Sarnath
a custom level made by Katya
Unofficial walkthrough written by Selene
As before I will emphasize that this is not an
official walkthrough. Any questions or concerns relating to the level must be
directed straight to its maker. I have written it to the best of my abilities,
but if something should be missing please let me know.
IMPORTANT NOTE: I was only able to find three
secrets out of a total of six. However, ZarG has
found all six secrets and has been kind enough to send me an email with the
locations of the remaining three, which I have now added to the walkthrough. Those
secrets are the following: Secret 2 in level 1 and Secrets 2 and 3 in level 2. Thank you very much ZarG
for this contribution, that is immensly
appreciated.
*NOTE: There is a flare bug in the first level
of this adventure. This means that whenever you light a flare during level 1 it
will not light up as long as Lara holds it in her hand. However, if you throw
it away it will mysteriously enough light up. Furthermore,
do NOT attempt to use the binoculars during level 1. If you do this, the
game will crash to the desktop. These bugs are NOT found during
level 2, here both the binoculars and the flares work like they're meant to
without any trouble.*
Lara finds herself in an Egyptian complex in her
new adventure. This level is split into two parts, which I have listed
separately.
PART
I
Beginning- Finding the 1st Cartouche Piece:
You start on a block inside a temple like area. Run
around the various columns to explore and take out the gun
wielding baddie. There are three pits on the ground. One contains Uzi clips, but the two others contain nothing at
all: one will be so deep that you can't get out and the other will be too deep
for Lara to survive the fall. On the tallest column is a crossbow for you to pick up. To the left of where
you start there are some columns over by the wall. Walk around them to find a
depression containing the 1st Cartouche Piece and
kill a red scorpion as you leave the pit. Climb
the column below the black doors. These will open automatically and reveal a
ladder for you to climb. In the next room shoot four
red scorpions and pick up some Uzi clips behind
the column to the right furthest away from you.Shoot
the urns flanking the doorway where you entered. The one on the left is empty, the other contains a small medipack.
Chamber with tall structure-Finding the 2nd
Cartouche Piece :
Enter the opening on the left hand side. You'll
find yourself on a ledge on top of a tall structure. Turn left and climb the
blocks ahead. Use the monkey bars in the ceiling to traverse all the way to the
end. Drop, slide down the short block and jump and
grab the block ahead. Pick up the 2nd Cartouche
piece from the block. Drop down on the other side. An enormous flying insect will awaken from the level below and
fly up to attack Lara. Take it out and then climb the ladder at the end of the
walkway down to the next level. Continue around the walkway until the end and
climb down yet another ladder. Once more follow the walkway all the way around.
At the end, drop down, grab the edge and traverse to the right you climb the
ladder down to the floor level. Here's the now open door with the burners that
you saw in the previous fly-by. As you enter that doorway two of the gates on
the wall out in the big room you came from will open and two bad guys will run out and ambush Lara. Take them
out and enter the room behind the first gate. Here there's a lever you can pull
top open the gates behind the statues on the opposite side of the room. Behind
the second gate there's only an empty pit and nothing else. The three statues
in the alcoves on the opposite wall are movable. The pit behind the third one
to the right when facing that wall contains Secret 1: a
large medipack, the Uzis and some crossbow ammo.
