trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Necro's Domain 4 - Streets of Venice by Necro

CC 4 4 5 3
Dimpfelmoser 7 5 7 6
eTux 5 5 4 4
Gerty 6 5 8 5
Jay 5 5 6 5
Jose 3 5 6 3
Kristina 5 5 7 5
MichaelP 5 5 8 4
Momster 7 7 7 7
Nicky 9 8 8 6
Orbit Dream 5 6 6 5
Phil 7 7 7 7
RaiderGirl 8 7 8 6
Ryan 5 5 6 5
Sash 6 4 6 4
Sheevah 7 6 4 5
Treeble 4 5 4 4
 
release date: 31-Mar-2002
# of downloads: 58

average rating: 5.63
review count: 17
 
review this level

file size: 20.40 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
necro_lee@yahoo.co.uk

Reviewer's comments
"If you're expecting luxurious canals or villas, then prepare to be disappointed. Venice is depicted here as looking rather brown, dull and teeming with SAS and odd looking locusts, which certainly wasn't my idea of Venice. The construction is a bit amateurish and the textures are dreary and monotonous, while the gameplay doesn't offer anything more exciting than a couple of extended jaunts on the motorbike. Aside from that, there's just a load of levers and jumpswitches to use and a bit of annoying backtracking just about completes it. I gained a bit of shameless pleasure from running down a few SAS on the motorbike, but there's not a lot of entertainment to get stuck into otherwise." - Ryan (08-Jan-2019)
"I usually enjoy a trip to Venice, even if the gameplay is less than stellar. Trouble is, this level isn't really Venetian so there was little in the way of eye candy to compensate for the rather lacklustre gameplay. There's much lever throwing and exploration, but the only real enjoyment comes from running over the baddies with the motorbike. I'm hoping the next section of this series will prove to be a bit more exciting." - Jay (01-Mar-2018)
"Despite the deceiving title, this is indeed a city level. It has all the ingredients of the City of the Dead, but it's set during daylight, so it's not as depressing. It's very linear in structure, but filled with issues, such as missing or misplaced textures (but also the wallpaper effect also present when they're properly applied), absent lighting, one-sided walls causing one room to flicker, you get the crowbar but most of the blue doors can't even be approached due to the door bug -- the only purpose of said crowbar is to retrieve the golden star, and the locusts object is missing in the wad so you get a bunch of Lara's thighs flickering towards you. It's not all bad, however, as it's rather fast paced and you get a bike to cover the long distances you'd otherwise be sprinting through (don't worry as there's still lots of sprinting to be done anyway). The ending cutscene didn't make sense as Lara just stood by in front of the gates and stood frozen as Werner ran past her, but it was a nice touch in my opinion. 35 minutes, 2 secrets. 01/18" - Treeble (05-Jan-2018)
"Venice? Well, except the water channels I couldn't see the resemblance. The aspect of the areas is very poor, with a bad architecture, tectured directly with the buttons of the editor, huge rooms without objects... The gameplay is bad too, only pulling jumpswitches to open distant doors with no camera hints (except some flybys) so I had to revisit almos all the entire level once I used one of them; it was difficult the use of the moveable block to reach the high jumpswitch too. Some defects like the flipped water room where I went on my way back through a door from a dry room to a water room, the odd "locusts", the barrel near the chopper didn't explode, and more... The best were the flybys and the nice jump with the bike at high speed, but not enough to make an entertaining level." - Jose (28-Jun-2016)
"Not very Venice-like level here, despite it's name, but definitely a step up from the horrors of the previous part. It's still disappointing that it seems like the builder hardly progresses in his skills with each new level, as this has all the same faults his previous offerings had - like unnecessarily huge rooms (but at least you have the bike here - which made travelling the kilometres from point A to B more bearable), uninspired looks and a couple of errors as well as bad calls (for example - knowing the level editor's quirks - you can neglect the pushable block puzzle and simply drive with your bike on the tile it's supposed to be to accomplish the same thing, if you miss out finding the crowbar you're in for quite some backtracking, not to mention that a weird form of the flipmap bug occurs after placing the golden star) make this experience less enjoyable. It has some redeeming elements too though, like the fun bike course, the variation of the sentry gun/ explosive helicopter puzzle and as always - it's quite fun to see the storyline progress as you reach the ending of the game. I don't yet know how the author has progressed with the following parts in the series, but having seen what I have seen so far - I would've suggested a "less is more" approach, namely - to work with smaller areas, but have more content in them. A fairly standard city experience - with its better and worse parts - worth a go, especially if you made it through the series' previous levels." - eTux (18-Nov-2007)
