trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


St Turisas by TombRaiderFan

alan 5 6 5 4
Casual Raider 4 3 4 4
CC 4 4 4 4
ColeMoles 4 3 1 3
Daffy 6 7 5 6
Dimpfelmoser 3 3 3 3
Doug E 4 4 5 6
Ejecta 5 4 4 5
eRIC 4 4 4 4
eTux 3 4 3 2
Gerty 6 6 5 6
Jay 5 5 4 5
Jose 3 3 3 5
Josep 6 6 4 5
Kristina 4 5 6 6
Magnus 4 4 4 5
Mehrbod 5 5 5 4
MichaelP 5 5 4 5
Miguel 4 4 5 4
Momster 5 5 5 6
Orbit Dream 4 6 4 5
RaiderGirl 6 7 6 6
Ryan 5 4 4 5
Sakusha 4 5 4 4
Sash 6 6 5 5
Scottie 6 7 6 5
The Aussie Adventurer 7 5 6 5
Torry 7 7 8 6
Treeble 5 6 5 6
Whistle 5 6 6 5
 
release date: 03-Jan-2001
# of downloads: 72

average rating: 4.78
review count: 30
 
review this level

file size: 13.53 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
radders999@hotmail.com

Reviewer's comments
"Well for the authors second level it is a slight improvement on the first one but still quite lacking in some areas. The rooms are all boxy and there is one big light in each room with no variety in colours or strength, I think I could only find one shadow bulb within the whole level. The gameplay is linear and its about getting key item/s in each area and moving to the next. But due to the similarity's it felt like the rooms were somewhat duplicated." - ColeMoles (24-Feb-2022)
"Built exclusively with the Tutorial materials, Tombraiderfan second 's level showed some new things that were not in Karnos : monkeyswing and this time a proper segmentation of the walls , there is still thin walls though. I really like the idea of the timed door with the monkeyswing as red herring, also the secret even if it has no particular proper tile for fire emitters on the ground. A good thing is that you find early the shotgun to shoot alike ninjas and red scorpions, not for mummies you encounter in the later stage of the level where you will have also a bit of simple platforming. 19 minutes." - eRIC (21-Feb-2022)
"Here’s the very first level from 2001, and we start as we mean to go on with the first of many, many, MANY adventures in Egypt. I mean honestly, if you like the country so much then why don’t you just move there, Lara?! Well anyway, I must report that sadly, I found this level to be uninspired and generic, and not necessarily much better than the builder’s debut. The gameplay remains roughly the same as before despite the longer runtime, with enemies, pickups and levers to interact with, a set of monkeybars here and there as well - in other words, more structure than actually terrible levels, but not enough challenge or excitement to make it truly great. Shadows aren’t used at all, so the same level of brightness permeates every room. It seems the builder took enough care with the textures to ensure they were all neat and symmetrical, but didn’t realise how repetitive and samey they were, and most areas are devoid of any furnishings that could help sell the setting. Plus, there are some common issues like enemies apparating out of thin air, and the walls and floors being a few millimeters thick. A few high points include the use of timed runs, including one where the solution isn’t quite as obvious as it may seem on the first attempt, as well as a fairly long dive from a slope into a pool at the bottom of a roomy chamber. To conclude, it’s evident from this that the builder has some skills and awareness of what makes a fun level, but wasn’t quite able to apply that knowledge at this point." - Ejecta (26-Jan-2021)
"Another solid tutorial sample level, with some modifications from the builder, I mean, there was nothing special to praise, the textures, objects, enemies and puzzles were the same as the tutorial sample level. I wish I could see more out of this level." - Mehrbod (03-Sep-2018)
"Nothing interesting in this Egyptian level where you'll only need to pull numerous floor levers to open doors, look for two Hands and do a couple of timed runs. There are enemies to shoot here and there, and enough ammo for the shotgun. But I still can't understand why this first authors never use objects to ornate the rooms. The architecture is simple, not bad texturization but the lighting is usually flat, with bright rooms in many places. This author would become a good builder in the future, but needs practice in the first levels." - Jose (07-Nov-2017)
"20 minutes level with various tasks to complete, timed runs, pick-ups, levers to pull and enemies to kill. Lighting is flat in most of the rooms. Not very short, but it could have been longer." - alan (30-Jun-2017)
"A rather straightforward 20 minute earlier level. There's nothing incredibly taxing in terms of gameplay; even the timed runs are easy to accomplish. Apart from these, ninjas and scorpions are out to stop you and there are a lot of levers to pull. A few wafer thin walls around too. Somewhat average overall." - Ryan (05-Jan-2017)
