trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Behind the Warp Gate by UFO

Akcy 5 6 6 8
alan 7 8 7 8
Avmaster 8 9 9 9
CC 8 8 8 8
ColeMoles 6 6 7 7
Dimpfelmoser 9 10 9 9
Drakan 8 8 8 8
Ejecta 7 7 7 7
Fairy Godfather 8 8 8 8
G.Croft 9 8 8 9
Gerty 8 8 8 8
Jay 8 8 8 8
Jose 6 7 6 7
Kristina 7 8 8 8
Loupar 9 8 8 9
Mehrbod 9 8 9 9
MichaelP 8 7 8 9
Nomad 8 8 7 8
Orbit Dream 7 7 8 9
Phil 8 8 8 9
RaiderGirl 8 8 8 8
Ryan 7 8 8 9
Sakusha 8 8 8 8
Sash 8 8 9 8
The Aussie Adventurer 8 7 7 8
Treeble 7 8 8 8
vienna 7 8 8 9
WebKnight 8 8 8 8
Wendee 6 9 9 6
 
release date: 05-Jan-2001
# of downloads: 93

average rating: 7.86
review count: 29
 
review this level

file size: 16.10 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
info@u-froehlich.de

Reviewer's comments
"A worthy successor to the breezy ‘Coastal Run’, this is a short and easy-going adventure in the catacombs featuring platforming, lever-pulling, block-pushing and the massacre of the undead who roam the halls - to start with, you must run and try to evade their attacks as they chase you mercilessly, but after finding the right weapons to fight them with, the skeletons and the mummies (who don’t really fit the setting but hey, I won’t complain about more explosions!) no longer pose a threat but rather, their appearances serve to break the monotony just as things start to get dull. Architecture is reasonably good within the smaller rooms; the larger chambers feel slightly empty and boxed-in, but I can’t really get upset when this happens within levels that were made before I even started preschool - of course, the limitations were much more severe back then. The lighting is variable, as there is darkness at odd moments (and insufficient flares to explore with) but there are also some pretty experimentations with colour. The secrets are craftily placed, and there are two pieces of then-innovative tech, in the form of the platform elevators and the glass ceiling near the end. Overall, this is a simple yet compelling classic-style level that I can easily recommend." - Ejecta (04-Oct-2022)
"A nice quaint level and a big step up from the authors original level debut. The rooms are quite linear and some are a bit boxy but apart from that the level stands up quite well. Enemy's and pickups are nicely set to keep you on your toes and the lighting and textures are done well for this type of setting. An enjoyable playthrough but certainly not an AAA, more like an A." - ColeMoles (26-Feb-2022)
"Pleasant level 'Catacombs', I finished in 50 minutes despite a labyrinth, easy enough finally. There is a puzzle with 4 blocks to push in the right order if not the elevator does not work. Many enemies to explode with grenades or crossbow spear. Interesting raid." - Drakan (20-Jun-2019)
"Another enjoyable debut from the author, continuing the previous adventure ( Coastal Run if I'm not mistaken ), however this time a little bit more complex, but more well- developed in comparison with the previous debut. There is nothing to complain about. Recommended level. Thanks!" - Mehrbod (07-Jan-2019)
"This is the sequel of the author's previous level: "Coastal Run", which ended with Lara crossing the water curtain (rather the Warp Gate). Well this one is a little more complex, set in a catacombs environment. Besides the classic textures, it uses few TR3 textures too; one from India and another one from Tinnos. I didn't like the maze at all. I had spent all my grenades and those skeletons were blocking the way and making things more difficult, so I had to cheat to get rid of them. The maze was confusing and in my opinion, the worst part of the level. I also got stuck in the ladder trick, I had to check the walkthrough to get over that. Found 3 secrets, quite easy. I didn't know the skeletons could be killed with a headshot of the revolver, but now I do :) (they don't die, but they can't see you. Though they are still annoying and blowing them up it's more satisfying). The level ended with Lara passing through another warp gate. Finished in 1 hour, but you could take less time if you don't get stuck with any of the puzzles." - alan (31-Jul-2017)
"Nice level from year 2001. Puzzles are quite basic, only last is harder (just right order). Lighting and textures are good. Atmosphere is nice. The second scroll almost passed but finally found it. Recommendable." - vienna (09-May-2017)
"There's nothing otherworldly at all about this level, as you may otherwise think from the title. Instead it is a standard Catacombs level, and it is fairly entertaining. There are a lot of levers to pull, a timed door maze, a push puzzle and a bit of swimming to do. The colourful lighting effects were nicely done, and overall it is well worth the download." - Ryan (06-Dec-2016)
"An improvement to the author's debut Coastal Run, this is a good level with diverse gameplay and puzzles. The puzzle with the four colors was hinted in a very subtle way and requires attention which I did not had (thanks for walkthroughs). Skeletons were quite challenging and I liked the fact that there were limited explosives. Main object of the level is to find two musical scrolls in a big catacombs complex. The first scroll was elusive as I did not think to look at my left in a moment where my attention was focused on entering the large room. The downside of the level is it uses the overly used catacombs style so it looks bland hindering the entertainment a little. I found the puzzle with the timed doors hard and boring too. Recommended play overall." - Nomad (25-Sep-2016)
