trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72368 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


Egyptian Mythology 2 - King Echnaton's Tomb by Jedi Master

Akcy 7 6 6 7
Andzia9 8 7 8 8
Cuqui 7 7 8 8
Dimpfelmoser 4 6 6 7
Feats 8 8 7 8
Freeman Porter 8 8 7 7
Gerty 7 7 7 8
gfd 7 6 6 7
Jay 7 7 8 8
Jorge22 7 6 7 9
Jose 5 6 7 8
JRaider66 6 8 8 8
Kristina 4 5 6 5
manarch2 4 5 5 5
MichaelP 6 6 7 7
Momster 6 6 8 7
Nomad 5 6 5 7
Obig 7 6 6 7
Phil 8 8 9 9
QRS 9 10 10 9
RaiderGirl 6 7 8 8
Ryan 6 6 7 7
Samu 5 7 7 5
Sash 7 7 7 8
Treeble 6 6 7 7
Xxenofex 6 7 6 7
 
release date: 30-Dec-2001
# of downloads: 79

average rating: 6.87
review count: 26
 
review this level

file size: 72.32 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):

Reviewer's comments
"The second level is very much in the same vein as the first which isn't such a bad thing in my eyes. Nothing overly challenging in this level, albeit a lot of back n forth between areas and again some big rooms I feel are under utilised. Lack of camera's not helping with matters, not to say they are non-existent but could do with a few more to help know what door I've opened is all. But all that being said it still looks and plays great for its age. Having fun with the series so far, long may it continue :)" - Feats (11-Mar-2023)
"The series continues with the second part being very similar to the first, in fact I think it's a bit worse. Again, there's a feeling of deja vu being elicited by exploring huge rooms but finding relatively little to accomplish. There is again no real puzzles or brain-taxing exercises to speak of, just finding hidden movable blocks, doing some simple jumping and swimming and pushing levers. I think on the visual front it's slightly worse, with many of the larger areas being quite repetitively textured and thus bland in appearance. Music and lighting is nicely used though. Nonetheless, I shall brave it and hope part 3 is better." - Ryan (01-Mar-2018)
"The journey continues and it's pretty similar to part one actually. There's a big area to explore and it can get a bit confusing from time to time so don't hesitate to dip into the walkthrough if you just don't know where to go next. It's quite nicely made, but there's a frequent feel of entering huge rooms with very little to do in them. Still, I shall stick with the series and hope that it perks up a bit later on." - Jay (05-Jul-2017)
"This does feel like a sequel to the previous level on all accounts - huge (and generally boxy) areas, lots of running back and forth, overlaying fetch quests, repetitive tasks. I felt, however, that some of the areas were notably uninspired in comparison to others (and especially the previous level), so perhaps it'd have been better to cut down on size. It also relies a lot more on combat, with gangs of white ninjas showing up every now and then. Surprisingly, however, I am under the impression this level is slightly more streamlined, so even though you get lots of pickups in random order (instead of Horseman's Gems, expect a truckload of Hands and Cartouches here), I was always running into the next open door, so either I was very lucky or the experience was, indeed, streamlined. There was only one obscure moment for me, which of course relied on backtracking, but the walkthrough quickly set me on my way. Ah, yes, there were at least two unmarked climbable walls, and some of the sneaky pushblocks were (luckily) betrayed by the camera - you will still find yourself running down a number of hallways shooting your pistols trying to single any possible pushblock out, don't worry. Ultimately, I have to say I was thrilled when I finally hit the finish trigger. 90 minutes, 4 secrets. 03/17" - Treeble (30-Mar-2017)
"Well this was just like the first level of the series. It dragged on and on without any exciting stuff happening, no real sense of exploration, no good puzzles, etc. Thankfully there were fewer boxes to pull. And there was the thing I dislike (rant alert) most in custom levels: scorpions in crawling spaces - especially if you have little time to shoot at them. I mean it is really annoying because once they come right beside you, you are doomed since you can't aim your gun or move anywhere. There is nothing left to do but reload a previous save. Anyway the game has some good moments and architectures at spots (greenery looked really good), and it is not like it contains deadly mistakes but it was boring for me, sorry. Hopefully things will pick up in the next level." - Nomad (23-Feb-2017)
"If I played this entire series earlier, it was many years ago and I got around to reviewing only the first and third installments. So it's long past time for me to make up for lost time. The five-part series is now a single download, and you can play any of the levels you wish, which makes things a lot easier for reviewing purpose. This second installment is deceptively complicated, taking nearly two hours for me to complete even with the help of Dutchy's walkthrough. To be sure, there's a certain amount of backtracking required, but everything is well lighted and the camera clues are profuse. As the title suggests, it's all pretty basic Egyptian stuff, but the surroundings are appealing to the eye and there's rarely a dull moment in any Jedi Master level (as witness the many sneaky traps, such as death tile pits). The two installments I have left to play are the most highly rated of all, so I've got a treat in store for me. Recommended." - Phil (07-Jun-2016)
