Special Ops - Operation Desert Temple - SO_ODT
	VERSION 2:
		- Disabled Flyby Cheat. That's all.
	
	VERSION 3:
	
	[General] 
		[Engine] 
			- Removed the enforced off bilnear filtering. It's still reccomended not to turn it on, as the blurry look was not accounted for.
	
		[Enhancements] 
			- Added an AHMET room, allowing you to reset scales as in Temple of Horus.
			
			- Replaced all secrets with historically believable artifacts, giving them some descriptions, replacing the generic gold bars.
			
			- Enhanced the geometry above openings in the ceilings, adding the desert plains alongside ruins, and added some patches of greenery inside of the temple. 
			
			- Replaced the horizon completely, giving the level a more classic feeling.
		
		
		
		[Bug Fixes]
			- Changed the OOB [Out of Bounds] ledge. Also made the bike an actual motorbike instead of an animating object. I doubt you can get to it though.
			[ Shoutout to ActionTurnip217 for his Twitch VOD that showcased this.
			
			- Fixed the Bolivia 4b track playing whenever you cross a certain tile. I had forgot to give it to a certain TG, which made it happen always as the TG wasn't a single shot. 
			
			- Fixed the possession scene allowing Lara to move, due to the animations using the STOP stateID instead of the MISC_CONTROL stateID.
			
			- Fixed a pair of baddies that didn't have the invisible flag, which caused them to be visible prior to triggering.
			
			- Fixed enlarged shatters that have a strange appearance [ Shoutout to Lore for noting that. ] 
			
			- Fixed a potential spot where Lara can freak out when grabbing a secret pickup.
			
			- Fixed a visibly missing ledge. 
			
			
			
		[Tweaks]
		
			- [ Minor Misc Tweaks aren't mentioned. ]
			
			- Made the radio require standing still for BOTH activation and dismissal. 
			[ Shoutout to ActionTurnip217 for demonstrating this example in the works. No shade either.] 
			
			- Made the flames in the flood room conditional to their respective TG's, so they cannot turn on or off by the wrong pulley.
			
			- Reduced the inventory size of the grenade. 
			
			- Added a note in the end cutscene to use ESCAPE to progress through it.
			
			- Made a the double ledge shimmy more visible in the spinner room.
			
			- Adjusted the ammo counter -> Omitted the ammo name, made it bigger, put it on the bottom left. 
			
			- Adjusted the heart sacrifice scene, with it happening later, and also removing the diary noise that happened during the audio file. 
			
			- Added a diary page for easier access to the lexicon.
			
			- Added a note on the hieroglyphs that they relate to the scales, which are for a secret only.
			
			- Unified Lara's Crowbar hand, which was the only one from Sponge's TR4 Refined WAD.

			- Fixed a few incorrect textures.
			
			- Adjusted Lara's gloves to fit more realistically.
			
			- Removed the small fonted report. Despite its lore presence, low resolutions fail to render it correctly. 
			[I however cannot accomodate everything to lower resolutions, so the font becoming hard to read is an issue I cannot help with.] 
			
			- Edited the Crowbar door to have a visual indicator, with a gap on its left side. 
			
			- Removed the modern medipacks, forcing the player to use their newfound medipacks more.
			
			- Added a door to force the heart sacrifice. 
			
			- Changed the main ambience to remove the annoying cricket sound.
			
			- Tweaked the sand object to not go as high to prevent it turning black.
			
			- Removed a redundant raising block.
			
			- Tweaked player assistance, putting diary pages on the screen and modifying some lara voicelines.
			
			- Added some voicelines for Lara at certain points. 
			
			- Increased the FOV slightly.
	
	[General END] 
	
[Changelog END]