CATACOMBS OF FOG
Level by Rapetou
Walkthrough by Kris (mother of Bex, and not to be confused, please, with
Kristina), and first posted at Lara's Home.
The opening game hides one of the sneakiest *Secrets* I've ever seen. As
the game opens you can see a slope on the screen, but there is no trace of
Lara. The trick is this: Before Lara appears and as soon as the opening
sequence hits the screen, hit the JUMP button and then CONTROL. Although out of sight,
there is a crawlspace here, and the jump/grab will put you firmly on a ladder.
At this stage you are still in the dark, so listen for Lara climbing, and when
she stops making a noise, release control and instantly hit control/up/crawl
and emerge into a lit crawlspace and pick up SECRET #1, a medipack and
shotgun. You really are going to need that shotgun, so persevere until you get
it.
Exit the crawlspace
and slide down the slope into a room with a closed door, a skeleton, and bones
on a pedestal. Shoot the bones (quite difficult) at the same time evading the
skeleton, and the door will open. Go through the door and do a running jump
just before you reach the end of the path so that you land on the edge of the
block in the middle of the lava, and without stopping do another running jump
to take you safely to the other side. Turn left and push the button, which
opens the door at the end of the corridor and also raises a pole in the
previous lava room (you'll return back to the lava room later. )
Ahead of you is a
slope with a monkey bar ceiling, at the bottom of the slope is a spike pit, and
above it a crawlspace which houses a floorswitch (again you will return to this
later). With your back facing diagonally up the slope, do a backward jump
followed immediately with a forward jump grab to catch the monkey bars. Turn
around and make your way up the slope dropping off at the top. As you reach the
top a door opens infront of you, so make your way through the crawlspace and
pull up into a new room. As you approach the room infront and watch the flyby,
a skeleton will awake. Lure him back into the room with the hole and the two
statues, and blast him into the hole. (At this stage you only have 6 shotgun
shells, so use sparingly).
With the skeleton out
of the way, pick up the medipack and take a good look at the room infront of
you. Ahead is a lava channel and fires on a ledge. Any part of that ledge will
kill you, and the next objective is to get over that ledge unscathed to land on
a block below. At the edge of the lava channel and standing far left, hop back
twice, and very slightly angle your jump to the right. (if you fail the first
time, just slightly alter the angle of jump) SAVE YOUR GAME.
Make a running jump
grab (jumping after the third step you take) over the ledge and the fires, to
land on the ledge with a switch below. Safety drop off the edge and move round
the edge of the ledge until you can pull up and push the switch, which lowers 3
ropes over the arena. Next jump to the next ledge, and watch as the camera
angle changes. SAVE YOUR GAME.
Reload the game to get
rid of the camera angle, and line up on the left side of the ledge at a slight
angle in line with the rope, and do a running jump grab to catch it. ( If you
want to save on the rope, try this. Climb higher up the rope and let go of the
control button whilst instantly hitting escape, save in the normal way and be
ready to hit control immediately the picture returns to your screen... you have
to be quick) If you get 'stuck' quickly release control and instantly re-hit
it. It works 90% of the time.
Drop down to the end
of the rope and line up for the second one, slightly to the right of it. Swing
and jump to catch it at the height of the swing. Save as before if you want to.
The third rope is to your right. In the high right corner is a slope and
overhead monkey bars)You'll use these later) to your left and at floor level is
a pool behind a pillar, and thats where you are going to end up. Swing to the
third rope, and immediately wraiths appear. Save as before if you want to.
Rotate the rope until you are roughly lined up with the right side of the
pillar near the pool, then adjust by a few taps on the Right direction button,
Swing, and jump at the height of the swing to fall screaming into the small
pool.