"Very much of its era, this twenty minute Egyptian raid seems very tame stuff now. It's light and, apart from a few thin walls, not too badly put together. There are some very simple tasks to perform, a couple of easy timed runs and quite a few ninjas and scorpions to kill. Unremarkable." - Jay (21-Oct-2014)
"Paper-thin walls look somewhat funny at times, textures are a bit monotonous. Same with easy and slightly boring gameplay. There is buggy lever in the game that should open door and it doesn't but after getting earlier savegame it could be fixed. Anyway I didn't like this level much as it wasn't even a little challenging or interesting." - Casual Raider (18-Jul-2013)
"This level is ideal for beginners or for the small level hunger occasionally. A few levers open a few doors, a cartouche and two stars open other doors, a few Baddies and a few scorpions are to be shot and after less than 20 minutes the inclined player is at the level end. Now and again one sees a stretched texture or paper-thin walls and ceilings. And the lighting could be also better. But for the small level hunger occasionally it is enough anyway." - Scottie (15-Feb-2010)
"Return in Égypte for Lara with a not very complicated and simple course (With can be an exception for 2 synchronised shopping not easy) and the enemies, scorpions and ninja, are put well to bother Lara. Having quoted decoration it is not very sophisticated and has quite a lot of walls there or to work too slim but ok, it is not ugly and this level is rather amusing to play, a job of beginner which can only improve." - Daffy (27-Jul-2009)
"I have never heard of Saint Turisas, but I know that in Finnish mythology, the Tavastian god of war is called Turisas. I don't see the link between ancient Egypt and Turisas. Gameplay mainly consists of pulling switches (in order to open many doors), finding keys (the Ba cartouche, the eye of Horus, the Hand of Orion and the Hand of Sirius) and killing enemies (ninjas and scorpions). There are two mummies that are easy to avoid, the two timed runs were relatively easy, and the encounter with the three ninjas in the Hand of Sirius room was surprising, but the pickups simplify things (there isn't any real challenge). Unfortunately, there are paper-thin walls, and the lighting needs some work." - Sakusha (10-Jun-2006)
"Here we have the second level released by TombRaiderFan. One thing that this author is doing right is making the level fun to play and also challanging at the same time. Most of the puzzles are well thought out and aren't that hard to solve making the level flow fluidly. The enemies consist of scorpions, mummies and ninja's. Most of the time when you meet the enemy is that they apprear out of thin air and not behind a wall so it doesn't appear that way. Again, the texturing needs some work as it is some what dull and little messed up. Also, some of wall, floors and doors are paper thin and need to be fixed. Overall, even though it doesn't look that great, it still was fun to play. If the author can fix up those things, he will surely get better. If I had to give this level a grade, I would give it a C+, a high pass mark." - The Aussie Adventurer (04-Feb-2006)
"I found this to be a very pleasant little run through a tut1 environment. Nothing outstanding just the usual pickups levers monkeyswings swim ninjas skellies scorpions vase shooting. There are timed runs which were not difficult. It was a little silly though placing a lasersight near the end as it isn't needed for anything in the level that I know of and three seconds later the level ends anyway. Still considering its age it's quite good but I don't think it would impress anyone now." - CC (19-Nov-2003)
"An Egypt level without much action or difficult riddles. But a lot of colour - maybe not your style. Paperthin walls and floors - Textures being ok - better would have been to move them a little bit for not having all walls so equal. Enemies are the white Baddies and some Scorpions. Only 15 minutes gameplay - maybe a special game for colour freaks or Egypt freaks. .. and of course for beginners." - Miguel (31-Mar-2003)
"This for me was a 30 min romp around a brightly lit (nothing wrong in that!) area containing the necessary means to obtain 2 stars and in the end the 2 halves of the final door lock. There were 2 timed doors to go for. Some of the textures were on the thin side but a bug free game nevertheless." - Doug E (01-Dec-2002)
"Played it only to compare how the authors skills have improved to 'The Silent Dome' and I think it was a pretty big jump even if there are few more levels in between. But this level is nothing I would bother to play if I were you as for a few timed runs that were the toughest thing in this level you don't have much more exciting to do." - eTux (10-Jul-2002)
