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Goosebumps by tombrdr

Dougsan 9 8 8 9
G.Croft 8 7 7 8
Gerty 7 8 8 8
Jay 8 9 9 8
Jose 7 7 7 7
Kristina 7 7 7 8
MichaelP 7 9 9 8
Obig 8 9 9 9
Orbit Dream 7 8 8 8
Phil 9 8 9 9
RaiderGirl 8 9 9 8
Ryan 8 8 8 8
Sash 7 8 8 8
sonnyd83 8 8 8 8
Tombaholic 8 8 9 8
Treeble 7 7 8 7
 
release date: 20-Jun-2003
# of downloads: 73

average rating: 7.98
review count: 16
 
review this level

file size: 26.80 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
windsonglive@sbcglobal.net

Reviewer's comments
"Some nice touches to enhance atmosphere here, such as the use of music and the stark contrast of the dark and ominous nighttime throughout most of the level except for the very ending when you hear birds chirping underneath a beautiful blue sky. Gameplay felt rather basic however, with a number of switches and a couple of timed runs thrown in for good measure. The trap sequence with the collapsing tiles and the circular blade was nice, don't remember seeing a setup like that before and the author's walkthrough provide a simple sequence of steps to clear it out with pixel precision. Some of the objects don't have backsides, so that one particular forest room towards the end felt quite wrong (and on top of it all were some invisible blocks). 45 minutes, 5 secrets. 11/21" - Treeble (28-Nov-2021)
"Another fun level from Debbie and while I felt that this didn't reach the heights of her "Sand Castle Sequel", I found it fairly enjoyable nevertheless. You begin in a fairly quaint house (with the exception of a few wraiths) and throughout the level you have to locate golden stars and the mechanical beetle. I like Debbie's choice of texturing as you'd recognise her style from a mile away. There are also a few tricky tasks like the jump through the blade trap and the swimming passages." - Ryan (04-Dec-2016)
"Debbie's early efforts were fun but somewhat rough around the edges,while her later levels were challenging and stunning to look at.This level straddles these two periods of her level-building career and provides the player with challenging gameplay in occasionally stunning but sometimes somewhat rough looking areas.The gameplay is generally straightforward but not without the occasional profound irritation - the raising block challenge,where Lara could get irretrievably stuck on three occasions;the confusing underwater maze areas;and the somewhat nasty 'timed stargate' run. Coupled with this,the somewhat too eclectic choice of textures;which,although colourful,prevented the level from having a cohesive appearance and thus prevented much of the atmosphere from developing.Counter to all of these irritations were some fun and pertinent 'haunted house' scenarios (many involving charming custom textures);a great use of sounds to provide clues for the player;and a clever choice of enemies(including some which hovered omnipresently in the background without ever getting close enough for extermination).It's perfectly true to say that this adventure never gets boring while not necessarily appealing to everyone;but it stays true to Debbie's idiosyncratic style...and who would want it any other way?" - Orbit Dream (14-Jun-2013)
"Well, this was quite an unusual experience for me. The level begins with Lara teleported into a dark room with a couple of doors, the closed one which you come back to later. The level is unusual in that it combines different styles of level into one and does it quite well I think. You have a house complete with bedroom, kitchen, stairways etc, and other areas leading off, such as a maze, underwater area, graveyard and lava. The lighting in most rooms is very distinct, and they don't blend together at all, still they look colourful. Texturing is hit and miss, a good variety is used, but there are many mistakes here. I like the skulls near the end. Some aspects of the gameplay are way too difficult and 4 times I had to use DOZY. There was a room with lava, collapsable floor and a spinning trap which you have to get through, then there's underwater area with timed blocks, and no way out if you get stuck. Most of it is fairly simple, such as locating stars, which is overdone I think, some moving of blocks, and a good piece of gameplay where Lara has to pull a timed switch which lowers a block, which hides another switch, and so on. Sadly, Lara gets stuck in the block if it rises. All in all, this level draws you in with plenty of tasks, but I think they could've been made easier. Game time 1 hour 30." - sonnyd83 (19-Apr-2013)
"Not very pleasant to the eye this level, with simple architecture places where you reach the end of the world and often dark and monotonous and sometimes elongated textures. Gameplay is entertainig and dangerous, with some tricky tasks like the jump through the circular blades or the timed blocks sequence where you can get trapped forever if you're not very fast (better do fast sidejumps after pulling the switches); but a bit obscure in the basements with all those mazes and underwater mazes where you need to remember very well where you left closed doors to return there, and also another closed doors you left in the house long lime ago. At least there are some cameras to help you a bit. Musics were good too. I better liked the posterior levels from this author, but this is playable anyway." - Jose (20-Mar-2012)