The door at the end of
the pool is closed, so swim back to the edge, and position yourself as far
right as possible, pull up avoiding the fire (before you move, tap the Right
direction button to turn yourself away from the fire). Outrun the mummy and the
wraiths and head to the opposite end of the room (NORTH) and crouch by the idol
to destroy the wraiths. Shoot the pots and pick up a medipack. Also in this
room, push the wall switch. A camera shot shows a door opening underneath the
glass floor. Exit this room and turn sharp left and notice a picture on the
wall between two fire sconces. Jump over the slope under the picture, and shoot
the vase in the crawlspace. Jump out and head back to the small pool, swim to
the far end and pull up through the now open door.
Run past the poisonous
darts and the floor spikes, and push the floor switch. A camera shot shows a
block raising under the wall picture so go there next, and push the now
accessible wall switch. Back to the pool and through the dart/spike room and
push the switch again to lower the block., and for the last time return to the
wall picture jump over the slope and crawl inside to pick up the CROWBAR. A
camera shot shows a high door opening near the small pool in the main room.
Return there, jump into the new entrance and safety drop to a ladder at the end
of the ramp. Follow the path to the glass room and prise off GOLDEN STAR #1.
Exit this room now and pick up flares from one of the small pools in the main
area.
Now cross to the
SOUTHWEST corner and jump over onto the path below, following it down to a
ladder. Keep to the extreme right as a fire will start as you near the ground,
backflip before you reach the end of the ladder and notice the skeleton
emerging from the fire tile. You can outrun him. Jump in the water, and I would
advise you to save your game, because there is a lot of precise swimming coming
up. Swim to the extreme SOUTHWEST corner, and swim down and pick up PHAROS
KNOT #l. Swim back and surface for air. Now using the glass underwater
window as a guide, line up to face WEST before you dive. Dive and swim straight
ahead to the west wall and to the 'highest' green rock. Hidden behind it is a
space, swim down, keeping to the left to avoid the boulder.
Follow the boulder
down and look for PHAROS KNOT #2 on the left by a broken column. Quickly
swim back to the main pool before your air runs out. Climb out of the pool and
look for the receptacles either side of the ladder in alcoves in the left and
right corners, and place the Pharos' Knots. Jump back into the water, and as
before, using the underwater glass window position yourself West before you
dive again and make for the large green rock, dive down as before via the
boulder run, turning right at the bottom through a newly opened door. Surface
and shoot the vase, pick up crossbow ammo, and note the receptacle for another
Pharos Knot. Dive back in the water and make for the furthest left entrance to
the underwater labyrinth.
From the entrance swim
until you can turn left, right, then right again. Swim straight ahead, turn
right and up. Then swim left, left, left again then Right at the second
junction, then take the second left. Climb out and pick up PHAROS KNOT #3.
Note the ladder and closed door above you. Return back the way you came
reversing the above directions, and swim back for air to the room with the
Pharos Knot receptacle. Place the Knot. A camera shot shows the door opening at
the top of the ladder where you picked up the 3rd Pharos Knot. Using the same
directions as before, swim back to where you picked up the Knot, climb the
ladder and pick up flares.. Climb the next short ladder and pull up into the
crawlspace.
Crawl through, and
climb out to push the floor lever. A camera shot shows a door opening in the
main area. Swim back the way you came and back to the room with the Pharos Knot
receptacle to replenish your air supply. Now swim back to the main pool area,
avoiding all obstacles as they will hinder you and use up valuable air. Once
back in the main pool, climb out, and position yourself slightly right of the
ladder, press action and climb back up. At the top of the slope, position
yourself diagonally to the Northeast corner, hop back then standing jump back
into the main room and stand infront of the newly opened door.
A mummy will approach
so lure him to the other end of the room, run back, and look up to see the
monkey bars on the ceiling, that's where you are going next. Run back to the
entrance, and up the steps. You'll hear spikes ahead. A little further on
you'll hear the danger sound to alert you to the spiked boulder. Turn around to
face South and see the first spike trap round the corner. SAVE YOUR GAME.
