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Tomb of the Vikings by JanJan

CC 4 4 4 3
Cuqui 6 7 7 6
Dimpfelmoser 7 8 7 7
Doug E 6 6 6 6
dya1403 7 3 6 6
eRIC 7 7 7 6
eTux 3 4 3 3
Fairy Godfather 6 6 6 5
G.Croft 6 5 6 5
Gerty 5 5 6 5
Grayboy 6 6 6 6
Jay 4 5 6 6
Jose 2 5 5 5
Kristina 7 6 6 4
MichaelP 6 7 6 6
Momster 6 6 6 5
Orbit Dream 2 4 5 4
RaiderGirl 7 7 7 7
Ryan 3 5 6 5
Sash 7 6 7 7
Sheevah 8 7 7 7
Treeble 4 4 4 4
 
release date: 25-Feb-2002
# of downloads: 49

average rating: 5.56
review count: 22
 
review this level

file size: 16.10 MB
file type: TR4
class: Nordic/Celtic
 


author profile(s):
email(s):
jan@tombraidergirl.com

Reviewer's comments
"Not much of a tomb, is it? And not quite nordic as you'd expect, either. What you get here is a variation of a standard tut1 level which kinda seems to take place in a modern-ish town as you hunt for a few hands and ultimately both pieces of the Eye of Horus. The receptacle for the eye itself was oddly placed, as it opens a secondary door right behind it so the eye door pieces just float there. Generally speaking gameplay was a tad on the dull side, heavily relying on mazes, and the level design was faulty with fences not properly showing what was on the other side and sometimes the end of the world is right within reach. I'd also suggest keeping the walkthrough close by to avoid unnecessary frustration. 60 minutes, 1 secret. 04/20" - Treeble (03-May-2020)
"I can without a doubt say that this is one of the most unpleasant raiding experiences I've ever played through. The textures are bland, unappealing and repetitive, the atmosphere is nothing to rave about and enemies and objects are incongruous within the supposed Viking setting. Gameplay is also obscure, tedious and drawn out. But that's not the worst part. There's also a horrific maze area that you have to explore in water and on land while stepping on trigger tiles to open the exit. But not only that, there's also a mummy you have to explode to get a piece of the Cartouche that affords access to half of the Eye of Horus. However, not only is it an apparent secret, it's possible to forget these items completely and reach the final gate without picking up the piece and then have to go all the way back. Something which I was not prepared to do under any circumstance, and the builder's walkthrough was too difficult to follow so I left it there and exited manually with huge relief. Not one I would suggest you try." - Ryan (04-Jan-2019)
"Aaaaaaargh, the awful maze really brought this game to a standstill, to put it mildly. It's a strange mish-mash of a level to look at, with objects and textures seemingly thrown in at random from a few different sources. Gameplay feels similarly disjointed and I searched in vain for anything remotely Viking-related. Perhaps I blinked and missed it. Really not one I can recommend, sorry." - Jay (21-Jan-2018)
"Here we have another boring level without puzzles. Simple architecture, monotonous texturization, few musics and easy tasks (at least there are enough guns and ammo). In my opinion the big and nasty maze, with all those water passages and closed doors where you need to look for the pad trigger tiles first and then take a long way back to (hopefully) find the open door, completely ruined the gameplay. In the walkthrough the author says: "You should draw a map of the maze as you walk through it so you won't run into a dead end twice...". Well, after all that years the map is not available, so play this level if you like run for hours through narrow corridors, if not, better don't bother to download this level." - Jose (17-Jun-2016)
"I begin my review by asking what has to do the title of the level with it's content. I belive it's a mistake,or maybe I got it wrong. The term Viking commonly denotes the ship-borne explorers, traders, and warriors of the Norsemen who originated in Scandinavia and raided the coasts of the British Isles, France and other parts of Europe from the late 8th century to the 11th century, but I haven't found nothing in this level that has to do with this great civilisation. The enemies were definetlly from a different picture.The good part about the level was only the maze that has really put me in trouble. I was very at ease when I finished it." - dya1403 (30-Nov-2006)
"Where are the Vikings? Nowhere! This level has absolutely nothing to do with anything remotely Viking like it should rather have been called 'Tomb of Me' because I didn't know if I was ever going to make it out of the massive maze alive. I'm not sure where I stand on this level there are eclectically odd things going on here namely the outdoor areas but this could be something someone sick of dark miserable levels would be happy to play there is also way too much weaponry to pick up leaving any battles with ninjas and mummies just thrill less. There is however a certain weird charm about this 70 minute level and if you find it can you please call me no just kidding there is something nice here but when you have the levels of authors such as Piega Palopique and Hokolo out there this pales into obscure anonymity." - Sash (09-Aug-2003)
