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Temple of Sobek by Will Gell

Andi Croft 8 8 8 8
CC 7 7 9 9
Cuqui 8 8 9 8
Daffy 8 8 8 9
Dhama 10 8 9 9
Dimpfelmoser 8 8 9 8
Doug E 9 9 9 7
Drakan 8 8 8 8
Duncan 8 7 9 9
Engelchen Lara 8 8 9 9
eRIC 7 6 7 6
Freeman Porter 8 8 8 8
G.Croft 7 7 9 9
Gerty 7 7 8 8
Jay 7 7 8 8
Jose 6 7 8 8
Kristina 7 7 8 8
Leandro 8 7 7 9
Lorena 7 7 7 6
MichaelP 6 7 9 8
Miguel 8 8 8 8
Momster 7 7 8 8
Nomad 7 7 8 8
Orbit Dream 8 7 10 10
Phil 9 8 8 8
Qwendo 8 8 9 9
RaiderGirl 8 7 8 8
Ryan 7 7 8 8
Sash 7 7 7 8
Scottie 9 7 8 8
Treeble 7 9 8 8
 
release date: 21-Aug-2001
# of downloads: 62

average rating: 7.88
review count: 31
 
review this level

file size: 20.42 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
william@wgell.net

Reviewer's comments
"Not my favourite level from Will Gell , we may expect Karnak ruins with gorgeous outside areas , but here we only have some at the end. Texturing and lighting are ordinary. We recognize some signatures from the builder : flipmaps and timed runs, well done. The gameplay is entertaining, the first timed door with the 4 statues is an incredibly great idea. The last timed run to turn off some fire has a trigger tile i did not noticed the first time i play the level for in fact it is possible to jump to the opening guarded by the bowl of fire without burning. Good flybys and atmosphere. At just above 30 minutes , not a very long level." - eRIC (05-Nov-2019)
"Level of Karnak type quite pleasant. This level is not difficult and fairly linear. The texturing and the lighting are correct, the gameplay is simple with some not very difficult timeruns and some enemies like crocos at the beginning and ninjas at the end of the level." - Drakan (16-Dec-2018)
"The Karnak setting always possesses a certain charm, at least for me, so I quite enjoyed the close to 40 minutes I spent here. The hunt is on for a couple of Canopic Jars, and the tasks involved in obtaining these are mostly timed sequences, so no real puzzles, but manages to keep the interest up sufficiently. Crocodiles are plentiful and are the main enemy, but scorpions and ninjas also appear. Lighting is decent, although a tad dark near the beginning and the textures are also pleasing. A pleasant little experience." - Ryan (11-Jan-2018)
"Given the title, you may well be expecting crocodiles and, yes, you will get them - quite a lot of them. It's a pleasant level that lasted me about 45 minutes and apart from the crocs there are scorpions and ninjas to deal with. Although rather too dark in places, it's solidly built and the action moves along briskly. There are two canopic jars required and searching for them involves some enjoyable timed elements, although nothing difficult to accomplish. Worth a look." - Jay (13-Aug-2016)
"This was a fun Karnak style level. It consists of the temple of the crocodile god and the outside although the majority of the time is spent inside. The temple design is bland at parts but overall above average and the gameplay is fun at most parts. As expected there are timed runs, I liked the one in the room with four trigger tiles where you have to watch and see which trigger holds the door open longer. The hunt for the canopic jars and getting back to the main part after the bridge gets destroyed in one of the jar paths are quite enjoyable. There is also a fun fight with the crocodiles in the lake area. Once outside you battle with ninjas and see some nice views of the temple. Overall an enjoyable above average level, still I expected more after the previous levels of the designer." - Nomad (19-Apr-2016)
"Not bad this level with easy puzzles and well balanced enemies. Not hard tasks, no much backtracking, easy secrets, enough guns and ammo, perhaps there is an abuse of the timed runs from pad tiles; the last one was really hard, 'cause Lara refused to climb the ledge and always catch fire. There is also a bug when a flipped room was activated near one of the jars, but nothing important. The best for me was the good use of musics, cameras and flybys. Not a masterpiece but well playable." - Jose (25-Jan-2016)
"This is a remarkably engaging level from the early years. I'm sure I'd played it before, but for some reason I never got around to reviewing it. It's pretty standard Egyptian fare, but there are some neat effects that are showcased in the flybys. When you cross a bridge and pick up a canopic jar, an earthquake destroys the bridge so that you have to find an alternate way back across. There are some really dark places here, but I was able to take them in stride. It's too bad this builder has disappeared from the scene, as he could always be depended upon for an entertaining raid." - Phil (16-Mar-2012)
