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The Door of the Wind by Salvin

alan 4 3 4 4
CC 4 3 3 3
Ceamonks890 2 2 3 3
Dimpfelmoser 3 3 3 3
DJ Full 3 1 5 5
Doug E 4 4 4 4
eRIC 3 5 5 2
Gerty 4 3 5 5
Gonxii 3 3 4 6
Jay 3 3 4 3
Jose 3 4 6 3
Josep 4 5 4 4
Kristina 3 2 3 3
Mehrbod 4 3 3 2
MichaelP 3 3 3 1
Momster 4 4 4 4
Orbit Dream 2 2 3 4
RaiderGirl 4 5 4 4
Ruediger 4 3 3 3
Ryan 3 4 3 3
Sash 5 4 5 6
Torry 4 3 4 4
Treeble 5 6 6 6
 
release date: 14-Feb-2001
# of downloads: 57

average rating: 3.64
review count: 23
 
review this level

file size: 20.19 MB
file type: TR4
class: City
 


author profile(s):
email(s):
salvin2000@virgilio.it

Reviewer's comments
"Well, here we have another untidy level unfortunately. All of the textures, objects, light effects and other things were all scattered around the whole game's world pointlessly and without a proper pattern. Dark rooms were always telling the player to quickly exit the game without finishing it. I wish the builder could have made a better version out of this game anyways. Thanks!" - Mehrbod (08-Jul-2019)
"Much better than the previous one from this author, the enemies are better balanced, there are some traps, some switches to pull, more pickups, more musics and cameras, a vehicle... But still many things to fix or get better; the worst is that if you miss the bike and continue playing, after a wide ramp you will not able to go back and without the bike you can't finish the level. There are also many missing textures, paper walls, floors and ceilings, bad placed doors with the invisible block, bad placed flame emitters, a pit you can drop but you can go out, etc. But it's always good to see as an author learns things and applies them in his levels." - Jose (13-Nov-2017)
"A city with guards, wraiths and bats. Rooms are empty, there aren't many objects in them. Some textures are missing. I liked riding the bike, rolling down some guards and jumping over cliffs. I think that was the only exciting part of this level." - alan (19-Oct-2017)
"A rather poorly done early level with a few missing textures around, lack of aesthetic appeal, uninvolving gameplay (although I quite enjoyed the bike ride), wafer thin walls and a few invisible door blocks. Not all that entertaining." - Ryan (05-Jan-2017)
"An improvement from the builder's last few releases, but that's not really saying a whole lot, considering its still not very fun to actually go through. But the inclusion of the motorbike at the very least(alongside a passable attempt at a proper atmosphere), alleviates the overall monotony of the general experience to an extent. Still wouldn't recommend personally though." - Ceamonks890 (11-Jul-2015)
"Twenty minutes of fairly boring raiding in a sloppily made City of the Dead style level, although admittedly running over SAS with the motorbike is always quite enjoyable. Apart from that, there are a few levers to pull and the pieces of armour to find. Not the most scintillating of levels." - Jay (26-May-2015)
"A Straightforward level based on the typical "City of the dead" where the only thing you have to do is to find pieces of the armour which I found it rather easy as they were all together. Apart from that the atmosphere is quite good and so did the fly-bys. All in all a fine and easy level to keep you entertained for about 15 to 20 minutes" - Gonxii (23-Sep-2013)
"Some enemies appearing from thin air. When you install the NOS Feeder in the bike, the item remains visible in the inventory. However, once you mount it in the bike, it remains fully working. One trigger is not applied properly - if you leave the first pool to the W, neither the enemies nor the music activates. And after you pick up the second armor piece of the same kind, only the one of them appears in the inventory. So much for the bugs, now switching to appreciation mode: I'm glad I finally played a level when one can get rid of the wraiths. It's a great relief when you don't have to escape them throughout the game, as it often happens in customs known as "average" or "less than average". Lighting is good - it's one of these cases when the darkness doesn't disturb, and it happens very rarely. In this case, a certain camera helps orientate in this ambience, showing a hidden door. The other cameras are also good looking except one of them, but this is an accident, I think. So it's the first custom since very long ago which I give 2 points for the cameras. As well as for the sound. Also, this is one of the few levels which a proper use for NOS Feeder. Texturing average. One annoying thing: barely marked burning floor. The builder obviously thought this will make the game more surprising. It did it, indeed. But I advise him to stop applying this "improvement" at once, as I don't like when anyone plays with my nerve system. SUMMARY: Personally I don't like city levels. They are too dark for me (I don't mean the lighting now, but the atmosphere only). But for a city levels fan, this one should be good enough, lasting for 20 minutes of ambient darkness, but not so annoying. If you like city levels, you can try this one." - DJ Full (21-Nov-2010)
"A classic City of the dead level, with a duration of 20 minutes , where the main difficulty is a double jump across chasms with the motorbike near the end. The author has certainly worked to create some atmosphere and has somewhat succeeded , although it is wasted by some missing sounds and many bugs in the design of the rooms." - eRIC (11-Nov-2008)
"Well I've definitely seen worse. A very dark city that's textured well only in some places the rest doesn't look great. The use of fires was very strange the pickups had electric rays coming out of medipacks the weapons are lying about and one dead guy was lying on two grenade guns. The flybys were totally unnecessary but then Diego may have been experimenting at the time. You get the bike and nitrous oxide to do two runs over pits. I liked those revolving doors. The armour is picked up easily as well. Now what does 'door of the wind' mean?" - CC (19-Oct-2003)
