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Lost Temple of Kolobaine by Dan Nuttall

alan 7 7 7 8
Daffy 9 8 7 9
Dimpfelmoser 9 8 9 8
dmdibl 9 8 8 8
Drakan 8 8 9 8
Engelchen Lara 8 8 9 8
eRIC 9 8 9 8
eTux 8 8 7 7
Gerty 9 8 9 9
Jay 8 7 8 9
Jbc21 9 8 9 9
Jose 7 7 7 8
Kristina 8 8 8 8
MichaelP 7 7 8 8
Momster 9 9 9 9
Orbit Dream 7 7 8 9
Phil 8 8 8 9
RaiderGirl 9 8 8 9
Ryan 8 8 8 9
Sash 8 8 8 8
Torry 9 8 8 8
Treeble 7 7 9 9
 
release date: 13-May-2001
# of downloads: 83

average rating: 8.14
review count: 22
 
review this level

file size: 16.80 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
dannuttall@ukonline.co.uk

Reviewer's comments
"Pleasant level well lit and well textured, can be a little too much shadow in places. The gameplay is quite simple and linear, some skeletons and mummies (beurrkkk what awful sound) that can be decapitated, or explode towards the end of the level. I had a crash when I wanted to take the binoculars. And a crash on the finish trigger. Recommended." - Drakan (28-Nov-2019)
"Lasting just over an hour, this is a surprisingly long level for its age, and it's well constructed too. The rooms are attractively textured and pleasing to explore, and although there's nothing difficult in the gameplay section (apart from a good memory being required to remember distant doors that have opened), it passes the time in an entertaining manner. Maybe a few too many skeletons and mummies, but enough explosive ammo is provided, rendering them little more than target practice and I thought the backtracking was slightly onerous but the water columns and the transparent bridge were nice touches. A worthy download." - Ryan (22-Nov-2018)
"This was a very long level but quite entertaining. Rooms are huge but textures are applied correctly, as well as the cameras and sound. There are a few puzzles with moving objects. The weapons you find are useful against those mummies and skeletons. I liked the water tunnels too. You also have to look for many puzzle items so be sure to explore every corner." - alan (22-May-2018)
"This is definitely one of the better offering from the early days of level building. It's nicely made, with some attractive rooms to explore, albeit rather heaving with mummies and skeletons. You'll be glad of the revolver for blowing skeleton skulls off and, later on, the grenade gun takes good care of the mummies. There's nothing difficult in terms of gameplay, with just a few simple push puzzles, but there are a few distinct touches such as the water tunnels, which must have seemed quite innovative at the time. Definitely enjoyable" - Jay (26-Apr-2016)
"A long and complete level with a lot of tasks to do. Simple puzzles, only drag moveables onto marked tiles and shoot vases. Be sure to collect both Pharos items inside the vases or you'll not be able to finish the level. The rooms are huge and empty, but at least they are well textured. There are a lot of skeletons and mummies, so better look for the grtenade gun at middle level; a lot of vases to shoot and pickups to collect too. I missed some more cameras when using levers, but if you remember the closed doors you leave behind you can figure out where to go; so you can expect certain backtracking and a lot of kilometers to travel. Not very entertaining for me, but well playable level." - Jose (24-Nov-2015)
"Here's another 10-year-old level that has stood up well over the years. I recall having played it many moons ago, as indicated by my review of one of the builder's two other 2001 levels (and, regrettably, none since then), but for some reason I never got around to reviewing this one. Of course, when I played it again just now it was all fresh and new to me. Evidence of incipient dementia, no doubt. Anyway, the environs were crude when compared to other 2001 levels I've recently played, but there were some unique touches here not present in those other levels. One example is the water tower that you have to access from above, another is the shimmering bridge that allows access to a new area. I spent a little more than an hour here, and although there was some unwelcome backtracking near the end I thought the gaming experience on the whole was quite rewarding. Another welcome change of pace from the current fare of huge and complicated megasets." - Phil (10-Sep-2011)
"I've enjoyed this author's later release, but missed this level, and it is just as fun to play with its sly humor. The author sets you up for one thing, then does something else. Lara maneuvers a pushable object into a niche, triggering a door to open, then a spike ball falls on her head. So later when you see a pushable pillar with a spike ball directly overhead, it is natural that Lara should pull the pillar back, avoiding getting underneath the spike ball, but doing that will block any progress. One pushable object placed on a trigger tile is total misdirection, it only releases skeletons. The setting is a mixture of catacombs and Egypt textures, generally well lit. Some structures are blocky, and catacomb wall switches have no borders so they are thin floating membranes in front of a wall. Several climbing surfaces aren't marked, though this wasn't a problem in game. Impressive design isn't the point here, but rather the fast-paced game play. The author has provided an amusing walk-through that points out that if a wraith won't destruct on an owl statue, as sometimes happens, Lara need only exit and re-enter a room for it to work, advice that I will try out in other levels. At first Lara has the revolver and laser sight to shoot the heads off skeletons, the main enemy, and later she gets the grenade gun. Game play is long enough so that when Lara finally gets to place the Pharos Knot and Pillar, I had nearly forgotten she was carrying them. Clever and fun to play." - dmdibl (05-Aug-2009)