"A couple of difficult but well placed timed doors gave this level a nice difference to most of the normal Egyptian levels out there sadly it was quite easy and linear some darker lighting here and there would have enhanced the lack of atmosphere making entering a room more nerve-racking and possibly the placement of some well hidden secrets would have made the gameplay a lot more interesting." - Sash (21-Jun-2002)
"This level welcomes you with a few (and later many more) scorpions and some paper-thin walls and 'colourful' texturing in pretty bright light. Then you start getting into it and the experienced raider will just zoom through almost without stopping as it is quite linear and not very challenging except maybe for the timed doors. Eventually you meet up with some lethargic mummies and yet again end the level through the Horus door after about 20 minutes." - Michael (21-Jun-2002)
"A relatively easy 20 minute romp in Lara's world and despite a few paper thin walls a nice little level. There were two timed runs but the first had me going for a while (forget the red herring of the ceiling ladder folks)." - Torry (21-Jun-2002)
"Short (15-20 minutes) and fine level. Inside a let's say temple you have to find the Eye Of Horus to open the doors that leads to the exit of it. I enjoyed it through the whole thing even the wafer thin walls and floors didn't take out the enjoyable experience. Oh yeah almost forgot to tell you have a similar puzzle to the one in Temple Of Karnos -- you pull a lever to open a door enter the room and pull another lever opening another door etc." - Treeble (21-Jun-2002)
"Dynamic level without real difficulties. I consider the level as a first try. Some aspects must be kept in mind for next works: Avoid 'flat' walls use some cameras and play with the lights and shadows use of more sound tracks and some more work over the natural surfaces." - Josep (21-Jun-2002)
"Overall this is a nice looking level that looks and plays like an alternate version of the tutorial level. Aside from two easy timed doors there are no hard puzzles to be found in this fifteen minute level only pulling switches and placing a few objects - two hands the eyepiece and the cartouche. The enemies add a little excitement with scorpions and ninjas appearing sometimes out of nowhere but with all the pickups they are not a problem. I recommend this if you're looking for a short easy level to fill some time." - RaiderGirl (21-Jun-2002)
"Nice and very bright level. Only some ninja's scorpions and some mummies you can avoid very easily. Pulling lots of levers and still found some closed doors. Lots of goodies to collect and 2 stars and the eye of Horus. And don't forget 2 timed runs." - Gerty (21-Jun-2002)
"A very short level with a couple of easy puzzles and some enemies to take care of. The level isn't very exciting and it's not very fun. The whole level is very easy and linear and I don't think it's possible to get stuck. The level took me less than 15 minutes to complete and I never found any use for the laser-sight in the end." - Magnus (21-Jun-2002)
"Not a bad level if you want a straight forward quickie. Very linear without secrets and plenty of pickups so no problem with ammo or health. Only one tricky timed run but made easier by a dickie switch." - Whistle (21-Jun-2002)
"A handful of beginners mistakes do not spoil a generally enjoyable brisk level. On the whole unambitious but there are indications of good things to come." - Orbit Dream (21-Jun-2002)
"This is a very short and easy level without any challenge or difficulty even the two timed doors are easy enough. It is a bright level with a lot of baddies but you will not have a problem with health or weapons to eliminate them also a few scorpions are in there somewhere. One more time the thin walls bug is present. Too many doors and levers in two parts of the level it would have been more interesting if they were timed two hands a cartouche and to end the level the Eye of Horus. It resembles the original playable tutorial level in fact it is based on it." - Kristina (21-Jun-2002)
"A fairly amateurish tutorial quickie with far too many pick ups levers and paperthin walls. Gameplay is rather simple and the highpoint for me were the two timed runs. The well known tut enemies are placed without much concept and the texturing is very basic and somewhat arbitrary so don't expect a gripping atmosphere; or puzzles or traps or jumps. There are crawls and climbs though. Only recommended for the lever fetishist." - Dimpfelmoser (21-Jun-2002)
"Run around in the temple shoot bad guys and scorpions pull floor levers. That's pretty much it. Not a bad tut1 level. Lara must solve puzzles to find 2 hands which enable her to get to the 2 halves of the eyepiece and escape. Not one good jumping puzzle but a couple of good timed areas one in particular was a timed monkeyswing which I've never encountered and which I would expect in a much more intricate level. Definitely a beginner's level." - Momster (21-Jun-2002)