Enemy's Company (Die Firma des Feindes)

Level by Mikel

Walkthrough by DJ Full


Watch the flyby. Enter the room in front of you, kill a guard and find a crawlspace behind the glass. Get in and drop to the other side. Follow the passage and climb the ladder on the W wall, behind the corner. Turn around and grab another ladder, above you. Backflip to land in the vent. Slide down it and shatter the grate at the end. Jump on the top of the elevator and pull the trapdoor to get inside. Exit the elevator and go left, outside. Avoid or kill a guy on the roof, blow up a fuel keg and go through the destroyed wall to find a crowbar. Use it to open the W door. Jump diagonally over a hole and collect a key. Go back in the elevator. Jump through the broken window, into the water. Find a gem in the SE underwater passage and return to the elevator. Now, after getting out of there, go right, avoid the flames and place the key in the slot to open the door. Go through the portal, pick up some flares and make it through the dark crawlspace. Throw a jumpswitch on the other side and go back to the previous side to enter the open door on your left. Go right, around the boxes, to find another gem among them, and place both items in the slots in the NE corner. Go back and hop behind the raised grate. You can move the crate on the top of the left boxes. Proceed through the boxes, kill a ninja, hop on the left box behind him and pull up into the next vent. Slide down, terminate another baddy and move on the metal grate. This one disappears when you step on the third squares, so before it happens, use the grate to jump over the pit. If you won't manage to do this, climb the block at the bottom to pull up back to the ledge you came from, grab the crack in W the wall and shimmy over the pit. When you get across, advance to the end of the passage and upstairs (watch out for the falling ceiling). Climb the ladder on the left wall to reach the roof. Fight the zombie dog and move the crate off the tile, just for fun, as there is nothing under. Approach a gap in the fence to get out of the level.