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Pyramid of Chichen Itza by Miguel

Bex 9 8 10 8
Cuqui 8 8 9 8
Dimpfelmoser 6 7 7 8
Doug E 7 7 8 6
eRIC 5 7 8 6
Fairy Godfather 7 7 7 8
Freeman Porter 8 7 9 8
Gerty 6 8 8 7
Janina 7 7 10 9
Jay 8 8 8 8
Jose 5 7 6 8
Juan Carlos 7 9 9 6
Kristina 9 8 10 8
Leandro 7 6 7 8
MichaelP 6 8 9 8
Momster 8 8 10 8
Phil 8 8 8 8
QRS 10 8 8 8
RaiderGirl 8 8 9 8
Ryan 7 8 8 8
s2kdest 6 7 10 9
Sash 7 8 8 8
Sheevah 9 9 9 7
Sutekh 7 8 8 8
Treeble 6 6 7 6
Whistle 7 7 8 7
Xxenofex 8 7 8 7
 
release date: 13-Mar-2002
# of downloads: 65

average rating: 7.70
review count: 27
 
review this level

file size: 23.10 MB
file type: TR4
class: South America
 


author profile(s):
email(s):
tombraidermiguel@hotmail.com

Reviewer's comments
"The file I dug from my archives came with a wrong .tom file, one in which there was apparently nothing to be done (although the wad files were correct). I donwloaded the level again and duly added the converted file to my personal archives and started playing. I admit I didn't make it very far on my own, the placement of a few underwater levers is rather unusual (on a triangular ledge coming down from the ceiling, for example), so I decided to keep the walkthrough close at hand. I'm glad I did, because there are a number of unmarked climbable and monkey swing surfaces along the way, including in the starting room the wrong .tom file (which, turns out, was actually rather close to the end -- the room with the nice Indiana Jones reference). I liked the room with the huge skull and the Mayan mural at the end, plus the pyramid near the beginning was rather nice even if it looks somewhat dated to our current standards. Not a bad level and I guess it's not particularly a difficult one, but it does have a few obscure moments, so keep the walkthrough at hand. 60 minutes. 04/20" - Treeble (26-Apr-2020)
"My word, this must have seemed quite impressive on its release and, even all these years later, it still pleases with its appealing areas, custom textures and music (loved the shout out to Indy). Gameplay-wise, it bowls along merrily, with no annoying backtracking and tinmen, tigers, crocodiles and giant scorpions to deal with. There's not much in the way of puzzles, but you may need to refer to the walkthrough from time to time as it is a bit obscure in places. Overall, it's an agreeable raid and makes a definite change from most levels of its age. I enjoyed it." - Jay (02-Feb-2018)
"This was fairly enjoyable, but, in my opinion, wasn't as good as this author's Ninive. It seemed a lot shorter than I expected, the gameplay was fairly sequential and linear, with no real puzzles aside from a movable conundrum and the outside area seemed rather crude. At least the inside areas looked nice and there were some original touches such as Indiana Jones' skeletons lying on a spike trap. I enjoyed Ninive more, but try it out if you like." - Ryan (05-Nov-2016)
"This will be a long and hard to play level. Not 'cause the hard tasks, but the absence of camera hints for the numerous hidden underwater levers, the transparent object you must shoot or the sight you can miss near the beginning make necessary to read the walkthrough. Except for the moveable blocks puzzle when entering inside the pyramid, the remaining tasks are the classic TR tasks: pull switches, find artifacts to open doors, avoid some traps and shoot some enemies. The best were the nice environments and the well placed new musics, but don't expect much fun playing this game." - Jose (26-Jun-2016)
"For some reason I had this strange compulsion to run to the telephone and order a chicken pizza while I was playing this level, but I remained on task and finished the level in about an hour and a half. This builder has a relatively small portfolio, but every level he has released to date has received favorable reviews. I enjoyed Chichen Itza, whoever or whatever that is, and Sutekh's detailed walkthrough made things much easier for me. The gameplay is not terribly difficult, and I had plenty of light to see everything around me. You get a varied assortment of enemies (tigers, naked tin men, big and little scorpions, and a few crocdiles) and the usual Egyptian pickups, and the only unfairly obscure part I can remember was having to shoot the underside of a ceiling block to drop a trap door so you could continue. I guess that's what walkthroughs are for. Anyway, this was a fun raid that just about anyone should be able to play. Recommended." - Phil (05-Sep-2012)