"There Mr. Sobek has a very nice home. Where I must confess, however, that I have not liked the level beginning at all. Though the big room is well built, but he is too bald. And too monotonously textured. And too darkly. I already had the fear which could look the whole level so. But luckily it became much better. Some rooms looked very good. For example, the room where one had to place both vases was very nice. One or two camera hints would have quite felt well more. The sound was good and the opponents were good placed and were not too numerous. All together this was a very good level which had, however, a weak beginning." - Scottie (19-Feb-2010)
"Pretty return in Egypt for Lara who finds nice well-decorated room but also some passages outwardly to get some fresh air. The gameplay is nice and not very complicated with more enemies to fight by the end. A game which is rather quickly played but or they do not get bored." - Daffy (16-Aug-2009)
"Karnak-WAD! How I've missed a Karnak level ever since I went on this 2001 missing reviews task. This is a fun level that ends up being very linear, but the quest for the two canopic jars is quite attractive and then when you reach the surface you just use the pyramid key to enter another sanctuary reaching the end of the short adventure. The level is a beauty to look at, despite the first area looking very dark. You can reach the end of the world in the final outside room, too, just by jumping around. Recommended! 35 minutes, 3 secrets. 08/07" - Treeble (12-Aug-2007)
"Okay this is as straight-forward a TR level as you can get. The design is quite good and there are some very attractive rooms as Lara makes her way through and underground temple to finally find her way back to the sunlight. The bits for getting the canopic jars are the best part. A fast romp of a good time." - Duncan (09-May-2004)
"2x10 for such an old level Orbit Dream? Are you going soft? Well consider this. The dark oppressive atmosphere in the dungeon at the start ensured that you were gripped from the very beginning and remained in that condition for the duration. The cameras were used when needed (but never so much that everything was signposted) and the flybys very well designed. The lighting was predominantly dark but never (as was the case in 'The Trench') so much that gameplay was hindered; in this case it achieved the fine balance of realism and atmosphere. The textures were superbly used to create (with the same original set; no custom additions here that I could see) a sense of variety in locations; from dark damp Dungeon to earthy cavern to sandy desert Temple. Coupled with this gameplay which (although perhaps a little linear to begin with) always kept you on your toes. Indeed this level contains the best 'Hunt for the 2 canopic jars' that I have yet encountered. The secret in the cavern was superb and a real challenge to acquire. Perhaps there were a few too many ninjas at the end but the combat provided for a good fast-paced finale. The sense of geographical location was wonderful with an emergence into sunlight near the end that felt so very real. Most significantly throughout the game I was never in any doubt that the designer had me round his little finger: every turn in a dark passageway; every ornate room; every music-cue introducing each new vivid location; everything was timed perfectly to create a continuing sense of pace location and story true to the original games. And all this for a very small download utilising only what the original LE provided. Orbit Dream going soft? I don't think so." - Orbit Dream (11-Oct-2003)
"I like the way this level starts. I keep saying enormous huge and gigantic when referring to Will's rooms just take it that they are ALL enormous huge and gigantic. I can see a huge improvement in textures in this level are those new tomb wall textures? I really like them. Architecture has always been good but here it is far superior. Only one niggling little problem still darkness. Oh well! can't have everything. Don't forget the revolver at the start there's a lot of crocodiles about and ninjas. All the rooms are beautiful and gameplay is fairly easy with easy timed runs. I loved the route through the sand piles to both canopic jars. And a long run up out of the pyramid to daylight and the desert. This is a very convincing looking Egyptian ruin and I was able to climb up very high right to the point where Lara jumps up and hits the sky. And I liked the slide out of this level. Very short level but very enjoyable." - CC (19-Aug-2003)