"I made several fruitless attempts to install this level, which I was able to play only after the builder provided a ready-made tr4 file. The surroundings are quite dreary, quite unlike the typical Venice level, and I started getting weary of all the switch pulling and door opening in the canal area. However, once the helicopter/sentry gun sequence jolted me out of the doldrums things started picking up for me. The motorbike plays a major role in the level, although you don't have to slavishly drive it around everywhere. The other reviews provided valuable clues for successfully navigating the trouble spots, and I was able to sort things out so I could write the walkthrough. By no means a classic, but a pleasant enough raid." - Phil (08-Jan-2006)
"If this is Venice then it's the gloomy side of the city. No artworks here no bridges no little gardens no red awnings. Looks more like City of the Dead built on an open sewer. There is a serious texture problem in this level it looks awful especially the water textures. I had a lot of bugs including opening two trapdoors I couldn't get down - invisible floors the crowbar wouldn't work but it was hidden well butts everywhere and butt crate to push although this did turn into a climbable crate to a switch. I had no choice but to dozy to the library and I never got the key or heard Von Croy. And the last flyby was . . . nevermind. I didn't like this at all I'm glad it was so short." - CC (18-Nov-2003)
"This isn't built very well. The textures have bugs the rooms disappear in places and there is only a star to obtain and getting a ride with the bike. SAS guards and dogs are around and the water looks badly as there are pieces of it missing and also looks square. It's pretty much a level with huge rooms sentry guns at an area but you get the revolver and laser-sight so not really a problem. Von Croy is at the end and some skeletons another bike was seen in the flyby but Lara doesn't get to ride it this time. Also when she is at the last room with the scrolls the walls disappear and the room looks black. Apart from the moving block that became climbable I saw nothing interesting but even in that area there was half a wall in front of the jump switch which I don't know what it was for." - Kristina (20-Mar-2003)
"This level has its flaws like the missing water textures the disappearing horizon the swarm of butts and I reckon you are stuck if you go down that breakable floor with the motorbike but I thought the gameplay was rather clever and offered quite a few surprises. Also by accident I found the crowbar straight away so the pace was fairly smooth for most of the time. You have to do a lot of running (or riding if you rather) to and fro to get to all the doors but it never becomes too frustrating nor tedious. There is plenty of water but it's not like the Venice we remember. After all you can't drive a bike along the channel in Venice. Still the sturdy setting has its charm and I particularly cared for the line with clothing that was tucked away in one corner." - Dimpfelmoser (08-Dec-2002)
"Well a change of scene always does a person good and indeed it's pleasant to have a change from Lee's Egyptian scenarios. Unfortunately the gameplay has now evolved into the 'push lever door quite a long way away opens' style which in such a big area as this becomes a little aggravating. There is also a cunningly concealed crowbar which in such a vast level could have been signposted a little better as progression is impossible without it. Now here's an interesting thing. While all sorts of strange things can take on a certain logic of their own in the context of a fantasy Egyptian environment in a pseudo-real location such as the Venice depicted here such gimmicks as a lever causing a City Square to flood with water (and drain instantaeneously when re-activated) seem contrived and totally illogical. The motorbike sequences are pretty enjoyable though. And the level (in a Lee trademark) ends with a fun and well-made finale." - Orbit Dream (07-Dec-2002)
"If this is what Venice looks like then I guess I'll be scratching it off my 'places to visit when I'm a wealthy nose hair clipper magnate' list! Okay the place looks a bit of a shambles texturely speaking but at least there is probably some really excellent gameplay well maybe there isn't great gaming either but how about secrets hmm 3 just a little too easy to find um maybe enemies flying biting lower legs and speed hump SAS. Alright it isn't as bad as I made out but this 35 minute level sure isn't a classic." - Sash (04-Dec-2002)
