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The original Jungles Project - Part 1: The Crash by SilentViper

Dimpfelmoser 1 4 4 4
Gerty 3 7 7 6
Jay 4 5 5 5
Jose 4 5 4 6
Kristina 4 5 6 6
MichaelP 5 7 6 6
Orbit Dream 3 6 6 5
RaiderGirl 6 7 8 7
Ryan 3 4 5 4
Sash 3 6 6 7
Tombaholic 5 5 4 4
Torry 2 4 6 4
Treeble 3 6 5 5
Yoav 6 7 7 8
 
release date: 13-Jun-2002
# of downloads: 59

average rating: 5.11
review count: 14
 
review this level

file size: 14.90 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
silentviper@freenet.de

Reviewer's comments
"This level cannot be said to have aged well; by today's standards it looks boxy and clumsy. The jungle is absolutely heaving with enemies - guards and a LOT of raptors. True the pickups are pretty lavish, but it does soon become wearisome shooting yet another blasted raptor. Otherwise, the gameplay is sadly rather uninspiring and it's hard to recommend." - Jay (23-Nov-2018)
"This level just wasn't able to entertain me. The atmosphere isn't badly executed and some of the custom weaponry was a blast to use, but boredom set in for me as soon as I realised there wasn't much more to the level than endless retracing of steps, acquiring countless key pickups and bumping off hordes of endless combinations of enemies. In fairness, you probably do get enough ammo, but by then I'd exhausted all of my powerful ammo and had to resort to using the pistols for the remainder of the level. It becomes a bit of a bloodbath towards the end where Lara is beset by ninjas, dogs and guards at the same time, so it can be that the odds aren't on your side. The environment is fine, but doesn't fare much better with rather crude and repetitive texturing and echoingly huge rooms to run about it. Not really recommended." - Ryan (14-Jan-2018)
"From the little I remember, I used to quite enjoy Silent Viper's levels -- although not what you'd call masterpieces, they would often include lots of new custom parts that helped the levels stand out. Unfortunately, I don't have many nice things to say about this particular level. Fellow reviewers state that crashes to desktop were present, but this has since been fixed with a new script file, but other issues couldn't be fixed by the community, such as a noticeable lack of sound effects on most enemies, a missing animation for the door plus the door bug (both of these happen in the exact same room, but you're only prevented from retrieving another shotgun+ammo from what I could see), plus there are quite a few illegal slopes in the one huge area towards the end. I say towards the end because most of the level is made out of huge (and boxy) areas, and gameplay revolves around sprinting from end to the other with keys and keycards. Not really fun. But the new objects were nice, such as the weapons and the outfit, so there was that, I guess. 40 minutes. 01/18" - Treeble (05-Jan-2018)
"Not very interesting this jungle level full of enemies and not enough ammo for the revolver, the AK47 and the MP5 guns. The first question is: how could such airplane crashed inside of a cave with a rocky ceiling and walls? I found some defects with the sounds, wrong animations, ilegal slopes, etc. Boring gameplay, only looking for keys or cards to open doors and shoot excessive enemies. Cameras of flybys don't exist, not enough CD tracks and no entertaining tasks for a level with some backtracking. Playable but not enjoyable." - Jose (17-Jul-2016)
"Good idea and looks nice but there is two things to fix a bug when Lara shoots on a locked door it opens but something invisible blocks the entrance and when Lara dies the level is crashing to the desktop. Like I say it's a good level; reminded me of the Crash Site level from TR3 with a crash airplane many dinosaurs in some places there are too many and few cards to open gates. This is an old level and if the bugs are not fixed until now I think they will not be fixed forever." - Yoav (09-May-2004)
"Once again a level with jungle elements and base setting. Raptors keys cards to collect and some serious climbing. As other reviewers mentioned I didn't understand what the point was with the strange lock you shoot but the door remains closed. Also by using a card a door outside opens and inside there is only an empty wooden box. The plane was a nice touch but as always I am very annoyed with all the SAS guards. I had some trouble locating a door in a huge area with slopes. There isn't much camera work and I could have used a hint or two along the way. At some point Lara was shooting at something in a bush but I didn't see anything so I wonder. The author's soft spot about jungle levels is more than obvious by now." - Kristina (26-Jun-2003)
"Here is another example of a level going sour and that is such a shame as Christian does have some good ideas but it doesn't pan out. And after making so many levels you would expect that at least he had them beta tested well. Is it all about what he can put in than actually gameplay? I still have so many questions like why put a lock on a door you have to shoot and the door doesn't open. Why finding a card that opens another door and there is nothing in it and why no loading screen? Christian should know that by now how that works. 16-05-2003" - Gerty (18-May-2003)
"A lot of work yet to be done on this level to make it a playable concern. I suggest you put some nice wallpaper on your desktop for this one as you will be seeing it a lot. Quite liked the downed stealth fighter but what was it doing in an underground cavern? The snakes ala Tomb Raider 3 did not animate so why put them in? Shootable locks did not open doors. Ninja danced around you and these must be the most well behaved raptors cloned since Dr Hammond left the park. With some work this can still be resurrected but as it is don't bother with it." - Torry (26-Jan-2003)
"This level really has some awe inspiring moments texturally when it comes to the crashed planes especially the giant last one in the huge cavern but as everyone has stated this has quite a boxy look about it that gives it an unreal feel. There's also the little matters of the level crashing with every death what an irritation the unopenable lock shooting gate and sometimes odd enemy reactions with the raptors once shot a few times just tiptoeing around very unthreateningly and the one ninja that guards the room with the revolver and scope as he does not attack but only runs around like a chook with its head cut off. Put all this to the side and what do you have left well a level that is nothing other than a shooter with I have to admit some good moments the raptor forest and the ninja ambush but that's all you get to do and to get my juices flowing I like a bit okay a lot more than that especially if the level takes 50 minutes like this did." - Sash (24-Dec-2002)
