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Sinai, the Hidden Temple by D.Jackson

alan 6 5 6 6
Dimpfelmoser 6 3 6 6
Doug E 6 6 5 7
eRIC 7 7 8 7
Gerty 8 6 8 7
Jay 6 7 7 7
Jbc21 6 6 6 6
JesseG 5 5 6 5
Jose 5 5 5 6
Kristina 7 7 7 7
MichaelP 7 5 6 7
Orbit Dream 7 6 8 8
Phil 7 7 7 7
RaiderGirl 8 6 7 7
Ryan 6 5 6 6
Sash 6 6 6 7
Scott 8 5 6 6
Scottie 4 3 5 5
Torry 6 6 6 7
Treeble 7 5 6 6
 
release date: 09-Apr-2001
# of downloads: 48

average rating: 6.20
review count: 20
 
review this level

file size: 14.40 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
info@digitalcore.de

Reviewer's comments
"This brief Catacombs-style level has some nice structural elements, from the grand temple entrance to the natural rocky area with many nooks and crannys to explore. Otherwise the visuals need some work, the outdoor area has an uncanny black void for a sky and an unnatural "checkerboard" pattern, while the lighting throughout is very flat. Your time spent here will be collecting four keys (two stars and two Pharoah's items) while solving some simple puzzles with switches and pushable columns, and dodging several skeletons, mummies, boulders and spikes. It is a shame you can't do anything about these pesky immortal enemies, not even the shotgun helps because there is rarely a pit around to shoot the skeletons into, although I did manage to trap one of them in a side room using a lever. I wouldn't call this a "bad" level, but it felt like the adventure ended just as it was getting started. 21 minutes." - JesseG (01-Dec-2020)
"I cheated just to get rid of all those annoying mummies and skeletons, so at least I could explore in peace. The first area requires you to find the crowbar and two stars in order to enter the temple. Once inside your objective is to find a pharos knot and a pillar. While searching for them you have to push a lot of buttons and pulling levers. The end was quite abrupt, as I exited the water, then I jumped to a platform behind the pool and it ended there." - alan (03-Mar-2018)
"Another competent but unremarkable level from a builder who may have quit his craft too soon. As the title would indicate, this is an Egyptian raid that seemed a bit short at 30 minutes. Harry Laudie's walkthrough says the game crashes upon conclusion, but I encountered a normal finish trigger. Also, that tricky jump and grab in the pool area near the end can be accomplished with a simple swan dive into the opening. The builder requires you to navigate your way past skeletons and mummies with no means of eliminating them, and if that's his idea of gameplay, then I have no quarrel with it. There's a potential game-stopping big involving a pushpiece, but Harry gives fair warning in his walkthrough. Worthy of a look." - Phil (03-Sep-2017)
"This older level can be quite confusing and irritating at times, so it will probably be helpful to play it with the walkthrough nearby. You start off with being required to obtain two stars to open the door to the temple and you'll find them in the vast canyon area where you start. It went downhill a bit from there with Lara being dogged everywhere she goes by skeletons and mummies with no explosive ammo nearby. This does increase the challenge quotient, I suppose, but it's just as irritating, in my opinion. You'll also solve a short (and possibly buggy) tower puzzle, find some Pharos artefacts and do some climbing. Not bad as such, but quite unfair at times." - Ryan (12-Jul-2017)
"This has a very similar feel to the author's previous level and, again, can be a bit confusing at times. It's also a bit buggy so reference to the walkthrough might be advisable if you feel inclined to play it. Skeletons and mummies abound, but there is no explosive ammo to be found so you'll just have to grit your teeth and put up with the irritation. It's fairly solidly built at least, but it could have been a lot more player friendly." - Jay (01-Feb-2016)
"If you're lucky and find the crowbar soon in the outside area, all is ok, but if you miss it you'll have to backtrack a lot. Once inside the temple, the gameplay is more fluid, except when I suffered the continuous crashes and also in the room with the grated floor you can trespass. What you can find: some traps, no explosive ammo to blast all that nasty skeletons and mummies, press a lot of buttons and some gymnastics in the room with the Knot. Playable but not very enjoyable." - Jose (22-Jun-2015)
"Lara is on the move on Sinai and has found a temple. She needs two stars to open the door to the temple inside. Afterwards she still needs Pharos Knot and Pharos Pillar, which free then the way at the level end. Opponents were skeletons and mummies. The undeveloped outskirt area was strange a little bit. Either it was the deepest night, because the sky was black, or it was a broad day, because everything was lighted up as day. So the levelbuilder has been sloppy either with the sky, or with the lighting. Annoying it was also, which there was for the skeletons only one place with a hole, where one could sink them with the shotgun. The rooms themselves were built substantially, if it was also monotonous a little bit. The lighting was better here than outdoors. Result: Sometimes a little bit irritating level, however, one can play." - Scottie (17-Apr-2009)