"Another very long and complex level. Not interesting puzzles, there are too many switches to pull and too many artifacts to pick up, some traps to avoid, some secrets not hard to find, some white ninjas and red scorpions to shoot (Were not there any other kind of enemies in the wad?), very huge rooms to explore and, again (the worst), a lot of backtracking. As usual from this author, a good design for the rooms, good use of cameras and musics and nice texturization, but still not so good ideas for the gameplay." - Jose (25-May-2016)
"This is overall my least favourite level of the series. I never could quite connect to the architecture of this level, which seemed to consist of randomly put together and fairly long hallways and 2-3 bigger rooms. Textures were rather cleanly applied, but that's about it - they don't quite create a realistic environment and in some rooms most walls, ceilings and floors are textured with one or only a few textures. The lighting is ever so slightly better, as some rooms actually have a decent lighting, but then others still lack it totally. Just as the looks, the gameplay is another step in the wrong direction IMO, since the very maze-like feeling doesn't really create an immersive playing experience, and towards the end you'll feel like a robot always doing the same things again, again and again, mostly in forms of pushing levers (not interesting at all). I wonder why this level took me longest of them all, since there is rather little to achieve in here - there's so much which could have been done to make this more entertaining. To the level's advantage, the trap sequences are not bad at all and you can see the builder improving in that regard. Concerning enemies and secrets, nothing has really changed towards the builder's debut - secrets are rather fun to find, and enemies repetitive but occasionally well placed. (1:15 hours)" - manarch2 (21-Mar-2014)
"Nice and colourful level. There are many of big rooms, and it's very easy to get lost. Few enemies and traps. I think it deserving for more points." - Andzia9 (20-Jun-2009)
"If you have played the first Egyptian Mythology level this one doesn't offer much else to experience. It's mainly repeating what is already seen in previous part and this level has the same problems the first one has. Rooms are again very light and they look pretty simple and gameplay is not particularly interesting. I'm not trying to tell this level is crap because it is not. I'm just trying to tell this level isn't perfect to my taste and many things could heve been done better but this is still pretty nice level to play through." - Samu (03-Feb-2007)
"The first areas are clear resemblances of the first level, later becoming nicer and more colorful. Long tunnels dominate the place, along with crawling spaces. Again some secrets are behind unmarked pushable blocks, I ran around with flares to spot them, there were 6, one had the revolver in it, that made things easier." - Akcy (11-Nov-2006)
"Step by step Luis is getting to the greatness in building that he shows us in LOTG and SA. This level takes time.. a lot of time.. but I really enjoyed it, even if I had to replay the level once due to a nasty bug near the end that made a statue not pushable... Great level setup and map layout. 2005-05-08" - QRS (09-May-2005)
"I did like this level in architectural terms. The whole level even though it's (luckily) very straightforward is more like a gigantic maze with some ninjas to fight along the way. I'm not sure anymore this is where you have to get the revolver but if it is then you'd better do a thorough search cause I never found it (and neither did the walkthrough author as I later checked out) and it will be needed in the next levels - fortunately you'll be able to use the author's savegame or you'd be stuck forever without it as I found myself to be. Lots of levers and some objects to find and use most of the times to open doors as well as some clever ways to open even more doors besides that. I'm not sure I liked finding ammo and other objects in order to open doors that good though... But it's a possibility of course. There aren't that many rooms in the game but it's still huge mainly because of the large - and sometimes very beautiful - rooms. So run Lara run and I'm running off (I already have) to the next level... (November 9 2003)" - Jorge22 (13-Nov-2003)
