LABYRINTH OF FIRE
By Mark Lunney
Walkthrough written by the author and included in the level download.
Kills: 7 Items: 13,
including 2 keys and 1 Load Stone
Secrets: 5 (Note: Be
sure to find all the secrets so you can access the bonus level at the end of
the game. Note that one of the regular pick-ups here will be the SHOTGUN if you
didn't get it in the previous level.)
Objectives: Pass
through numerous traps and puzzles to find a key and trigger an earthquake.
Fight a boss then enter the labyrinth of fire and find load stone. Escape the
labyrinth via a collapsing tunnel then dive into the water to end the level.
Start: After a quick slide you will see three doors (one locked), but before
entering these there is an easy secret:
SECRET #1: As soon as you start, turn left and you will see a small gap between
the slope and the wall. Jump through to find a small medipak.
Now you can choose
either of the opened doors, I suggest starting with the one on the right:
The Three Trials
The Trial of Skill:
Pretty simple stuff to start off with, each square with holes indicates that
spikes may will pop up a second after you step on it. To get through them all
you will have to sprint, but line up carefully or you’ll veer into the spikes
at the side. As soon as you pass these, you’ll be sliding down a slope, similar
to the start of TR3. Just jump over the holes or you’ll fall to a splintery
death, the last one may take a couple of attempts.
The Trial of Mind: The basis of this puzzle is lining up jumps, much in classic
pillar jumping style. But instead of pits, missed jumps will result in you
setting on fire. Don’t light a flare because all you have to go by is the small
patches of light, these are the safe places. The correct path is:
SECRET #2: The S in
the diagram is a secret. The easiest way to get it is to light a flare just
before you leave the room and turn right. Climb down the pit to find some
shotgun ammo.
The Trial of Courage:
The name pretty much sums up what you need to do here. There’s no way past the
flames and crocodiles, you’ll need to sprint and swim as fast as you can. You
could leave straight away but climb out and find a large medipak, which you’ll
probably need. Now you can finish off the crocs but I suggest just dodging
them, they won’t follow you for long.
Key Room: Before
picking up the key go down the tunnel and check out the cool light effect. You
can’t walk to the light because of the rocks, but when you pick up the key an
earthquake will start and knock some of them away so you can pass.
SECRET #3: Before
climbing out of the tunnel, roll, crawl and drop back throught the crack. There
is a hidden small medipack.
Back to the start: Climb out and re-slide down the slope you started on. Head
for the other door.
The Cavern of Light:
If you were hoping for a nice linear level, think again. The cavern of light is
a madly complex puzzle, here’s the gist: Four colored tiles, three colored
doors. It’ all based around light mixing:
Red pad + Blue pad = Magenta door opens
Red pad + Green pad= Yellow door opens
Blue pad + Green pad: Cyan (turquoise) door opens
Beware: Hitting all
three tiles will trigger deadly spikes, so you will need the white switch. This
resets everything and should be used before you enter any new door.
SECRET #4: Before
doing anything else, search the south west corner of the room underwater to
find some shotgun ammo.
The first door you
want to open is the yellow door (underneath the ledge with the tiles on). This
requires you stepping on the red and green tiles. After hitting the tiles be
careful, a crocodile will have swam into the water, finish it off before you
progress. Now swim through the yellow door to find yourself in a flame-lit room
with a pressure pad, hit it to cause a small tremor. This will have blocked off
the passage which links the two halves of the main room thus draining one half.
When you leave the
yellow room you need to get the cyan door open. To do this hit the white tile
then hit the green and blue tiles. Swim to the other half of the room and
safety drop into the now-drained pool. Through the cyan door is a wooden stick
which you should light using the flame (ctrl). Then take this flaming stick to
the main room. You need to take it through the magenta door but its close so
you need to get back to the switches. To get out of the empty pool you need
climb the blocks in the north west corner of the pool. But first you need to
drop the flame (it won’t go out). When at the tiles hit the white tile then hit
the blue and red tiles. Now work your way back to the flaming stick that you
dropped.
