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Dangerous Caves by LInsoDeTeh

Dimpfelmoser 4 3 5 4
Doug E 3 3 4 5
eRIC 5 6 7 5
eTux 4 5 4 5
Gerty 4 5 6 5
Jay 5 5 6 6
Jose 3 4 5 5
Kristina 4 4 5 5
Magnus 5 4 6 5
MichaelP 5 6 7 6
Momster 4 5 5 6
Orbit Dream 4 6 5 4
RaiderGirl 5 6 6 6
Ryan 4 5 5 6
Sash 5 5 6 6
Tombaholic 5 5 4 5
Torry 4 6 6 7
Treeble 6 5 5 6
 
release date: 23-Dec-2001
# of downloads: 62

average rating: 5.01
review count: 18
 
review this level

file size: 19.90 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
linsodeteh@et-generation.com

Reviewer's comments
"This isn't terrible, but it's not that great either. The progression is quite linear, searching for a few Cartouches to open the necessary doors (although one opened without the need for the otherwise necessary two), a moderate jeep ride and a sort of boss battle with ninjas, guards and demigods. Not the most memorable of levels (and the visuals are mixed) but quite a quirky older level regardless." - Ryan (22-Oct-2017)
"Whilst no masterpiece, this isn't horrible either. For a game that last less than half an hour it does manage to pack quite a lot in, as Lara explores a mix of coastal and Egyptian looking areas, shooting ninjas, demigods and the occasional shark, finding cartouches and even managing a short jeep ride. Short and quite sweet." - Jay (27-Jun-2017)
"Many odd features in this short level. Not difficult to play with a fast gameplay, perhaps there are excessive enemies and not enough ammo or heavy weapons to fight with the demigods. Many defects as the stretched textures, the invisible door opening only with one of the cartouches, the flare bug, not a single pack of flares to light the dark underground areas, not a seat for the statue where you place the timeless sands, no covers for the buttons... There's a short ride with the jeep, but no more fun I found in this level where you only need to shoot some enemies, find some items and press some buttons to open doors." - Jose (16-May-2016)
"At 25 minutes only , this level felt like lasting longer as it is an entertaining one, with alternative indoor and outdoor areas, with mainly Coastal ruins textures plus a few Egyptian, and objects from different Wads with SAS, ninjas, small scorpions, demigods and hammerhead Sharks as enemies. Outside the horizon does not fit well with the setting and inside it is quite a dark affair and there is not a lot of flares. The level is easy , there is a good drive with the jeep and I quite like the rooms with all the wall torches and the flipmap with the bridge at the end. There is a few visual flaws and it was strange that the door opened with only one cartouche instead of both. Despite these little flaws and the absence of real puzzles to solve, I quite recommend this atmospheric level. It has a fluent flow." - eRIC (11-Jan-2009)
"Having recently played the author's other level, I figured I'd give this one a go too, and while I recognized a bit of the author's unique touch, it's all a bit spoiled because of the eclectic wad mix and the flare bug later on. There were a few nifty ideas there, like the cascade or the nice cave setup but I think they needed a bit more care and effort to work out better. There were some odd trigger problems with the placement of the Ra Cartouche, and I had to cross the big room closer to the end a number of times to trigger the Demigods, but there were some nice effects too, like the torches lighting up. Other than that - it doesn't help much that the level doesn't live up to it's name and there's nothing particularly dangerous about them (till the battle closer to the end maybe), but overall it's an ok effort worth a try, though I prefer the author's other level over this one." - eTux (01-Jul-2008)
"This is a game of two halves. One half,above ground,is very slapdash and built with speed.No attempt has been made to craft anything approaching a convincing landscape,lighting is non-existant and the stretched textures are painful to the eye. The other half inside the caves,however,is quite different. These are fairly impressive and atmospherically lit.Although Gameplay is extremely straightforward,progression is nonetheless interesting and the variety of baddies skulking around the numerous dark recesses make it quite entertaining. Unfortunately,just as you become immersed in the atmosphere,the path to the finish trigger involves another outside excursion (this time in a jeep) and it all rather falls apart. The level at least manages to build to a showdown in a smallish room,but then potters on a while longer for no particular purpose (except to introduce the flare bug). It ends somewhat arbitrarily. Not too bad a romp for 25 minutes,but nothing that will remain in your memory for long." - Orbit Dream (04-Feb-2007)
"As other reviewers have said, this is a weird mix of ambients, with outside coastal areas, insides ala tut1 and cleopal, but all in all it's a good quick Egyptian level. You've got to look for two cartouches at the start but they might prove useless as the doors are already open, fighting all sorts of enemies along the way - SAS troops, sharks, demigods and white ninjas with four hands (?). You get to ride a jeep also along the way. Then when you're back inside the temple, kill a couple of demigods, get their cartouche pieces and open the doors that lead to the final area, throw a switch and head to the end. The flare bug occurs but you won't need them for the most of the time. 15 minutes. 02/07" - Treeble (02-Feb-2007)
"I found this to be very dark and I don't like levels like that. It's a mixture of coastal and Egyptian setting with cartouches and switches. The level has serious flaws one of which is the door with the two cartouches. As soon as you step on the tile in front of the second cartouche the door opens and you don't need to use it. The outside areas look very square and there is blackness around also some of the pick ups are on the air. I imagine it's a first try therefore I can understand all the problems. Ninjas SAS guards scorpions and a shark are the enemies with the ninjas sometimes having two pistols instead of a hand also we get the flare bug. With some real puzzles and attention for the bugs it can be a fun level." - Kristina (23-Aug-2003)