"I like this better than the author's first level, as it is more solidly built. Here again like in Mona Lisa, Miguel came up with an original setting , and he had made a good work to recreate a convincing place with stuff that could fit in it (the big scorpions look a bit psychedelic though but they are cute) ; for example , there is some new textures , good choice of artefacts needed for progression , new audios ... The pyramid seems architecturally authentic , but you don't spend a lot of time outside, soon you are underground and it is a rather long journey (more than one hour) before getting your reward hidden beneath. Some gameplay bits are good , but others were again enigmatic to say the least, for example Lara has to grab a ceiling that does not look at all like a monkey swing surface, I wonder how the player can not be stuck if he has not found the crossbow or the laser-sight , for there is no possibility to come back at the beginning, and don't get me started with the thing to shoot in one of the rooms :] There is not enough cameras to show what some switches did, but that was okay. If you decide to play this adventure which is rather atmospheric (even if technically the lighting and the applying of textures is not fautless) , better have a walkthrough not too far for the few enigmatic bits." - eRIC (01-Aug-2009)
Another great level by Miguel. I found this one to be much easier than his first level but just as fun. A lot of nice rooms with very good textures and lighting. Some stretched textures and thin walls but it did not lower the nice feeling in any way. The only thing that I did not like was the small little triangle thingie that I had to shoot to get out of a room... Some kind of hint would have been nice :) Oh and I really like the authors talent for triggering music and sound so perfect. It really adds up to an even better atmosphere! 2005-07-22 - QRS (22-Jul-2005)
"Lots of creativity here. First, the Mayan settings which is something you don't see that often and which is indeed very well done. The excellent music, some interesting research puzzles, and, while there are no secrets per se, some deviously hidden pick-ups. The Mayan Warriors and the Giant Scorpions are incredibly well designed (the latter being some tough critters, by the way), and some of the rooms are just awesome. This said, it has a taste of incompleteness, insofar as some places are just meaningless (gameplay-wise, that is), while you get the feeling that 'something' should have been there. But well, it's fun, beautiful and atmospheric so I can only but recommend it." - Sutekh (11-Mar-2005)
"Starting in an area with an Incan pyramid and pool of water it wasn't long before I was stuck for my first time because I missed that underwater level. Finding that I was on my way and very much enjoying this level that was full of atmosphere and lots of fun to play with the great music and fun rooms. I got stuck a few more times - once because I didn't know to shoot the edge off that block and then again when I didn't know to shoot that grate in the floor. I had a moment of panic when I got to a room near the end and needed two Guardian's keys and only had one in stock but soon found the other one in the room they were used in. Despite any problems I had I really enjoyed this level - it was interesting in both puzzles and looks and was quite unique from the other levels out there." - RaiderGirl (26-Jan-2003)
"This is a most interesting level and I'm glad I looked up the thread because the last time I tried it it was the other download. Just to start the atmosphere scenery etc. before you enter the pyramid is fantastic. A simple moving block puzzle once you went up high to see the pattern of the other 3 blocks to get the much needed crossbow. Laser light was easy to spot in the water but I had a bit of a problem finding that underwater lever. Once entrance to the pyramid is gained the fun really starts. There are no threatening enemies to speak of although the giant scorpions look fierce they are fairly easily dispatched as are the natives. It's the puzzles that make this level so enjoyable aside from the wonderfully keyed music and the atmosphere. Finding your path is hardly ever simple and I spent much of my 2 and ½ hours standing around looking scratching my head but perseverance is a necessity here. I have marked down a tad mainly to the difficulty of the blindly shooting area to knick a stone. There is no way I'd have gotten that without the thread. Still much fun to be had in this level." - Momster (19-Oct-2002)