"It is completely the type of level that they have pleasure to make (or to do again decors) as much for as for the gameplay. Decoration is rather original and applied well. Pulzes is often ingenious without ever beings too difficult to solve. The enemies the most exasperating are skeletons but with the viewfinder and the revolver a bullet in the head makes them really easy whom they are odd it to see. A very good level which I recommend" - Daffy (30-Jul-2009)
Having enjoyed the author's debut level (well, and having planned to play all of them in a row, anyway) I decided to start up his follow up level as well. Basically it's a catacomb wad level in a sort of karnak meets catacombs environment mix, and more or less everything you'd expect from the level. Though the lighting could be improved and the environments are bit blocky it generally is a pleasure to look at, and such areas as the initial chasm, the 'water pillar' room and the final courtyard will stick in your memory in association with this level for a long time. What this level really stands out for is the fluent and very clever gameplay - from the block that you can choose to open either of the 2 puzzles where you have to push an object while a skeleton is hacking on you (nasty!) or the vase puzzle (was pretty angry at the author when I found out the pushable puzzle in this room was a red herring, lol), among other inventive tasks this is a delight to play from start to end. The only complaint of mine would be the respawning scarabs, and the climbable walls that weren't that obvious that they were climbable. If anything else it seems Dan loves his balls (no pun intended, lol) so uses every opportunity to throw one either in Lara's way or on her - eventually it sort of became like the well known cartoon-cliche joke about the anvil that falls on the character, but here it's a rolling ball and I had to snigger every time another ball fell, lol. A well made level that's definitely worth a play, try it! - eTux (20-Jul-2005)
"This oldie is simply great! I am playing it about 3 years after its release but even it being so old it had lots of touches I haven't seen anywhere else. To start off - gameplay here is pretty original and incredibly obvious which was quite good in my opinion. In this quest Lara will come across lots of dangers and finding element pieces to open doors. Texturewise this level is awesome! Every single texture has been applied with care (you can tell) and I didn't find a single spot where the level looked the same - the lighting is good also but it could have been better (some areas are just too dark). The objects are the same we got with initial release of the level editor and I don't think that at that time there was a way around the no-collision problem of those coffins. But the most impressive part of the level are the animated textures. The bridge the author has done is simply amazing! The final rooms are nice too with that dark pit. Lots of climbing and jumping around. This one is definitely worth a play - and it is short enough not to bore you. 1 hour 1 secret." - Treeble (23-May-2004)
"Once again we are set in a catacomb level but it doesn't look to be underground and it's not dark. The textures and room design are good and there is enough to do including finding a knot a pillar a scroll a gem and the portal guardian. The rest is about pushing objects and climbing long ladders. The skeletons and mummies are not a serious threat as you get the grenade gun but before that there is only the revolver and laser sight to aim at their heads. I liked the middle column with the water in one area and it seems that the spike balls have a double use here; they can of course kill Lara but also act like triggers for some doors to open. I liked this level but again I say don't use so many ladders. Fifty minutes and two secrets found." - Kristina (05-Aug-2003)
"Lara investigates here a temple but I must say a rather huge temple ;-) Espeically the skeletons did go on my nerves at the beginning as Lara had no weapons at the beginning and it was rather tough to have to pull objects and three skeletons hacking at Lara from behind. However I found the grenade gun later so that made up for it. Lara has to collect plenty of artifacts here for example the 2 knots and a scroll leading to the crystal. The puzzles pleased me. One has to do here much running climbs from time to time to think; but all in all well doable. Opponents like I said skeletons mummies and wraiths. At the end one wraith kept chasing me and I took it to the level end ;-). Camera and sound were kind of standard. As well as textures and I also did not find it too dark for a temple. One can play it also during daylight. If you like temple levels you are well served with this one : -)" - Engelchen Lara (20-Dec-2002)
"With a load of enemies namely mummies and skeletons which in the latter part of the level are no threat but there are a couple of tense moments early on 3 secrets game play that consisted mainly of shooting objects mostly vases and pushing/pulling objects and some great textures this was a really enjoyable 75 minutes level. There is also a puzzle that I have not come across before well I don't think I have having to do with bones which is extremely well done as it isn't obvious and in fact can be accidentally worked out but if not can have you scratching your head for quite a while." - Sash (21-Jun-2002)
"Like Dan's first level this one is also full of work to do and for me lasted for almost 1.5 hours of net gaming time. While being yet another Egyptian style setting this one is nicely and solidly textured and lighted with some particularly nice animated water effects. The gameplay progresses well always offering you the next step without too much of thinking required. Cameras and sound are used to advantage. The only downsides for me were the somehow a bit repetitive puzzles (mainly pushing of objects and switches and shooting of vases to open the next door) an overabundance of skeletons and mummies which do not hold a threat anyway as you have the respective fire power at hand and the flare bug also appears. But if you are looking for a long level with medium to low difficulty this one is for you." - Michael (21-Jun-2002)
