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Mystic Caverns by Serena

bERT 0 2 1 0
Dimpfelmoser 1 2 2 1
DJ Full 0 2 1 2
eRIC 0 1 1 1
eTux 0 2 0 1
Gerty 1 2 1 1
Jay 1 3 1 2
Jose 2 2 2 2
Kristina 1 1 1 1
Magnus 2 2 2 2
MichaelP 1 3 1 2
Mulf 3 4 1 1
Orbit Dream 1 2 1 2
QRS 1 3 2 3
RaiderGirl 2 2 1 2
Ryan 1 1 1 1
Sash 0 1 0 0
Tombaholic 0 1 1 3
Torry 2 4 4 3
Treeble 2 2 2 2
Xela 1 2 2 2
 
release date: 29-Oct-2002
# of downloads: 62

average rating: 1.52
review count: 21
 
review this level

file size: 17.20 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
serena_croft@att.net

Reviewer's comments
"Thanks to Mulf's edited savegame, we can play this level in a more proper way, although proper might still be too big a word for what's on offer here. This felt like a series of rooms strung together without reason or rhyme, textures come from various different sets (Lara's Home, Peru, Greece, among others), and there was no lighting whatsoever. All you do, really, is move from one room to the next and gun down an assortment of animals while sidetracking for a lever now and then. 10 minutes. 04/20" - Treeble (12-Apr-2020)
"I played this twice. Once as is then with the provided save game but other than a few brief battles through boxy rooms the level is rather uninspired. Still, for a first effort it shows promise even if Lara disappeared briefly under the floor whilst picking up objects from the bottom of the pool." - Torry (06-Jan-2020)
"What a strange little level! Having used the savegame included in the walkthrough, I was at least able to play. It’s a brief gallop through a series of rooms, constructed perhaps with more gusto than expertise, but with a certain raw charm. The gameplay is pretty minimal, consisting of throwing the odd lever and killing a few enemies whilst encountering one or two very easily avoided traps." - Jay (04-Nov-2019)
"Thanks to the provided savegame I was able to properly play this level. You can find here many defects from a beginner: the paper walls, the cubic rooms, bad applied textures... The gameplay is poor, and you'll only need to go from room to room shooting enemies, but I couldn't find enough ammo for the uzis. Playable but not interesting." - Jose (20-Jan-2018)
"Even with Lara placed one step away from the finish trigger, this level has racked up an impressive average score of 1.30 (at the time of writing). How much higher would it soar, how much better would it be if played the way the author must have intended? Not much, as it turns out. Playing the Midly Enhanced Version of this level recently provided by the Mulfine Community Service, you’ll find it to be a remorselessly linear sequence of randomly textured, boxy rooms inhabited by a highly diverse assortment of enemies, plus a handful of pitifully ineffective traps, in which you very occasionally spot a shadow of imagination at work, all undone by technical ineptitude. Still, no doubt influenced by what Dimpfelmoser wrote in his review, I find it exudes a charming naiveté, which is why I wouldn’t want to come down on this level too hard (but will anyway); and come on, how often do you get to see a big scorpion take on a hammerhead shark?" - Mulf (09-Apr-2017)
"If you simply charge forward in the intended direction,this becomes the quickest Custom Level on the Index - an epic One Second in duration. Should you feel in a thorough and completist mood,you can turn around,run and shoot stuff for another five minutes (which is actually quite entertaining,as enemies are subsequently triggered in the wrong order from the way the builder intended.)However you choose to play it,it becomes an excellent opportunity to quickly up your review count." - Orbit Dream (14-May-2016)
"Huh? If you step forward, you end the level, but if you go back through the level, you reach a gate that can't be opened. Weird..." - Ryan (06-Apr-2016)
"The author must have forgotten to move Lara to her righteous starting point after testing the finish trigger so we can just step forwards and finish within half a second. Alternatively, we can go in reverse direction while everything triggers behind us until a door stops us because the activator is on the other side - as well as some nice fountains we'll never see, traps we'll never solve and switches we'll never pull. SUMMARY: Disappointing. Would be much better with rooms visited in correct order." - DJ Full (27-Apr-2015)
"There's not really much to comment on in this level, as it screams beginner in every possible way. Rooms are cubes with little in them, enemies and textures are eclectic without much though put into their placement, and there's not really much to do. The trigger is placed right in front of where Lara starts, so I can only assume that her placement was not well thought out either. Not really worth backtracking through." - Xela (17-Aug-2014)
"After 3 minutes of straight forward raid in rooms textured with eclectic choice, battling a range of enemies en passant, a big couple of doors that can't be opened. That's it. Imo the author has placed Lara at the end of the level before releasing it without checking out once more , and then we are all playing backwards and of course there was no trigger for the doors this side of them." - eRIC (16-Feb-2009)