"My second ever review this is folks ;o) I thought this level just had the edge on the last if only because I think I understood more the way Jedi Master's mind works (in regard to puzzles secrets etc). However it must be said that there is still a distinct lack of cameras (which I'll admit I didn't need as much as I did with the first installment because like I said I knew more what to expect this time and wasn't foxed as often). There is also just like the first installment only possibly more so an annoying amount of 'gotcha' death-traps (with almost no warning that they were there maybe none at all). Also just like the first level as well I found a lot of ammo but almost no guns to put it in (apart from the crossbow)! Bad points aside this level is slightly prettier than before and has a bit more in the way of atmosphere. It took me 2 and a half hours to complete this one and I only had to refer to a walkthough once. I found 2 of the 6 secrets. A pretty good level then when all's said and done. Right I'm off to part 3! :o)" - gfd (07-Jul-2003)
"In this level Lara is adventuring in huge rooms as well. It's useful that she can run and sprint 'cause it would take very long completing this level on foot. The textures are very good as it's familiar from the author but sometimes it's a bit boring probably because of the huge sizes of the area. On the other hand there are neither added sounds in this level. The grates are still opened by collecting ammos and shooting vases and there are moveable blocks again. You have to find Eye Pieces Cartouches and Stars. At some places scarab patterned floor tiles open the doors. There are scarcely a few enemies in the level: ninjas and scorpions. I prefer those levels where you can see which and where you have just opened because otherwise you have to walk over the rooms many times." - Obig (22-Apr-2003)
"This was a very long level consisting mostly of small passages and tons of doors and switches. There were a couple of larger rooms but they really didn't have any function except for looks. Even though there was not many cameras placed in this level either you could pretty much guess what door was going to open when. Its pretty obvious that the artist was working with the basic level editor files in this level and the one before as there is really no variety in switches and I hope I don't get used to that. A funny moment occurred twice when scorpions dropped some uzi clips for me that they were carrying around! On the bright side I thought that the level atmosphere was a lot better than the first level making room tints more colorful and realistic and there was two really good flyby cams placed in good spots. Level flow was really good and I had a pretty good time with it. Most important in my opinion would be more kinds of switches and traps and different ways to activate them." - JRaider66 (31-Jan-2003)
"Well isn't a big difference between first and second level. Always lots of doors and keys to find. You must run long distances and swim too. There are rooms nicely designed. I was confused going round and around trying to find the right way. However I had much fun playing this level." - Cuqui (03-Dec-2002)
"Another huge level but although you have to travel long distances this is more linear than the first one. I am a sucker for plants so this suits me just fine. Lighting is very bright. Although there are many doors to open and also many keys to find like cartouche and stars the Eye of Horus even triggers to open all gates and doors I found this one more fast paced than his first level. Not that many enemies you'll encounter and Lara has to keep a keen eye for those movable blocks. Lots of swimming to do shimmying and above all running. I found 5 secrets. 12-10-2002" - Gerty (13-Oct-2002)
"It seems to me that the author was trying to build a level that would give the player a few hours of gametime but he's just going about it the wrong way. Personally I'd rather have a smaller level with more to do and less running around. Instead this is a HUGE level with hundreds of hallways that twist and turn and each has a gate or two at the end that you need to open. So you have to go back and look for one of the many switches hands cartouches or triggers that open the next door. Often I pulled a switch and got a camera shot of a door being opened but they all look the same so I never knew which door I had opened. My time at the end said 1:42 but I spent at least four hours on this running around which got annoying with all the traps monkey swings and places you have to shimmy which made it that much harder to explore but didn't really add any enjoyment. After all that I still enjoyed some of the time I spent here because the level is built so well and there are a few magnificent rooms to look at which made it all worthwhile. Plus there are at least five secrets to find though very few enemies so you can concentrate on exploring." - RaiderGirl (05-Sep-2002)