"This level of about 1:20 hours net gaming time for me impresses with the very nice and authentic Mexican setting and an excellent choice of music supporting an overall really good atmosphere and only a few of the flyby's are a little rough around the edges. Another treat here are the enemies: nicely coloured giant scorpions Mexican warriors crocodiles locusts tigers scorpions - mostly fitting very well into the environment. I really liked the 'big skull room' - very well crafted. Unfortunately gameplay does fall severely short. On the one hand it is fairly linear and even repetitive (if in doubt look for an underwater lever) and you have to basically find four vraeus' and five guardian keys usually very close to their receptacle. And secondly there are some very annoying elements such as if you miss the crossbow at the start you can't go back and have to replay the first half hour there is a 'try-and-die-and-try-again' puzzle in the pool several connected rooms with nothing to do in at all and who would even think of shooting a edge off a high block? - a grate in the floor ok - but an edge...well nevermind. At the end you claim a few golden skulls and the level ends with a little flyby. Fun adventure but definitely room for improvement in the next one..." - Michael (02-Aug-2002)
"This level starts of in an outside area near an Inca pyramid. Must have climbed on everything that was remotely possible as I could even have a look at the stones what looked like a walkway. A pity that you couldn't walk on them. I also had a go at the pyramid itself and apart from a view there was nothing else there. The sound in the beginning was great and even the birds were making happy sounds. The first half I had a great time although you do find a lot of flares some parts were just too dark. Finding the first lever took some time and after that you knew that the author had the habit of hiding them in a sneaky way. The water room was very nice with the mist. Finding two levers and one button will send you towards the Vraeus hidden in the skulls mouth. From then on it was confusing as some rooms were empty and not knowing what to do I just tried to get back finding another door open. Finally dropped through a hole and although I was warned and I shot everything inside after a while I just gave up. So I never ended the level and I think that it was a pity because for me the level ended in a sour note. Apart from that the author had some nice touches like a skull on a stick in black water the skeleton of Indiana Jones (you have to see that) and another laying on a slab with his sword still with him. 13-07-2002" - Gerty (17-Jul-2002)
"All I really want to say about this one is that it started really enticingly in an outside area near an Incan pyramid and the gameplay was quite nice for the first half but then the last half of this 80 minute level just became a run through the rooms till the end. Some highlights were fighting the tribesmen and retextured giant scorpions as well as admiring the very cool huge skull statue in one of the watery rooms but then there were a couple of times where to progress you had to just shoot at sections of walls without any indication this should be happening to open exits out of the rooms and this was just a bad design element in my opinion. It's not a bad level and is worth a look but it just fell flat which for me was a disappointment." - Sash (21-Jun-2002)
"It's a big file but may be worth a download. This level is in the Mexico (or somewhere near there) and is around a pyramid. The puzzles are ok and the architecture is fine too. I just think that the lighting could be more realistic. Not the kind of "download it now!" level but it's nice even with some problems." - Leandro (21-Jun-2002)
"Well this was a bit of a strange one. After downloading the updated game I found myself in some ruins. There were a few places to climb and some objects to collect. There was a strange shaped block to pull that started some events off. Once inside the Pyramid some of the tasks were quite difficult to work out and I needed a fair bit of help. (Thanks Kristina). The sounds were pretty good and I felt that this author will be producing some real good work in the future as he gains even more skills." - Doug E (21-Jun-2002)
"Nice colourful level with some different puzzles like shooting a trapdoor to gain access to get downstairs. The pyramid was well built but wasted because from outside there is nothing to do you can jump to the top but for nothing. There are some tigers in the dogs-Slot you can kill them with one shot with the revolver. When you get stuck one time try to shoot something what you didn't expect. The gameplay was fluent some big areas were wasted also nothing to do. But anyway the level was very different from others graphical and nice to play 2 hours and no secrets." - Freeman Porter (21-Jun-2002)
