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The Temple of the Lost Weedkiller by Suzie Croft

alan 7 8 7 6
bERT 6 7 8 7
Dimpfelmoser 7 6 7 7
Duncan 7 7 8 7
eRIC 5 6 7 6
eTux 7 7 8 7
Fairy Godfather 5 6 5 6
Gerty 7 8 6 8
Jay 7 7 7 7
Jose 4 6 6 7
Juan Carlos 6 7 8 6
Kristina 7 7 8 8
Lorena 7 7 8 6
MichaelP 7 7 6 7
Miguel 7 8 7 7
Mulf 7 7 6 6
Nomad 8 8 7 7
Orbit Dream 7 8 8 6
Phil 8 7 7 8
RaiderGirl 7 8 6 8
Ruediger 9 8 9 6
Ryan 7 7 7 7
Sakusha 7 6 8 7
Sash 6 7 6 6
SilentViper 10 8 9 9
Tombaholic 6 8 7 7
Torry 5 5 6 8
Treeble 6 7 7 7
 
release date: 13-Oct-2001
# of downloads: 67

average rating: 6.96
review count: 28
 
review this level

file size: 20.70 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
suziemq@hotmail.com

Reviewer's comments
"Well, it ain't that bad, honestly. You can finish this level fairly quickly if you grab the weedkiller after the flyby shows you it. You just have to drop down to the lower level. I'm not sure if that shortcut was intended, but I still decided to take the long route only because I wanted something where to spend my ammo on. And it was worth it because you fight like 4 demigods at the end, so that was cool. And I liked Lara's outfit, it's like a combination of young Lara and South Pacific." - alan (09-Mar-2023)
"at 17 minutes this was a short raid and i suspected to have missed many things, even if i think i did things the most logical way. In the last room with the weedkiller and the monkeyswing when seeing the closed door at the end i just jumped to the side on the wooden platform (some squares do not conceal spikes) then go down to grab the weedkiller and that was it. After reading the reviews and the walkthrough, i missed the pushable blocks , the demigods and so forth. So the progression in this level isn't well thought out enough , there is some backtracking as well, and also a few irritating moments (the climbable wooden textures for the tree is not consistent, there is no spikes holes for the spikes , and at one point a camera couldn't be broken , i had to reload a savegame for that matter. On the other hand the storyline is original and fun , there is some good custom textures that fit well, and the use of sinks is well mastered." - eRIC (22-Jun-2021)
"Putting aside the somewhat onerous backtracking, this was an enjoyable and humorous 43 minute raid. The inventory items are amusingly named (the "Almighty Crowbar" is overselling it a bit though as it is only used to jemmy open one door) and there's enough variety to keep things entertaining, including a simply executed but neat pushable puzzle. The demigod fights are also made a hell of a lot easier thanks to the copious weaponry scattered around. It was amusing to read some of the early reviews and find that they were caught out by things that are so simple today (an SAS you can move out the way and a nifty manoeuvre to grab the revolver secret)." - Ryan (12-Dec-2018)
"This is a slight level of the jungle type which takes place in a small number of squarish (but not oversized), adequately textured, and perfunctorily lit rooms, contains a surprising amount of backtracking for such a small level, and has never been beta-tested (as evidenced by the fact that it’s easily possible skip the last third or so by a simple sideways jump across some spikes; though it hasn’t produced any game-killing bugs). So I’m probably rating this higher than I should, but, having played it before, I knew it was just the level to provide a breath of fresh air after a slew of not-all-that-good levels which took themselves too bloody seriously.
In terms of design, this level is merely serviceable: undistinguished in the lighting department, with its solitary fog bulb used primarily for obfuscation, it fares better when it comes to textures; some have even been modified in keeping with the horticultural theme, and I applaud the choice of the TR3G Scottish castle textures (sans ornaments) over the more common TR3 India textures, as I’ve become fed up with the latter even when playing the original game (as the entireâ€"extensiveâ€"temple area in TR3 is covered with no more than six or so textures). In terms of gameplay, it’s actually fairly clever in a low-key sort of way, the tasks are sufficiently varied, and it even incorporates a little story to set you on the trail of that fabled weed-killing liquid.