"Unlike the rest of the levels this one is shorter. We are searching in a karnak environment for a guardian key a vraeus canopic jars and push some buttons to open another door. Ninjas and scorpions are what we are up against not much of challenge I am afraid. I liked climbing down to a gap and how the bridge collapsed after getting one of the jars. A simple level this time but not less enjoyable." - Kristina (24-Jul-2003)
"This is rather a straight forwards and not that big level. Finding a Vraeus two Canopic jars and a Guardian key. As you need those to progress. There is some really nice jumping involved almost at the end. And exploring to different rooms is great. The timed runs were not so hard in this level but fun nevertheless. Enemies were croc scorpions and ninja's and I found 3 secrets. 26-05-2003" - Gerty (26-May-2003)
"Liked this one as well. Clean textures good atmosphere. Simple puzzles and a few easy timed sequences. Lara finds a few puzzle pieces among them the guardian key you need at the end. Cameras and sound are well used. Enemies are crocodiles then a few scorpions and at the end a few ninjas." - Engelchen Lara (26-Jan-2003)
"This level had fewer puzzles than Will's last few but was a lot of fun to explore for a few objects and the many buttons necessary to proceed. Again the whole level was extremely well built and very professional looking - I especially liked the bit near the end where you pick up a canopic jar and the bridge collapses revealing a huge pit to get across. Also the last outdoor area was just gorgeous - it was a shame there was nothing to do there but just run on through. The timed doors were hard for me they always are and there are many crocs roaming about but otherwise a pretty straightforward level." - RaiderGirl (22-Jan-2003)
"A short and quite easy level. But nice and very well done. Great atmosphere and sound. Rooms are beautiful and magnificent. Clever puzzles not too hard. I enjoyed the room of four flames and four statues with timed door and in like manner when you pick up the second Canopic Jar and the earthquake destroys the bridge. Then you must find a climbable wall in the dark. It's fun too the Ninja holding the key necessary to open the final gate. It's a very entertaining level." - Cuqui (26-Nov-2002)
"A rather short adventure form Will but highly entertaining nevertheless. The setting is beautifully done and I do like the Karnak atmosphere. Although the gameplay is more straightforward than in Will's other levels it still comes up with a lot of surprises along the way and I particularly like the attack of the crocodiles and the various flip map effects. Maybe it's not that challenging but let me tell you I didn't manage the timed runs on the first try and I still had the feeling of mission accomplished when I finally reached the end." - Dimpfelmoser (01-Sep-2002)
"I'm a huge fan of Will's levels but I'm not a big fan of levels made with the Karnak WAD as the textures and feels are a little bland and flat for my taste. This nearly hour long level is also probably one of his easier works with a fairly sequential progression although I really liked the two large rooms that housed the Canopic jars but I would have loved to have seen slightly more difficult timed doors for which he is famously known as the couple here I made it through first time. With a nice move from inside to outside crocodiles and scorpions inside ninjas outside a few earthquake effects 3 secrets which I only found 2 of and one button that even though placed in sight was so wonderfully camouflaged I nearly wrote him for the answer this is another really nice level from Will." - Sash (21-Jun-2002)
"This is a nicely and cleanly set Karnak level that has very smooth and straightforward progression and will keep you entertained for about half an hour. I did enjoy the texturing use of sound and cameras and the four not so hard timed sequences. Enemies are a loadful of scorpions and crocodiles plus some ninjas when you reach the outside areas near the end. The three secrets are also not much of a challenge to find. The main temple room is well designed with the two caves left and right where you get your canopic jars but for some reason I felt this level did not have the classic 'Will Gell spirit' as much as his others." - Michael (21-Jun-2002)
