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The Chamber of Secrets by Bartosz Miziolek

Ceamonks890 5 6 6 6
Dimpfelmoser 6 7 7 6
Doug E 6 6 5 8
Gerty 6 6 6 7
Jay 5 6 6 6
Jose 4 5 5 6
Kristina 6 6 6 6
Leeth 2 3 4 6
Magnus 5 5 5 6
MichaelP 5 6 6 6
Momster 5 5 5 5
Mulf 5 5 4 4
Necro 8 7 8 8
Orbit Dream 4 5 6 5
RaiderGirl 6 7 7 8
Ryan 5 5 6 6
Sash 5 6 5 5
Tombaholic 4 5 6 6
Tombraidergirl 5 7 6 6
Torry 4 5 7 7
Treeble 5 5 6 6
Zhyttya 3 3 4 5
 
release date: 24-Jan-2002
# of downloads: 55

average rating: 5.57
review count: 22
 
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file size: 17.70 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"The wad may say ‘Karnak’, and the initial area with the obelisk in a (small) courtyard is certainly reminiscent of that level; it is not designed in any particular style, however. The textures are a hodge-podge that at first looks like Karnak as you would expect, but this soon gives way to a lot of Catacombs with a bit of Coastal thrown in (RaiderGirl seems the only one to have noticed). The wad is customised as well: it includes push switches from both Karnak and Coastal (but the animation for only one of them), objects from the Title (or the “Times Exclusive” level) appear at the end, and there’s even a trapdoor from “Desert Railroad”, original textures and all. Room geometry tends towards the basic (and in the initial area you can reach end of the world), texturing is reasonably competent (though stretched textures above doors occur regularly), and lighting essentially absent except in the long torch corridors near the end. In general, design is serviceable rather than evocative.
The level features two massed red ninja attacks. In the first, early on, you stumble only into a couple; but then two more come running from the back of the room, presumably alerted by the hubbub, and join the fray. The second one occurs near the end and constitutes a boss fight of sorts. I haven’t actually counted, but in this instance I think there may be as many as eight; I managed to make my life easier by locking up three or four in the corridor I was about to leave.
Inbetween you come across several puzzle holes, and you then work your way back to the beginning, one puzzle item at a time. The concept is sound, but in this case it comes at the cost of several lengthy corridors, underwater tunnels and pole shaft climbs—the map could surely have been put together in a more efficient manner. While I am grateful to the two reviewers who admit to being temporarily stumped by the enigma of the closed door at the top of the skeleton room and its obvious solution (we all have these moments, haven’t we), I think the ascent would have been more interesting if it had been timed.
When you come across one of those bird statues, you’ll duly make a mental note of its location, but actually there’s no need to bother, as there’s no wraith anywhere in this level. Elsewhere there’s a room in which scorpions emerge from a one-click crack at the bottom of the walls; it’s a nice if not entirely original idea, but there’s nothing for you to actually do in this room—it’s been built specifically for that purpose. Towards the end, an unnecessarily tedious pushable task slows down proceedings considerably. The secret registers but the chime plays twice; it rewards you with the shotgun, but ammo for it is sparse. There’s a crossbow in the crocodile pool so as to give you a reason to dive back into it, but since the default normal ammo that comes with it is all you ever get, it’s pretty useless.