"This was the second level I've played in succession where the dreaded 'Save Game Bug' has reared its ugly head,and you've no idea how annoying that is! It's such a shame too,as this was otherwise a thoroughly enjoyable adventure filled with fun things to do. The first 10 minutes are a 'search every nook-and-cranny' adventure,taking place in an adequately built desert canyon.Once you've collected the three cunningly concealed items it's into the Temple you go,and the pace changes completely.For the remaining twenty-five minutes,it's hell-for-leather running,jumping,rope-swinging,statue-pushing (all the while being hacked at by unkillable skeletons),rolling boulder-dodging fun. The contrast in gameplay between the two different sections of the adventure is quite marked but effective,and (aside from the aforementioned Bug) the only disapointment is the entirely arbitrary ending.This doesn't quite sneak into 'Orbit Dreams favourite Hidden Gems' Custom Level list,but it's a close thing and (with appropriate caution given to the Save Game bug) is a compact adventure which should be better known." - Orbit Dream (10-May-2008)
"I've said numerous times but it's always good to make sure - I am not fond of Catacomb.wad levels and this one is no exception. The textures in the beginning were boring and this was about the third time I launched this game but this time it had to be the last. I always would give up because of those goddamned skeletons - we'll get to them soon. As I was saying in the beginning textures seemed randomly applied completely without care. Inside the catacomb itself was a little better but then lighting was really dark and as far as I can remember there are no flare pickups. So spare them! Right at the starting point you have to find the crowbar and two stars. The first one is well hidden (took me a while to figure it again) and from there the level gets relatively easy although you will reach a room with a movable block you have to push to the other side of the room. The problem is - there are three skellies and one mummy always attacking you and what's worse blocking the passage. You can't push the block over a moveable and these baddies will always find a way to attack you AND to block your way. Yet another problem is - you don't get any explosive weapon and although you are given a shotgun you only find a pit to dispatch the skeletons AFTER moving that block. The only way I could work around this was - run away to the outer area shot them down and run to the block as fast as I could so I could move at least one tile. Then all over again. Gets tedious after some time. It's not a bad level gameplay is somehow good but I still am not convinced about the usability of Catacomb Wad. 40 minutes." - Treeble (23-May-2004)
"This is another medium level from the author that this has you searching for a pillar a knot and two stars. You have to search to rocks to find the crowbar and enter the catacombs like setting. Your goal is to open tow sets of double doors using the pillar and knot along with other door in the area and skeletons chasing you around. I hated those skeletons because in one room I had trouble pushing an object to the right place and proceed. I wish people would give something to blast them when they put them in levels. The puzzle with the floor lowering from the original catacombs level is present but nothing else worth mentioning. If you like the catacomb levels try it." - Kristina (09-Sep-2003)
"This level was similar to the author's first except that most of the switches needed to be activated twice once to let you into an area to do what was required and then again to let you out again. There was also a sunken floor puzzle whereby when Lara stepped on that area of floor it sank down 6 inches or so which meant you could not move the pillar onto it's square. Interesting puzzle. Here again you had heaps of skeletons to fight off and armed only with the shotgun this became extremely tedious after a while. The level lasts around 30 minutes but most of my time was spent trying to find that blasted crowbar in the beginning." - Torry (24-Nov-2002)
"Your objective in the first canyon is simply to find the crowbar and the two Golden stars - the only problem is that you have to go all the way to the bottom of the canyon to figure this out but the actual items are all near the top. The canyon is well designed though and has some wonderful hiding places that make you think you've found what you're looking for until you discover they are empty. Once inside the temple you start searching for the knot and the pillar and this task isn't too hard but with the sliding blocks that move around and change the layout of the rooms the spikes skeletons boulders mummies and long falls the fun jumps to various areas and doors that close as you approach them it's a quite interesting level and ends just too soon after 30 minutes. Very enjoyable while it lasted." - RaiderGirl (23-Nov-2002)