"At first I thought that the level is not as bad as others made it and thought that the author has at least tried to make the church area the mystical grasslands interesting - but the part which other reviewers said is the best in the level - the maze - ruined the experience for me completely - as I've said before mazes are never particularly good unless the author thinks of a creative twist which makes it unique. This one was just very confusing and not very different from the standard mazes we've seen before and probably will see again. Also this didn't remind me of Viking tomb at all - I expected an arctic setting with spooky ships (when Vikings died their bodies were put into ships and set free to swim in the sea) but got something of what I'd never thought as a Viking tomb. I hope the author gives the manual and tutorial level a try and comes up with something better and more enjoyable cause I think this level wasn't as great." - eTux (04-Jul-2003)
"Why was this level called Tomb of the Vikings? I thought I was going to see a spooky cathedral and dead knights or something. Instead it's pretty obviously an Egyptian level with ninjas and skeletons cartouches and eyepieces etc. The level particularly the open area at the start is very naively put together and textured. Further on you get into a maze which is half water half dry ground to stand on trigger squares. This is well done and the best part of the level. Oh dear I didn't like this at all." - CC (12-Jun-2003)
"The game play isn't bad at all but the setting isn't good. All the walls are paper thin and the rooms don't look convincing. The maze was also a downside I finished this in an hour and fifty minutes with one secret but I can assure you most of the time was finding my way through the maze with the water holes and many trigger tiles. Other than that there are three hands with one of them never used two cartouches and the Eye of Horus. Mummies a crocodile scorpions and ninjas are everywhere. You get all the guns so the enemies aren't a big threat but you might lose your sanity in that maze. Two spike balls and some spikes in the area after the maze were easy to avoid. I don't know what the bike was for maybe to cover some distance between areas. Not my kind of level though." - Kristina (02-Apr-2003)
"I don't usually like mazes in a level but I thought this one was very original and interesting and had a lot of fun getting to the end of it. I couldn't have done it without the map on the authors site though and had to look at it often. There are water tunnels that join certain areas so you can use those then look at how many lefts or rights you have to go before the next water tunnel trigger pad or door. It's pretty easy to get from the red trigger pad to the yellow room with the other piece of the cartouche too. The rest of the level was fun too - straightforward and simple just finding artifacts and placing them usually." - RaiderGirl (18-Feb-2003)
"A very plain level. The gameplay is linear and there are too many picks-up. Textures are not very successful. I think it's insipid with respect to the design. The maze is the best area of this level. I admit I was absolutely lost there. Fortunately at last I found the right way. Anyway this level is entertaining enough and I think that's appropriate for beginners." - Cuqui (11-Jan-2003)
"The title's a bit of a misnomer really. There is no 'Tomb' to speak of and no evidence of any 'Vikings' either; however 'of the' is absolutely spot on. So many things I hate in this level. Far far too many pick-ups (why bother including enemies if you don't want them to be a threat?); 'end of the world' all over the place; inappropriate textures for a Viking adventure; switches and trigger-pads that open up doors an awfully long way away; and my biggest hate of all: a huge and confusing maze. A sprinkling of good ideas here and there were not enough to make me look compassionately at this. I've had more fun at the dentist." - Orbit Dream (02-Jan-2003)
"Very disappointing as the only thing worth while was the water maze and I hate mazes. The title promised much more and playing it I kept thinking why the author did choose a name like that. Gameplay is for the rest pretty fluent. I do like finding ammo and weapons but 3 crossbows and all those explosive arrows is a bit of an overkill. There are enemies like ninjas mummies scorpions harpies and dogs. Lots of objects to find lever pulling and trigger tiles. I was glad I found the end trigger my desktop. 18-11-2002" - Gerty (25-Nov-2002)
"The title made me play this and only perseverance made me continue it. What a great disappointment. I expected as everyone else did something quite different. A least some knights walking around would have been a little more in keeping. A fairly simple level the hardest part being the HUGE maze which I'm not fond of anyway and this one was a doozie. Not much in the way of thinking just mostly running around and door opening up at the ends of the earth and all. I'd have to say the major part of gameplay for me was going around and around in the maze for 20 minutes. There was a needless and enormous amount of pickups in this too bad we can't save them for one of the more stingy levels." - Momster (16-Jul-2002)