Finding the Hand Of
Orion:
Go back into the room with the many burners and
follow the long walkway around. Pick up a small medipack on the way. As you approach the niche on
the wall a spiked boulder will pound down in
front of you. I found it easiest to hop backwards one tile up the ramp and then
start running as you hear the crash of the boulder hit the ramp and then veer
to the right to get out of its way. Return to the top of the ramp and place the
Ba Cartouche(which you get
by combining the two cartouche pieces) in the niche. This opens the gate to
your right side. Go through and up the ramp. A ball
with retracting blades will drop down from the ceiling. Crawl under it
to avoid taking damage. Another spiked ball will
fall down, so crawl under that as well. Continue to the end of the long ramp
and drop down onto the tall structure where you were earlier. Retrace your
steps back to the room where you began the level. Now the earlier closed gate
is open. Go in and jump into the small pool. Swim down the hallway and when you
surface be careful to avoid being hit by the poisonous
darts. You're now in a room flanked by large black statues. The black
doors will open automatically. Cross the bridge, taking out the flying insect and enter the next room. If you want,
use the crossbow to blow up the two mummies or
simply avoid them while doing your business. Pick up the Hand Of Orion on the low
block and you'll get to see where to put it as well. The black doors don't open
yet. Go back across the bridge and dive into the pool again, still being
cautious of the darts. Swim through and this
time two gun wielding bad guys await for you. Take
them out and pick up the large medipack that
one of the drops. Climb back up the ladder and go through the room to once more
find yourself at the top of the tall structure. Turn left and climb over the
blocks and place the Hand Of Orion in its receptacle
on the back of the tallest block. This opens the black doors where you picked
up the Hand Of Orion earlier, so retrace your steps
back to the room where you started the level, through the open gate, swim
through the tunnel with the darts and up
across the statue lined hallway and bridge and enter the open doors. Climb the
pole behind the door. Backflip onto the new level and take
out the baddie with the sword hiding behind the
statue. Shoot the urn and pick up a small
medipack. Pull the rope on top of the stairs to open the gate. Do not
slide down the slope yet though, without a bit of preparations. Near the bottom
of the slope there is a secret waiting for you. Close to the bottom
of the slope there is a small ledge on the left hand side where
the secret is located. However, due to the darkness it's impossible to see
without the help of a flare. And thanks to the flare-bug in this game you
can't slide down with a flare in your hand. What you need to do is to light one
and throw it down the slope. Wait until it's rolling down into the darkness
below and then slide after it(the reason for waiting
is that otherwise Lara will slide past the flare, thus removing the point
of lighting it in the first place as it will still be too dark to see down
there). When you are getting close to the bottom, jump out in the air and
steer Lara hard to the left. With some practise you should land on the flat
ledge where you can pick up Secret # 2: the
revolver.
Timed Run- Finding the 1st Hand Of Sirius:
In the new room take out another flying insect. Pick up the revolver
ammo in the corner where it came from. Pull the rope once. Go through
the door next to it and take out a red scorpion.
Continue until you get to a ramp. There's a small, empty pit on the left side
and a long ramp leading up to the right. What does that tell you???? Exactly!
Hop backwards up the ramp until you hear a thud and then start running down and
veer into the hallway you came from to the right to avoid the spiked boulder rolling down the ramp. Once it has
passed continue up the ramp and find yourself in a chamber with a block in the
middle containing four more receptacles and a cartouche on a pedestal behind a
closed gate. Go through the only other doorway in the room. Continue down the
hallway and when you get to the next room take out the two
mummies or ignore them. The hallway to the left of the door leads to a
lever. Pull it to open one of the three black doors in the room. Go through and
find yourself in a room with a pool, two closed gates(on
above and one under water) and another lever. Jump into the pool and pick up
the flares, then pull yourself up onto the
opposite ledge and pull the lever. This opens the underwater gate. Return back
outside. Pull the rope once and enter the next chamber. Here you'll find spikes in a circular pattern. Stand as close as
you can without getting skewered and jump as the spikes retract to clear them. Continue
to the next room. When you pull the lever a gate opens in the room you first
came into after sliding down the dark slope. This is a timed sequence and
although you have some time to get to the gate before it closes, you still need
to be quick about it. To make matters more complicated a fire wraith starts chasing you as soon as you run out
of the room where you pulled the lever. This is the sequence that worked for
me: Pull the lever on top of the stairs and immediately press the Look button
to get some perspective back. Run down the stairs and the wraith will start pursuing you. Avoid the fire wraith while running out of the room, jumping
quickly through the spiked wheel and out
into the room with the pool opposite. Quickly run into that room and jump in
the pool to put the wretched fire wraith out of
your misery. Immediately roll and swim back up, pull yourself up and continue
running down the hallway on the left hand side. This will lead you into the
room with the four receptacles. Run straight across and down the ramp. Run in
to the hallway on the right hand side at the end of the ramp and continue
through the hallway until you get to the dark room from before. When you enter
this room, the open gate is at the far right hand side. Run over there and jump
into the alcove behind the gate. Pick up the Hand Of Sirius. If the gate is closed when you get there, either go back up and pull the lever on top of the stairs to
try again or reload a previous save-game.
