Level: Search for Maat: Revenge of the Demigods back home search
Author(s): Gromble
total rating:7.43 Gameplay &
Objects &
Sound &
Lighting &
Akcy 6 8 7 8
Avmaster 8 9 9 9
Boris 8 8 8 9
Dimpfelmoser 7 7 9 8
Doug E 6 8 8 9
Fairy Godfather 7 7 7 8
Gerty 6 7 8 8
Jay 7 8 8 8
Jose 7 8 8 9
Kristina 6 6 7 8
MichaelP 6 8 7 6
Momster 6 8 8 7
Necro 7 7 6 7
Nomad 7 8 8 7
Orbit Dream 6 6 9 6
Phil 8 8 8 8
RaiderGirl 7 8 8 8
Ryan 7 8 8 8
Sash 6 7 7 8
The Aussie Adventurer 7 6 7 6
Torry 7 7 8 7
Treeble 6 8 8 8
category averages
(22 reviews)
6.73 7.50 7.77 7.73

Reviewer's comments

"This is another older level that still plays really well today. It's basically a Cleopal type level with all of the usual assets and trappings right down to the main goal of finding four beetles for the pyramid, but although there's nothing complicated, it managed to sufficiently entertain me for just over half an hour. The textures and lighting are put together very nicely and a few of the camera angles and flybys are well executed. There were a couple of items (keys) that were seemingly unnecessary for progression, but I managed to finish regardless, so they may have been for secrets. Worth a look." - Ryan (02-Jun-2018)

"This is a visually rather pleasant, well made Egyptian level. It's a cleopal style raid with the usual four beetles to find and skeletons, demigods and harpies getting in the way. There's nothing especially earth shattering in terms of gameplay, but it's lively and even without any puzzles or timed elements it still manages to be entertaining enough." - Jay (07-Sep-2016)

"If I had a hard time shooting the ornate boxes I can say it is a visually pleasing level but it could be a lot better. My main issue is there is a lot of different textures in some of the rooms and they do not feel natural together giving a feeling of blockiness. Also some stretched textures to the end. Lighting is good generally. The gameplay flows smoothly without any puzzles or backtracking, and I was surprised to find no traps, spikes or other instruments of doom trying to kill Lara in an egyptian level. There is a nice moment inserting a diamond of light and brightening a pitch dark room. I liked the polished keys and the different names given to them. Found no secrets. An enjoyable level." - Nomad (13-Jun-2016)

"Here we have a level worth to play. Solid design with no hard tasks, enough guns and ammo, nice environments, well balanced enemies and; the best, the author doesn't let you advance if you haven't the necessary items to continue playing. All a good example for all builders (I'm included). No backtracking, no tedious tasks but also no good puzzles. The rooms are well ornated, and once in a while there are some cameras to guide the player. There are some (sometimes not appropriate) musics here and there and the textures are well applied (but not in small surfaces). Definitively a level to enjoy. Take a try." - Jose (09-Feb-2016)

"I'm a sucker for scenic, colorful Egyptian levels, and while this early edition from 2001 certainly fits the bill, it's a bit short at 40 minutes. Much of the adventure consists of finding four golden beetles to open up a pyramid that yields a winding key that you never get to use. Nevertheless, the action is fast-paced, relatively linear and never dull, and it's certainly worth the download even after all these years. I didn't find any secrets, but I assume they were there for the more open-eyed raiders, as I found some arrows but no crossbow. Too bad the builder stopped producing after only two releases, both of which were well received by the community." - Phil (25-Aug-2014)

"I quite liked this level. My favourite type are those set in egypt and egyptian tombs. The textures used were quite basic and used in various other levels but they were used well here to capture the atmosphere. This wasn't a particully difficult level but I did find myself running around, looking for the final beetle so I could progress to the end. Most would consider this a typical egyptian level with nothing much new to offer but I enjoyed playing it." - Necro (17-Oct-2007)

"Considering the age of the level it was nice to see what a sight can be brought out of the well known Egyptian texures, just by the skillful application. The golden items were also great, some plays no part, that and the fact we were given grenades and arrows but not the weapons indicate a sequel was planned but never made. At the end there were underutilzed tall rooms and corridors, fortunately that is only at the very end, most parts of the level are interesting enough. And really look good." - Akcy (11-Sep-2007)

