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SAS Compound by Devoid

CC 7 7 8 8
Dimpfelmoser 7 7 8 8
Engelchen Lara 7 7 8 8
eTux 4 5 6 6
Gerty 7 7 7 7
Jay 6 6 7 8
Jose 5 5 5 8
Kristina 6 7 6 7
MichaelP 7 7 8 8
Orbit Dream 7 6 8 8
Phil 7 7 8 8
RaiderGirl 6 7 8 8
Ryan 6 6 6 7
Sash 6 7 7 7
Treeble 6 7 7 6
vienna 6 7 7 7
 
release date: 24-Feb-2002
# of downloads: 80

average rating: 6.84
review count: 16
 
review this level

file size: 18.50 MB
file type: TR4
class: Base/Lab
 


author profile(s):
email(s):
devoid7@mindspring.com

Reviewer's comments
"This is very much a shooter, which is a genre that tends to divide opinion more than most. If you're in the mood for some mindless mayhem then this could suit quite well. It's fairly straightforward - run around the base shooting guards and dogs and throwing levers, plus a modest amount of block pushing. That's pretty much it really. Solidly built, if somewhat uninspiring, but, as I say, if you like a shooter you could do worse." - Jay (21-Jan-2018)
"This level nicely evokes the original TR3 High Security Compound section (although there have been better emulations). The majority of the gameplay is shooter-based, consisting of shooting down loads of guards, scorpions and dogs, with a couple of block puzzles and a jeep ride arbitrarily added in for good measure. Thankfully in this case, you find enough ammo if you're observant enough, but it does get a little tedious when you have to keep your weapons out in case a guard may be lurking. These will never become my favourite genre of custom levels, but it's not badly done for what it is." - Ryan (16-Jan-2018)
"Quite average level from year 2002. It is almost shooter lever execpt the blocks puzzle. Level design and lighting and textures are decent. There are maybe too many enemies for that amount of health packs." - vienna (25-May-2017)
"Almost a pure and crude shooter, except the easy moveable blocks puzzle, the remaining tasks are pull levels and find keys to open doors. Found a courtyard with no-marked spike traps, and I'd be grateful with a couple of flare-pickups and more ammo for the shotgun, but I couldn't find either items. Too many enemies to shoot and most of them only with the pistols; no cameras or musics to create atmosphere (the camera shots are not really necessary though) and the best of the game is only a decent architecture with a good work with the lighting and texturization. Not recommended if you like puzzles, but yes if you are a shooter." - Jose (16-Jun-2016)
"I played this level years ago for the purpose of writing a walkthrough, but for some reason I never reviewed it. I probably would have been quite impressed with it when I first played it, but now it seems somewhat pedestrian. I was still using what I deemed a creative writing style with cute little phrases when I wrote the walkthrough, and I cringed when I used it for the replay. I've condensed the walkthrough, taking out all the extracurricular banter, and what's more I found the MP-5 I missed the first time around so I've documented that as well. The level itself is fairly straightforward if unremarkable. It lends itself to classification as a shooter (SAS and dogs), but with that MP-5 and all the ammo you find for it, self-preservation is never an issue. As the level info screen says, there are three fairly obvious secrets, all of which I found. A good level for beginning raiders." - Phil (25-Sep-2013)
"I hadn't played a pure shooter in a while, and whilst playing this level I remembered why. I never found any of the famed extra weapons, thus got through on the last milimeter of Lara's health having used up no less than 8 medipacks to survive the massacre here. True, the shooter type of gameplay has never really grown on me through the years of playing custom levels, but even if I can somehow see the appeal of approaching the battles strategically to get out with minimum health loss - the Tomb Raider AI is not that sophisticated to make the gun fights very interesting, and the tricks that make the essence of the gameplay get old very soon regardless of the circumstances the author puts Lara into. Simply put - the only puzzle there really is here is staying alive, and I didn't find it to be a particularly interesting one. You get a couple of wrongly named keys, encounter a couple of prisoners (though they're not really good for anything, they even refused to die, after they refused to help Lara with the guards) and an enigmatic courtyard with random spike traps, plus I found 1 of the 3 secrets in the radar tower, but that did little to get me more excited about the level. The looks are solid, yet fairly unspectacular - and I really would've appreciated some flare pickups for those dark crawlspaces and ducts. It's not really a terrible level as such, but I probably wouldn't recommend it to anyone but the die hard base/prison level fans." - eTux (27-Aug-2008)
"For what is essentially a 'shoot 'em-up' level this was actually rather entertaining probably by reason of its convincing atmosphere. The Nevada Government Base scenario from TR3 has been well utilised and a decent use has been made of the various missiles (mostly for decorative purposes although the exhaust pit is actually a secret) and the movable radar-dish. Provided you search out the Armoury near the start you should have no trouble with firepower or conserving health and the fun 'to-and-fro' course (the play area is actually rather small) keeps you entertained. The jeep (as has already been mentioned) is entirely superfluous and indeed liable to jamming between boxes. Otherwise this is a fun 45-50 minutes in a well-realised setting." - Orbit Dream (23-Jun-2003)
"This is a convincing base/compound/rocket station level even down to the prisoners the outdoor areas the satellite dishes being in the desert the scorpions are appropriate and of course the eponymous SAS guards and dogs. The prisoners were scared to move because as soon as you went in to set them free SAS guards came rushing in after you. Perhaps they knew the drill better than Lara. The block moving puzzles are logical and obvious - if it's in your way push it out of your way. Very easy gameplay finding switches and keys. The only thing that held me up was I forgot to climb up to the huge satellite but after that it was straightforward." - CC (27-May-2003)
