The
Knights of the Cross (Venice/Museum)
Author: Malte Linder
Unauthorised Walkthrough: CC
We're back in
Pick up everything as you go along, especially medpacks,
I won't mention all of them as you'll see them as you go along. Look on all
cabinet pedestals as well as the ground. The author says to save as many medpacks as possible for the final confrontations, and try
to use pistols to save your ammo and big weapons. And believe me you'll need
them.
Crawl back out (back to first level) and do a running jump over to the
wood jetty and entrance on the right. Round the piano and up
the stairs to a bedroom. Shoot out the window and jump across to the red
awning across the canal. Theres a medpack
on the entrance wall of the museum, so get that and come
back to this awning. Shoot out the window beside the one you've come from and
up the stairs again to a balcony over a small courtyard. Jump down and shoot
out the next window. Run along and pull the wall switch, you'll see the gate
rise. Come back to the courtyard and jump into the water and through that gate.
Through the house again to another switch, beside which you'll
see the gate rise. Go back out to that gate and into a sort of sewer that
comes out to another canal area.
Swim along straight ahead and turn right. There's a masked gunman on a little
jetty here. Swim out quickly and kill him. Turn around and see
another jetty ahead of you. Wait until the other gunman walks towards you and
kill him. You could of course swim over there but we're trying to
conserve medpacks and ammo here. Now swim across to
that jetty and shoot out the windows. Weapons ready again as you go into the
next room because another gunman comes through a door. Go upstairs and shoot
out the window. Jump across and grab the red awning. Shimmy to the left and backflip/grab the window sill behind you. Shoot out this
window and continue on again to another window to shoot out. Jump across to the
red awning and shimmy to the left. Backflip/grab the awning behind. You're standing in front of windows you can't
shoot. Jump up and grab the roof and shimmy around the building to the balcony
with the blue door. Use the crowbar on this door, into a room with a ladder,
and climb up to a lovely roof garden to pick up the shotgun secret. Now you can
go down again or
you could throw caution to the wind and jump over the roof back into the canal.
The direction you're aiming for is west, that tiny canal where you see what
looks like a ladder pattern on the building wall. This brings you to a lovely
island type garden. Get up on that and get all the pickups.
Now face north and swim ahead to a heap of sand in the water, swim down
to a very narrow opening and swim up into a church type building. You see the lasersight ahead and when you run towards it you get a
terrific sigh of two masked gunmen and two ugly goons descending from the
ceiling towards you. You could try to save ammo by constantly hopping back into
the water and climbing out to pick them off one by one. Run forward and pick up
the lasersight secret. Back outside swim forward and
around to the right. Climb out on the left and the camera angle changes. Use
the binoculars to see the windows in front of you to shoot out. Use the crowbar
on the blue door and go in and pull the switch. I don't know what this did. ??
Back to the ledge with the camera angle. Find the block on the right and push it twice. Climb the ladder onto
the roof. Goons, gunmen and dogs attack so be prepared. Up here you'll find the
crossbow secret.
Back to the island garden and go west this time. Take the first left
canal and forward to a ledge. This looks like a hard jump but it's not. Take a
diagonal running jump off this ledge into the open entrance. Use the crowbar again
on the blue door and pull the switch, a flyby shows a door opening up high in
another building. Back outside and jump back to that ledge. From the side you
can shoot out the window in the building next to you. Do a diagonal running
jump and grab to that window. Turn around to see a dog and more shootable windows. You can shoot the dog before you jump
across.
Pull the switch and the right trapdoor drops above you. Climb up and
pull that switch which drops the left trapdoor. You back down and pull the
first switch again to raise the first trapdoor and drop the one on top. Climb
back up the left ladder and then the right one to the roof. Shoot out the
window across the canal and go over there. Shoot out the window on the left and
see a switch ahead of you. Don't go there yet. Run through the next room and to
the window ahead, shoot it out. Stand with your back to the canal and backflip to the red awning behind you and forward jump to
grab the small awning above you. There is a gap in the roof to run through. Kill
a gunman on the way. At the end you can still see that switch, ignore it again
and jump across to the roof on the left and shimmy left all the way to the next
gap in the roof. This is a kind of roof maze. Kill two dogs, two goons and two
gunmen along the way and eventually get the grenade secret. Back to the wooden
roof again and now you can jump across to that switch and pull it.
Jump into the canal and swim to the left and left again. There's someone
shooting you but keep going to the steps at the side of a building. Climb up to
the awning and gate wall and you see now who was shooting you. You could jump
to the balcony and try to shoot him or just ignore him.
There's a small courtyard here with awnings left and right. Run to
either left or right awning and shimmy along to the end, pull up, backflip and jump forward with a turn to land on the
balcony. Into a long room and shoot out the windows at the end. Shoot the
window in the building across the canal. Jump across to a room with a piano. Shoot
out the window that overlooks the island garden. Jump across to the roof of the
island garden and shimmy to the right and backflip
onto the balcony behind you. Go in a pick up the yellow key.