"The first level from the author is an ok level. There are plenty of nice rooms and the textures are nice. However the texture placement went astray in some rooms. The enemies that are in this level prove no real threat as there is plenty of ammo. The puzzles are ok and I did like the dark room where an item could be placed that turned on the light. The two bosses at the end can prove a bit of a challenge but since there are a lot of medipacks they can be easily dispatched. Camera work was passable and so was the sound. If I had to give this level a grade I would give it a B- a low distinction." - The Aussie Adventurer (24-Jan-2005)

"For an early level (and a Cleopal one at that!) this is both fast-moving and involving. The Gameplay is awfully straightforward but the adventure has a smooth flow and never slows up in its inexorable forward motion. The builder seems to be fixated with the 'hey I can make really huge rooms with the level Editor; just take a look at this one!' philosphy and the game has a very linear feel to it; but at the same time that is part of its charm. My favourite aspect was the use of copious flybys and cinematic camera angles which leant the whole endeavor a rather filmic quality and swept me along from moment to moment. With few opportunities of dying this is one of those levels where the disparity between net and gross playing time is very small. Recommended for those in the mood for an enjoyable straightforward raid." - Orbit Dream (16-Jan-2005)

"This is an Egyptian setting and I liked the textures. Lara must climb up ladders shoot cases and open coffins. In some of the cases the beetles are waiting for Lara. Traps are spikes and arrows which poison Lara but the player can avoid them easily. Opponents are harpy's demigods and skeletons. Lara finds the crowbar ammo for the crossbow and grenade launcher. But I couldn't find the weapons so the ammo was useless for me. Lara must discover underwater rooms. She finds four golden beetles and with them she opens the pyramid. I found the compass the Amulet of Virii and the winding key. The compass and the winding key are not important in this level I found nothing to do with them. The portal guardian opens a gate. I found it interesting to use the Diamond of Light in the dark room. After using it the darkness disappears and the room is bright. To finish the level use the Amulet of Virii and slide down the ramp. I found one secret. I loved the rooms in this level they are beautiful. The level is very easy everyone can finish it." - Avmaster (23-May-2004)

"I was expecting to see a lot of demigods and prepared for a fight well it never came. Apart for a couple of them some skeletons harpies and annoying little beetles no battle. Picking up some items like a gem which will help light a room a scroll and the four black beetles you wander in an Egyptian temple. One secret found in the forty five minutes of gameplay." - Kristina (01-Jul-2003)

"Though there are a few tense moments with harpies and beetles overall this is a 'lite' level that provides an entertaining 50 minutes of gameplay with no difficult jumps or moves even the expected big battle with the demigods never appeared (guess I was expecting a whole room of them). You'll do a bit of exploring as you search this beautiful Egyptian tomb for four golden beetles finding a scroll a gem and a few other necessary objects along the way. I liked the way some of the rooms were designed especially with the transparent blocks and water was put to good use here and also lead me to two secrets." - RaiderGirl (02-Nov-2002)

"This nice looking 40 minute level was straightforward in gameplay with almost no difficulty. Still pleasurable to play with nicely done atmosphere and textures. No puzzles to solve excellent flybys to let you know how to progress. Some swimming climbing to be done while enemies include golden birds a couple of demigods at the end and skeletons who posed little or no problem. The biggest pain in the level were the beetles in a couple of areas nibbling away. But the area where you have the beetles while fighting a golden bird...the second time I did it no beetles - strange. I was quite happy to use the diamond of light as I don't care for dark rooms and that room was DARK." - Momster (19-Oct-2002)

"More than anything the standout factor in this level is the look of not only the temple environment with new texturing but also the key pick ups which are all beautifully coloured gold. There wasn't anything difficult in the game play and it played smoothly for the little over 30 minutes it took to finish but I expected to see more demigods by the name and I only came across 2 with instead more skeletons and golden birds to contend with. Apart from the gorgeous golden key pick ups and the Papirus of Maat (the scroll) which is the reason for this adventure I also found after using 4 golden beetles a winding key without finding the mechanical beetle or a spiked floor to use it on which was quite confusing but after searching every inch I have come to conclude that it wasn't needed. Finding 2 secrets as well I think this level could have had a few more puzzles to go along with the attractive look so that there was a little more substance to it." - Sash (21-Jun-2002)

