Hanami in Kyoto
By Monika Pawlus aka Miss Kroft
By Monika Pietsch
This is a rather do this and do that walkthrough. It doesnít tell about
the beauty of the surroundings and the magnificent rooms. It also doesnít
mention the partly wonderful music.
I found this one of the most beautiful levels I ever played. I just loved this kind of setting.
Hanami in Kyoto
Actually Lara wanted
to spend a nice holiday in Kyoto in Japan and enjoy
But then an old friend of her called and told her about a spectacular old sword, called Katana, which was stolen by gangsters and that they have hidden it in an old Japanese palace.
Of course this is a "must have" for her ;-)
Help Lara to get the Katana and enjoy the game :-)
There is one secret in every level (2 levels = 2 secrets).
Introduction with a
flyby and music.
Run to the left side. Shoot a few butterflies. Look for a crawlspace at the east side. Go up and in. Pick up some normal arrows. Go over to the switch with a running jump. Push it and an underwater door will open. There are spikes blocking your way back so use the climbable wall.
When you meet monkeys you can shoot them or not. Just as you like.
Go to the pool on the other side. The fish is harmless. Swim through the door.
Watch out for poisonous darts. Look for an underwater lever. Pull it. Then pick up the small medipack. Leave and go out the water at the open door.
Look for a white window (Japanese paper) and shoot it. The keyhole there is for later. Go through the opening and you will reach a large room. Shoot the red chests. There is nothing in these ones hidden. Watch out. There are two thugs coming. Deal with them. Go through the opening opposite the geisha.
Go up the stairs. At the end of the up there shoot a large vase. Climb into the crawlspace. You will find the Crossbow there. Climb back out and lock for a missing part in the railings. From there jump over to pull a high wall switch.
This opens a door nearby. Pass a room and get into a shallow pool. Look for the Crowbar there.
Go back up the stairs and use the Crowbar to open that door. Go straight ahead. Shoot the big vases there. One has some explosive arrows and one has a rat inside.
Leave this room and outside shoot the white door. In the next room shoot the red chest and 3 big vases. Climb the ladder on the right side. Back flip.
Up there pull a wooden crate. Then pull the timed switch to put out the fire for a little while. Run along and at the end of the corridor you find the Lasersight.
A thug appears and you have to deal with him.
Now go and use the other switch. It is also timed and opens a door down below.
You have to hurry to reach the open door in time. Donít use the ladder. Just jump down.
Go up the stairs. You have to push two wooden crates. Behind the second one is an opening. First shoot the red chest and take the small medipack.
Inside the room there is a fire, 2 ladders and a clapping knife on the wall.
I jumped to the right ladder. Climbed not too far and with a twist jump grabbed the other ladder. Climbed up some more and with another twist jump grabbed the first ladder so that the feet are just above the knife.
Watch the popping up spikes and the darts when going over to the key.
Pick up the Ronins Key. Just drop down from there and again from where the crates are. Now it is all the way back through the building, use the pool and go over to the side where there is a keyhole. It is near the first crawlspace on the south side.
Use the Ronins Key. Collect some blue shotgun ammo. Then shoot the white door.
Draw pistols and be prepared for a thug. Inside the house shoot at a small door. Go through and you slide down a bit. Now watch out. There are 4 mechanical soldiers hacking the air with their swords. You have to pass them with good timing. In the next room shoot a big vase. Look up and you will see a bronze ball hanging up there. Shoot at it and a door will open. Return passing the mechanical soldiers. At the right side is a door open. Go in and drop into a basement with wooden crates.
You have to pull and push 2 crates. Then climb over to the other side. Pull out a crate in the corner and collect the Shotgun that is underneath it. Push the crate back otherwise you will get caught inside when you fall after grabbing the switch.
Look up and you see a swinging crate, a sloped block and a high wall switch.
Go onto the crates. Grab the edge of the block with the swinging crate. Shimmy around and drop on the other side. Jump over to the sloped block and pull up and jump and grab the wall switch. Go through the open door.
Slide down and jump over the knifes. Down below pull a switch. This opens a door where the mechanical soldiers are. Use the climbable wall to go up. Pass the first mechanical soldier. Pull the switch there. This brings out a block in the room behind the mechanical soldiers. Pass the other three mechanical soldiers. Climb onto the block and open the trapdoor. Pull up and get rid of a thug in that room.