Finding Secret 3 and The
2nd Hand Of Sirius:
Place the Hand Of
Sirius in the receptacle and go back up to the room with the pool. A door is
open leading up to a ramp with a swinging axe.
Time your jump past it and grab the ledge. Traverse around and pull up out of
the axe's way. You'll get to a room with
lots of pits in the floor. The first line of three pits(the
one closest to you when you enter) all contain spikes,
so just ignore them. In the middle row there are spikes
in the first, second and fourth pit from the left(when
facing the pits, that is when you stand with your back against the ramp with
the swinging axe). The third one is safe. At the back row there are spikes in pit one and three, but not in the middle
one. I have made a diagram to make it easier to understand:
In the middle pit in the back of the room you'll
find Secret 3: crossbow ammo and a large medipack.
Now climb down into the second pit from the right on the middle row. Here
you'll have to light a flare and then throw it away to be able to see anything(thanks to the flare bug in this level). Run over
to the lever and pull it. It was so dark down there so I couldn't even see what
happened, but you will see a shot of some blocks raising in a lava
pool somewhere else and for some mysterious reason Lara started losing
health as soon as she pulled the lever. So once you pull it, hop away from
it quickly. Climb back up and carefully do a running jump past the axe, pressing Ctrl so Lara won't bang her head as
she jumps and grab the edge and pull up. Run back down the slope and through
the underwater gate in the pool. Pull up and carefully crawl through the
crawlspace, trying to lose as little health as possible when passing through
the steam. You will see that pulling the
lever in the deep pit has raised two blocks in the lava pool, enabling you to
cross and grab the 2nd Hand Of Sirius. Swim
back out and place the Hand Of Sirius in the second receptacle. Only two to go.
Finding the 3rd and 4th Hand Of Sirius and the
Ba Cartouche:
When you go back down to the dark room where you
picked up the first Hand Of Sirius, you will see that a new door has opened. Go
down there and take out the bad guy with the
sword. In the urn down the hallway there's only a red
scorpion, so you can shoot the urn and kill it or leave it as is. In the
next room you'll find the 3rd Hand of Sirius and
you'll also get a glimpse of the receptacle where you can put another
cartouche(this is found behind a closed gate in the room with the four
receptacles). Picking up the third Hand Of Sirius will open the final gate in
the pool room which contains an alcove with the last Hand Of Sirius. As you get
back to the room with the four receptacles, two
baddies with Uzis will be waiting for you. Take them out and pick up the
large medipack that one of them drops. Run
back up to the pool room and pick up the 4th Hand
Of Sirius. Put them in the receptacles and finally the gate preventing
you from getting another cartouche will open. Go and grab the Ba cartouche, but immediately jump away as blades will fold out from the pedestal.
The Ba Cartouche- finding the exit:
Retrace your steps back to the dark room and
down the ramp to the room where you found the third Hand Of Sirius. (When I
entered the hallway with the urn I found that Lara aimed for something below
the floor and bloodstains appeared as I fired, as if she was shooting something
below the floor panels). Place the Ba cartouche in the receptacle by the large
gate. Enter the room beyond the gate and take out the bad
guy with the guns. Pull the lever to open the black double doors. Enter
the outdoor area and take out the gargantuan scorpion
crawling in from the right. You can backflip onto the ledge behind you(on the
left side of the area) for a safe place, but this scorpion isn't much harder to
take out than its smaller relatives. Pick up the large
medipack on the ledge. If you approach the ledge on the other side, another huge scorpion will crawl out of no where so
kill that too. Drop down onto the slide opposite of the black doors to end Part
I.
