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Traio's Room by Traio

alan 5 5 5 5
Andi Croft 7 8 7 7
CC 8 6 4 3
Cuqui 8 8 7 6
Dimpfelmoser 4 5 1 1
eRIC 8 8 7 4
Gerty 7 6 4 3
Jay 7 7 6 6
Jbc21 6 5 5 5
Kristina 6 6 6 6
MichaelP 8 7 6 6
Orbit Dream 5 6 4 5
Qwendo 8 7 7 7
RaiderGirl 7 7 6 6
Ryan 6 6 5 4
Sash 8 8 8 8
Sheevah 7 6 4 3
Torry 6 5 4 4
Treeble 4 4 3 3
Wendee 6 6 5 5
Yasin 6 7 6 6
 
release date: 19-May-2001
# of downloads: 71

average rating: 5.75
review count: 21
 
review this level

file size: 18.50 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
traio@iol.it

Reviewer's comments
"I remember enjoying this builder's "Mantua's Squares" game, believing it was unique, abstract and rather underrated. The textures in that one were at least a bit more consistent and pleasing. This one, not that much. The patchwork application is rather jarring to the eyes and the missing sections that allowed you to see into the black nothingness was rather distracting. The gameplay is rather a mix of ingenious and obscurity. I thought that the agility sequences, the loooong drops into small water pools, the elevator puzzle and the motorbike ride were brilliantly executed, but I found the beginning a bit odd in that you have to run to a random place to trigger a rope to appear and let you continue, and the ropes were a bit buggy. Nonetheless, if you can get past the dizzying visuals, it has its entertaining parts and might be worth a look." - Ryan (24-Nov-2018)
"This level uses custom textures from the author; we can even see some pictures of him in some places. Most of the rooms are big but some contain challenging tasks with ropes, spikes, poles, etc. I liked jumping from high above to the little pool of water. The bike ride was nice too. The only special thing are the textures and the environment, so if you have some time to spare then play it." - alan (28-May-2018)
"It was fascinating for me playing this again as it was only the second custom level I'd ever played and thus seemed to be full of excitement as I'd played the official TR games so many times that anything new automatically seemed wonderful. The first custom level I ever played was Hokolo's 'Deep in the Jungle', which still seems wonderful. This hasn't aged quite as well. What I remember as being highly innovative in the way of texturing (and, in fairness, that's still true) now seems rather jarring and I was much more aware of all the missing/carelessly applied stuff than originally. Having said all that, I still rather enjoyed the actual gameplay, with its good blend of puzzles, enemy action and agility tests (quite a lot of rope work, which all those years ago I found quite challenging). It may not have worn as well as I'd hoped, but it remains a quirky and intriguing piece that effectively foreshadows his 'Mantua's Squares' level in terms of inventiveness and individuality. PS. On a personal note, my husband and I were playing this before we discovered the TRLE community and got stuck at the end due to the totally invisible block giving access to the motorbike. We ended up asking for help on a now defunct site and got the much needed assistance from none other than Sash - who's presence is much missed around the boards these days. Ah, nostalgia." - Jay (01-May-2016)
"This is clearly a builder with a distinct 'voice';and the gameplay is generally quirky enough to allow you to forgive some of the horrendous texturing and constructional crimes - until you reach the room with the multiple elevators;at which point,a wrong move will scupper any further progress and entail having to reload from an earlier point.Progress is generally linear,but often very unclear (some monkey-swing textures are non- grabable;an invisible block is used pointlessly).The best bits are the athletic sequences,ranging from interesting sliding columns to some perilous high falls into small pools of water.Enemies show up at the right moments,as do secrets;but the lack of lighting and eclectic use of inappropriate textures kill any atmosphere. It's undoubtedly the product of a unique personality;but it's not much fun for anyone (excepting perhaps the author) to play." - Orbit Dream (17-Apr-2016)
"This is probably going to be my most critical review in a while, but it's totally justified. This level is obviously the author's first go at building and it shows. There are waferthin walls every now and then but what you'll surely notice (unless you have some serious optical issues) is that textures seem to be applied in a completely careless manner. They're often missing, so you have invisible walls and ledges, or unmarkable, so you can climb what seems an ordinary wall, and generally just misapplied, as you will notice as you traverse through the most varied settings which end up resulting in a atmosphereless level, having Lara often getting to the 'end of the world' (one of the secret rooms is in direct touch with it, by the way). The rope swings in this level are somewhat complicated, but manageable after a few retries, lucky we got F5 and F6 for those. Enemies seem to pop up from thin air from a certain point of the level onward and lastly, there was at least one inadequate crawlspace, which would get Lara stuck in it everytime she tried to crawl out -- to get out, crawl to the wider space and jump back to the slope. I still don't understand the logic behind the invisible block that will get you to the motorbike, but never mind that, I guess logic is overrated in this world. There's one positive thing I'll say though, unlike many other builders' first levels, this is actually quite lenghty. 45 minutes, 6 secrets. 08/07" - Treeble (08-Aug-2007)