"Lara starts in a base complex with plenty of SAS around. She had to find a few keys and a card. Puzzles are built around pulling levers and pushing boxes. Make sure you find the shotgun to easier deal with the SAS ;-) There are also a few dogs. Textures are mainly well done but in some crawlspaces it was just too dark and I ran out of flares so I had to use the binoculars. Other than that a well designed level." - Engelchen Lara (17-Feb-2003)
"A base level not one of my favorites but apart from shooting all those SAS soldiers to smithereens this wasn't that bad. I do understand that there must be soldiers to guard whatever they need guarding but I still don't like that much shooting in a level. There are some small medpacks to find but be aware of Lara's health problems. There are even two prisoners I didn't shoot and they just stood there like they couldn't comprehend yet that they were set free. Finding levers and keys will give you way through this base. Some jumping and even a shimmy to do and that huge radar Lara has to move. There are boxes to move so all in all a fast paced level that will give you in the end the jeep to escape the sentry guns. Found 3 secrets. 29-12-2002" - Gerty (29-Dec-2002)
"Yes you guessed it. It's a prison style level in Nevada full of SAS troopers. They were hundreds if not thousands! Of course I'm a bit exaggerated but indeed you better get ready for a lot of fighting. Even though I found a lot of ammo for the MP5 I actually never got to find the weapon itself so I had to go through it only with my pistols. Gameplay is basically done by searching for levers to open doors and eventually find the keys and escape with the jeep. The prisoners also weren't of much help like in TR3 they did nothing but step forward 3 times then stop!" - Treeble (21-Dec-2002)
"I don't know why but I really enjoyed this one. I reckon because of the title I expected not much and was pleasantly surprised that there is more to do than to kill kill kill. Well there are a lot of Guards to shoot but as I never found the shotgun or bazooka or whatever it is called here the health issue made this base adventure so much more exciting. A great atmosphere for a beginners level and I thought one of the moving block puzzles was quite clever. I liked the fluent back and forth progression of the course and with nearly 50 enemies (thanks Michael for the info) you probably can't say they are placed well as they are everywhere but some of them still managed to surprise me. I couldn't play this earlier because it comes as an exe file and only now that Bex has provided the tr4 for download was I able to get it running on my Mac. But what is your miserable excuse for overlooking it for so long?" - Dimpfelmoser (12-Nov-2002)
"I know this might come as a surprise to some but yes believe it or not this level is full of SAS that need to meet the pointy end of a bullet. Actually this was a little more fun than I expected by the name as although the level wasn't huge and in fact you seem to play in quite a confined area it still had a nice solid look and progression to it with nicely placed movable blocks. I found 3 secrets one being a room with a necessary lever which was rather odd and finished this level in 40 minutes with a jeep ride that was sadly too short and really not needed as you could have made it on foot. All in all not bad for a mainly shooting level." - Sash (21-Jun-2002)
"Devoid's first level and I played it after his next three and have to say you do notice a bit that it is his first but the potential is already fully there. A level you can describe best in numbers (hope I got them all right): 47 SAS soldiers 4 dogs 4 small scorpions 8 movable blocks 13 levers 4 keys (if you count the Jeep key) and 3 secrets. I liked the rockets the flipmap with the huge radar Lara's Nevada outfit the MP-5 and the really nice horizon but of course gameplay is rather dull and I was kind of glad to escape with the Jeep passing between to sentry guns after 40 minutes." - Michael (21-Jun-2002)
"This is one of the better guard/base levels I've seen in a while and though basically straightforward had me searching a few times for what I needed to do next as there were times I wasn't sure what the switch I just pulled did. The hardest part is the fact that there are so many soldiers to kill and I found a good weapon or two but not nearly enough pickups for my taste. Otherwise it's just a case of pulling switches finding keys pushing blocks and climbing a few ladders. No one else mentioned this so it may have been my dumb luck but I found two silver keys in a row and used one then when I went to use the other one it was gone out of my inventory. I had to reload an earlier save and use the first key before I picked up the second. There are some cells to open and it was nice seeing the old 'fellow prisoner' again but all they did was stand in one spot so they apparently weren't too bright. The level an authentic looking government base in the Nevada Desert was well built and textured plus Lara even had on the Nevada outfit. After about 45 minutes I had found the jeep a few secrets opened a few doors and drove past some machine guns to make my escape. Summary: A good looking base level with lots of shooting and pulling a few switches to get around." - RaiderGirl (21-Jun-2002)
"That was a short level and so annoying. You never stop to kill SAS guards the title tells the truth. Not much of an atmosphere as the textures are so simple that becomes boring. The goal here is simply to kill and proceed by moving some boxes in the mean time or finding a key or two. One thing I couldn't understand is the guy that stood at a small room right about the middle of the level. Lara couldn't kill him he wasn't a hint for any secret which are very easy as the author describes at his notes so what was the point of placing him there. This level is just a brief ride." - Kristina (21-Jun-2002)