"Boy was I relieved when this level ended. I am sorry to say but I hated it. I am not a friend of mazes and while this one is cleverly done with the colors and the connecting swims and all I got stuck big time and it spoiled all the fun for me. Net gaming time of 1:40 hours says it all. Apart from that a few beginners mistakes like ignoring the editor limitation in large spaces so you often watch into blackness in the outside areas. Some of the custom textures are nice but all in all they are just too repetitive. I found one secret under some movable blocks and many many pickups which finally led to me shooting poor little scorpions with explosives using one of my three crossbows. Talking of enemies you will find a long list of those some twenty ninjas alone and probably the same amount of mummies I lost count somewhere along the way. And in the end it is all about getting that Eye of Horus and exit." - Michael (21-Jun-2002)
"I think this Viking got lost somewhere in Egypt and got buried there. I'm sad to say that the name of the level kept annoying me through the game as I didn't see much that reminded me of Vikings. You start off in an odd looking big outdoor area with a lot of 'doors' that need different keys. The beginning of the gameplay is average but it gets better towards the end. A big maze made me think I would not ever end this level but finally I got out of there. Finally you have to find the two pieces of the eye to open the last door and take a bikeride back to the desktop (the end that is ;-) )" - G.Croft (21-Jun-2002)
"This one was not to my liking. The level starts of in a very large area with some disappointing textures. The first part of the level is quite boring and unaspiring. When you finally gain access to the underwater/maze area things do tend to get better but only if you like mazes and the frustration of getting lost. I'm sure there is a lot of talent here that could be directed into making a more compact-logical game." - Doug E (21-Jun-2002)
"Most notable feature of this level was a very large complicated multi-level water connected maze with pads and lever to open gates. Apart from this it was fairly easy to progress placing hands opening doors etc. to finally open a gate ands take a motor cycle into the end." - Fairy Godfather (21-Jun-2002)
"This level is not that bad. But there is a long maze in it which I found rather annoying as it's very confusing and you will find yourself lost sooner or later. In one place there is a map on the wall but it doesn't help while you are running through the maze. So I'd rather recommend to make a copy of the map to have the one or other look at it while playing. Another negative point to mention is the graphic bugs in the outside area that doesn't look very nice. The gameplay is - besides the maze - pretty fluent. Your enemies are baddies mummies some dogs and small scorpions. You can find the crossbow three times a lot of explosive ammo the shotgun and the grenade gun too. I needed two hours to finish (about one hour for making it through the maze). So if you love mazes then it's a must for you - if you don't you may give it a try." - Sheevah (21-Jun-2002)
"Very linear gameplay and the only puzzle to solve is a large confusing maze with lots of triggers to open gates in this level. The enemies are quite numerous but all weapons are available for pickup with plenty of ammo. Atmosphere was average and the cameras showed what the various triggers opened. The lighting was ok with enough flares to be found for the darker areas. Textures were fairly poor and some areas looked very basic and empty. A first level by the author good to see new authors and hopefully the next level will be improved." - Grayboy (21-Jun-2002)
"Once again a level with an appealing title and a wrong setting. The outside areas are too big so there are some problems with the horizon and the inside areas are well textured but with no personality. Are we in Egypt in Europe or somewhere else? The gameplay is various and entertaining based on exploration. You have to find many objects pull some levers and walk on trigger tiles. There are some problems with fixed cameras. Enemies are mostly ninjas and mummies with also a few dogs golden birds and guardian. There is a maze but it is not too tricky nor dark. A rather good level and for me it was a long one as I did not find all the artefacts quickly." - eRIC (21-Jun-2002)
"I expected this level to be more on the Celtic side and surprisingly enough you'll bump into Ninjas and Nomads instead of angry Vikings plus all the other enemies as well. The course of this quest is rather interesting and clever but you get some beginners mistakes that spoil the fun to some degree. Too many pickups (I counted three crossbows and finished the game with 70 explosive arrows complete with a grenade launcher I never used) quite a few times when you encounter the end of the world and at the end you have the old push-a-lever-here-and-a-door-opens-there game. At the heart of this adventure you'll find a big maze that seems just too complex to manage. The more as it incorporates a lot of underwater tunnels. However my usual technique of taking only right turns and then taking only left turns worked like a charm in this one. Once you stepped on all the funny coloured tiles and found a way out of this mess the pace picks up and it's only a matter of running a bit to and fro to have the motorbike pop into existence and ride towards the exit. There is some inconsistency as far as the setting and textures are concerned especially in the outdoor area but once you're underground I found the atmosphere fairly appealing. I enjoyed this well enough but if you're not a big fan of the maze you probably want to try something else." - Dimpfelmoser (21-Jun-2002)