"This is the first level of the author that created the masterpiece in my opinion 'Mantua's Squares'. It's true that the game play is a little weird and certainly not the usual TR we are all used to. There are no items to pick up and some of the jumps are harder that usual. I like this kind of game play and prefer it from picking up things all the time. In some places there are textures missing and although they are colourful they are not applied very well either. The enemies are ninjas dogs and a few bats but you get al the weapons if you find some secrets of course so you probably won't have a problem. Near the end but at the beginning to you will see pictures of the author as a younger boy and older. I found five secrets and finished in forty five minutes. Give it a try it's an interesting but different level." - Kristina (12-Sep-2003)
"This has got to be the weirdest level I've ever played. It's as though we've fallen into one of Traio's dreams it's so surreal. Textures all over the place if you can see them at all weird travelling through nothing and we see Traio himself watching you and pointing a gun at you. My poor head. Crocodiles ninjas bats dogs skeletons. Really tough jumps see-through ledges a tough underwater maze yet it's not a maze but a series of corridors on different levels rope swings and platforms that are elevators. A very satisfying and long motorbike ride that could end in disaster. This is definitely the stuff of dreams or nightmares! If you're into 'weird' then you'll like this otherwise forget it and play Mantua's Squares instead." - CC (15-Apr-2003)
"This level is not very well textured but the gameplay is entertaining. There are some tricky jumps and the ride with a motorbike is quite fun." - Cuqui (07-Feb-2003)
"A disjointed effort at best where the only redeeming factor is some of the more difficult jumps including the use of many ropes. Textures are thin and missing in places a save bug precludes you using it if saved on a rope before Lara is at the bottom of it and there are other minor nuisances. However I saw no point no objective or other reason within the level save for seeing the author's (I presume it's him) picture hanging off the wall pointing a rifle at you. Nice!!" - Torry (22-Jan-2003)
"This was a very unique looking level with its large strangely textured rooms some not matched very well but I really liked the lips. There is an odd assortment of enemies but mainly the level itself is one long obstacle course with some tricky jumps and scary dives from high up into a small square of water. After a long journey you make your way back to the beginning room and I have to say that's a lot of work for a ride on a motorbike." - RaiderGirl (12-Jan-2003)
"Lucky for me that I have a nephew yes the one that introduced me to Lara Croft that every now and then comes by and I can entice him to have a look at what level I am playing. I needed his luck with the jumping as I couldn't figure out how to start this level properly. Well he made it through this level. I didn't like the textures that were used and at the start looking at a big poster with a person raising his gun towards Lara well... The best was that dive in that tiny tiny pool and my nephew is a sucker for battles and also driving the bike so I can say we did have fun. 04-11-2002" - Gerty (09-Nov-2002)
"There is more than one mistake in the texturing but this is a very interesting level to play for the gameplay for the nasty traps for the threatening placement of some enemies for 5 secrets found (finding some of them costs health) for leaps of faith when you have to dive in a little hole of water for a ride with the motorcycle and the big battle at the end for the puzzle with the lifts and the movable object (it is a pity you can be stuck there though) and especially for the excellent platforming game. There is a kind of originality in this level. If you come here you will understand why this level should be in the Non-Classified ones. Without being too much difficult the level surely tests the TR skills of the player." - eRIC (11-Sep-2002)
"This level features the worst mix of textures I've ever encountered but most of the times they are missing anyway. It's so awful it seems to be done deliberately. Even if you were choosing the textures totally at random they couldn't be that bad. This surreal adventure has some tricky jumps sometimes you don't really know what you're doing wrong and you don't care cause all you wanna do is get the hell out of this nightmare alas it last for an excruciating 60 minutes so more than once I was tempted to call it a day. There are some clever ideas here but as there is absolutely no atmosphere to speak of you don't feel like looking for a solution; it doesn't really seem possible that in a place like this any logic might apply. Needless to say that you get some uncoordinated fly bys and are rope-swinging through walls most of the time. The author states in the read me that this is his first level and it makes you appreciate all those builders that do short unspectacular versions of the tutorial level for their debut. The only fun part of this ordeal is the jolly motorbike ride near the end." - Dimpfelmoser (17-Aug-2002)