"The limited amount of useful ammo against the skeletons and the mummies in this blue-tinged catacomb level really kept me on my toes. It almost made me forget about the vastness of the rooms, the beauty of some of the rooms, and the need to obtain two music scrolls (I actually only had one of two music scrolls by the end, but thankfully, it was very possible to backtrack and retrieve it in a crawlspace I overlooked). Nonetheless, it was great to distinguish moments where evasion was the solution, and other moments where combat was the answer. I also liked the way beetles indicated that I was on the wrong track. Given the lack of camera shots, some guesswork was also necessary in figuring out the doors that were opened by a switch or a step. It was really interesting to see how combat sequences and puzzles were closely intertwined, by having Lara watch out for skeletons as she is trying to figure out a maze, or having to deal with skeletons before proceeding with a pushable block puzzle where the key was to simply pick the most straightforward path for the blocks. Overall, I think this is a nice level if one is willing to embrace some of its inherent challenges." - Sakusha (05-Apr-2015)
"Despite the title, this is actually a catacomb style setting and rather well made too. Just under an hour of fairly varied tasks to achieve, including an occasionally confusing maze and a nice push puzzle. Skeletons and mummies abound, but so does explosive ammo so no real problem there. There's also a timed run, but it's not at all tight and allowed me to bang into a wall at one point! If you fancy a traditional raid, this one is definitely worth looking at." - Jay (14-Nov-2014)
"I suppose I could complain a bit about false advertising, because when I download a level named Beyond the Warp Gate by someone who calls himself UFO, I can reasonably expect some sort of alien setting. Not here. What you get instead is a typical catacombs level with the standard skeletons and zombies. Still, it's all very pleasant and engaging, so I have no gripes to register. Lizard Queen has provided a walkthrough with excruciating detail, more so even than mine, and with its help I got through in just about an hour. At the very end you go through what might be a called a warp gate to reach the finish trigger, but that's the only thing that even hints of an alien touch. I'm finding that these levels that ranked between 7 and 8 are quite worthy of a download. Recommended." - Phil (25-May-2012)
"If something can go wrong with a level when it comes my turn to play it,you can be guaranteed that it will! In this instance I got to within seconds (according to the walkthrough) of the end of the adventure,but a final door positively refused to open when I pulled its lever...possibly because I collected two key pick-ups in the incorrect order (not experienced by others).Whatever the case,I wasn't going to go back and replay almost an hour of the adventure but it must be said that this was nevertheless a most notable level-building achievement,coming as it did within a few weeks of the editor being released.The textures are beautifully applied,lighting is creative and occasionally colourful,the puzzles are often quite ingenious and the enemies placed well to keep it all moving along nicely. Perhaps the area at the beginning was little too large and straightforward,but flip-rooms were used creatively and I was continually absorbed by the gameplay. I deduct a point for the final door not opening for me,but I will forgive the level this setback as I enjoyed it all the same." - Orbit Dream (08-Feb-2008)
"I have mixed impressions about this level, there were some things I liked, others I didn't. The textures and lighting are effective, good architecture, and some interesting tasks. Good placement of secrets. The enemies didn't pose a threat, maybe if you run out of explosives till the labyrinth, and than the skeletons can only be dealt by headshots. On the other hand, there were some illogicalities about the gameplay. Why the so many non-explosives, especially the uzis, if there are only skellies and mummies. It wasn't fair that at object pushing puzzle the order is relevant, the hint was vague at best, plus there was no camera if we did it right, generally there were not enough cameras when I think there should have been, while there were cameras about totally unnecessary things. There was a lever in a pit which didn't do anything, only released scarabs. Not enough flares and a bug at the top of a ladder, although that could be solved easily, just pull up to the crawlspace on top of the ladder, and get back down hanging next to it. Also didn't like the labyrinth, some doors were opened by buttons, others by just stepping on certain places. I'm not saying it's a bad level, only that it's not my cup of tea." - Akcy (14-Dec-2007)
"This catacomb level has a lot of dark areas, but I only could find a pack of flares in a secret place. I found the uzis too but they are useless 'cause there are not enemies to kill with them. There are not many interesting tasks but the level is playable. There are very few cameras so, when you pull a switch or press a button you have to figure out where you go difficulting the gameplay. Is not a bad level but not for my taste." - Jose (29-Nov-2007)