"With (rather a lot) more work this could have been a truly epic level. As it is it's mostly hugely annoying. The environment is occasionally inspired (particularly the second Plane cavern) but mostly it's built around unnecessarily huge areas devoid of anything that could be described as 'Jungle'. The puzzles mainly require infuriatingly huge amounts of backtracking and many parts of the game are annoyingly buggy. For these reasons I resorted (without the slightest feelings of guilt) to the DOZY cheat and boy did I have fun with the weaponry?! Raptors ninjas dogs and mercenaries were all ruthlessly mown down in the blink of an eye providing me with an idea of the fun which could have been achieved had the level been built properly. However it wasn't. Don't say I didn't warn you." - Orbit Dream (23-Jul-2002)
"This is really wasted potential. I would guess with a fair amount of additional work and after elimination of all the bugs this can end up as a great level. I really enjoyed some of the texturing and object placement even though the rooms are simply too huge and box-like. The crashed plane looks surprisingly well although a bit out of scale. You get a number keys and cards to find (and I would never have found that Gold Key near the ambulance on my own) and a long list of enemies not always fitting very well into the scenery. The dozen or so raptors worked very well in the forest part but the soldiers warthogs dogs and ninjas were more of a nuisance. And having to kill a friendly guard to get a card can certainly get you in trouble once the war is over so I killed the other guy too and got the artifact which appears with the crucial name 'Load' in the inventory. Took me about 45 minutes to get through - wonder what you've been doing in the jungle that long Michelle ;-)." - Michael (16-Jul-2002)
"Christian is an author with some interesting ideas but the execution never seems to be up to par. To begin there is no load screen causing the game to crash every time you try to load a savegame. If it was a first level maybe it would be understandable but this is the author's seventh level so it's really inexcusable. Anyway the plot is that Lara's plane has crashed in a jungle near a strange military installation. She has to find a number of keys and pass cards to make her way through this one. One card is held by a friendly soldier and since there is no 'ask politely' key you just have to kill him to get it (oh well every man for himself I suppose). Enemies include a few SAS many raptors ninjas (huh?) and 4 wild pigs which for some mysterious reason are running around a corridor inside the installation. The rooms are boxy and very out of scale with a couple being basically empty. There were also many unanswered questions at the end. What did the switch on the plane do? What was that business with the first code card all about? Was the door (set the wrong way round) supposed to open when you shoot the lock? I really hope SV gets a couple beta testers before releasing the next installment of this series." - Tombaholic (21-Jun-2002)
"Despite a few problems I really enjoyed this well done Jurassic Park style level. In the first part of this series Lara seems to have stumbled across a terrible plane crash deep in the jungle. There are a lot of places to explore and explore you must to find the number of keys and cards needed to get into certain areas. I was pretty excited to see one of the snakes from TR 3 in the first room till I discovered it doesn't work correctly yet - still I hope to see it in the next installment of this series. There were a few soldiers though and lots of raptors some of which snuck up on me when I least expected it and some dogs crocs and wild boars could be found as well. The crash site covered a large area had two sections of the plane you could enter and I thought the whole level was built and textured very well especially the large cavern with the second piece of the plane. I found two men in that section and one had an ancient artifact which I'm assuming is what Lara was after. The only problems I had were that the game crashed when I reloaded or died which was pretty annoying and a door that couldn't be opened and there seemed to be a good weapon behind it. I still had a great time exploring and playing this level though and it took me a good 90 minutes to finish it." - RaiderGirl (21-Jun-2002)
"I can tell that I'm not really captured by the level when after a few minutes of playing I find myself wondering if the fly cheat might be working. Frankly as this is one of those levels where death and reloading throws you to the desktop you have a perfect excuse to cheat your way to the end. My reasoning being that both DOZY and desktop death are a serious hamper for the gameplay but since the latter is more time consuming and ultimately more irritating I don't feel bad when resorting to the former. But that's not where the trouble ends. Not that far into the level you come upon a little pantry where you find the revolver and laser sight and -well isn't that a coincidence- opposite that room is a door with a shoot-me-lock. Strangely enough the door (placed the wrong way round) doesn't open when the lock shatters. As I thought this was a bug and might hinder my progress further down the line I started again from the beginning in the hope that the door might open on my second try. No such luck but instead one of the keys failed to appear. Meanwhile I had learned via the forum that you obviously don't need to enter the room behind the shoot-me-lock so I started the level for the third time and by then I had lost all ambition to play it in the conventional way. After all I feared that another crucial item might be missing and I wasn't going to waste any more time on this than strictly necessary. The low rating is partly due to the bugs and the desktop death. As Tombaholic pointed out this is by no means the first level from Silent Viper so I see no excuse for so many technical flaws in this one. The gameplay and setting isn't that impressive to start with but I liked the cubic forest where you are stalked by raptors. It's really spooky." - Dimpfelmoser (21-Jun-2002)