"This was a good game. The textures are not so fine but I like the difficult great jumps. Enemies were crocodiles and ninjas. The atmosphere is ok. One place I didn't find an exit. When you save your game when the elevators are in the high and the movable object is not on this elevator you must play this game from beginning or load the savegame before. The puzzles are not so hard. I was playing 1:15 hours for this fun-level and I found 4 secrets." - Andi Croft (11-Aug-2002)
"Initially the strange and diverse blend of textures and connection of rooms gave me the impression that this may have been thrown together a little erratically but the further I played this level the more I came to realise that the creator meant to make this a bizarrely different place to adventure and he accomplished this extremely well. I had a lot of fun with the moves especially the jumps one of which was a huge leap of faith diving into a small patch of water from an incredible height and some off of ropes there are also 8 secrets to find a nice motorbike ride and a really tricky invisible platform trick. Lasting for me around an hour this level ends with a cute picture gallery of the creator at different stages of his life...a little narcissistic maybe but hey why not!" - Sash (21-Jun-2002)
"An almost hour long level which focuses on a few tricky jumps some including ropes and some rewarding you with secrets (I found 6). The texturing is kind of funny with some interesting ones but all in all quite carelessly applied often missing for complete areas and sometimes climbable walls not indicated. Some of the rope triggers are very strange and easy to miss. I loved the triple somersault dive into a one tile water hole. Watchout in the elevator room as you can get stuck here if you trigger the wrong elevator early. I did not like the invisible ledges near the end but the bike ride and the final battle with a dozen enemies was fun and the pictures (of the author?) at the end are a nice touch even if the flyby could use a little fine-tuning." - Michael (21-Jun-2002)
"A real big and vast level and remarkable for a first attempt. Difficulty is pretty high up and sometimes it seems to be impossible to reach places but eventually you do. The author has made a number of texturing mistakes but that does not really impact the gameplay. A few things are not very logical: like invisible ropes and platforms but it is also a challenge to master these. The thing I liked the most was the very very long dive into a small square basin of water - quite a chill!" - Qwendo (21-Jun-2002)
"I suppose this level is a first attempt in building an original level! In this respect much work is to be done on texturing although the idea of a personal modern art design is great. Many textures are missing (sometimes intentionally but the effect is irritating) and the connections between some rooms are absolutely irrational (do you remember the big jump from the stony corridor to the outside garden?). Also some parts are too complicated to achieve. Some puzzles and actions are pushed to the limits of possibility which makes the player to try and try again forever. Enemies are just popping out from nowhere before your eyes and make the plot less credible. Well it might as well be intentional that the author put all these weird and incoherent elements together but I think it's a bit too much for a beginning." - Jbc21 (21-Jun-2002)
"Greg Lougaines has nothing on Traio. That said the reason for the average ratings were: choppy game play more trying to figure out which skill to use rather than difficulty in achieving the jump/climb etc and wondering if I'm actually supposed to jump from "way up here to way down there" or did the author forget to end the game; enemies were relevant but popped up without sound warning out of thin air; camera angles were not distracting; some textures are good. Lots of different textures together are not (IMO). It was ok. My approximate time: 55 minutes." - Wendee (21-Jun-2002)
"This level was nice especially for being a first creation. The different textures looked nice but the minor points are: Stretched textures I don't know but some rooms had no stretched textures and some have if the author does try to avoid this why not also fixing the other ones? It will look much nicer then. Also enemies appearing from no-where was a minor point I am swimming in a tunnel and *Woosh* a crocodile. The gameplay was a little linear. The puzzles were fine not that there were many puzzles but the puzzle with moving the chess piece was very strange and annoying because if you step on a raising platform the platform doesn't come down and you can't open the door by pushing it on the high pillar. I had to load an earlier savegame for this. The action at the end was good I liked the battle arena kind of place nicely setup and the end camera cut scene was also a thing that I liked - I haven't seen that before I think. Because it is a first created level I gave a normal rating because judging for real would maybe be a little bit hard for the author but I heard that he is building another level and I hope it will be much better." - Yasin (21-Jun-2002)
"Another one of those patchwork looking levels textures mixed up somehow not to mention the missing light effects there is the same kind of lighting throughout the game. Find some switches open some doors do some rope swinging and kill some enemies - a little bit of everything but no real challenge. Finally there is a racetrack for the bike that takes you to the end of the level. You may take a look though." - Sheevah (21-Jun-2002)