Hop back once then run
forward, outrunning the spiked boulder and evading the spike traps till you
emerge back in the main room. You don't need to sprint, the spike ball doesn't
travel that fast. Once the spiked boulder has come to rest in the main room,
you can re-enter the passageway and make your way to the top avoiding the spike
traps on the ground. If you look down you'll see the main room and to your
right a ledge. Jump with grab to catch the edge, pull up, slide down a little
then jump with grab to catch those monkey bars, and monkey swing all the way to
the other side, dropping off at the end. Follow the corridor to the end and
stand at the top of the slope.
SAVE YOUR GAME. SAVE
YOUR GAME, SAVE YOUR GAME! Did I mention... SAVE YOUR GAME!
This next room has got
to be the most frustrating and difficult part of the whole game, and you get to
do it twice.!!!!! Looking down the ramp its hard to distinguish where one tile
starts and another one ends, but the object is to avoid the 3rd square as this
will trigger a boulder just above your head. It took me almost 50 attempts to
do this. Positon yourself to either the right or left hand side of the slope.
Slide a little then jump from the second square using a 'banana' jump to land
on the fourthsquare, avoiding the third one. Catch your breath, then from the
flat part at the bottom of the slope turn right and look at the platform. there
is a skeleton, and the laser sight on a plinth.
As soon as you jump,
spikes will activate, so aim your running jump to land on the 'darker' part of
the platform near the edge. Pick up the LASER SIGHT, and look to the
block ahead. A running jump without grab will land you on the edge of the
block. Shoot the pot on the electrified slope to deactivate the spikes
underneath it. Turn round to face the block where you picked up the laser sight
to see that the skeleton is now awake, and there is another set of spikes
activated. Aiming for the clear area between the sets of spikes, do a running
jump, grabbing at the last minute to catch the edge, pull up. Using the
shotgun, blast the skeleton over the edge of the platform into the lava.
Time a jump to get you
over the spikes to the flat part of the slope. Now you need to tackle the
spiked platforms With your back to the base of the slope and to the left, time
a left hand sideflip to the spiked column so that the spikes are raised at the
height of your jump, and so that they will be down when you land. without
stopping run and jump to the next column (if you have the timing right, the
spikes will be down,) and finally do a running jump with grab to grab the
ladder on the next column. (Tricky or what).
Shimmy round the
ladder to the left then climb up, slide and jump to the flat block ahead of
you. Turn East and with a running jump with grab, catch the ladder and climb
up. Pick up the ORNATE HANDLE. Turn round, and with a running jump land
back on the flat edge. Now jump and pull up onto the next slope, slide almost
halfway down, then jump to land on the platform in the lava, and pick up the HATHOR
EFFIGY, avoiding the poisonous darts. Facing West, do a running jump
without grab to land on the invisible block, walk to the edge, and from the
edge do a standing jump with grab to reach the edge of the higher block infront
of you. Line up as before to the centre of the spiked platform infront, and do
a running jump, grabbing at the last minute and pull up.
Make your way to the
back of the platform, combine the Ornate Handle and the Hathor Effigy and place
on the stand. A camera shot will show you the door is now open at the other end
of the room. Make your way back to the flat part at the bottom of the slope,
and repeat the process over the spiked columns until you land on the flat
platform in the lava. Turn round and run and jump with grab to catch the ladder
and climb up. Once inside you'll hear the danger sound, that can mean only one
thing in this game, a spiked boulder. Pick up the medipack, turn around to face
the lava room, and from the edge, hop back 3 times and Save your game. The next
jump back will trigger the boulder, so hop back again, then run/sprint forward,
then jump to land on the flat ledge in the lava. You can stop the camera angle
by hitting the look button. turn around, and retrace your steps now back up the
ladder and now up the safe slope.
The slope leads to a
room with lethal green water, 3 columns, and a switch at the other side. On the
North wall is a platform with 3 emblems on it, and standing on this platform
deactivates the spikes near the floor switch, but only for a short time.
