EGYPTIAN ADVENTURE

LEVEL BY TRFAN

WALKTHROUGH BY ANYA MARIE MCDONALD
(NOTE: THIS WALKTHROUGH JUST GOES FROM START
TO FINISH. ANY SECRETS TO BE FOUND, THE PLAYER CAN LOOK FOR THEM HIMSELF.)

YOU START OFF LOOKING AT A CLOSED GATE, THAT NEEDS A COIN TO OPEN IT. OFF TO THE RIGHT BY A PALM TREE IS THE COIN. GO AND PICK IT UP. NOW HEAD TO THE GATE, BUT ON THE WAY PICKUP THE UZI JUST LAYING ON THE GROUND. USE THE COIN IN THE RECEPTACLE TO OPEN THE GATE. AS YOU ENTER THE GATE A FLYBY SHOWS YOU ALL OF THE CLOSED DOORS IN THIS AREA. THERE IS ALSO A WILD BOAR ROAMING AROUND, TOO. BUT, BEFORE YOU TAKE CARE OF THE BOAR, GO AND JUMP INTO THE POOL AHEAD OF YOU AND COLLECT THE COIN THERE. SURFACE AND TAKE CARE OF THAT PESKY BOAR. NOW GO AND USE THE COIN TO OPEN THE GATE ON THE EAST WALL. GO IN AND FIND THE NEXT COIN. GO THROUGH THE GATE AND TAKE A RIGHT, THEN TAKE THE LAST LEFT YOU COME TO. THE TAKE THE NEXT LEFT, THEN A RIGHT, THEN ANOTHER LEFT AND THEN ANOTHER AND ANOTHER. PICK UP THE COIN AND GO BACK TO WHERE YOU MADE THE SECOND LEFT AFTER ENTERING THIS ROOM. ONCE YOU GET THERE MAKE A LEFT THEN YOUR NEXT LEFT. THEN MAKE 3 RIGHTS AND RUN TO THE END OF THE CORRIDOR AND USE YOUR COIN. MAKE YOUR WAY BACK TO THE OPEN AREA WHERE THE POOL IS AND TAKE A LEFT AS YOU
LEAVE THIS ROOM. GOTO THE NEXT OPEN GATE AND YOU WILL COME TO A DEEP ROOM THAT YOU HAVE TO HOP FROM PILER TO PILER TO GET TO BOTH
THE COIN AND ITS RECEPTACLE. ONCE YOU USE THE COIN MAKE YOUR WAY BACK TO THE POOL AREA AND TAKE A LEFT AND GO TO THE NEXT OPEN GATE.
ONCE THROUGH THE GATE GO JUMP IN THE POOL AHEAD OF YOU. THERE IS A TUNNEL TO YOUR RIGHT AS YOU ENTER THE POOL. SWIM UNTIL YOU CAN SURFACE. ONCE ON DRY LAND NOTICE THE COLSED GATE IN FRONT OF YOU, THE POOL IN THE NORTHWEST CORNER AND THE CROC ROAMING AROUND.
LEAVE THE CROC ALONE FOR NOW AND HEAD TO THE POOL AND DIVE IN. TO YOUR LEFT IS AN UNDERWATER TUNNEL. SWIM THROUGH IT TIL YOU COME TO A BIGGER AND DEEPER POOL. THE COIN IS IN THE NORTHWEST CORNER OF THE POOL. GO GET THE COIN WITHOUT GETTING HIT WITH ONE OF THE SPIKE TRAPS AND GO BACK TO THE SMALLER POOL AND SURFACE. ONCE BACK ON DRY LAND TAKE CARE OF THE CROC AND GO TO THE GATE YOU SAW WHEN YOU ENTERED THIS AREA. USE THE COIN AND THE GATE OPENS, PICK UP THE COIN AND USE IT
IN THE RECEPTACLE THERE. NOW GO BACK TO THE GATE AREA WHERE YOU KILLED THE BOAR AND GO TO THE NEXT OPEN GATE. AS YOU ENTER THE NEXT
GATE YOU SEE SEVERAL SPIKED SECTIONS OF THE WALL ON BOTH SIDES. A FLYBY WILL SHOW THEM TO YOU AS WELL AS A GEM YOU HAVE TO GET. GO
AND GET THE GEM. ONCE YOU PICK UP THE GEM YOU HEAR A RUMBLE AS THE SPIKED WALLS START TO MOVE. GET OUT OF THERE AS FAST AS YOU CAN AVOIDING BOTH THE SPIKED WALL SECTIONS AND FLAME EMITTERS. ONCE YOU LEAVE THIS AREA HEAD TO THE GATE THAT IS NOW OPEN. ONCE THROUGH THE GATE LIGHT A FLARE, SO YOU CAN SEE WHERE TO PLACE THE GEM. GO AND PLACE THE GEM TO OPEN THE LAST GATE. HEAD THROUGH THE GATE TO THE NEXT AREA AND RUN TO THE BACK TO END THIS LITTLE ADVENTURE.