Despite these gripes, in the end this was a rather pleasant outing I thought, the recent spate of reviews by detractors notwithstanding. I suppose one has to like a good fight every once in a while in order to appreciate the level." - Mulf (22-Mar-2021)
"If you're looking for the definition of fast paced gameplay, then here it is. Unfortunately, there's nothing to rave about either. It's not a bad level at all, but it's rather underwhelming in terms of enjoyment. The most excitement comes from a couple of massed ninja attacks with precious little ammo at your disposal, but otherwise it doesn't have much of a spark to it. The Egyptian environments are adequate but plain, there's a few long climbs and swims and a tedious push puzzle, but that's about as far as it goes. Nothing exciting here." - Ryan (30-Dec-2018)
"If you're hoping for Harry Potter, prepare to be disappointed. I think this is another of the early levels that I shall have to file under 'blameless but boring'. There's nothing essentially bad about it, but there's nothing we haven't seen many times before. The gameplay is very simple and there's nothing at all difficult to achieve, although you will have to be a bit nippy to deal with the packs of ninjas that turn up on one or two occasions. Otherwise, a bit of exploration, a spot of swimming and a rudimentary push puzzle." - Jay (06-Oct-2017)
"Except the wide room with many ledges around and the door at the top where you can miss the disguished trapdoor, the level has a fast gameplay and it's easy to play. You only have to look for several atifacts to open doors and follow the paths to take shorcuts to the receptacles. I found only a very easy puzzle with a moveable. The enemies are not well balanced, too many enemies in some rooms and nothing in another rooms. I found an UW passage leading to dead ends. The architecture is simple, and the texturization is correct but with many defects here and there in broken surfaces. Lights are not well worked. A level to play with no surprises." - Jose (08-Jun-2016)
"Ok this was a bit to boring, not the most boring level ever made but a bit close.. When you have action its to kill 4 or 5 ninjas at the same time with only the 9mm weapons. You can catch ammo along the level but you never get the weapons in a normal way, only on a secret or on the infested water full of crocs (witch was quite fun to watch to be honest). Still, dull decoration, the plataforming zone was a bit of "more of the same" and puzzles part was picking up keys that lead to another key that leads to another key that leads to another key.. You got the point. Oh and please don't put more enemies where you don't have weapons or space to fight them, is just free and annoying damage. Not really recommended, play just if you want a really straight forward level or if you love "butt cameras" because when you go up on the pole, the camera is always on Lara's ass" - Leeth (26-Oct-2015)
"It was a boring level overall. Pretty straight forward, no real challenge or puzzle just a constant linear picking keys. There's a little bit of platforming but it's too tedious. We're giving a lot of ammo but the secondary weapons were hard to find, making the combat incredibly boring with the pistols since you have to fight 4+ ninjas at once! The atmosphere didn't please me but it was not the worse i've seen. At least the creator TRIED to decorate the main rooms a bit. The only thing 'not that bad' was the lighting and the textures used. SUMMARY: Boring, too linear." - Zhyttya (26-Oct-2015)
"A perfectly average Karnak-style Egyptian romp as you find yourself scouring each room for that one item needed for progression, while at the same time, having to contend with all too familiar foes ranging from bats to ninjas, which vary in terms of how much of a general annoyance they can potentially be, while exploring this relatively small tomb. So overall, despite not really shaking the traditional foundations, this is still a fairly solid raid that will entertain anyone looking for a satisfying experience that doesn't take a grueling amount of time to complete and I highly recommend that you try this one out, if it sounds right up your alley." - Ceamonks890 (01-Dec-2014)
"After playing quite a few small levels, this was quite refreshing. This was a very action packed egyptian level full of puzzles and fights. The area itself wasn't very big but there is a fair amount of back-tracking. The scenery is typical of an egytian level but set the scene and was very well presented. Quite an enjoyable romp." - Necro (23-Apr-2008)
"Do you ever get the feeling that some levels simply don't want to be completed? I got stuck in this one after a long slide into a skeleton room. The vital exit-door wouldn't open and I humiliatingly had to give up for the night. The following morning and the answer presented itself to me almost immediately of course. Ten minutes later my computer crashed during a particularly energetic fight with a squad of black ninjas. On re-loading I found that all my saves had mysteriously been wiped. Had Bartosz perhaps died after completing this level and was now haunting my PC? I decided to revert my hard drive (by using Go Back) half an hour to circumvent the problem and avoid having to play too much of the level again only to discover that the crash occured less than 30 seconds from the end of the level. Not much else to say about this little outing. The lighting was pretty much non-existent and I do wish some designers didn't use the 'climb pole inside a long vertical shaft' routine as it just looks silly. Texturing was a bit off at times but a solid effort nonetheless." - Orbit Dream (15-Oct-2003)
"A nice short level but I still wonder at that long swim with the croc and finding only a small medpack and a room full of scorpions. For the rest it is straight forward and finding first the Guardian key then the Vraeus and later the knot and gem will give you access to a treasure room where the Ankh is situated. Grabbing that is the end trigger. Died once as that burning tile is not that obvious. There is some jumping involved swimming and pole climbing. Found 1 secret a shotgun and a medpack. 23-12-2002" - Gerty (29-Dec-2002)
