple of frozen enemies which is the "highlight" of the demo along with the smashing of a wall with the motorbike while being shot by a sentry gun , the only real enemy here. Aside from that, there is nothing else worthy to be mentioned, I played 5 minutes and it could be only 2 if I did not go for all the pickups and the secret. No finish trigger." - eRIC (20-Feb-2009)
"This level doesn't have any gameplay at all (seriously). All you do is shoot a sentry gun that isn't threatening at all ride a motorcycle briefly pick up many useless items (even the objects in Section 13 were more useful than in this level) and pull a few dead SAS guards in order to get more items. There are stretched textures everywhere a few paper-thin walls and there isn't a finishing trigger. On the other hand the secret was pretty well placed (although the fact that there isn't a finishing trigger will make you find it very easily) the frozen SAS guards (however it's a not a very good idea to place them in a level) and the booby-trapped large medipack (unfortunately it was too obvious) were interesting. By the way when you press 'Exit to Title' tomb4.exe crashes. After finishing this demo I don't think the full version will look very good." - Sakusha (08-May-2004)
"I really liked 'Lost Weedkiller' from the same author but this was obviously a very early first try at level building. The SAS are not triggered (on purpose) thus they are 'frozen in time'. The only somewhat surprising moment was breaking through the wall with the motorbike - with no straight road on the other side!" - Rüdiger (02-Nov-2003)
"I should have known when I saw the score and the amount of reviews that people were not impressed by this level. Curiosity killed the cat and I've paid the price. Action is picking up all weapons and ammo ride a bike up a slope and crash through wall haul the dead guards off more ammo and blow up a sentry gun. Oh I forgot the key under one frozen guard. It took longer to write this than it did toplay the level." - CC (09-Oct-2003)
"Was a walkthrough strictly necessary for a level which took me 1 minute and 37 seconds to complete? There is absolutely nothing more I want to say about this 'adventure' except to point out to anyone who wishes to disparage her that Suzie went on to design the fun and quirky 'Temple of the Lost Weedkiller'. So view this as a training ground for greater things." - Orbit Dream (02-Dec-2002)
"Another short level (5 minutes). If you're wondering why 'Frozen in Time' well because the author used quite smartly the static objects (MIP) of SAS guards so indeed it looks like if they were frozen. There's no finish trigger but the author warns about this in the readme and she even gives you a walkthrough but I can assure you it's not needed. For the curious." - Treeble (07-Nov-2002)
"Well it's clear this author foresees a not so adventurous future for our Lara: we see her here more like a female undertaker with a lot of bodies lying around. At another point this demo looks like a Working-out-with-Lara-Croft video when you let her pick up about a kazillion pieces of ammunition on the same spot: aaaaaand-stretch-and-up-and-down-and-back...And how much more frozen can you be as a guy when you keep standing stiff with your legs apart while Lara is picking up in between the key you just dropped: had a good laugh with that. Even the sentry gun seems to suffer from a deep depression. Oh yeah if you find the end of level trigger mail me at bertrand_croft@yahoo.com thank you." - bERT (24-Oct-2002)
"Well for once I'm not heartbroken that a demo never developed into a full scale level cause there is nothing here that would wet your appetite. As it is called Frozen in Time I guess the purpose of these 8 rooms are to present the 'frozen' guards to TR players around the world but they aren't really that spectacular." - Dimpfelmoser (08-Oct-2002)
"Lasting 5 minutes this demo was over before it even began. With an unprecedented amount of pick ups in one location of the level 27 if I remember correctly a quick motorbike jump and some frozen guards that posed no threat this wasn't really worth playing but I can see that a full version of the level may be quite interesting." - Sash (21-Jun-2002)
"All right it is meant to be a demo not a level but even as a demo there are just too many design flaws a totally unnecessary walkthru in the readme loads of pick-ups without any use and worst of all no end as the finish trigger does not seem to work (the readme already states this which is helpful otherwise I guess I would still be searching on what to do next). It is all over after 5 minutes and the only real fun is to drive that motorbike through the wall." - Michael (21-Jun-2002)
"Well as the name suggests this was 'frozen' and I mean literally. The SAS were like statues. The only redeeming factor was a mini gun by the bike and the bike ride itself. Other than that there was little to do here in this 5 minute demo (but folks it is after all a demo)." - Torry (21-Jun-2002)
"More than a demo it is a test project where the designer plays with some TRLE capabilities." - Josep (21-Jun-2002)
"A short sharp sweet level. Nice to see the motorbike in use and the smashing through a wall is good too. I also like the moveable bodies ... but its all far far too easy. The readme file warns that it doesn't end and there's no use for the gate key." - David (21-Jun-2002)
"I can see where she gets the name for this demo. There are not enemies here (not counting the maching gun) except a few soldiers and they are all frozen in place. The rest are dead and just need to be moved out of the way to pick up some ammo. I wouldn't even bother to do that - you will find a LOT of ammo throughout the area and absolutely nothing to use it on. I enjoyed riding the bike around but otherwise there's nothing to do here - as it says it's just a demo." - RaiderGirl (21-Jun-2002)
"Most of the times I do like a demo not this time. I would like to see the full version with if possible something moving as well. 25-05-2002" - Gerty (21-Jun-2002)
"It is supposed to be a demo but a very bad one.The textures are placed badly and there is nothing more to do that move some baddies and get all the guns which you will never use not even once.A lot of ammo and nothing to shoot because there are no enemies here only some frozen guards.You do get the motorbike but after you smash the wall to access some more pick ups it's useless.One roof key found and again no hole for it.I didn't really understand the purpose of it even as a demo." - Kristina (21-Jun-2002)