"Now this was a surprisingly enjoyable catacombesque adventure. The name had always summoned something scifi for me, but it's actually a good old fashioned Egyptian level. Gameplay is very varied, starting with the long climb to flood the initial area and then to drain it and later on you even get a timed door on a maze (thankfully the walkthrough also provides a map for the area), and even though you may get the feeling you're lost, you just aren't, because there always is a new path to follow, which made the progression fairly linear and also welcome, for me at least. The corridor with the mummy shadow was indeed nicely done, as Michael has pointed out in his review, and for those catacomb fans (they certainly exist, otherwise would it be so popular?), this level is a must. 40 minutes, 2 secrets. 01/07" - Treeble (28-Jan-2007)
"This level is the second level from the author which continues the story where the first level left off. It starts with a tricky little puzzle where you've got to manipulate the water levels in order to open a door. The basically sets the level out and gives you a grasp on what the later puzzles will be like. All in all, this level has quite a few good puzzles. The enemies consist of skeletons and the such which prove to be an annoyance when lara is trying to get items or pull levers. The lighting is ample without there being much use of the lighting. Texturing appears to be good as well and also the sound is ok. There were a couple of times however where there should have been more lighting. The gameplay was pretty good because the level was challanging and the pace of the level was always even though out the level. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (12-Mar-2006)
"This level is interesting to play and it has some places where I spent a lot of time. It took very long to solve the riddle with the moving objects to find the timed door in the maze and to shimmy over at the climbable wall. Switches are easy to find and must be used in the right order. The scrolls are easy to find too. Skeletons Beetles and Mummys are not dangerous they can be killed by the strong Weapons Lara finds. Medipacks and Ammo are enough and can be found. I found three Secrets the level ends after sliding down to the blue room." - Avmaster (13-Mar-2004)
"Well looks like that big 'eye' at the end of the last level is a portal of some kind because here we are at the start with the watery effect gone but the 'eye' shape is still there. This I take is the Warp Gate and we're now going to find out what's Behind it. For the first time I noticed the wave shadows in the water when I flooded the first big room that was nice but the textures of the walls etc. 'split' when seen through the water especially the stretched ones and doesn't look good. But forget all that because gameplay here is quite good and thankfully there is not too much backtracking in each area to bore you. All very catacombs with skeletons mummys wraiths and beetles at every turn. That pillar pushing puzzle had me totally stumped but I liked the lifts. Then there's the old familiar boulder run. I missed that second scroll and had to read about where it was. I was stuck for a very long time in the maze until the obvious hit me about reaching that end wall in the corridor. Very good level and again I'm amazed at its age." - CC (10-Dec-2003)
"A standard catacombs level nicely done with one difficulty the famous climbing wall problem. Everything is well made with a small maze and a timed door many skeletons beetles and mummies. At the start though you will have to climb a wall and shimmy to a door. That won't be as easy as it sounds because I have to agree that there is no bug here but no one can convince me that it's not a design flaw. Right about when Lara's feet are tangling she gets into the climbing position again and if you are not faster than lightening to make her let go and grab again you are either doomed to be stuck there forever or Lara will take many baths and you have to start climbing again. That's a definite a downside of this level. Other than that we have to search for a knot and two scrolls and solve puzzles with moving objects ride elevators and pull some levers. The level ended for me after forty minutes with two secrets and Lara was sliding down to a blue room." - Kristina (14-Sep-2003)
"First of all I would like to thank Matthias as his description of how to shimmy worked like a dream as I also got stuck at that point. And I hate to work with someone else's saved game so that was a good idea of him. Had also a problem with the four pillars and the second elevating room. There is a clue up on the ceiling and I got them all in the right places but it wouldn't work. Tried even different positions but still nothing. So left it for the time being and when I reloaded it from a saved game voila it worked. Getting a knot and 2 scroll is easy compared to fighting some skeletons as you'll find the weapons but not that much ammo so be careful with shooting. Mummies and beetles and even a wraith are the other enemies you'll encounter. The maze is a different story but I managed it by keeping to the right (most of the time) and the last door is a timed one that had me going for a while. All in all this was a great one to play. Found 2 secrets. 03-12-2002" - Gerty (07-Dec-2002)