"This is a 30 min run about that is very plain and boring. Find a motorbike and accelerator and jump over a gap and mow down a few baddies. Not too clever. The whole thing is dark dank and gloomy." - Doug E (01-Dec-2002)
"It's all done a bit listlessly isn't it?! The placement of items and enemies the lighting and textures the fly bys. You run from lever to lever through a gloomy patchwork city pick up weapons you'll never need kill the SAS guards on the way until you come across the motorbike. After that there are some more doors to open some more SAS guards to run over and the double jump with the bike is by far the most exiting thing you do in this short easy and linear quest for the golden armor. I liked the use of electricity though." - Dimpfelmoser (13-Sep-2002)
"An average level with some flaws and Lara's quest is the six (!) pieces of Horus' Armor. There is a motorbike sequence and a lot of lightning flashes through the level and the finish area was nice where Lara opened a tower which started to flash and then four blue (lightning?) spirits were after Lara." - Treeble (08-Sep-2002)
"Well it seems to me the only thing in this level the author has perfected is the fly by. The one of the 1st double doors opening was so ridiculous that I had to marvel that the author would think we were so stupid not to do that the lever opened the only possible door anywhere around. Even though the wad is a city wad I guess I was expecting from the title maybe something with an oriental flavor. All this is was shootouts with guards a few bats some locusts ???? and pulling levers and moving on." - Momster (16-Jul-2002)
"This is a short 20 minutes gloomy city level. There's nothing new here texturally it is a little patchy and the game play is straightforward but for the time it does play it was pretty fun especially the motorbike jumps and hearing the thuds as I ran down the SAS troopers." - Sash (21-Jun-2002)
"Oops such a low rating? But I was really disappointed with this Level. It has severe bugs around the texturing many many waferthin walls in it enemies that just appear out of nowhere and you need to senselessly blast them away. A very linear gameplay and while the bike ride brings some fun it does not really serve any larger purpose. The beginning was kind of nice and held some promise but for that just could not be kept. Sorry..." - Michael (21-Jun-2002)
"Another short level lasting around 15 minutes which takes place in an SAS infested city. The whole level was too dark for my liking but not that bad. Progress was typical except for a fun bike ride although I had the devils own job of getting over that second jump. I also collected 5 pieces of armour but the level ended before I found a purpose for them or maybe I was just supposed to steal them?" - Torry (21-Jun-2002)
"The lighting in this level is quiet better than in 'Scotland: The Mystery of the Pyramid' but there is still a lot of work to do finish the this project: Walls and floors that appears and disappears 'paper' walls and floors repetitive and inconsistent use of tiles water surfaces without textures and movement. A lot of work must to be done in order to fix the project. A not too difficult linear game with a lot of pick-ups." - Josep (21-Jun-2002)
"Set in a very dark city all there seems to be to do here is open a door shoot some guards open another door shoot more guards take a short motorcycle ride shoot some more guards jump some electricity shoot some guards dodge some bats and locusts shoot some guards and shoot some guards. Most of the area was too dark for my liking there were not enough pickups the motorcycle ride was very short and I picked up a bunch of pieces of armour but never did anything with them. I'm also curious what the name of the title means. If you need some target practice this could be the level you're looking for." - RaiderGirl (21-Jun-2002)
"Very straightforward level. The textures were pretty thin. Blasting enemies it not my game even if you can use a bike to ride over them. It is also a gloomy level but the city WAD is just that gloomy." - Gerty (21-Jun-2002)
"Here we go...wafer thin walls? Check. Enemies appearing out of nowhere? Check. Lots of locusts? Check. Missing textures? Check. End of the world reachable on many occasions? Check. Unnecesary pick-ups? Check? A fun and entertaining level? Nope. But it is easy (20 minutes or less) and it's an improvement over the author's 'Scotland'." - Orbit Dream (21-Jun-2002)
"Thin walls mixed textures and many SAS guards falling from the sky because they were certainly not hiding anywhere since there was nothing to hide behind it. The only thing that was there a bike didn't serve any purpose at all. Only to help you kill the guards if you you're in a hurry. Some pieces of armor all in one place and without ever have to use them. Another problem was that by mistake I was able to pass through one of the last doors and end the level without even actually having to ride off and push the lever. It wasn't good at all except one thing that gave a bit of challenge it was the second jump with the bike that made me do it at least ten times." - Kristina (21-Jun-2002)
"This city level may be too easy but nonetheless it's quite some fun to play. Lara gets on her bike and goes where the action is pulls a few levers kills a couple of guards and reaches an unusual level exit. Interesting bug: if you drive the bike straight against the wall in one room towards the end of the level the guards in the next room drop down dead without having been hit by anything." - Rüdiger (21-Jun-2002)