"This is a strange level. Obviously a lot of work went into the construction of so many interesting rooms but in many cases there was little or nothing to do in them. I was stuck in one place with a grating in the floor and a closed gate. Reading the reviews led me to shoot the grate and go below for a switch which opened the gate above but this passageway also led to a room with crosspiece ledge and 3 exits with nothing to do. So onward to a room dropped into from above and nothing obvious to do. Wild shooting opened a trapdoor in the floor and the level was soon over. Despite this I did enjoy playing this level and look forward to another effort from this author." - Fairy Godfather (21-Jun-2002)
"The early gameplay to me is somewhat spoiled by over fussy puzzles moving the block twice got me fooled. The rest of the puzzles tended to be fairly standard. Likes the dark room with the little scorpions and tiger (dog). The end puzzles I found better variations of traps. Enemies standard and easily dealt with the first pair of large scorpions easily dealt with from the top of the wall and the others later shot with the pistol. Some of the walls appear thin and you could get stuck between two movable blocks as they did not act as 'solids'. The atmosphere in general was fine but the sounds at times did not fit the item - like the clatter of armour for the dying fallen Inca. A level worth giving a go though." - Whistle (21-Jun-2002)
"This level has some pretty work in so many ways the look of the Chichen Itzá pyramid outside is very beautiful and well worked in form. There are some rooms really beautiful and complex in their build. The atmosphere is not too 'Maya' but I liked it. By the way Quetzalcóatl is an Aztec God not Maya and is the same to Kukulkan (this is real Maya name for Quetzalcóatl) This is not important for the rate! The gameplay is a little boring too many hidden switches! And there aren't puzzles for thinking. To solve some rooms you need a little good luck. Textures are not worked correctly some too long and other short triangles aren't rotated correctly. The level needs a lot of lights! Cameras are not enough because there are too many switches. And some cameras go too fast. Sounds and music are a lovely work. And I liked to see tigers and Indians again. Of course I thank Miguel for his hard work." - Juan Carlos (21-Jun-2002)
"A very nice level good gameplay good level-design with even new textures. Enemies are well selected and there are not so many of them so this is once again another puzzle-oriented game. It's a nice atmosphere in this level although I found it a bit too dark throughout even too dark in some places. Climbing walls and a monkey swing are not always obvious. One of the most impressing things was that giant skull with its 'bright eyes' and 'teethy mouth'. The new sounds fit well in the game and to my opinion there could have even been some more of them. All in all a very nice and impressive level of the typical tomb raider kind. I needed 1'50'' to finish." - Sheevah (21-Jun-2002)
"I really enjoyed this level. You start in an outside area and you have to work your way into the pyramid not Egyptian pyramid the environment doesn't give you that idea more like Aztec. The first thing you will notice is the music just fabulous by my opinion and some really original danger sounds. As you can imagine being inside a pyramid or face later on needs the kind of dark atmosphere but not that black lighting most of the authors put in this one is just shadowed. The first problem you will encounter is the missing textures up on some blocks at the first stage looking at the sky as well as from one side of the pyramid you can see some blackness. A big mistake. Apart from that when you finally get inside everything falls into place. The puzzles are mostly items like golden vreaus and the guardian's key with different names given from the author. At some time further along you will find some different puzzles though like stepping on certain tiles or shooting colored walls. The enemies are a variety of warriors scorpions crocodiles tigers; there are some monkeys too but you can't think of them as enemies. The rooms are well connected and many times the player gets a glimpse of rooms that can be accessed by different areas. Water and fire are some of the elements you are going to face and collect puzzle pieces but dead ends are also present so it's easy in some situations to get disoriented. You can consider the game play as fluent and easy most of the time. A clever way to hide an exit though right about the middle of the level. The cameras will help the player very much to the quest. The end got me a little confused I collected some golden skulls without hearing the sound of a secret being found so it is difficult to say if this is a mistake or not. The other problem I found and you can take as a bug is the flare bug at the last room by trying to use the binoculars though the game crashes. I would really recommend this level for the fun it will give." - Kristina (21-Jun-2002)
