Lara's Home - Ekim's Version

Level by Ekim

Walkthrough by DJ Full

NOTE: General look of Lara's home is the same as in the classic manor. All the players know it quite well. That's why this is not a classic walkthru. I didn't describe many reference points, which, if it was a "standard" walkthru, would be used to help you find the way through the level. As long as everybody knows where is the kitchen or the bathroom - this way of writing isn't necessary. Of course, you'll find a reference point anyway in every place where the author has changed something important. So don't worry.


You start in the entrance hall. Get to the first floor first.

1ST FLOOR
1. Western part:
Pull the lever switch near the top of the stairs. Enter the attic and find a jumpswitch in the NW corner of it to open a door on your right. Go through it and watch the flyby.
2. Northern part:
a) left door:
There isn't anything neither in the music room, nor in the library. The fireplace may seem to be accessible, but it's not.
b) right door:
In the living room, pull a jumpswitch above the fireplace to open the storage. There is also a kind of bathroom on the E of here, but you can't do anything in there, so just pick up several items from the storage: 20 x normal, 20 x poisonous and 10 x explosive arrows, and a crossbow armed with 10 more normal arrows.
3. Eastern part:
a) left door:
Pull two switches.
b) right door:
Pull a switch on the right of the fireplace. A door on your left opens and you can grab some flares from the alcove. There is also a bathroom on the W, but there's nothing but the buggy tub.

GROUND FLOOR
1. SW part:
There's nothing in the kitchen. Pull the lever at the far end of dining room to hear some music.
2. NW part:
There is nothing in the gym, so you can proceed to the pool area at once. Jump into the water and swim through the invisible passage at the bottom. It's marked by the texture that is much smaller than the surrounding ones. Swim to the very end of the passage and resurface when possible. Get out and follow another corridor to its very end.

2ND FLOOR
As you enter the upper section of the building, another flyby turns on, showing you the motorbike. Pick up Nitrous Oxide Feeder placed on the left of the vehicle. Get as close to its right side as you can and DON'T press Action to mount the booster. If you do so, you will just enter the motorbike. To use the item, You have to enter the inventory and select Nitrous Oxide Feeder from it. After tuning up the bike, get on it and exit this part by driving through the door on the other side of the room and then proceeding downstairs to finally pass through the door texture.

GROUND FLOOR AGAIN
Drive outside.

THE EXTERIOR
1. The pool:
Pull the jumpswitch on the right of the exit to gain access to the Southern exterior. There is a new pool (flyby shows it).
2. The maze:
TIP: Don't use the motorbike in the maze. It's enough I did it and now I regret. So, enter the maze on foot and, in the places where the path splits in two, go: R, L, R. At the very end of the corridor, there is an invisible hole (I don't like them as well). Get there and pick up: large medi, small medi, uzis, three times uzi clips, revolver, laser sight and some revolver ammo. Go back to the main garden.
3. The assault course:
The first half of the assault course, has two or three modifications. There's no point in describing it. But when you see the crawlspace, you have two options:
a) the intended way:
Go through the crawlspace, turn around and descend to the other side of the wooden structure. Now slide down, what activates two SASes. Kill them with any weapon you like.
b) the tricky way:
Get on the bike and drive up the slope mentioned above. Activate the SASes and run over them.
The soldiers drop a large medikit and a shotgun.

I didn't find anything else in this level. But I think the burning floor on the attic is highly suspicious. I won't be surprised if any of you finds something up there...