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Horus Treasure House by Crespo

alan 3 3 4 4
CC 3 2 6 5
Ceamonks890 2 3 3 3
Dimpfelmoser 1 0 6 4
DJ Full 4 3 5 3
eRIC 2 2 2 2
Gerty 2 3 4 4
Jay 3 2 5 6
Jose 3 2 6 6
Kristina 2 1 2 3
MichaelP 3 1 6 6
Mulf 1 2 3 2
Orbit Dream 2 2 3 4
RaiderGirl 4 3 5 6
Ryan 2 3 4 5
Sash 3 2 5 7
Torry 3 3 5 6
Treeble 3 1 5 6
TrueRaider 3 6 3 6
Wolf7 3 2 3 2
Yonatan 3 4 4 5
 
release date: 12-Apr-2001
# of downloads: 89

average rating: 3.44
review count: 21
 
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file size: 15.64 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"I find myself in surprise when I played this one, as I saw the mark I expected it to be quite a lot better than what it really turned out to be. It is not a dreadful game, I am just surprised that only a few people were actually able to rate this level the way it was supposed to. Either way let's get into the review.
This is a very short adventure lasting at maximum 5 minutes, with little to none gameplay, I was tempted to give a lower mark but I cannot deny the game has 2 solid moments in the entire run, the boulder run (which I am quite a fan of!) and the effigy enigma which actually required the player to know what Egyptian god they were looking at.
Objects are quite scattered around to attempt creating some sort of structure, kind of failing miserably. There was only one real enemy and I do not understand what was the deal with those effigies on the floor, no secrets were found.
This custom level has a lot of cutscenes for its own time! Sadly they really are not impressive like in the released on the same year Find the Four Crystals and they end up turning quite annoying, neat was the usage of tracks which oddly enough felt on one side in par with what was happening, and sometimes eerily non in par at all!
This level is literally gold, and this is a critique with the lighting, it could have worked with that coloration, what I am not fond of to be frank is the almost foggy suffocating yellow color that was used, which feels quite out of place and always is a no for me in lighting. The texturing was in between being decent and awful, sadly awful won, as while the first and second rooms look okay, everything beyond kind of does not.
Hard to recommend this level to anybody, it is simple and all, but if you are looking for an adventure, this actually is not the place you should look into. Wolfy Regards." - Wolf7 (23-May-2021)
"There are quite a few levels around that are basically green, so it’s a change to encounter one that bucks the trend and is basically yellow. Note the absence of the word ‘nice’ in the previous sentence. The visual theme is gold, so the level predictably uses those textures from the TR4 title which are mostly yellow. The lighting is intense and yellow, too. The objects, somewhat less predictably, come from Catacombs and aren’t yellow at all, because the builder considered it too much of a hassle to adjust the object tint of each and every one of them, even if it spoils his vision of an all-yellow level. There is no gameplay bar a few easily avoided rollingballs and a pushable task (in which you have to move a pushable to its designated tile, hence a task, not a puzzle). The latter and some dynamic, if somewhat wonky and anyway superfluous flybys account for about half of the brief duration, yet the builder still found the time to insert a booby trap or two. Not the kind of debut that makes one look forward to playing further productions of its builder." - Mulf (22-Jan-2021)
"A very short 7 minutes level with only one enemy , spiked balls easy to avoid , an obvious pushable puzzle, and that's it. The flybys go through walls and objects, and they can be triggered several times. Also it is strange that Crespo used sometimes 8x8 pieces of textures instead of the regular 64x64 of his tga." - eRIC (14-Sep-2019)
"In a place with golden light Lara has to find some puzzle items among the piles of gold. There are some boulder traps, and a darts one. The one with the many spiked balls was quite good. If you place the portal guardian in the wrong receptacle you will burn! The flybys repeat every time you step on their triggers but you can skip them with the look button. The only place that is not golden is near the end, where Lara leaves all that gold behind." - alan (03-Mar-2018)