"A short level that lasted 20 minutes and was only more of the standard Karnak level style. It is very linear Lara searches for items to open doors and progress further and further until she gets to the room shown in the load screen to get near the Amulet Of Horus (yes the level ends before Lara puts her hands on it!). However there will be thousands of enemies in the way - you can avoid the last pack of red ninjas as it's really boring to fight them because they can deflect your shots." - Treeble (21-Dec-2002)
"This is a nice level. Very well done and good graphics. You need to find a few things along the way to open a selection of doors. I liked the way you were led to several dead end sort of places only to get your bottom nipped by hungry crocs! If the level had been a bit longer (30 minutes) it would have scored a little higher." - Doug E (01-Dec-2002)
"This was a short simple first effort by this author. I think he's done a commendable job for his first level with a nicely designed atmosphere. A little heavy on the ninjas in my opinion but hey it's a karnak so it's to be expected. You will find and use a guardian key vraeus pillar and blue gem to complete the level." - Momster (01-Dec-2002)
"Ok it's short and it's simple but I liked it nevertheless. The enemies were placed rather well I thought especially the skeletons and what fun I had with the final big battle. Hopping up that room was fun the scorpion room provided a few thrilling moments and the lighting in this long torch lit hallway was particularly good. The pillar pushing was as obvious as it was dull but on the whole this fast paced adventure doesn't bother with the boring bits and makes sure that you won't get stuck. The setting is nothing out of the ordinary but quite professionally done so if you're looking for some easy raiding to calm you down you should have a look. An impressive first effort." - Dimpfelmoser (05-Nov-2002)
"This was a great try for a first level. Nothing hard - just fun to play. The wad says karnak but the textures actually seem to be a mixture of different levels including karnak coastal and a few others. The rooms are nicely built and decorated and include both indoor outdoor and underwater areas which is always nice. The puzzles are a bit simple mainly finding an object to open the next door but each one takes you on a short quest and has you evading crocs skeletons and ninjas climbing poles moving a pushable object and the room where you use the ledges to get to a door way up high was especially fun. The few ninjas attacks are exciting but with the secret and pickups they are really no problem. My favorite room was the last room. A beautiful treasure room with the ankh on a pedestal surrounded by what looks to be some of the treasures from King Tut's tomb." - RaiderGirl (21-Jul-2002)
"I wonder if the name means that there are many secrets in the level - In that case I should replay it because I only found one. The level is very easy and it took me just under 20 minutes to finish (I ignored the last ninjas). The texturing is quite good but the rooms are too square. The lighting is actually not that good. There's nothing really challenging in this level and the risk of dying is very small so if you're after an easy level this is what you're looking for." - Magnus (21-Jun-2002)
"That was very short and very easy. Just a few puzzle items and practically no obstacles. You must collect a knot a Golden Vreaus a gem and push some buttons to open the next door. Your enemies are four ninjas coming at you at the start and a lot more as you finish but you can fool them and just place the gem and finish the level while approaching the amulet. One pushable object is another puzzle and a few crocodiles in the same room. The textures are ordinary and the rooms are as simple as can be. It took me fifteen minutes to complete it." - Kristina (21-Jun-2002)
"All in all not a very difficult level. The textures are well used. The lighting was ok in some parts but missing in others. This is one of the levels evolving around the room you started in. You will return here a couple of times. You have to go into one opened passage to find they key to another. If you have to fight in this level it's against 4 or 5 enemies at once. Besides ninjas you'll encounter some skeletons. No ammo against them at least I didn't find any. The objects used were quite nice. This is one of the quick levels without errors but not very long and not very difficult." - Tombraidergirl (21-Jun-2002)
"A very simple level that lasted just over 20 minutes the only thing I really enjoyed about it were the two large ninja attacks but otherwise it's all a bit standard. It's also set in a seemingly tight game environment though the converter made me think that wouldn't be the fact and its look could have been a little more interestingly designed as it all feels a bit sparse and slightly maze like. When I finished I wasn't really sure what the secrets of this chamber were supposed to be as it didn't seem to yield too much to my eyes but at least I did find one actual hands on secret." - Sash (21-Jun-2002)
"Not easy to actually write anything about this level. It plays very quickly at a little over 20 minutes and is very straightforward as you find a receptacle and a little later you will get to the key for it. The rooms are nicely textured but rather empty and there is basically no lighting applied at all (it is very bright not dark). Probably the most thrilling element are a few battles with enemies that come in packs (ninjas crocodiles scorpions) and like Sash I only found one actual secret in this level." - Michael (21-Jun-2002)
"This level was a little too buggy for me. Things like being unable to climb out of a water tunnel etc. (thank god for dozy). The ninja battles were fun (4 on one but Lara prevailed). The level will play itself out in around 20 minutes." - Torry (21-Jun-2002)
"This is a first level for the author. If I decided to learn how to use the Editor I would hope to make a level as nicely as this. Everything in terms of the basics is done competently but don't expect anything original. The gameplay flows along at a very simple level with no traps or puzzles to speak of (Ok I fatally ignited Lara once in the 20 minute level). I hope the author will build on this and develop his own TRLE style." - Tombaholic (21-Jun-2002)