PART
II
Search for the 1st Horseman’s Gem:
Run along the hallway and jump across the gap. As
you round the corner a skeleton greets you, so
get rid of it before continuing. Follow the hallway around to another gap. Here
there's a ladder, so climb down there and pick up the Secret 4: a large medipack and some grenade ammo. Continue to a
burning hallway. There are monkey bars in the ceiling, so jump up and grab them
and traverse across. Continue along the hallway to a very nice looking room
with wooden floorboards. On the left hand side is an open doorway. Go in there
and pull the switch high up on the right wall. Go back into the room you came
from and through the door you just opened. Shoot the chest at the top left side
of the room and pick up a large medipack. From
the door opening where you entered, go to the far right side of the room and
you'll find a crowbar on the floor behind
one of the pillars. From there go straight ahead and pull the switch on the
wall. Go back to the room with the wooden floor and pick up the blue Horseman's Gem from the pedestal opposite of the
alcove with the first switch.
Finding the 1st Black Scarab:
Go back into the room with the black pyramid. Run
straight ahead and open the first door to the left with the crowbar. Here
you'll find three gemstone receptacles, three doors straight ahead flanked by
wooden bars and one door on the left and right hand side. The doors on the
sides do not open yet, so don't mind them. The first door on the left behind
the wooden bars contain statues and two blocks, with flares in the alcove on the
top of the right block and the other alcove contains a small room with a skeleton which you can blow up before it gets up by
itself, the Pharaoh's Knot on a
pedestal and a ladder leading back out. Climb
out of the room and you'll find that the door across the room has opened,
leading out into a beautiful garden with a fountain. As you jump onto the block
on the right, a golden harpy appears so take it
out before it does any more damage. Shoot the chest on the right hand side and
pick up a small medipack. Jump into the pool
to find a golden door for Lara to open. Swim through and climb out and then
reach into the niche to open one of the small doors around the pool. As you
enter the room run over to the block in the left corner and pry off the Black Scarab on the wall while tiny scarab beetles will be nibbling at your feet. As soon
as you've picked up the scarab, immediately jump and grab the monkey bars above
you. Traverse along the bars until you reach the exit, drop and quickly run
into the pool to get rid of the beetles. A new door will be open for you to
enter when you get out of the pool. In this room you're met by a short walkway,
a lava pool and a block far ahead with a wall switch. There are slanted blocks
in the pool and a crevice on the right wall. As soon as you hit the slope on
the right side of the walkway press and hold Jump and Forward and as you hit
the last slope press Action to make Lara grab the crevice. Traverse all the way
to the left until you can drop down onto the block with the switch. Pull it to
raise a block to the left, enabling you to jump into the blue doorway. Jump
into the water and swim through the tunnel to surface in a small room. Climb
out of the water and press Action next to the pedestal to grab a pair of broken glasses. This also opens another
door out in the garden. Go back where you came from and you'll see that a block
has raised in the lava pool, enabling you to jump across safely.