It’s a pity that this must be considered Suzie Q.’s chef-d’œuvre, as she sadly never got round to build something more substantial. Its quirkiness notwithstanding, the funniest thing about the level may well be the various ways in which players found themselves challenged by it back when it was originally released: Orbit Dream stumped by a Drag Bloke! eTux nearly overpowered by a mere couple of demigods! Both the Dimpf and the Boss failing to spot the secret in the tree, which was the entire reason for the tree to be climbable in the first place! Ah, we’ve come a long way, haven’t we." - Mulf (08-Jan-2018)
"Quirky title, echoed by the inventory item names. Looks-wise, this is a not unpleasant mix of jungle and Scottish textures, which works well enough. Enemies are what you might expect in such a setting, with the exception of the demigods which I found an odd choice. There's a bit too much backtracking for my liking, but otherwise it's quite good fun. Nothing difficult to achieve, apart from trying to get the revolver secret from a tree - try as I might I just couldn't get it." - Jay (11-Sep-2016)
"It is not known why ancient people thought weed-killing liquids were sacred but there are weirder beliefs out there, like some people believe a crowbar is almighty yet it doesn't open locked doors and it is far from a skeleton key. Starting off with a rather generous secret (which will be a constant thing), the level opens up to a scottish type of area with waterfalls, huts and caves. I had fun in this level, the ideas are humorous and interesting, it takes place around a realistic looking place, there is a scenario involved, gameplay flows smoothly and the views are nice. I especially enjoyed the last part of the game with a good box puzzle and exciting gunfight. It can actually be skipped entirely by a sideway jump but then you miss out the good stuff. Usage of custom textures and items are always a good thing, although the letter a guard leaves behind is hard to read and could be turned sideways unless it was part of the humor. I recommend this fun level." - Nomad (26-Aug-2016)
"You'll suffer the forced backtracking in the first river areas, but later this level is more lineal. I found a secret near the very beginning, but I didn't want to go all the way back to that place when I got the bunch of keys (boring) to see if I was able to open that door. The secret revolver in the tree branch is only able to get with a tricky drop, not the way the author intended. Not well balanced enemies 'cause the too many demigods at the end of the level with no enough ammo to deal with them. The best, the texturization (but not very good, of course)." - Jose (20-Feb-2016)
"With a title like that I'm amazed that I've put off playing this level for so long. It's a nice little raid, too, clocking in at a bit more than 50 minutes. It takes place in a jungle setting, and there's a lot of climbing back and forth behind a waterfall to perform the necessary tasks. The walkthrough isn't credited, but the wording sounds a lot like Dutchy's (my apologies if I'm mistaken). There's some swimming, some monkeyswinging, and a modest moving block puzzle. Lighting is good, and if you can overlook the backtracking you'll experience a pretty fun time." - Phil (27-Aug-2015)
"This was a fun quick raid through a temple in the middle of a jungle. In the beginning I thought the sinks were rather unfairly placed, but as you progress along the level you realize there's gain with them than otherwise. After collecting a few roses and placing them, you get to find the weedkiller jar in its holy resting place, lol. Loved the attention to the item renaming ("the almighty crowbar" and "glowsticks" come to mind, but all of them were fiddled with somehow). 25 minutes, 3 secrets." - Treeble (31-Aug-2007)
"The story is quite intriguing, and this level is an improvement. The civilization the author is referring probably lived in an era when plants proliferated. However, some people were perhaps disturbed by their growth and decided to conceive a weedkiller (they apparently had a particular dislike for weeds). This could be interpreted as an alternative explanation to the decimation (and in certain cases, the extinction) of certain plants (normally, a biological crisis would be the reason behind the disappearance of many plants). In any case, after that civilization's collapse, it took many millenia for man to rediscover weedkillers. Since no one has been able to find any documents that could describe that civilization in detail (including people's daily lives, their literature, their culture and their inventions), I suppose that that civilization probably faced a really horrible end. I found five secrets, some of the flyby sequences were nice, the pushable block puzzle was interesting, I was amused by the names of the crowbar (The almighty Crowbar) and the flares (glowsticks), and enemies consisted of SAS soldiers, crocodiles (some of the SAS soldiers have faced the crocodiles' wrath), bats and demigods. By the end of the level, I sill had plenty of ammunition and medipacks." - Sakusha (03-Jul-2006)
"I played this long after it came out. I liked the tongue-in-cheek title. The game is straight-forward and not hard to play. Lots of demigods at the end but I never used anything but pistols. A pleasant and enjoyable diversion that is well worth a look." - Duncan (14-Nov-2004)
"The game is short about twenty five minutes. It looks like a castle but it isn't with a river that has a current. The enemies are demigods bats dogs SAS and a crocodile. You need to find four thistles which are called Temple keys in the game to eventually get a canister and finish the level. There is some swimming involved quite a few ladders and locusts coming out of vases that I found odd. It's a nice level simple and easy but nevertheless fun." - Kristina (04-Sep-2003)