(Remind anyone of Palace Midas?) Do a standing jump from behind the pillar to
the platform with the emblems. turn at the middle to run and jump to the first
column, quickly jump back on the column to allow you to do a running jump to
the second, and without stopping from here turning in the air to the third and
finally turning in the air to the platform with the switch. Push the switch,
and get off the platform quickly, before the spikes are re-activated. Make your
way back using the columns and retrace your steps back to the lava room, and
back to the plinth where you picked up the lasersight. Now would be a very good
time to SAVE YOUR GAME.
The objective is to
get yourself back up the slope. From the plinth you can see the rope, and the
only way you can get to it is by landing on the slope and jumping to grab it.
It's difficult to give precise instructions how to do this so the following
position guidelines may need slightly adjusting when you play. Stand on the
plinth and roughly line up the right side of Lara's head with the left side of
the face tile on the opposite wall.
Hop back on the plinth
and take a running jump to land on the slope, keep down the jump button and
grab to catch the rope. Try not to be distracted by the falling boulder. Once
you are on the rope, save as before if you want to, Rotate the rope till you
are facing up the slope, drop to the bottom and swing just ONCE. Wait for Lara
to reposition herself , then immediately start the swing again. You will find
that she swings higher this way, and sufficiently high to jump off the rope at
the height of the swing to land at the flat part above the slope. (if you miss
it and have to reload , remember to have your finger on control before the save
is reloaded or she will fall off.)
Run down the
passageway, and safety drop off the edge to land back in the little pool in the
main room.
Climb out of the pool,
avoiding the fire, and head for the newly opened door on the South wall. Pull
up, run down the slope, safety drop off the edge and climb down the ladder. Run
down the corridor over the face tile and through the now open door to prise off
the GOLDEN STAR #2. Return the way you came to the main room. On the
West wall, a block has lowered giving you access to a new area. Swim down and
pick up the medipack.
Swim right and pick up
the CROSSBOW, and a further search will give you shotgun shells. Head
for the stairs on the South wall and run all the way to the top. Look up and
see monkey bars. Jump up and grab, and monkeyswing turning left at the second
column, avoiding the flame emitters, turn right at the next flames, then ahead
to drop off at the ledge with the switch. Push it.
A flyby will introudce
you to a stunning room with a central illuminated water column.. Once you enter
the room, you will awaken 2 skeletons, lure them to the small pool in the South
corner and blast them to a watery grave with the shotgun. Standing on the edge
of the pool and using binoculars look at the first of the four large brown
columns. You'll just be able to see part of a white pot. (all the columns have
these on them.) Combine the laser sight with the crossbow, and shoot all four
pots. This will lower a block in the North wall, so that's where to go next.
Drop down and look up the boulder slope. Standing on the edge of the boulder
slope, hop back 7 times and SAVE YOUR GAME. The next time you hop back, the
boulder will be triggered, so hop back, then run forward jumping to the right
at the bottom to avoid being squashed by the boulder.
Run back up the slope
and see the glass floor of the first level. From the entrance, a running jump
will land you on the glass floor. Turn Right and make your way to the rocky
surface of the pillar. Face West and using the crossbow and laser sight, shoot
the bones on the pedestal in the crawlspace. (it's quite difficult to see the
crawlspace) Repeat the process on the South wall. Ignore the floor switches,
they are spike traps. Make your way back to ground floor level, and go to the
South wall where a block has lowered. Drop down and run up the slope (no
boulders this time). Pick up the medipack, and from the entrance a running jump
with grab will see you safely onto the second glass floor.