Search for the 2nd Scarab Beetle and 2nd
Horseman’s Gem:
Go back into the garden and enter the newly
revealed room. Halfway down the hallway climb into the crawlspace on the left
wall. Follow the passage to the end and drop down to find a switch. Pull it to
open a door back where you started the level and return to the hallway. Run
down to the end and into the next room, but be careful with the blades on each side of the doorway. Jump and grab
the slope and pull up. As you start sliding, do the same as in the room with
the lava pool: keep pressing Jump and Forward and at the last slope press
Action to make Lara grab the crevice ahead. Traverse to the left and pull up
into the crawlspace. When you crawl out on the other side you'll find yourself
in a maze. I've made a map as well as I could:
You will find the 2nd
Scarab Beetle here and as you do a golden harpy(those
things are poisonous, so take care not to be stung) and two skeletons ambush you as well. Prying off the beetle will also
raise a block under a high opening in the room with the pool where you were
before the maze. Enter the new room to find some coloured tiles and a
door(anyone remember the game Senet from The Tomb Of Semerkhet, TRLR?) Press
the tiles in the order blue-green-ankh(the Egyptian symbol which resemblance a
cross with a loop)-red. This opens the door where you are and enables you to
grab the 2nd Horseman's Gem and it also
opens another door somewhere. Go back outside, crawl under the blades to avoid taking damage and go back down the
hallway. Go back to the room with the three receptacles, five doors and wooden
bars. You'll see that the door to the right is open. Not all of the floor tiles
are safe, some also contain burners. I've
included a diagram for which ones are safe. The green ones are safe, the red
are not and the ones with the grey swirls on are the ones that have smoke
coming out of them:
One the other side, reach into the first and
fourth niche from the left. The three others contain scarab
beetles so avoid them. Go back outside. You'll now find that the middle
door is open as well so head up the stairs.
The 3rd Scarab Beetle:
Crawl under the blades
and continue to a room with lava, a walkway and a skeleton
who pops up on the left hand side. Cross the walkway to the other side and go
into the crawlspace ahead. When the path splits go straight ahead. Both the
left and the right hand side only lead to dead ends. Pry off the 3rd Scarab Beetle. Return outside and back across
the walkway, under the blades and down the
stairs.
Final Horseman’s Gem and Scarab Beetle:
Return to the room with the black pyramid. Use
the crowbar to pry open the door to the right of the one you came from. Behind
that door there are two slopes with nasty spikes
between the slopes and at the bottom of the last one. Jump across both, grab
the ledge and pull up into the crawlspace. You'll get to a closed door and a
long ramp with ankhs on each side. Place the Pharaoh's Knot in the
receptacle on the right side. Poisonous darts shoot
out from the ankhs on every second step, so jump over those steps to clear
them. The door ahead opens automatically and leads out into the room with the
gemstone receptacles, doors and wooden bars. I placed the three Black Scarabs I
had in their receptacles on the black pyramid, don't know if it made a
difference, but afterwards I went down the slopes with the spikes again and
this time the closed door was open. Pick up the 3rd
Horseman's Gem from the pedestal and climb back up the stairs past the poisonous darts. Place the three gems in their
receptacles to open the final door. Pry off the 4th
Black Scarab and place it in its receptacle on the black pyramid. Pick
up the mechanical scarab from the pedestal
in the pyramid and go through the now open door.
Music Scroll and Wind-Up Key- Finding a way out:
The door ahead opens automatically. Strangely
enough you can walk across the lava pool as if there was glass covering it. There
are niches on the left and right side. Wait for the flame
to stop burning, then run ahead and reach into the niches. This raises the
block below the one with the glowing spiral. Climb onto the top block and grab
the Music Scroll from the pedestal. Go
through the doors that just opened. When you enter the next room two semi-gods will come alive. They will shoot bolts
at Lara which are quite damaging if they hit, so watch your health level
closely. It is possible to take them down with pistols though. Remember to be a
bit careful as the columns on each side of the room have slanted edges which
causes Lara to change the direction she's facing in if you land on
them.......quite annoying as it can cause you to lose aim at the enemies. Furthermore
there is a flame niche on each side of the
room between the columns so take care not to jump so close to them that Lara
catches fire. Once the two semi-gods are taken
out, stand as close as you can to the two niches without catching fire and
reach into them to open the doors at the other side of the room. Enter and pull
the switch on the right wall. This will open the stone door in the room you
came from, so go back and take the key from
the pedestal. Go back to the hallway. Ahead is a long line of spikes that will pop up as you try to pass them. There's
a quite amusing solution to this problem: Combine the mechanical scarab with
the key you just found and use it on the scarab tile on the floor in front of
the spikes. This will cause the mechanical scarab to move along down the
hallway, disabling the spikes for you. Now
you can pass safely. At the end, pick up the scarab
again and slide down the slope to end the level.