"An action game-level that in the beginning was relatively quiet...A waterfall a crocodile and some bats... but then go monkey swing and use your weapons. At the end I had the uzi-packs but did not find the weapon itself. The final battle is well made and of course until you come to it you can have fun also. Some temple keys like roses and a push-pull-the box challenge is inside. A nice outfit and the atmosphere is well placed. Found some bodies on the ground - someone was angry before I came. Sometimes Lara is only black - the light/shadow placement is not perfect. Sound was ok - but could be more; cameras - if there were some I don't remember. Some textures placed badly and some paperthin walls - but it was okay for me. (ca. 35 min.)" - Miguel (18-Feb-2003)
"After having quit playing yet another highly overrated level I started this one and what a little enjoyable level it turned out to be. Though flawed (you can get by the weed killer sooner than intended) this level - straightforward as it is - is certainly above average because of it's little story and realistic settings. For instance there's the corner where the jeep is parked with two guards lying dead in the water but we are assumed to think they were used as breakfast for the crocodile that's crawling around. It's this attention for detail that'll make me give you a higher score than average because it really involves you as a player. This author is not showing off 'cleaverness' having you running around for hours without rewarding progress as many others seem to get pleasure out off this is pure what-you-see-is-what-you-get entertainment. The author clearly wants you to play and finish the level giving you subtle camera views (when you use the guard's card you get a view of the little corner with the small ladder you've been past). The one back-tracking-secret also shows you how an author for once succeeds in not making it tedious to go back. The other 4 secrets are pretty straightforward though. In short: a MUST PLAY in-betweenie with an original title that says it all in fact." - bERT (09-Nov-2002)
"Cute little level set in a jungle type environment. Pretty straightforward for the most part but does get a little more action packed near the end with deadlier enemies and a nice movable block puzzle. I found at one point when I needed to return to the start of the level to collect one of the five secrets that I had to use the look button the whole way otherwise a 4th person camera shot in a certain room doesn't kick back into 3rd person until you get to the secret and it is also possible to reach the magical weedkiller (what the...) about 10 minutes earlier then intended by jumping past a spike trap into the weedkiller room bypassing all the ending action. As I said this is a cute level and very much an improvement on the other works by this creator but don't expect a masterpiece." - Sash (21-Jun-2002)
"This is a fun little level. I enjoyed searching for and finding the secrets although I missed one of the five and some of the custom objects are nice such as the Temple Key in form of a rose. Lara is wearing a custom outfit and the Scottish ruin textures are always nice. I was a little stumped as to way the climbing in the treetops was possible as it did not yield anything for me other than a spectacular view of the beautiful horizon. On your way you meet a few SAS dogs bats crocodiles and locusts. There are a few unnecessary thin walls and textures are maybe a bit repetitively applied. I liked the pushable blocks puzzle and at the end of the 40 minutes there is a nice end-fight with four demigods and a few dogs and locusts (if you shoot the vases) before you finally pick up that weedkiller." - Michael (21-Jun-2002)
"This very short little level won't tax the hard core Tomb Raider player but it was kinda fun. Just watch the current in the river. I believe that this was a first attempt by the author and everything worked as it should. Tell me the dead guy on the platform in the river. Lara tried to pick up something under him but because of the angle of the body on the very narrow platform she couldn't. Was there anything there?" - Torry (21-Jun-2002)
"While the gameplay is fairly simple this is still a fun little level for many reasons. First I have to give the author a wink for thinking up the whimsical storyline - Lara has searched for many strange artifacts but now she must find a weedkiller so strong it could get rid of even the toughest weeds, left by an ancient civilisation that "liked gardening" (LOL). In her quest she'll use tools like "glowsticks" and "the almighty crowbar" and has 5 objectives (AKA secrets) to complete - one of which was quite fun. The jungle atmosphere is fine although it could have been fleshed out some more and the rose-shaped temple keys are a nice touch. Music sound and lighting were all well done. The only major flaw is that the game can be ended quite early by jumping past some spikes to get to the weedkiller." - Tombaholic (21-Jun-2002)