Jump into the canal again and back into that island garden. Swim forward
along the west canal again and keep going to the very end. There's a
building on the left with a ladder on the side. Climb up and down into the building.
One switch opens the door, the other one raises the
platform in
front of the yellow key receptacle. Climb up the ladder again, drop onto the platform
and place the yellow key. The gates outside rise.
Swim through to a water room. Ahead are two doors. Go to the one on the right.
Run around a bit until you fall through a trapdoor and deal with dogs and goons
below. Or ignore them and run to the pillar and climb the ladder to the
revolver secret. Pull the wall switch which was the closed door on the left.
At this stage I went back to that ledge,
remember where the dog and ladders were and the diagonal jumps! Well do another diagonal jump back into that entrance and a door
is now open. Down a lot of stairs to the uzi
secret. I don't know when this door opened.
Now back to the museum at the beginning of the level, through the
crawlspace on the left and into the museum. See that shelf,
well I did, for ages, until Kristina told me to shoot it! Did you ever feel
really stupid?
Anyway you go down to the room you saw when you heard that creepy voice.
Look on the left for a ladder. You get a flyby. Before you do a kamikaze to the
floor shoot the library door from above. Do a running jump from above to the
door and keep running. You'll lose a little health but you'll trigger all the
spikes. So after pushing the button it's safe to go back up the ladder again.
The big double doors have opened. Ahead of you is a rope to a structure.
Look at those structures, there are climbable surfaces on them. If you go straight
for the gem you'll get spiked. So you have to turn the spikes off. You'll have
to swing with the ropes, climb and backflip, shimmy,
run past the dead knights and eventually land on a ledge in front of another
switch. At the entrance look to the left to see this ledge so you'll know the
way to go. When the spikes have been triggered you'll have to go back and get
that gem and come back to the door with the gem receptacle. When you place it
two running knights come and two dead knights. Ignore them and run into the
next room, jumping over the small lava hole.
In here is a guide. Guide my eye, he looks evil. He pretends to light
the torch but instead turns to Lara and says something like 'You really dare to
appear in front of the door of the master. But I won't stop you, go on and find
your death'. Yeah, right. Anyway look up and use the revolver and
lasersight to target a TRex
head, and voila, the door opens. So you can run past that uncooperative guard,
hah hah.
You come down to a lava room with obvious spike platforms and mummys to kill to get their gems. To get across the spike
platforms, jump to the spikes, roll, and jump back again to trigger them. Place
these two gems and the double doors open.
Now before you run in have your heavy weapons ready. If you run around
the outside of the room nothing happens, but run across the centre and double doors
open to let in two mounted knights and two dead knights. I find the best way to
deal with mounted knights is to run towards them jumping so you get good shots
over the horses head at the knights. Keep moving and jumping and you eventually
kill them and get their gems, place these and run through the newly opened
door. Run along to more double doors and push the switch on the wall. They open
to show the first door you came through.
Run across the hall ahead. You're in a very Cleopatra/tut1 style room. Unfortunately
you've now triggered two fire wraiths in the shape of skulls.
Run through to the next room, it has a lava floor with squares to jump on to get
you to the other side and water. There's no trick to this, perhaps you could do
it with constant running jumps, but if you get near the other side and catch
fire, feed Lara a couple of medpacks and dive in the
water. You're beginning to see why you gathered so many medpacks
up to now!
Back again to previous room. Push the pharaoh statue onto a square like
the one it's standing on and double doors open at the east and west sides. Go
through the east opening. (The west opening leads to nothing productive.) Now
here is where I was stumped for a while, until I ran too far and ran through
the wall. So find the run through wall, to the right of the closed door with a
gem receptacle on either side. Youšll see two gems on pedestals and two fire
wraiths are triggered. You'll have to go back over the squares in the lava room
again to the water to get rid of them. Put the gems in the receptacles and
you'll get the evil voice of Seth saying something like 'Come take a ride'!
Slide backwards down the ramp, grab the edge, then pull up and take a
rolling back flip to grab the ledge. Pull up to an almighty fight. Three horsemen, a gladiator hammergod and
two fire wraiths. This is where youšll use a lot of medpacks.
I got flung into the lava a few times, so at appropriate times save after each
knight you manage to kill. (Also, assuming you have enough time to look for it,
there's a water pool at one corner of the platform in case you get set afire by
a wraith, or just need a time out.) They drop three gems. Place these in the
gem receptacles under each gigantic pharaoh statue and the holy tablet appears
in the centre of the floor. Pick it up and the ramp you slid down into this
room has now altered to steps, so that's your escape.
Make your way all the way back to that devious little guard, and as you
approach him he says something like 'So lets do a little magic, I will leave
you now, but I will give you other guys(?) to talk
with'. And then he says something very unfriendly to Lara and vanishes into the
exit door, leaving you with two more horsemen and two dead knights.
These horsemen leave black gems, which you use in the nearby
receptacles. Hop over the lava pit at the entrance, and run out past another
horde of dead knights, all the way back to