Step out onto the balcony. Jump over to the opposite ledge. Kill a butterfly and a rat.
Push the switch there. This opens a door by the pool where you found the Crowbar.
So go all the way back there.
When you enter be very careful. A stone hammer might squash you. Go to the end of the garden and look up. You see a bronze ball. Shoot it. It will open a door next to the first geisha. Again be careful when leaving because of the stone hammer.
Behind the now open door is a garden. Kill a butterfly. You can leave the monkeys if you like.
Go forward and right. You will find a hole in the ground. Go down. Go along the green passage. Crawl and collect Geikos Key. When picking it up you will see where you can use it. Leave the underground. Look the orange wall for an opening. Go in and there is the 1.Secret. Collect a large medipack and red shotgun ammo.
Now go to the keyhole.
Use the Geikos Key and enter. Shoot the red chests if you like. In the next room are 4 entrances to other rooms.
I did it this way:
Start with the right one (west). Go in and shoot the red chests. One contains explosive arrows. Kill the thug that comes running along. He leaves a Geikos Key. Take it with you.
Go to the south entrance. You will come to a room where you see a gem high up on a block. At this moment 2 thugs appear. Deal with them. When you go on you will find a keyhole. Use the key the thug has left. Go in and in the end room you see a high wall switch with a fire underneath. So your first task is to stop the fire.
Jump over the fire and push a button switch. This will open a door in the brownish corridor. Back over the fire and walk to that door.
There is slope. First you have to kill a thug. Then stand with your back to the slope. Back flip and when jumping forward grab a high wall switch. Now comes the tricky part. As soon as you are on the ground a spiky ball comes down the slope. I escaped it by jumping forward/left (it took me a few tries). This switch stopped the fire.
Go back and pull the high wall switch. You hear a door opening. Go into the north entrance. That is where the door opened. Use the ladder to go down into a hole.
Start running because a spiky ball will follow you. In the next room jump onto the sloped block and forward over the knife grabbing the ladder.
Climb up. Shoot a big vase and kill a rat. Go towards the stairs and collect some red shotgun ammo. Go up the stairs and you come out high up in the first room.
Now make your way till you reach some popping up spikes.
On the way shoot 2 red chests and collect a large medipack and flares. Shoot 2 rats.
Behind the spikes is the block with the gem.
I got over there with a long running jump and no grabbing.
Take the green Zen Stone. Try and get rid of the thug down below. After that is done leave this part of the building and go to the green garden. There you can use the green Zen Stone. Behind the door the next level starts.
In the first room you will see 2 keyholes. One slightly hidden behind
some cherry blossoms and a blue one. Go to the left till you reach a bathroom.
In the basin in front is a large medipack. In the basin to the right is red shotgun ammo.
Also take notice of a high wall switch.
The basin in the next room has no water in it. Shoot the big vase in the corner und reach into the switch there. This removes a door in front of a switch. Go back to the corridor and right and left and there is the switch. Pull it.
This brings out a block underneath the high wall switch. Go and pull this switch.
It will open a door in the corridor. Inside the room you see an intermittent fire. Kill 2 rats.
Go over the fire. On the right pull the wall switch and you can hear the empty basin being filled with water. Push the other switch to open the exit door again.
Go to the basin and swim into the opening. Inside you will find the Dragon Key.
Go back to the room with the keyholes and use the blue one.
You can shoot the 2 red chests. When you go up the stairs there is a samurai waiting behind a pillar. Shoot him. Continue to the next room. Here you have to pull and push wooden crates. Underneath the fourth is the Torch and underneath the fifth is a large medipack. Take the Torch back to the bathroom and light it there. Go back up the stairs and past the crates. In the next room are 2 sconces to light. Do this and then shoot the 2 rats.
Leave the Torch there. You donít need it anymore. When you get near the stairs a samurai comes up. Deal with him. Go back to the bathroom and climb up the ledge with the lion head. Pull the trapdoor. When pulling up a samurai starts shooting at you. Do what you have to do. Go outside onto the roof and take the Geikos Key.
With this key go to the keyhole behind the cherry blossoms.