"More a revenge of the harpies indeed. Lara starts this 40 minutes adventure dressed in a nice top and with a Turkish backpack. The author experimented with retexturing the objects and did that well - I liked the golden beetles the diamond of light (which is exactly that) the Wand of life and the amulet of virrii which you will need to get your hands at the Papirus of Maat which you keep at the end of the level. Gameplay is very straightforward and linear and you will hardly ever stop to think; some climbing some swimming and there are a few nice camera angles and flybys. I found the texturing too patchy and mixed for my taste but had fun shooting skeletons of ledges and escaping from nibbling beetles." - Michael (21-Jun-2002)

"Not a bad Egyptian level but really it's just more of the same. The layout was quite nice gameplay smooth with not much in the way of real puzzles and we've seen it all before. Around an hours game play on this one." - Torry (21-Jun-2002)

"A good level above all graphically with new textures and objects but there are certain gaps as for example the first secret is a shotgun but during the level you can find it other two times easily and besides some enemies are stuck thus becoming harmless. Lara has to find a lot of objects and in particular 4 golden beetles to take an artifact or perhaps it's better to say half an artifact! However there is a temple with a lot of flooded rooms connected among them from passages under water and from staircases. I liked in particular the use of an artifact to illuminate an entirely dark room. I have ended the level in 50 minutes finding 2 secrets with middle difficulty. This is the first level of the author compliments!" - Boris (21-Jun-2002)

"This Egyptian-style level is really a good start for a level builder. It's quite enjoyable through its 30 minutes of net gaming. The objects were now golden (gems beetles etc.) and very nice! You have to find four golden beetles to open the pyramid and get an useless item it's necessary because only with it you can proceed. The aim in this level however is to find a scroll of Maat. By the name I thought I would find the stone of Maat and lots of demigods but as the other reviewers said there were only two and a lot of harpies. I also find interesting the backpack of Lara with a flag of Turkey. Surely this level worth a download!" - Treeble (21-Jun-2002)

"Good level with nice textures. A few bugs like one of the golden birds got stuck in a wall and a skeleton jumping into a wall. Could have had more puzzles in it some rooms were big enough. Liked the completely dark room and the solution to it. Well done. Pick-ups were more than enough used only the guns. The game runs smoothly but after finding the scroll I went looking everywhere to use it. That shouldn't be necessary rather have some ammo instead. Still hard to give points as I liked the gameplay but thought it could use more puzzles enemies were enough but some objects didn't make sense (scrolls compass and key) As for sound no sound on the Mac but had to install it on the PC checking for sound. Nevertheless looking forward to another level by this author." - Gerty (21-Jun-2002)

"This game is well worth a look. The textures are very good. Camera work was more than good enough to let you know where to go next. There are a few golden budgies to shoot down and also a couple of nasty giant blokes that throw things at you. Not a demanding level but good work." - Doug E (21-Jun-2002)

"Lots to do in this level. No great difficulty in gameplay. The rooms are rather complicated but not much time is spent in each solving puzzles as you pass through. Golden Beetles were collected to access a pyramid for a winding key but I finished the level holding that and a scroll; maybe there is a sequel." - Fairy Godfather (21-Jun-2002)

"Bearing in mind that this is the well tested Cleo wad I think it's a nice and solid level. True you get an awful lot of medipacks that the reward for the four precious golden beetles is a useless winding key is a bit of an anti-climax and the revenge of the two Demigods is pretty weak but the fly bys are well done and very helpful the setting a beautifully textured variation of the familiar Egypt style and the gameplay is rather fluent though not that challenging. No mind-bending puzzles as such no tricky jumps and a distinctive lack of deadly traps. The biggest excitement for me was when I got attacked by a banshee while I was trying to put a safe distance between me and those perky beetles. I liked the camerawork and the spacious rooms that corresponded well with the tasks without succumbing to them. I took me more than three hours of net gaming time to complete this which means that I must have fallen asleep midway through. No wet dreams though." - Dimpfelmoser (21-Jun-2002)
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