"After a pretty lame beginning in a house (liked the mouldy shower and Lara on the telly) picking up different items and opening doors the adventure begins when you move away the blocking to the underground. Tricks and traps and timed runs one after another. Not too hard but you'll have to make some tries before you get it. A spooky cemetery is a plus for the atmosphere. Collect the five pieces of armoury before leaving the haunted cellars and climb up into daylight." - G.Croft (18-Nov-2003)
"Not only is Debbie a fast level builder but she gets better each time she builds one and Goosebumps was just great - an hours worth of fun raiding in a spooky environment. It seems that she's thought to put everything you could want into this level - great new textures and interesting rooms to explore; lots of stars to search for plus two beetles the winding key five pieces of armour and five secrets; puzzles that make you think but aren't too hard; good traps and tough tasks that may occasionally have you reloading to try again. All this and Lara's wearing one of the coolest outfits I've ever seen in a custom level. This was enjoyable from start to finish if we're lucky Debbie will never quit building them for us." - RaiderGirl (15-Sep-2003)
"It is no wonder I like levels by Debbie Overstreet - this is a great one too. Story takes place in a house and the cellars below. You will have to collect 6 Golden Stars and five pieces of armor. There are lots of things ahead running and swimming against the clock but after a few tries you will manage. Leaving a star accidentally behind in the cellars drove me up the wall a bit. Spiders giant spiders skeletons ghosts bats and wolves make our life hard but you will have your weapons and medipacks in due amount (I used up only one however I was a bit lazy to be frank). I have found all the five secrets for the second walkthru. Textures are of a great variety added sounds are great too especially the howling wolf the hooling owl and the rolling drums. Loosing your way is not likely to happen but still pay attention. Right at the begining I did not notice the passageway in the small pool. Small candles to be pulled are astute tricks too. Also pay attention to the walls in the cellars - many of them you can move. It was a great raiding adventure with my recommendation." - Obig (02-Sep-2003)
"This level continues the fun raiding we've come to expect from Debbie Overstreet. There's the added touch of spiders that actually jump up on Lara to bite her and I'm not sure how that animation was achieved. There are also some new and distinctive sounds that add some variety to the gaming experience not to mention a couple of difficult timed sequences (one involving raising blocks and the other a series of underwater levels). The only real complaint I have is that in the rising block sequence if Lara didn't get out of the way before the block came up she'd be trapped inside and would be forced to reload. There was also this bird flying around outside that you could hear at various points throughout the level. At the end when I got outside and actually saw it circling around I tried to shoot it but couldn't. Elusive little critter. All in all a very enjoyable level." - Phil (23-Aug-2003)
"'Goosebumps' is an oddly titled little game since ghosts and goblins don't play a role in it at all. There are skeletons about some small spiders and some neat giant spiders. But I found nothing scary or such that would cause goose bumps! I did enjoy the game very much and was rather sad when it ended. There are a number of puzzles that should give even seasoned TR players a run for their money including a great challenge that includes a mix of circular saw dissolving path and running jump. And not to rest on her laurels the designer adds a puzzle to the puzzle's egress! Really great TR twist Ms Overstreet. There are a number of other challenging puzzles including a timed one that is mostly underwater and I found quite challenging the first time through. Textures were good. Atmosphere was fine. Lara's costume was new and sexy. I STRONGLY recommend 'Goosebumps'. And I hope Ms Overstreet does give us 'Goosebumps 2'." - Dougsan (09-Aug-2003)
"This was a thoroughly entertaining hour of raiding in spooky (surprise! we're talking about Debbie) surroundings. Debbie's abandoned her earlier tendency toward massive rooms and brought things down to a much more human scale and she's done it quite well. The setting in the home of a winemaster is really original and the wine shelf textures were great. There's also a lot of other nice little touches like the mouldy shower (yuck) some nice music and background sounds and I loved the animations on the TV screens. Gameplay is pretty straightforward but never dull. The run over collapsing tiles with dive through a circular slicer was very original and I finally got to push an object that I can't believe has not been used before for this purpose! One timed run is quite tight and a second will have Lara gasping for air (literally). Overall a fun and entertaining level. Keep up the good work Debbie." - Tombaholic (02-Jul-2003)