Not much of a level actually.. I reached a door after 3 min of shooting enemies from behind.. and then the door was closed! Are there any ways of opening that door? First level from this author but still I would at least expect a finishing trigger. Also the game crashes if you go forward at the start of the level. Weird.. 2005-06-22 - QRS (22-Jun-2005)
"Well the level came to a grinding halt after one minute when I reached a door I couldn't open. It's hard to review a level where you start from the finish but I guess I'll have to try anyway or this wouldn't be much of a review. Um... The texturing isn't very impressive and there wasn't a large amount of gameplay in the short bit I played. That's about it I'm afraid." - Magnus (29-Jan-2004)
"A word of advice if you should decide to play this level: at the very beginning turn around and go the other way because the end trigger is placed at the beginning. Oops. I re-played this level just for the fun of testing Raider Girl's time and managed to finish it in 56 seconds. Not much more to say...." - Tombaholic (22-Jan-2004)
"Well I found this very amusing for the first time Lara starts a level a step away from the finish trigger. I wonder how could've that happened lolol. It was interesting to play the level backwards till the closed door and then come back and this level also proves my theory that Serena uses the same wad for all of her levels released so far! (well the last one has a new outfit but that doesn't count). What can I say if you play this level first and then other Serena's levels the other ones won't seem that bad :)" - eTux (31-Mar-2003)
"All I can say is 'What the...!'" - Sash (02-Dec-2002)
"Coming as a CITY WAD I didn't expect to see a level like this. Of course I went the wrong way and was thrown to my desktop so started all over and in the walk to the gate I met 2 big scorpions three small ones a dog and four harpies. And was that a boulder trap? And what is with that closed gate? 31-10-2002" - Gerty (09-Nov-2002)
"After reading the other reviews I'm assuming it was the end of the level when I got to the iron doors though I still feel like I left it unfinished. It is a very short level with large rooms to run through lava pits and boulders to avoid a giant scorpion flying beetles three banshees a dog and some small scorpions. Since the level was so short I tried to see how fast I could make it through with NO kills. Answer: One minute sixteen seconds." - RaiderGirl (07-Nov-2002)
"I wish I could say something positive about this level cause I found Serena's cheerful "Hidiho this is Serena author of Mystic Caverns" post incredibly funny alas it's a rather short and uneventful experience in an amateurishly textured setting. I downloaded this again and Lara is still positioned at the end of the level. Come to think of it I reckon the post was so funny because the level is so well..... the way it is. Like you create you first level which has a few flaws and consists of only 28 rooms and to put the icing on the cake you accidentally drop Lara just a step away from the finishing trigger but all that doesn't seem to bother Serena. Well that's the spirit. There are certainly more important things in life. Serena don't let low ratings drag you down. Cheerio!" - Dimpfelmoser (05-Nov-2002)
"A beginner's effort with 28 rooms and a rather linear run through of 5 minutes until you reach a closed gate and are stuck. This is when it dawns on you that the author unfortunately forgot to place Lara at the start of the level and instead you start at the actual end of the level and play it backwards. Well either way there is nothing to do here really a medipack and some Uzi ammo to find two boulders to avoid and several enemies to kill (big and small scorpions harpies wasp and dogs. The only mystic thing was how the bridge seemed to appear in front of Lara as she walked over it - although I am not sure whether that was the author's design or just a bug of the editor." - Michael (02-Nov-2002)
"Mystic indeed as there is nothing to do in this sort of level. Only badly placed textures a room which blue light is blinking and a few harpies and big scorpions. No puzzles no interest and you are reaching the end in front of an iron gate. There is no finishing trigger or a way at least that I could find to open them so I will assume that's the end. Not worth the trouble really." - Kristina (01-Nov-2002)
"There's lightning at the beginning and there's no trigger to end. In between the enemies all attack from behind you (golden birds dogs and scorpions) and there's basically nothing to see. Well you can find a health package and one pair of ammunition if you're sight is good ;). So nothing mystic about this one the only mystery being why the author put it on the net... Please people trials are for personal viewing at home on your own hard disc: have some mercy on people who have to download with 56 k modems. They will be grateful no longer having to download boring levels like these." - bERT (01-Nov-2002)