"Another marathon level from Dan. This one was a bit tougher than his first and I really believe that anyone who has not played Last Revelation will have a tough time with this one. The puzzles were not that difficult but one or two spots really had me dragging out the memory file as to what happened in Last Revelation. I just wish Dan would move away from Egypt and use his talents in another realm of Lara's. All in all a good level that will keep you guessing for hours." - Torry (21-Jun-2002)
"Very nice level which started a bit flat but developed into a very original and exciting story! The effects are great and the buildings are impressive. As for the gameplay it deserves a special mention. This is exactly in the spirit of Tomb Raider Last Revelation and the design looks almost professional. I recommend this level to all of you that loved Lara's adventures in Egypt but with a pinch of sci-fi fantasy in it! Well done!" - Jbc21 (21-Jun-2002)
"Another great level from a great author. Dan really knows what it takes to make a level that everyone can enjoy. This took me 65 minutes to get through and was filled with puzzles that were clever and very well done but never hard enough to make playing the level anything but fun. His levels are memorable for me because they are filled with beautiful rooms sparkling pools of water nice water effects and usually a few high ledges to practice your jumping skills. There's a nice sprinkling of enemies throughout the level mainly skeletons and beetle with a few fire elementals thrown in for a little extra excitement. I found a few secrets while searching for the necessary objects and had problems with one puzzle. There is one pot behind some clear walls and apparently shooting it before the door is opened causes the object hidden underneath not to appear - so make sure you open the door first. I still had one gem left over at the end and also found a short message left on the wall by the author. Fantastic level I highly recommend it." - RaiderGirl (21-Jun-2002)
"A very enjoyable level but I have to say also thanks to the flycheat as the first wraith I encountered I couldn't shake. Crouching in front of the cross didn't work and running away didn't do a thing either so gulping medpacks I just continued and a room further down the line it was gone. Skeletons and mummies my favorite - not really and as I found the grenade gun much later I was glad I had an unlimited supply of medpacks. There are more wraiths to encounter and for good measure some beetles are thrown in. Pushing objects and buttons shooting vases that is what you do in this level. There is a pillar wall of water a star walkway beautiful done and some see through walls. The bone puzzle you hardly see that in a level and picking up all kind of objects you need later on in the level to open more doors. Progression is great not too easy and not too difficult. This is a level everyone can enjoy. 16-05-2002" - Gerty (21-Jun-2002)
"Aside from a rather baffling 'bone' puzzle (who's solution was obscure to say the least) this is a thoroughly enjoyable and well-crafted level. The textures although Egyptian are solid and very polished. The fly-by's are well put together. The design and architecture is imaginative and often quite beautiful. Gameplay is quite fast moving (although there seemed to be a spare receptacle for a Pharao's Knot - perhaps this was a mistake on my part?) and the whole level provides an enjoyable 90 minutes of gameplay." - Orbit Dream (21-Jun-2002)
"If you want to play a good catacomb level difficult but not too much (I never looked to the walkthrough) with enemies well placed and a very good atmosphere download this one. It has kept me busy for 1:20 hours. There are some good puzzles and the gameplay has really excited me. There are some impressive rooms with a correct texturing. If you are stuck shoot vases and if the first spirit does not want to explode get away from the little bird statue and leave it alone. I recommend this level I had a very good time with it." - eRIC (21-Jun-2002)
"Now that's what I call a fast and furious gameplay. It's due to the fact that you get some enemies that you can't kill (beetles and wraiths) you never have to search for a cleverly hidden crawlspace or lever and the puzzles (if you decide to call them puzzles) are not that difficult. You get a lot of obvious pillar pushing and vessel shooting but that's the only time you pause for breath. In between you run through brilliant architecture that is nicely textured and has a great tomb atmosphere (supported by a cast of ever so nasty skeletons). You do some swimming jumping climbing in order to find those items push the levers and reach the doors. Nothing new you might say and yet there is something special and ultimately attractive about Kolobaine. Windows transparent walkways and water columns are used to great effect you get some awesome fly bys and the area that is referred to as Power Chambers in the Walkthrough is pretty impressive and like nothing I've ever seen. Speaking of the walkthrough you don't really need it cause you can't get stuck but have a look cause it's really hilarious to read and you can check if you found all secrets. All in all it's a great time for the whole family for experts and for rookies and although you cover a lot of ground the end comes far too soon (hey the first time where I was quicker than Sash)." - Dimpfelmoser (21-Jun-2002)
"A good level by Dan Nuttall and one I've played several times. Nicely done textures and atmosphere with plenty of my favorite ever-present skeletons. I found these to be particularly bad-tempered in the area where you had to be able to spot some vases with the laser site and shoot them to continue onwards. I'd have appreciated finding my trusty crossbow and explosive arrows sooner in this level but that's what makes life exciting right? Some good jumping areas and not too difficult puzzles combined with well done scenery make this level worth playing whether you are a beginner or an experienced raider." - Momster (21-Jun-2002)