On each of the outside
walls is a face tile and above each is a ledge. Use the crossbow and lasersight
to shoot a pot on each of the ledges. Return back the way you came to ground
floor level and find the new entrance on the West side in the pink area. Drop
down and run over the glass floor, climbing the ladder at the end. From the
entrance, jump with grab to the next glass floor. Notice the ledges round the
outside. Only one has a face on it. So make your way over to it, and save your
game. As soon as you leave the tile a timed run will start. so leaving the
tile, jump back to the central structure and straight over to where you entered
this new floor area. If you are quick, save your game. You need to turn left
and look up to the high crawlspace infront of you. Using the crossbow and
lasersight shoot the bones on the pedestal in the crawlspace, before the door
closes.
Do a running jump with
grab back to the central structure, safety drop to the floor below and make
your way towards the Southeast wall. Do a running jump with grab and enter the
alcove infront of you. Turn around and look up, and jump to the ladder above
the entrance, pulling up into the crawlspace. You are now at the top of the
structure. Line up for a diagonal running jump to the rope, and rotate it until
you can land safely after your swing on the top of the glass tower. Dive down
and pick up the PHAROS PILLAR. Surface and climb out of the water.
Apparently there is a second secret in this area near where you shot the bones
in the crawlspace, but I never managed to find it.
Safety drop off the
ledge to the floor below and return to the entrance on the ground floor where
you pulled the switch to gain access to this area. Swim out and surface in the
main room. Place the Pharos Pillar in the receptacle near the fire tile on the
South wall, and enter the now open doorway next to you. Safety drop at the end
of the passageway and climb down, run down the hall over the tile and prise off
GOLDEN STAR #3.
Return to the main room
and place all three stars. Now make your way to the newly opened are on the
East wall, and drop down the hole in the next room. Follow the East entrance
and crawl, keeping left, turning slightly right when you see a lighter area
ahead of you (N). Take the second left to another light area ahead (W). Crawl
right to the end, turn right to see a new room at the end of the crawlspace.
Before you emerge in the new room, save your game, and make sure you have full
health. either side of the entrance is a moveable pillar.
Enter the new room and immediately scarabs will appear from the floor
tile. Push one of the pillars back into the recess, so that you can pull the
other one out and pull the pillar up the central path and on to one of the
patterned tiles by the side of the fire block. (The scarabs don't seem to
attack as much when you PULL the pillar as opposed to pushing it.) Do the same with the
other pillar, placing it on the other side of the fire block on the patterned
floor tile. You will notice that the fire has now been extinguished on the top
of the block. Climb the ladder behind the block and backflip onto the top of
the block. Pick up a medipack, and finally some explosive crossbow ammo.
Quickly return through the crawlspace, retrace your steps through the
underground maze. Climb up through the ceiling hole and return to the main
room.
Re-enter the door
behind the spike ball, run up the stairs until you encounter the mummy. Shoot
him with explosive crossbow ammo, and pick up the HORSEMAN'S GEM which he
leaves behind. Return to the main area, run to the far end of the room, and
place the Gem in its receptacle on the East wall. Enter the room on your left
and ride the elevator back to the top of the building. Hop back twice and do a
diagonal running jump over the lava channel and go back to the room where you
first entered this part of the game. The hole has now filled with water, so
jump in and swim through the crawlspace in the ladder. Climb out and push the
floor lever, then return back through the water tunnel, climbing out at the end
and walk to the next room with the lava channel.
On your right a block
has lowered. Jump down, and as soon as the wraith appears, climb back up and
run to the statues in the previous room, crouching till the wraith explodes.
Return to the hole, drop down, run down the stairs and into the hole. Shoot the
vase in the hole and a door will open. Climb out of the hole to find yourself
back at the beginning. Shoot the skeleton with explosive crossbow ammo. Run and
jump without grab over the lava to the central pole and climb up. Backflip onto
the safe ledge. With your back to the ramp, stand on the edge and hop back
twice. The next time you jump back will trigger the boulder, so jump back, run
forward and jump at the edge to land on the safe ledge as the boulder falls
down into the lava.
Now you can run back
up the ramp towards the ladder to end the game.