"I have some difficulty to describe the areas this level unfolds. You see there is a kind of big house or mansion with bedrooms baths a sort of garden and fireplaces. There are also caves in some point and a forest a graveyard I just don't know what the author had in mind. Most of the time the player collects stars to progress and has to go underwater to pull timed levers timed blocks raising and lowering as well to reveal the next switch to pull. As enemies we see spiders big ones and small bats skeletons and wraiths plus some dogs. The secrets this time were very easy I found five with one of them being a golden beetle. It is a fun level with a nasty trap there is lava in one room and not only the player has to quickly run onto collapsing tiles but in the middle there is a stargate to roll into. Having passed that and being careful of all the spikes all around using the mechanical scarab is next. Not long after the level finishes with Lara stepping outside in a bright forest or garden I didn't have time to see. This level kept me entertained for about an hour and I am sure the same will be for you." - Kristina (01-Jul-2003)
"Goosebumps not really I just had a real good time. The download I had didn't have all the sound files so when using the revolver there was no sound and there wasn't a walkthrough. Not that I needed it but I was stuck in the end (and the end it almost was). Main goal is finding stars and for good measure you get a beetle and the mechanical one you can take with you when the level ends. You travel through a house and the first thing I saw was that star receptacle. Now the star.... there are even more to find and to do that there is swimming involved (in some parts Lara got stuck and although I could get her free she ran out of air illegal slopes?). Also a nice timed underwater lever and disappearing blocks swim through sequence. In the grave yard I even managed Lara to dive into the water heh heh as I needed to do that fall three times because I went up to that long long ladder first. Not that many enemies had an encounter with 4 wraiths some spiders big and small and skeletons but by that time I had the crossbow. Found also the revolver and sight as there is some practice shooting to do. There are some traps and those brake-away planks with a slicer-dicer had me reloading quite a few times. Nice puzzles as well and found the 5 pieces of armor. 22-06-2003" - Gerty (26-Jun-2003)
"I really have no idea where this level is set is it a house maybe is it a castle could be is it the abstract holiday home of Picasso that's where my money lies. Whatever the setting is this is quite an interesting little foray. What I loved in the gameplay of this was the consecutively timed runs and swims you have to make all combined with lowering or raising blocks you also get a few hideous little traps with the stargate perched in the midst of collapsible tiles just plain sadistic. You also meet quite an array of foes on your travels from ice demons all the way to giant spiders the latter of these giving me a case of the titles! This should take you an hour with 5 fairly easy secrets to find and the 5 pieces of armour to collect." - Sash (25-Jun-2003)
"Another level from Debbie that carries her distinctive style. It begins in a house but soon progresses to an extensive cellar area underground tunnels (some dry some full of water) and a cemetery. Your mission is to recover five pieces of armour and there are some nice challenges along the way - a run across collapsing tiles through a bacon slicer and then back via ropes that I found rather inventive (and fun) and a timed run and swim both involving pulling levers to lower blocks. Picking up a lot of medipacks early on in the game did make me rather nervous but enemies only consist of dogs and spiders (small poisonous ones and great big yukky ones) one wraith that disappeared very quickly and skeletons (but you'll have explosives by then heh heh). Good spooky atmosphere and nice gameplay. Another enjoyable level from Debbie. I found five secrets. 24.06.2003" - Jay (24-Jun-2003)
"I started playing this after midnight and actually would recommend you do too because this worked really well in terms of atmosphere. Nice story to the adventure here and the initial house setting that then expands into the wine cellar digging areas and short trips outside into a tree area and a cemetery (spooky!) is nicely done with very good use of objects throughout. Six stars five pieces of armour five secrets (mainly weapons) to find along the way lamps to push trapdoors to open spikes and boulders to avoid a cool sequence with a slicer dicer on collapsible tiles rope swings and two series of timed switches (one underwater) provide you with an hour of net gaming that hardly ever gets boring even though it is rather straightforward. Enemies are wraiths small and large spiders on steroids (eek!) wolves bats and skeletons so all those you need in a spooky setting. Good level and much more intense atmosphere than Haunted Castles I thought." - Michael (22-Jun-2003)