"I am not as impressed as with part 1 of the Egyptian Mythology. More traps set for Lara in this one and more ninjas which isn't really a problem but some of the puzzles and actions are somewhat confusing and there is much more backtracking to do in part 2. A few more camera shots would have been helpful and again a fair amount of swimming and a lot of monkey swinging and shimmying. Keep your eyes open for moveable blocks some are necessary for continued gameplay but some just for secrets. I found 4 secrets in my 2 hours and 15 minutes of playing time. On to part 3." - Momster (01-Sep-2002)
"True to its style the second level of series continues with huge rooms starting this time with an attack by four ninjas and another 20 or so of them will cross your path during the 1:40 hours adventure. Compared to Part 1 I found the gameplay here a little bland and rather tedious and the texturing is quite boring. Lighting does improve a bit in the later parts of the level. Keep an open eye for movable blocks and those deadly skull tiles. Again I don't really like the logic of pick-ups triggering doors to open and a few more cameras would not have hurt. All in all you will pick up and use five cartouches four hands and the Horus eye. I found two secrets which again were not as exciting as those in Part 1. There is lots of greenery lots of shimmying/running/swimming and I was really quite relieved when I could move on to Part 3." - Michael (14-Jul-2002)
"Like the first you will spend a lot of time searching through a large Egyptian tomb for quite a few key pick ups 5 cartouches 4 Hands and an Eye of Horus with the extent of gameplay not straying far from opening a myriad of doors and gates by the means of levers or those pick ups. Where this differs from the first is the use of much more dark lighting mainly small rooms where most of the action takes place and a less visually appealing setting making this a less engrossing level than the first although still enjoyable. You won't find many enemies throughout this 90 minutes level but you will find at least 5 secrets I just hope that if there is to be a third in this series that it leans more to the first Egyptian Mythology than to this one." - Sash (21-Jun-2002)
"The second level from this series begins where the other ends. There is nothing new in the gameplay again Lara is running and swimming through a real big level to find lots of levers and artefacts to open lots of doors and so on. I liked this one a little bit more than the first one but it was still too long. I played the Version 2.0 so there was no darkness like other reviewers mentioned. Playing time in both levels together was about 4 hours and I have found till now 8 secrets. Also I found the pumpgun and the crossbow so can shoot the baddy now with real weapons :) A nice level for beginners" - Freeman Porter (21-Jun-2002)
"This was too much for me. You are called to get through this level after opening endless doors and collecting again endless puzzle pieces in an environment that is so dark most of the time. If you didn't play the first part which is 'Road to Echnaton's Tomb' believe me you are not going to finish this. There are no flares available and you are going to find a way to proceed with the flares from the previous level or the binoculars. All you get eventually is a dozen of them when you are close to the end and in brighter places. As for the textures at the beginning and a little further the author has put one texture tile in a huge room and a different tile applying the same way in the next huge room. After a while this doesn't occur but they are the same boring Egyptian textures. The enemies are no innovation some scorpions and baddies. I really think it's not worth the trouble and getting your eyes hurt. Practically you are going to wonder where is the exit now and when this is going to finish." - Kristina (21-Jun-2002)
"As already in the first part Lara runs by big rooms which were decorated now a little bit better. In the textures there is again to criticize nothing the light has also become better a little bit. JediMaster a fan of a lot of diving ways seems to be this also was already in the 1st part also from the actions there was no big change. Nevertheless I have had my game enjoyment." - Xxenofex (21-Jun-2002)
"More of an ordeal than an adventure. If I was one mean fellow I would say: The same as part one but worse. But since I am -yep you guessed it- such a nice chap I say: The same as part one alas not quite as good. The basic concept of this is plain and simple: You run down a long corridor until you come to a closed door fortunately there is some other way to go that eventually leads to some lever to push or square to step on that will open the closed door. You go back to the door which surprisingly gives way to a long corridor that you run down until you come to a closed door fortunately there is some other way that eventually ........ well you get my drift. And this goes on for ages. Every once in a while you bump into gun slinging baddies and more than once I toyed with the idea of letting them shoot me as death seemed preferable to the never ending doors and corridors. I'm sorry but this is completely boring. However I've already started part three and that looks much much much better." - Dimpfelmoser (21-Jun-2002)