"A very short fast paced and very dark level with a flare bug when you need the flares the most. A mishmash of textures and enemies. You'll meet ninjas demigods sharks a scorpion or two and even two SAS soldiers. Getting 3 Cartouches in all and the keys to the jeep will let you travel through this level. There are buttons to find you need to push. Some swimming and monkey climbing even a bit of crawling. The ninjas did look a bit strange still don't know what it was a different weapon they had in their hand or that it was a glitch. 28-12-2002" - Gerty (29-Dec-2002)
"My first impression is DARK. I know caves are dark but there's dark and then there's DARK. I thought that individually atmosphere textures and lighting were well done but I think when combined it translated into something that was difficult to see in. Even areas that had wall torches I had difficulty. Not much in the way of gameplay either just shooting a mixed bag of enemies including guards ninjas scorpions and demigods (of all things). Even a couple of pretty harmless sharks thrown in. No great feats for Lara to perform just a little climbing a lot of crawlings and some levers and switches." - Momster (06-Oct-2002)
"For those looking to spend an easy 25 minutes playing a level then this is just the thing. There's nothing here to tax the mind as you make your way in and out of a series of caves with a short jeep ride at one point and a diverse group of enemies ninjas SAS hammerheads and demigods to deal with. It's nice but it's not a challenge." - Sash (21-Jun-2002)
"The second released level of the author and it seems to be more of an experiment using a custom WAD. It is very short (took me only a little over 20 minutes to finish) and features a number of enemies from different WADs (ninjas with a right hand mutation sharks little scorpions SAS and demigods) which does not really fit any storyline or scenery here. The flare bug is present and I found some doors placed the wrong way round. Gameplay again is quite straightforward including a rather short jeep ride and while the architecture of the outside areas could use some refinement I really liked the caves a lot. Very good texturing and lighting in there - certainly the one reason to check this level out." - Michael (21-Jun-2002)
"This level started out quite promising but ended up being a dark (too dark in places) Egyptian level with the added bonus of magical cartouches. You know the cartouche you have when you don't need a cartouche as the doors open magically for you before you need to use them. How the sharks got to Egypt I have no idea. There was no real challenge here and the only real fun part was the jeep ride (although I would like to get that thing turbo charged). You will complete this relatively simple level in a little under 30 minutes." - Torry (21-Jun-2002)
"The author states in his readme file that he has objects out of all WADS of TR4 and the result is a hodgepodge of a level - a jeep sharks demigods and SAS to name a few of the diverse elements. The level is really quite short playing in about 30 minutes. While I enjoyed the short jeep ride and the battle with the first demigod (armed only with pistols and a few Uzi rounds) the level is very linear and you get the feeling of just going through the motions with no great surprises in store. In a few places the author creates a nice atmosphere but in others (especially the outdoor areas) it's really lacking. There is no sky and the end of the world is reached in a couple places. Besides the many bugs mentioned by the author there's also the flare bug and at one point Lara somehow got stuck the camera froze and all the textures disappeared. In the end the level gave the impression of not being quite ready for playing." - Tombaholic (21-Jun-2002)
"This is an easy level and short at 25 minutes but I still enjoyed it and found it very interesting to look at just because it was so unusual. There seems to be a mixture of all the levels we're familiar with and has rooms that are catacomb style some remind me of Seth's tomb there are some dark caves and nice lagoons with sharks as well as a few coastal type areas. The enemies are just as diverse and include SAS guards ninjas demigods and scorpions along with the sharks. There are no difficult puzzles though and gameplay consists mainly of finding and placing various objects some of which are dropped by the enemies. Some areas were a bit too dark and the level looked like it could have used a bit more testing but overall a good experience." - RaiderGirl (21-Jun-2002)
"This was a bit of a 'now its good'-'now its not so good' level. It started out in a really boring garden type area and simply got better after you fell down the hole in the ground. The rooms in general were quite good but the gameplay was rather dull. A bit surprising really because I felt there was a lot of talent in the author but it never quite came out. Still-a game to play if you have 30 minutes or so to while away." - Doug E (21-Jun-2002)
"Let's start with the bad things: The texturing isn't very good the ninjas have too many hands you get way too many medipacks the flare bug appeared and the level is too short (about 20 minutes). There are good things in this level too of course. The lighting is good in most places and the caves look quite good. There's also many different enemies in this level and you didn't have to use 'Ra Cartouche' since the door opened anyway. You also get to drive the jeep (not a long time however)." - Magnus (21-Jun-2002)
"Well that's stretching the term a bit. Dangerous that is not caves. What a strange mix of enemies and textures and nothing seems to fit really. Catacomb buttons in a tut room SAS guards next to demigods and multi pistoled warriors of the desert. The gameplay is so fast paced (i.e. easy) that you hardly have time to take in the environment so I can't remember much about this. I thought the short jeep ride was the best part and I never stopped to get out and pick up the ammo and medi packs on the lower ground. I don't remember any jumps traps or puzzles and the fall through grass at the start wasn't that much of a surprise. The sharks were easily killed from a safe distance and you have enough medi packs anyway so at no point of this weird trip do you feel threatened. As Douglas Adams would say: Mostly Harmless." - Dimpfelmoser (21-Jun-2002)