Top Secret

Level by Cagatay Caliskan (June, 2002)

Walkthrough by Harry Laudie


Level 1

You
start by sliding down a hill and through a forest canopy of leaves and onto a valley floor. When you arrive at the ground, pick up a large medipack. Walk a little north and kill a blue ninja and three dogs. Monkeys are harmless unless you shoot them and then they attack you. Go to the north-west and kill three red ninjas. Watch where they die, since they leave behind blue shotgun shells and the shotgun. As you walk about, there are friends who appear and they will kill the ninjas, dogs, and the monkeys. But do not shoot the friends or they shoot back at you. Head east to the blue-gray rocks and then north towards a brown hill. You should find red shotgun shells and a shotgun lying on the ground between the rocks and the hill. Head further north-east into a valley and four red ninjas appear. Your friends may kill them but be careful if you have to shoot the ninjas. Go north-east to the blue-grey hills and many blue ninjas, red ninjas and dogs attack (I lost count). Run around and let the friends clear them out. You can take a medipack if necessary.

 

In the north-east corner area, look for a flat tile on the blue-gray wall that has a dark gray stripped texture that is different from the other rocks. This indicates a pathway. Hop to that tile. The next tile is to the south-east. Then reverse to the north-east for the next tile. You find a hole there. Climb down the ladder and pick up flares from the floor. Turn around and slide down a slope backwards. At the end, grab the ledge. Pull up, back flip, roll and grab a rope. Swing into the dark and release to land on a ledge. This may take a few tries. If you land short, you fall into a spike pit. If you land too far, you fall into a circular slicer.

 

Side flip though the circular slicer and follow the tunnel to a very dark room. You see a close gate and a rope. Go west and pick up flares from in front of a climbable wall. Climb the wall and back flip, roll, and grab a climbable block. Shimmy to the left and stay near the middle of the block. Back flip, roll, and grab another block. Shimmy to the right and stay near the middle of the block. Back flip, roll, and grab the rope. Swing into the very dark south-west corner and you should land on a ledge. Use the floor lever and you hear the gate open. Safety drop to the ground and enter the gate. In the water trenches beside the path, you can pick up four revolver ammo, seven Uzi ammo, and, three blue shotgun shells.

 

Kick open the door and enter the dark room. Kill two blue ninjas in the corners and hop onto the short block. Climb the ladder above you and at the top shimmy to the left and into a tunnel. Go up the ramp and climb a ladder that you find near the top on the west wall. Pull up into an alcove and get into a crawl space. Stand up, turn around and climb another ladder. At the top, back flip and land on a path in the blue-gray rocks above the forest canopy.  Follow the path and watch out for slopes that sent you sliding back into the valley again. When the camera view changes, you should see a hole. Continue south as best as possible. The camera view is confusing and you are basically jumping blindly to the south. When you jump onto the ladder you get secret #1. Climb down the ladder into a room with many benches.

 

Hop down to the floor and pick up three revolver ammo from the south floor. From the east bench, pick up three red shotgun shells, revolver, shotgun, and six Uzi ammo. From the west bench, pick up two red shotgun shells, two small medipack, four large medipacks, Uzi's, two revolver ammo, and two Uzi ammo. Get back onto the block and climb the ladder. Go west and slide down the blue-gray rocks to the ground below. You are near the place where you started this level.

 

This time go to the north-west valley. Pick up a large medipack, red shotgun shells, and a shotgun from the ground. Run west through the trees. Many blue ninjas, red ninjas, and dogs appear among the trees. Ignore them and keep running west until the level ends.

 

Level 2

 

Step forward and pick up a large medipack. Continue west and many blue ninjas, red ninjas and dogs appear. Also your friends appear to help you. When a SAS guard appears, look south for a valley and run down there to a cliff and wait for you friends to do their work. Some enemies will drop medipacks and ammo. Go back to the main valley and approach the main gates. The main gates will open and many SAS guards appear. Run back to the small south valley and let your friends do the fighting. The main purpose for going to the main gates was to open them for later. At the valley end, slide down the slope and get a cut scene of a building followed by a wave of spikes heading your way. I ran south and then west to a blue-gray wall by a tree and by jumping as the spikes appeared, I managed to survive the spikes. If you stand still you are dead. Go down the west valley and be careful at the end for spike traps. Jump to a small slope to the north-west at the bottom of the hill. This goes around the spike traps. Go west into the building to shoot the SAS guard. Pick up a revolver and two revolver ammo.

 

Use the floor lever and a gate in the fence opens. Exit the room and kill the SAS guard shooting at you from a tower. Go to the north-west corner. You could climb the rocks there to get behind the building but I think that you are not supposed to be there. Drop into a hole in the west wall. Use a flare and run down a tunnel to the north until you see a crawl space to the left. Go through the crawl space and enter a cave. Get secret #2, flares, large medipack, and Uzi ammo. Exit and continue north down the tunnel. Pull up into the opposite side of the compound. Go east to pick up two blue shotgun shells. Kill the four dogs that sneak up behind you. The front gate is surrounded by spike traps so go back through the tunnel to the first gate that you opened.