"From the gameplay I found the level completely well. Miguel has inserted some new things. Well I found this one top which you have to shoot. The textures were well selected but were worked very slovenly. Climbing textures were not always used were absent here and there completely. I liked the fractal texture very well however it was very color intensive and did not fit somehow completely there purely. Certainly sounds existed also but hardly worth mentioning up to the input music. Opponents were new and were well distributed I can't grumble at it. I found the lighting conditions okay as this is played mostly inside of a pyramid and there it is usually not a lot of light." - Xxenofex (21-Jun-2002)
"Lara in the Sky with Diamonds. I'm sorry but I thought this level was a bit of a drag. For instance it starts in a huge area with thousands of rocks to climb and jumps to try complete with lots of greenery to obstruct your view and all you have to do is find some cleverly hidden lever. It seems like whenever the author couldn't think of anything original he just hid the lever. Now there might be people who like to search for hours and hours but I find it immensely boring. Don't have the time really. Halfway through you get a pool with four doors. Two of them lead you to a lever and two of them to deadly spikes. You die two times and reload and you pull two levers. Not what I would call a proper puzzle. At one stage you have to shoot at a piece of rock to open a trapdoor in the floor but the rock isn't really marked or anything. I just got that right by accident. Also there are vast rooms with no purpose whatsoever which just have you searching a little bit longer. On the upside I really loved the psychedelic scorpions and fighting the two of them was great fun. However those garish elements don't mix very well with the ancient pyramid setting thus giving the whole thing a rather comical touch rather than building a gripping atmosphere. In between you do all the usual TR stuff like swimming jumping climbing etc etc but I had the feeling that the gameplay remained in first gear from start to finish." - Dimpfelmoser (21-Jun-2002)
"A level you have to play! Beginning in a special designed outdoor landscape with fantastic music. You have to find the crossbow before you enter the Pyramid/Temple. Don't forget it or you have to start the game at the beginning again! You can't come back outside again! A lot of great high and large rooms with a lot of special textures special textured scorpions and this time an easy to find torch! But the logic play isn't as good as his other game Mona Lisa. On one way there are some places you don't know what to do. You will need help from a forum or from Miguel on the other hand some objects and the point you have to put them are really too easy. Then there are some rooms you have nothing to do but you don't know it. You will think you have overlooked something. But I think you have to play this game because of the greatly designed rooms atmosphere and music. Be member in some Lara forums for the help you will need and you will play a great level." - s2kdest (21-Jun-2002)
"Beautiful music carefully and well placed textures. Though in parts simple it is very pleasant to be played." - Janina (21-Jun-2002)
(translated from Spanish) :"As we agreed I send you my opinion in my language because this is more easy for me. First of all I don't understand much of technical but by my point of view this level is really well set in scene. The pictures and the design are very good for me and the colours too. The sounds are even good too (original and private to the author). The adventure is dynamic and funny (in some moments even emotional) this while we get in contact with monsters and animals not from real world then we see enemies like real natives and the danger gets more intensive. I played this level for my own experience - I played other levels too but even - esteemed and famous for perfection - too hard for me and complicated that this takes away my joy of playing. With Chichen Itza and the Level before - Mona Lisa I enjoyed a lot. The difficulty is moderated - sometimes you have to use you ingenious to go on - but you never loose interest in the level. This is my very private opinion and I hope it helps you in something." - Cuqui (21-Jun-2002)
"This level is packed with atmosphere and this has a lot to do with the great original music that's included. It's worth the download just for that alone. This is a very different level to most in terms of look and feel. Personally I loved every minute of it - I actually preferred it to 'Mona Lisa' by the same author (another great level). 'The Pyramid of Chichen Itza' is one level that I'll definitely play again. :)" - Bex (21-Jun-2002)