"The gameplay is quite fluent if you do use the bike. At two instances you do need it as there are walls to drive through. As for me I'm not a vehicle person so I almost did everything on foot. The gameplay becomes tedious as there are vast distances to cross. Main goal is getting a golden star. Lots of levers to pull or jump. Enemies are SAS men and some dogs and (yes you reading it right) very tiny flying butts of the lady herself (locusts I presume). At the end you meet two skeletons but if you are fast they can't harm you. There are also some sentry guns two of them guarding a helicopter. I tried my hardest to have a look at that chopper but there was an invisible wall. Might have missed something as there are still doors that are closed. Do take a swim you never know what you might find. Some textures were missing and the water surface was strange. A major problem with the horizon and the bug in the readme file was in the last room. 15-08-2002" - Gerty (18-Aug-2002)
"So far this has been my favorite of the Necro's Domain series possibly because most of the puzzles didn't have to be solved from great heights. This time it's a city level and your objective is to find the library key so that you can get to the book about the artifact before Von Croy does. To do this there are quite a few doors to open and a jump to make on the bike before you can find the key which is actually the golden star. Unfortunately I hadn't found the crowbar yet when I found the key so make sure you look in the water. The ending was just amazing and carried on the story really well. You come up to the library just in time to see Von Croy coming out. He's apparently got the information ahead of you. He runs around the corner hops on the bike and you hear him speeding off in search of the artifact. Before he leaves he waves his arm and two skeletons magically appear to try and kill you. Then you go into the library and see that he has already found the book you were after. This was a fun level and I'm looking forward to the next in the series just be prepared to run around a lot as there's a lot of ground to cover." - RaiderGirl (28-Jul-2002)
"It's been a while since I have been to Venice but it sure did not look like this. Huge rooms (streets) with high walls textured with very much the wallpaper effect and then the typical TRLE gloomy city atmosphere. Also the water textures look a bit strange and are missing in places and the disappearing horizon issue is to be seen. That aside - gameplay is quite fluent for the 40 minutes you spend here with a good use of the bike and only a few SAS and dogs to kill (and of course the 'locusts' which look remarkable similar to Lara's leg). Still two things were remarkable about this level for me: the movable block that becomes climbable (nicely done) and the cutscene like flyby near the end with Von Croy. Found two secrets and the standard 'author credits' at the end of the level." - Michael (21-Jun-2002)
"This level has nothing to do with the Venice we know from TR2. The only thing that reminds a bit to Venice are the waterways. There is some graphical weakness like wallpaper-like textures and paperthin walls. Concerning the level design some more new ideas would have been nice. There are many huge but empty rooms. Gameplay-wise it's only pulling some switches and collecting some objects. Some SAS guards and two sentry guns to shoot. All in all nothing spectacular but worth a look when you have some 40 minutes spare time." - Sheevah (21-Jun-2002)
"A very nice level which I started a few times because I saw something walking across the street which I didn't know. It seemed to be a rat! The areas you're walking through are very big and the screen is because of this always 'building' the space around you. It did disturb me a little. So did the textures. Many were stretched out or just folded together and the surface of the water didn't match at all. Some animations did not work but that can be a bug to be deleted in the (nearby) future. I did like the gameplay very much. Especially the puzzle with the airplane was magnificent. The flyby's were awesome and so was the ending with a personal message from the author. The objects were well placed and maybe there were a little too few enemies but I didn't miss them. Who does?" - Nicky (21-Jun-2002)
"A pleasurable little Venice level somewhat simple the purpose being finding and obtaining the museum key. There weren't alot of areas with enemies but times when there were alot at one time. I found it worth about 45 minutes of my time." - Momster (21-Jun-2002)