"This is another of the first ever batch of custom levels I played and it had me stumped so many times that I had to write Uwe for help and I can still see that a seasoned player may find some of the puzzles and moves a little tricky mainly one climbing wall that needs to be traversed and a 4 object push/pull puzzle. I really loved the progression of this 50 minutes level as it takes you to new areas that although connect texturally with the whole overlook also have their own distinct character because of great design be it the outlay of rooms the use of colour or little touches such as a glass ceiling/floor and elevators. The aim is to locate 2 scrolls and place them to end the level of which one is easily overlooked because of a fly by that cuts in taking your attention away from your surroundings there are also 3 secrets to find but in the end the emphasis in this level is the puzzles and we all love puzzles!" - Sash (21-Jun-2002)
"What a classic level - the most surprising thing was my net gaming time of 1:15 hours it felt so much shorter as you are always busy and entertained. The texturing is fairly standard Catacomb but lighting I found to be really excellent. Great moment with the mummy shadow standing in the light at the end of that long dark tunnel. The beetles mummies and one wraith is fairly quickly dealt with the many skeletons need to be defeated in different ways depending on the weaponry and ammo you find. Gameplay mainly revolves around levers a knot and two scrolls. The maze like area with the timed door had me working for a while and I found two secrets (bid medipacks and flares). A level of age but still worth a try!" - Michael (21-Jun-2002)
"This was one of the first levels I played (that I have now replayed) I thought it was good then and I still do (after 130 other levels). You're down in a tomb with a lot of skeletons and mummies many good puzzles for example a hard labyrinth with a timed door and a pushing- pillar- puzzle which leads to an elevator. Along the way you have to find two music-scrolls to be able to open the last door" - G.Croft (21-Jun-2002)
"Picking up where Coastal Run left off this level was even better than the first. Uwe is fast becoming one of my favorite level creators. He's great at combining a spooky atmosphere with lots of fun puzzles and enemies - mostly skeletons here. You never know when one is going to sneak up on you. Uwe's levels look deceptively simple though you soon discover they aren't simple at all. Your objective here is to find two music scrolls in order to open the last door. One is simple enough to find if you can make it past the climbing wall. However the second one won't be quite as easy. You must make your way through a dark and scary labyrinth with skeletons hot on your tail and figure out how to open many doors as well. Uwe adds so many personal touches to his levels and I just loved the elevators used here and the glass floor. Lasting around an hour - this is great fun to play." - RaiderGirl (21-Jun-2002)
"Behind the Warp Gate continues the story of the Coastal Run where at the end Lara was trapped behind that gate. Puzzles are a little more complex and the atmosphere is stronger. Played in line with the first level it is a good choice to download." - Webknight (21-Jun-2002)
"The author worked hard on making a level that was nice to look at and had many enemies to evade. There were thin textures but the overall atmosphere was enjoyable. A few fun secrets to find and pickups in very necessary places. If you enjoy games where you have to push a lever and go find out what it did (if anything) then this one is for you. (my approximate time: 50 minutes)." - Wendee (21-Jun-2002)
"I played this level many moons ago before becoming a reviewer and seem to remember being short of ammo to eliminate skeletons and mummies. The answer of course is to get them to dance round their handbags to a Kylie tune and blast them with one grenade. There are some good puzzles in this level in particular a labyrinth ending with a timed run to exit and a push piece puzzle to get an elevator to work. An evening well spent a level worth playing." - Fairy Godfather (21-Jun-2002)
"Now with the authors name his other work in mind and the mention of warp in the title I had expected this level to be Star Trek style but I guess the catacomb tom is a dead giveaway. It's a great level but the tricky left shimmying seems like a bug as you usually have no trouble in this kind of situation. So I'm going to tell you the way it's done: shimmy as far to the right as you can then shimmy one step back to the left then back right again and dead bang in the middle of this action release and immediatly grab again while still pressing the right cursor. That should work. I missed one scroll but in my desperate search for it I found all the secrets. The gameplay and puzzles are among the best the lay out of the area is cleverly done (just wait for the room with the translucent floor high above the pillar puzzle). The textures and lightning very neat but the truly outstanding thing here is the weapon-enemy constellation. It keeps you on your toes the whole time as you fear you're gonna run out of ammo but you have to face the mummies as they carry some goodies. It's brilliant how UFO keeps up the suspense right till the end. I like this so much better than Blue Planet." - Dimpfelmoser (21-Jun-2002)
"A good level with some tricky puzzles and enemies well placed. I got only two secrets but I suspect that in the crawlspace near the four pieces room was the third one. Maybe I'm mistaken. I've found two scrolls without any problem but I had a problem with the shimmy and finally I had to download the savegame to continue the game. I've played without sound so I can't rate it but in general this level is well built." - Loupar (21-Jun-2002)