"A lonely puzzle with a movable, pick up three items and some traps with spiked balls. The passage with many spiked balls was really hard to cross, so I had to use the flare trick to not stop when dropping; in the room with two receptacles there's not a hint to know the safe one. What the shotgun is for? The flybys have not the "One shot" button, but at least you never lose the control of Lara and can deactivate them with the look key too. The yellowish lighting is according to the bright of the gold and the texturization is not bad. Playable." - Jose (16-Nov-2017)
"Yellow. Very, very yellow. This is basically a very brief journey through some very yellow rooms filled with a lot of gold, avoiding boulders and dealing with irritating flyby cameras. I wouldn't set your expectations too high if you decide to play this." - Ryan (23-May-2017)
"You really won't need flares for this one; in fact if you tried lighting one you'd probably not get your normal vision back before the end of the level - ten minutes. Basically, it's a brief canter through vast piles of gold, to the accompaniment of some sweeping flybys that reset if you're not careful. It certainly looks opulent, but, apart from some boulder traps, there's just not much to do." - Jay (02-Feb-2016)
"A fairly standard Egyptian level that more than likely won't satisfy veteran players in terms of difficulty, with far too easy gameplay, bland lighting, repetitive texturing and frankly unneeded flyby cameras(that can thankfully be skipped by pressing the look key). But as it is though, I'd only seriously recommend this to new players who are looking for something simple to test out their preferred control scheme on. Everyone else on the other hand, would be better off checking out something else." - Ceamonks890 (02-Jul-2015)
"There is a lot of flybies in this level. All of them can be activated more than once. But I like the fact Crespo doesn't ignore cameras, so I give him one point for that. Also, he has the careful ear for assigning sounds to the situation. This deserves another point. I have nothing against the atmosphere - I feel convinced by the illusion of a treasury, and this level looks good enough to remind me of original TR4 levels, so I can give 2 points for that things. Plus one extra point. Some explanation why I give it: there are 3 points to give for each of 3 elements of this category, so it's 9 points together. This way I can spare one point and give it always when I really like something from the category. Like in this case. The objects deserve some appreciation, and the rest of the game is quite average. SUMMARY: There are lots of games that are way better than this one. However, I still think this level is NOT a waste of time. Recommended for classic traps and treasury exploring fans." - DJ Full (05-Oct-2010)
"If ever there was a level which could be described as 'yellow',it's this one.Actually,it's completely yellow and rather blinding to the eyes.Not that you'll be standing still - you simply run from one simple challenge to another,through shiny bright yellow rooms,for 10 minutes;and then it ends. The textures are generally well placed;enemies are rolling boulders;camera's are dizzying;and the lighting is ...well,if you've been paying attention to this review,you'll know how the lighting is. Nothing to write home about." - Orbit Dream (01-Aug-2010)
"Usually our girl Lara spends her time searching the known and unknown world killing every human/non-human who threatens her by holding a weapon finally disposing of the last survivors of endangered animal species breaking furniture smashing windows and what have you and finally she gets her own way and robs the elusive artifact. Well we must assume she has done all that because she starts here by falling into the treasure room a big treasure room that looks very well I must say and now she must get out. Finding a gem pushing an object dodging boulders find a guardian stand and trying to get control back of Lara with looping unnecessary flybys. All the same it has the basics there for inclusion in a larger level so this must only be taken as a demo level. One thing to remember if Lara dies you are thrown to the desktop same thing if you reload a savegame." - CC (21-Oct-2004)
"If you love gold go play this level. It is very short though. Also the fly bys made me a bit queasy. Taking into account that there is Death by Desktop not my favorite way to die I would say to the author go and do something else. Sorry to sound so harsh but I'm spoiled by so much better levels. Even the first tries of other authors are better. 01-09-2002" - Gerty (03-Sep-2002)