Go through the door and enter the garden area. You pass a house with a keyhole. First go left and pick up some flares on the grass. Then go on and left and left till you see a white door. Shoot it. When you go to the second room pick up the small medipack there. Otherwise the samurai will take it and not give it back.
Go up the stairs. Go towards the geisha, turn and look up. Shoot the bronze ball and a door opens. Be careful when entering because a stone hammer is guarding this room.
Inside shoot a red chest and take the normal arrows.
There are 2 stairs going up. Start with the right side. Pull a wooden crate once.
Go down and up the left side. Pull a wooden crate. Go back to the right side and pull a switch there. This removes two corner blocks. Use the 2 fire spitting reach in switches.
This brings out a block on the left side. Go up there. When you enter the room go to the backside of the column. Climb up and collect the Pagoda Key there.
Go down all the stairs and leave the building. Go to the pagoda and use the key there.
When you enter there is a samurai to deal with. Climb up the ladder avoiding the knife. Use the Crowbar to open the door. Now up another ladder. Shoot the red chest and take the Small Waterskin. Pull a wall switch. This opens a door in a grassy area.
Leave the pagoda and go right and right and jump to the hidden entrance.
Better use a flare in the corridor and watch your steps.
You come to a slope. You see a boulder there. You can pick up the large medipack.
Now you have to trigger the boulder and survive.
I looked at the boulder, jumped/walked backwards and as soon as the boulder started run forward into the opening I just came in. There might be other ways too, but that is the one that worked for me.
When going down the slope watch out for the hidden spike traps. With a running jump go over to the sloped block. Jump forward, then backward and grab the edge. Let the boulder roll by. Go up the ledge. At one point is a climbable surface. Use it to go down and get the 2.Secret, explosive ammo, a small medipack and red shotgun ammo.
Look to opening in the building. You see 2 swinging spiky bags. Once you are over there you have to pass them. Lets do it.
Once you are behind them go up the stairs. Use the Crowbar to open a door.
You will find some flares on the floor. Climb up the ladder. Turn round and shoot the door on the other side. Go over to the cherry blossoms. There is a crawlspace behind them. You find normal arrows there.
Go down the ladder, turn and shoot at the bronze ball. Go back up and through the now open door. Go up the stairs and left. In the south west corner you have to kick out the wall. Crawl in. You have to shoot 2 rats. In the big vase is a samurai hidden. If you kill him then red shotgun ammo will be your reward.
In the room with the 4 futons (beds) there is a display case with a ring in it. Pull it.
A Dragon Key lies underneath. Go to the room on the right side and use it. This key opens 2 doors. You see a geisha floating by.
Go to the south door. Shoot a red chest and take the Geikos Key. Go over to the north door. Use the key. A block appears. Climb up and use the reach in switch.
Go back to the south door. Inside a door has opened.
You have to trigger 2 boulders before you can go to the next room.
Now comes a tricky part. You see a red gem surrounded by popping up spikes. You have to pull the switch. This will stop the spikes for a little while. You have to get the gem before the spikes come back up again.
Once you have the purple Zen Stone, go to the SW corner of this room and locate the hole in the ceiling. The north face of the shaft has a climbable surface, so use it to reach the room above. Throw the switch across the room to open a door outside.
Now leave this
building and run across to the now open doorway. First pull the switch. Go to
the room on the right side and fill the Small Waterskin.
Push the switch up again and enter the room on the left side. Pour the water onto the fire to stop it. (Save first, as this is difficult to do without setting Lara on fire.) Then insert the purple Zen Stone.
Watch a flyby giving you a first glimpse of the Katana.
Go to the lake and swim to the other side of the building. Climb out of the water.
When you enter the house 3 samurais are there to greet you. After you have finished them off go upstairs.
There is the Katana on a pedestal. Take it. Now in your excitement of having gotten the sword donít forget to shoot the red chest and take the golden Zen Stone with you.
Outside swim to where the switch is. Pull it and swim to the east side towards the open door. Inside climb onto a ledge. Use the ladders avoiding the knife. In the room go around the swinging spiky bag and insert the golden Zen Stone.
A flyby shows you what to do next.
Do it and swim through the door.
Now comes the cheerful message: ĒCongratulations you did itĒ.
That is the end of a really wonderful level.