"In the first part Lara has to find the crowbar and two golden stars in rocks and cliffs to enter in the temple. Once inside good puzzles to solve. When she progress doors open before her but other doors shut behind her and she has only the shotgun with skeletons or mummies lurking around. There is a room with good jumps to do and another one with a good puzzle with a column Lara must move to consolidate the floor above and so being able to solve a pushable object puzzle. An entertaining level rather short if you know what to do. A catacomb level with a difference." - eRIC (28-Sep-2002)
"I had given up on this level months ago because I never found the crowbar - this time round I jump right onto it after 10 seconds. From there it is actually a rather easy 40 minutes adventure starting out in a canyon that you explore for two stars to make your entry into the Hidden Temple where you need to search for a knot and a pillar to finally get to the (rather sudden) end. I liked the creativity here in the use of lever / raising blocks combinations the sinking floor puzzle and a couple of nice jumps but the enemies (skeletons and mummies) were rather annoying and useless." - Michael (23-Sep-2002)
"Overall I was impressed. This level starts in a canyon and don't hurry to get down as there is much to find. You have to get the 2 stars and in order to do so find the crowbar first. Once on the bottom of the canyon it is funny to find an e-mail address on such a prominent place. Entering the temple you find your way barred by a stone door and again go in search of the pillar and the knot. A novel idea was using a lever twice once to get in and another time to get out the room. There is some pillar pushing and I fell through the floor where I need to push also another pillar. After I've done that I went up again and the skeleton laying there disappeared so I could take my time pushing the second pillar. Only bug I found is the so-called invisible blocks in front of door openings. The game requires some great jumping and it was over too soon. One thing I hate is skeletons without the means to get rid of them. 28-07-2002" - Gerty (11-Aug-2002)
"With an initial wonderfully explorable canyon though it probably wasn't used to its fullest potential you make your way into the hidden temple where you must complete almost all of the puzzles and moves with a handful of skeletons and mummies right on your tail as there is no way to kill most of them. This is quite a short level just over 30 minutes but because of the hectic pacing of most of the time spent in the temple it goes very quickly and the ending seems very sudden. I did like the game play though because of the threatening elements and having to make quick decisions but I found in one place that my game would crash when trying to pull an object I fixed it though by going to an earlier savegame not in that room and then played on without saving till after that object pull and it worked fine but the impulse to press the save button was unbelievable especially as 2 skeletons were hacking away at me while I was pulling that object....OUCH!" - Sash (21-Jun-2002)
"After altering the script myself I expected a lot from this level especially that I myself created a level in the same kind of setting. Trying to stay objective I found this level a bit monotonous and empty (apart from skeletons!). Although it gets more interesting towards the end I did not really feel any originality neither in texturing or lighting nor in gameplay. The only striking parts are those big double doors that closed before I could get through and the pushing block episode with transparent grids." - Jbc21 (21-Jun-2002)
"I really liked the textures in the temple. However the beginning of the level had rather monotonous textures and a couple missing. It is always neat to walk on air. There were so many nooks and crannies to put secrets but they were empty. The levels faults are a boring beginning lack of pickups and too many un-killable enemies without a weapon to kill them." - Scott (21-Jun-2002)
"This one didn't seem to get off the ground for me. It had more bugs than my cat! I got to the end and then failed to finish cause of a buggy door. Hence the low score" - Doug E (21-Jun-2002)
"This could have been a really great small level but it has three major flaws that spoiled the fun for me. First I couldn't locate the crowbar; I know that this doesn't necessarily mean that it is cleverly hidden but I found it highly irritating all the same. Second I don't mind battling the sword yielding skeletons with nothing but a shotgun only the author has to be kind enough to place some pits and pools conveniently nearby; which he hasn't done so there comes a time when you have to push a pillar through a room while a skeleton is slicing you to bits. Not very funny. Third in this very room you first have to solve the push-the-pillar-on-the-floor-below-so-you-can-move-the-pillar-on-this-floor puzzle. Trouble was that I couldn't find a way to the lower floor until I suddenly slipped through a crack near the pillar. I don't think that this was intentional. On the upside we have a beautifully constructed canyon at the start some nice traps a couple of neat puzzles and a catacomb setting that is a notch above standard." - Dimpfelmoser (21-Jun-2002)