"As soon as this level started with the gorgeous golden surroundings that King Midas would have been proud of and the great camera fly by that was like a twisting roller coaster ride I thought this would be a wonderful level but sadly it did not live up to my expectations. Lasting just under fifteen minutes all it seemed to hold were around ten rooms that although lovely to look at only contained a couple of booby traps mainly using spiked boulders a push/pull object puzzle and one sad slow mummy." - Sash (21-Jun-2002)
"With only 12 rooms you would not expect too much of this level and indeed this theory holds. With its dizzy making fly-bys which occupy quite some time of the only 10 minutes of gameplay the only real goodie is the look of the Treasure rooms. Other than that it is just a run through pick and place and push a few objects and your done." - Michael (21-Jun-2002)
"This 10 minute level really is a waste of time. More of a level for the kids to try than anything else. It really is that simple. All you need do is find a horseman's gem the two parts to the Hathor Effigy and you are home and these things are in plain sight. There are one or two falling boulder traps no puzzles and flybys that are superfluous. Then the author could not even get this thing from dropping to the desktop every time Lara died. Not acceptable I'm afraid. Give it a miss folks." - Torry (21-Jun-2002)
"This 10 minutes level doesn't show much action - but it does make you watch! Lots of camera flybys through the rooms. There is only one enemy (I just saw a mummy) and there is a shotgun that you don't even need! There was only one part of the level I thought cool - that was when the rolling balls would roll down the slope right when you were in the path to the safety! But yes surely this is *the* treasure house..." - Treeble (21-Jun-2002)
"Starts with a spectacular treasure filled room and fly-by it's Lara's dream come true! Well more like my dream come true. This ENTIRE level is very very yellow! There's no shading apart from the err...yellowness! There is very little to do in a level that lasts just 10 minutes the fly-bys need toning up and there are a few stretched textures. The gameplay is quite dull and boring with a few very simple pickup puzzles but not a bad effort as I take this level to be the author's first. There is one slightly fun bit the boulder dodging...let's just say the author likes boulders! I've never seen so much money in my life and probably never will." - TrueRaider (21-Jun-2002)
"Money money money! This level has a lot of money in it... but still not a good enough excuse to play this level. This level has too many flybys and the author of the level forgot to disable control and had some problems with designing the flybys. The texturing was fair and the lighting was very ugly and annoying. This level has almost no puzzles and the puzzles that it does have insult the player's intelligence!" - Yonatan (21-Jun-2002)
"Aside from being able to climb piles of gold and treasure this level was not really worth playing. It looks like someone was just playing around with the editor figuring out how to do certain things. I thought the booby-traps were sort of fun (look up!) but the fly bys made me feel like I was going to be sick (plus one got stuck and played over and over) and every time I died the game crashed to the desktop. Thank goodness that was not too often. Really only worth playing to look at the treasure." - RaiderGirl (21-Jun-2002)
"This isn't a level. Five minutes of running in a few empty rooms with useless flybys isn't what I call a level. The textures are only the ones from the treasure room that means there is a yellow atmosphere all around and the lighting non existed it is just bright. There is a gem and a portal guardian as puzzle items so easy that you can find them blind folded many many spike balls coming down I did not die once so much for the obstacle. It's bad enough." - Kristina (21-Jun-2002)
"Dagobert Duck would love this level. This is more like a short demo and apart from a softly burping mummy you will encounter no enemies. There is a spiked ball gauntlet two rather harmless traps and one pushable object but the memorable element here are the fly-bys that are triggered at various points. Thing is they are triggered again and again but you can move while they are running which allows for really dynamic action and a whole new set of viewpoint experiences. Of course you have to know where you are going cause sometimes the camera loses Lara and the she will come in again. This is excellent; you can experiment a bit with that and I think it shows what great possibilities the LE has to offer that not many people have employed so far. It is done in the Lost Valley but that's the only level I can think of." - Dimpfelmoser (21-Jun-2002)