Pick up the flaming
stick and head through the magenta door. Get out of the tunnel with a side
flip. Now don’t step of the lion tile. If you do a boulder will crush you. If
you have played TRLR then you may recognise this puzzle, you should use your
flame to burn the rope (jump under it) so that the boulder falls. You can then safely
step on the lion tile which triggers (another) earthquake. The labyrinth of
fire is now in reach.
Working your way back:
Firstly get back to the tiles as you did earlier. Now go around the left of the
centre pillar from where you can figure out how to reach the entrance, the last
jump is a bit tricky, it apparently only requires a standing jump but you
should take a run and grab if you don’t want to have to return to the empty
pool below. Now fit your key into the gate and get ready for the skeleton boss.
Skeleton boss: You
actually don’t have to kill this boss, but I suggest trying it out first and if
you can’t see ‘alternative method’. Run to the top left of the room to pick up
the shotgun. Equip it and try and manoeuvre so that the skeleton is directly
between you and the pit. Now fire like mad and, hopefully, he will plummet to
his death. If you run out of ammo there is some more in the top right corner.
Now safety drop into the pit yourself to pick up the key for the gate. Open it
and there’s a huge walk along the cliff, I suggest sprinting but be careful if
you spring or even just run off the edge you will be trapped in a pool of
water. You should safety drop onto the ledge below
Alternative method:
Instead of killing the skeleton you can just pick up the key and open the door,
but he will probably dissect you whilst you fit the key. Also, you will
probably want the shotgun so if you’re picking it up you may as well just kill
the guy.
Labyrinth of Fire: This is all about flames and colored tiles. A colored
tile will turn off or turn on a flame of that color (the flame itself isn’t
colored, the tile it is standing on is). The first puzzle is a bit of an
introduction, hit the red tile to turn off the red flame so that you can safely
climb the block. Now use the slopes to get over the flames then if you look left
you will see a long line of fire, the last one with a blue light. Carry on
forwards to find the tile that turns off the fire so that you can run-jump over
the flames. Danger: As soon as you land a crocodile will attack, I suggest
finishing off your shotgun as he’s a bit tricky to kill without falling into
the flames.
Main light puzzle:
This puzzle’s crazy, but really quite simple if you know what to do. Work
around the corridor clockwise using nearby tiles to turn off flames. Eventually
you will be at the start again but this is where you want to be, step on the
first tile (again) but don’t go any further, turn back and head down the now
passable corridor (because the yellow flame is out). Another alligator will
attack, it is the very last enemy so finish of your shotgun if you still have
any ammo. Head forwards (noting the white-lit flame on your right) and pick up
the Load Stone.
SECRET #5: The key has
a white light shining on it so if you’re observant you will realise that this
turns off that white flame. So after picking up the Load Stone go back and find
a grenade launcher, but don’t get too excited, there’s no more enemies to use
it on, just keep it as a trophy.
Boulder Run: Don’t
think the level's over yet, the hardest part is still to come. Drop down the
hole in the Load Stone room and pick up the large medipak (you’ll be weak from
the drop so you’ll need it). Now run (but don’t sprint) like mad as boulders
will be dropping from both sides. At the end there’s a huge flame pit, run,
jump and grab to get over it. Now there’s another even harder boulder. Sprint
down the tunnel for a couple of seconds but then slow into a run. Keep your
eyes open as there are two turn-offs along the way, cut into them. Spikes will
pop up after 4 seconds so as soon as the boulder passes jump out. No more
worries now, carry on down the corridor, crawl through the gap and dive into
the water. This is the pool you might have been trapped in earlier, but now
there is a small gap that you can swim out to end the level. Congratulations,
you’ve won the level! But did you get all 5 secrets? And how long did it take
you? A time under 45 minutes is good, but I’ve managed it in under 30.
Thank you for playing.
Mark Lunney