"I just had to download this because of the interesting level name and found the level itself to be quite interesting. Every area was a pleasure to look at. I was pleasantly surprised by the custom textures and objects used throughout the level as well as the attractive new outfit. I enjoyed the puzzles including the pushable block puzzle and had a good time exploring the area searching for the missing keys and secrets. There are a few enemies sprinkled throughout including dogs soldiers bats crocs and a few demi-gods but with the secrets and pickups included I had no problem taking care of them. I encountered a camera bug near the beginning but just kept my weapon drawn whenever possible and used the look key and it soon went away by itself. I found this to be an interesting and unique level and recommend it to anyone looking for a fun level to play." - RaiderGirl (21-Jun-2002)
"Of course I was curious with a title like that and had to have a go at this level. I like the humor of this author weedkiller indeed LOL. Game play might seem to be straightforward but isn't quite so. Right at the start I found loads of ammo and a keyhole that could only mean Lara would be back here again. So it needed some backtracking and that is what I did. Luckily finding among lots of goodies the necessary medipacks that came in very handy as locusts came across my path several times. Also fighting demigods bats dogs and SAS men and one croc is part of this level. I like jungle settings so this one suited me fine. As to Torry's question: that was gunshot ammo. The 5 secrets were not that obvious but I found them. It was way too short so what is keeping you Suzie?" - Gerty (21-Jun-2002)
"For a first level this is a reasonable attempt. Gameplay was not difficult and the main enemies were demigods with some dreaded locusts thrown in occasionally. The weedkiller was spotted mid way through the level and several keys and rooms later was finally picked up." - Fairy Godfather (21-Jun-2002)
"Well well well; in all my years of TR playing I have never come across the pullable nibbled guard. I had to resort to the walkthrough to work that one out. Apart from that this was a fun straightforward level. It's always pleasing to see the Scottish castle textures and there was a definite sense of humor evident. The secrets were all signposted with a metaphorical big arrow there was so much weaponry that the final confrontation was hardly a challenge and the last 10 minutes of the level could be easily avoided but....it was fun!" - Orbit Dream (21-Jun-2002)
"This is an easy level rooms map is simple and all rooms are too square but there are some nice combination of places that you see them before you can get them. There aren't hard puzzles or hard moves to make. Anyway the level is nice I liked specially the use of cameras; it was really very good! But atmosphere needs more beauty. Lara uses a beautiful top but there aren't lights in rooms so Lara always looks plane. Textures sometimes are not correctly worked sometimes long others short and triangles are not rotated correctly. There is a mistake (I think) because you can reach easily the final object without going to all the rooms and traps you can avoid the final enemies." - Juan Carlos (21-Jun-2002)
"It is a very simple game. Most of rooms are squares and almost all game has the same textures. There aren't many enemies. There aren't lights. There are good cameras. In general there is not too much to do but in the simple way is good made level. Keep Lara's health because you will need at the last part." - Lorena (21-Jun-2002)
"The puzzles were not too difficult not too easy and somehow great! What I did not like were the Egyptian demigods and the dogs which sometimes lost sixshooter ammo when dying but other than that a brilliant level maybe a little short at 30 minutes." - SilentViper (21-Jun-2002)
"A short simple but a quite enjoyable level. It was something from jungle + ruins. There was a nasty camera bug but that can be fixed in most levels just with saving the game and then loading it again. The rose-type keys were quite interesting and I almost couldn't complete this level because of the final battle. The storyline and some of the items like the 'allmighty crowbar' show that the author has a good sense of humor for what I'd call this as a good joke level with a bit of gameplay. Quite an entertaining adventure so I think it is worth to play it." - eTux (21-Jun-2002)
"Flower Power rules! Isn't that typical. You generally get walkthroughs for levels where you don't really need them. I try to be objective here but I enjoyed this level and its fluent gameplay so much (mainly cause I'm in very deep smegolia in another level which I won't mention cause I know how sensitive those levelbuilders can be) that my enthusiams might run away with me. Alright you get far too many pick ups and have a really strange mix of enemies. As the title suggest nothing is taken too serious here and I appreciate the humour. There is a climbable tree that doesn't get you anywhere but hey when we were young we used to climb trees just for the fun of it. There is a solid moving block puzzle many climbs a few pointless fly bys and a bunch of keys which I never used. The setting is quite beautifully done; combining elements from your common jungle and castle level (complete with a very personal touch) while the water is omnipresent. Any other day this might have been a bit boring but right now it was exactly what I needed." - Dimpfelmoser (21-Jun-2002)
"Nice to see someone creates levels with a sense of humor. Did anyone notice the flyby sequence when the camera dives into the water - spotting a crocodile hesitating - and then rising above the water to continue the flyby in the air? Brilliant but blink and you missed it J. The lighting especially the use of shadows could be better and yes I had no problem to avoid the demigods and pushable blocks and finish the level the (unintended) easy way by a jump aside of the spikes. Nonetheless a level that was a lot of fun to play!" - Rüdiger (21-Jun-2002)