 

Enter the gate and kill eight SAS guards. Notice that the nearby south tower needs an item. Run north and notice a closed door to your left. Continue north and climb into the north tower for two revolver ammo. Climb back down to the ground. Do not be tempted to slide out of a window. The door near the base of the north tower does not open. Go south and open the first door that you passed earlier. Enter and go up the stairs. Go north and turn into an east corridor. Open the south door and enter the room. Pick up two Uzi ammo from a pedestal. Do not pick up the Uzi's or a spike trap kills you. Move the globe from the south-east corner to the north-west green corner. You get a cut scene of spikes popping at a pedestal. There is a large medipack behind the desk in the south-west corner.

 

Exit and enter the north room. Pick up the Golden Vraeus (called Hand of Orion) from a pedestal. Hop back to avoid a blade trap. Pick up a small medipack from another pedestal. You can now go back to the south room and get the Uzi's. Exit this room and go to the south tower. Use the Golden Vraeus to open the gate. Climb into the tower and kill a SAS guard. Pull the wall switch and get a cut scene of a garage door opening. Get down and go north to find the garage. The wall switch behind the jeep just closes and opens the garage door. Go into the next room with a truck. Go to the south side of the truck. Pick up two Uzi ammo and pull the wall switch. You get a cut scene of a ramp rising in the spike valley. Go to the north side of the truck and pick Uzi ammo. Go to the west side of the copper trap door and lift it open. If you climb down to the bottom you see a closed green doors. You will come back here later.

 

Just exit and go back to the spike valley and to the ramp. Use the ramp to get onto a ledge and climb the tree. Shimmy around and drop to the ground. If you use LOOK in this area, the game crashes. However, stand at the south edge and jump up to grab a monkey swing. Follow the monkey swing across the valley and drop on the other side. You, or your friends, have to kill an SAS guard, two blue ninjas and two dogs. Go to the north-east corner and look down to see a grenade gun. If you stand jump down and pick up the grenade gun, then four dogs appear. You can stand jump back up to the top ridge. Go east and the level changes back to level 1.

 

Level 1

 

Go to the south-east and kill a blue ninja and see a large medipack. Leave it alone for a moment and kill three red ninjas that appear. There are four trap doors in this area. One has the large medipack in front of it. Another has a small medipack. Another has revolver ammo. The last has nothing near it. As you pick up the items and open the four trap doors, you get a flyby showing many sentry guns in the room below as well a switches and a key. Jump into the center trap door and run south to pull the switch by the bench. Turn west to pull a second switch. You are now on fire from the sentry guns. Run north to pull the third switch. Then run to pick up the key from the bench. Turn and run towards the north water hole and dive in. During this time you are being shot at and set on fire. You have to use almost all your medipacks to survive. I was left with only one large medipack. Follow the underwater tunnel to a gate that opens for you. Pick up a large medipack and continue to pull up behind a sentry gun. Climb the ladder and back flip to make you escape. There is a large medipack and revolver ammo on the benches but I could not get them. All three switches must be pulled or the key has a spike trap. If there was way to destroy the sentry guns, I never found it. I never found a laser sight that would have been helpful. Go west and the level changes again to level 2.

 

Level 2

 

Go to the south-west corner and slide down to grab the edge. Safety drop to the ground away from the spikes. Go west again and remember the spike trap at the west entrance. Go back to the south tower and use the switch to open the garage door. I noticed that every time that I reloaded, the garage door is closed. Go to the truck side and back into the trap door pit. Use the key to open the green doors. Go inside and kill three SAS guards. You can go into the dark crawl space in the north wall for revolver ammo. Pull down the jump switch on the south wall and get a cut scene of a gate opening. Exit this room and go back up the ladder. Exit the garage and go to the right to go back up the stairs at the open door. Follow the corridors back to the north room and go to the north window.

 

Run and jump the gap and enter the open window at the far wall. Run to the north-west corner and the camera view changes. Get the jeep keys from the pedestal. Then turn and run south until the normal camera view is present. Follow the tunnel down a slope for secret #3, revolver ammo, Uzi ammo and a large medipack. Return to the room and go to the north-east corner. Pull down a jump switch and get a cut scene of the spikes at the front gate popping up. Safety drop to the ground from any window. Go back to the garage and get into the jeep. Drive the jeep out the front gate and go back to level 1 if you wish. I did not find an obvious end trigger with the jeep. I have no idea where you go with the jeep, so I just quit the game at this point.

 

13-jun-2006