"This level is very well thought out. Will is a little pyromaniac as he experiments a lot combining fires and the need for speed. The level nicely combines inside areas (gloomy and spooky) with huge outdoor areas which you can explore (but they have little to offer). His timed fiery doors are brilliant and you will need your braincells (or help from the author) to proceed. After about an hour and a many times burnt Lara you reach the end. Enemies appear across the board: scorpions crocodiles and ninjas. A lot of fun to play this level." - Qwendo (21-Jun-2002)
"Will Gell is an excellent creator but this time he didn't quite come up to the standard of his 'Menouthis' levels mostly because there wasn't really any challenge just straight on. Not even the timed runs were really that difficult (I usually think of Will as the master of timed runs). But the atmosphere and the sound are great and the rooms are beautiful." - G.Croft (21-Jun-2002)
"Quite well designed level. Nice gameplay (clever puzzles) and excellent architecture. The lighting is very real too as the textures. And I can't forget the very well placed crocodiles in some areas. If you liked Temple of Karnak (from TR4 and the same WAD of this level) you may like this one because the puzzles and traps are similar (but they aren't a copy)" - Leandro (21-Jun-2002)
"Great level. I got stuck at the first timed door and had to ask for help from the master of doors (Will). Good quality all the way through; I especially liked the method of getting BOTH of the jars. This guy is good. If there were 1/2 marks available I would have scored a bit higher." - Doug E (21-Jun-2002)
"Excellent architecture timed puzzles and wow! those mini caves. I found this level to have everything that I would expect from an official level but the only let down was the use of the Karnak textures. I love those textures but I have seen them a few times now and it would have been the icing on the cake to have totally original textures. Some of the fire puzzles had me running around like a headless chicken in frustration but when I solved them it felt soooooooo good. Well done Will I hope your next adventure will have self-made textures because I'm sure it will be a hit."- dhama (21-Jun-2002)
"Nice level with big well-designed rooms. There were some timed doors and flames not really hard but still challenging. The puzzles were good especially the jar things in one room you pick up the jar and after an earthquake you have to climb downstairs to find your way back. If you still like Egyptian levels download and play it!" - Freeman Porter (21-Jun-2002)
"If you want to play a level fast and easy this is a good option. It's a simple game. But rooms have a good work. The only trouble in the way was jumping between some flames this was a very exactly and lucky jump. There are big parts where there aren't any textures don't go to the top of the temple or you will walk on the black space." - Lorena (21-Jun-2002)
"Will Gell's Temple of Sobek is a typical Egyptian Level (and I like it). It's about a crocodile-god Sobek and his temple - that one we have to explore. The textures and lights/shadows are well selected - only a few texture errors. The ambience is fine and the music and the rooms give you the feeling of being in a 'original' Tombraider-Game. Timed doors Fire and Water crocos and some scorpions make an interesting Gameplay - at the end you have to fight some baddys. It is not difficult and for this a nice game - even if I personally find it too short (would have been nice to play a little longer)." - Miguel (21-Jun-2002)
"This level is dark too. But it is better than the first two I played. The textures are fine and the enemies are ninjas scorpions and crocodiles. In this level I find a lot of ammunition but no gun. The lightning is higher at the end of the level and I did not find a key for the end in the dark floor. One hour later I finally saw it. A nice level I had fun to play. I was playing 45 minutes." - Andi Croft (21-Jun-2002)
"An easily played level fairly straightforward but not on a par with some of the author's previous works. I found this almost simple after the 'Gateway' and 'Lost City' contributions. Enemies are mostly crocs and scorpions and multitude of both on two occasions. Timed runs and puzzles not quite up to the author's previously shown standards but still a nice 40+ minutes of gameplay." - Momster (21-Jun-2002)