Level by Bojrkraider.
Walkthrough by Dutchy.
MS= Monkeyswing, CS=Crawlspace, MP=Medpack, Jmp=jump, have fun!!
The Forgotten Cave. (part one)
The level starts in a very dark tunnel, go forward to the CS L and follow that to the blue cave, go R around the pillar to find Secret #1, Ammo and climb the low ledge next to it, go jmp the corner pillar till you can get onto the centre one, follow the cave to the Boulder-river with some surprises both L and R. Just walk slowly onto the lower grey ledge and watch the show, then proceed slowly and go to the opposite cave (In the river is a tunnel, but all I could find there was a Labyrinth where Lara gets trapped and drowns).
The Green Cave.
Slide down the next cave and land in a pit, shoot the 4 artifacts on the wall of the pit and a trapdoor opens in the floor, drop to the block below and go S, jmp to the ledge in the poison a bit to the L and runjmp into the S passage, follow through the CS to a room with Flares and a Too sharp to handle Saw-blade and don’t shoot the Crystal ball in the opposite corner to get the Broken Handle from under it, problem is that Strange Critters will appear from the crystal ball, better crawl at the Ball to get the Handle so get back into the CS and runjmp to the centre ledge only to grab in the last moment, get up and use the green slime MS R to go E and L to the ledge behind the L hand pillar, combine the Handle and the Saw-blade to cut the green web and runjmp to the N pillar, grab the next MS and go over to the CS in the N wall, drop/grab and go L, drop into the lower passage to land in the Temple.
The Temple. (part one) ”The Spirits are Angry…”
Go forward and climb up the CS in the R hand corner to get the Crowbar from it. Jmp up the pillars in next room to the highest in the corner, face N and backflip onto the slope behind, jmp/grab the next ledge and go on like this till you reach the bluish ledge you can stand on (about halfway up), go into the CS and to a door of Spiderweb, pry it open with the Crowbar and get Secret #2, the Shotgun and a ½ MP. Go back to the jmpshaft and resume jmping to the top and climb up to a passage with a pit, jmp over and sprint past the overhead Boulders, hit “Alt” just before the slope and roll, run into one of the corners of the dead end and you won’t be harmed, climb the slime ladder L and go have a look in the next nice passage, there’s a spike-trap you have to jmp and Boulders will come down, what I did was runjmp over the trap, go R or L a bit so you will land in the pit behind it, facing into a corner, several Boulders will join you, but you stay unharmed, turn a bit so you can sidejmp back where you came from, now do a backflip over the pit and immediately jmp back. Now the way is clear to follow the path of the last Boulder. And Stop!!! In the corner is one more surprise, stand facing back in the passage, against R hand wall and step back in the lower passage, immediately jmp forward and let the Boulder lead you the way to a room with a pit, looking down it looks dangerous, but you can just climb down the ladder a bit and drop into the Spider cave.
Here’s the way Bojrk suggested to get past the Boulders and Spikes: Jump across the spikes and immediately jump backwards. Jump again across the spikes and roll just in front of the pit, then run back, the spikes will be deactivated this time. Finally jump across the pit and next spike trap, run, immediately turn left and run like mad. Just a few steps in front of the next pit do a rolling jump to get Lara on the other side. Then safely climb down into the spider cave.
The Spider cave.
Go run around and find out why they call it like that, shoot all the tiny spiders and look for the 5 Spider remains that stay behind, pick them up and spot the 5 receptacles on the walls where you can place them, one well hidden behind one of those pointy push-blocks NE, then go to the NW block and push it from the trapdoor it is on, careful, there’s fire.
Stand on the NW corner of the hole and back to the trapdoor, hop in backwards in, grabbing the edge and be sure to keep Lara hanging on hands only or she will burn her butt. Go down 5 grabs, then go to the L side, go down 3 grabs and when the lower fire is out, drop into the Forgotten Cave again (no need for MP’s so far).
The Forgotten Cave- (part two)
The Cocoon Cave.
Stand halfway down the sloped side of the Cocoon on the SW corner, facing S and do a long runjmp around the Stalactites to a breakledge in front of a blue passage, to land on a breakledge, run to safety and go in, L and past the broken gate to a push-block. Pull the block once and backflip at once, that’s why the Skeleton was there, he didn’t do the backflip.
The 1st Axe.
Go around the pillar to where the passage is now open and follow it to the Skeleton, grab the 1st Axe he doesn’t need any more and the door will open, bringing in Spiders, shoot them and this time you don’t need to clean up the corpses. Follow the underground tunnel to a cave with a Big gate, go out the L opening to the Cocoon room turn R and see the CS further in the E wall, jmp/grab the yellow wall and go all the way to the CS, go in to open the Big gate and return the way you came, this time you can climb around the corner to the Gate.
The Big gate.
Go in and L, (to the R is a passage where we need the Ruby first) to a sloped passage and a Boulder above, run into the passage to the Boulder pit and jmp onto the grey Tile between the 4 trapdoors, 4 Boulders come, just wait in the centre of that grey Tile and watch the show. Follow the passage straight from the entrance and up in a CS on the R side, turn around in the corner where you can stand again and jmp/grab up to the next CS. In this room you will find 3 Torches, Lara suggest to let them be for now till you know what to do with them.
You have to get the 5 blocks into the small room to get to a switch that will open a door in another room, you can use the help of the map I made and it is possible to cheat a bit here, if you pull out block 5 in an ongoing motion, you can pull it against block 4, then sidejmp out from between the blocks and both passages (block passage and exit) will be free. Go pick up one of the Torches and throw it down the CS. Now climb down after it and throw it through the next CS, into the Boulder pit, leave it there for now.
Key Broken path 2 and the 2nd Axe.
Go back to the Boulder pit below and go into the R hand (W) passage, there’s the open door. To the L are 2 Keyholes at the Cocoon room (for later), follow the passage up to a room with a green pit in the centre, climb down in it and shoot the Spider, grab the Key to Broken path 2 and get out again, to the S is a passage out to the Cocoon room. (for later) Go into the W passage and come to a room with huge pillars, drop backwards in onto the pillar below, run off onto SW lower pillar below. Jmp/grab to a yellow ladder-pillar in the NW, you can climb this one to the top. Pick up the 2nd Axe and look over to the SE corner of the room, where you can spot some Goodies in an alcove. Run of the pillar of the Axe to the S to land on the lower pillar and go on to the light colored pillars in the SW, runjmp to the SE pillar under the ladder to get the Goodies.
Key to Broken path 1 and the Ruby Gem.
Now find your way down to the ground floor of this room in the SE corner and find the passage to the Cocoon room E and when you enter you can see the Ruby in the green pool L, go R around the pool to the blue pool and go around the breakfloor to the S wall, climb the pillars there to runjmp to the ledge on E wall, shimmy L to the white ledge and hop around the Gate to a pit with burners in one corner. Drop into the pit, shoot the Spiders and find the Jmpswitch on S side, it will kill the burners. Climb the green ladder where the burners were and go down to the green pool to get the Ruby Gem. Jmp/grab straight up to the MS over the ledge and go S, crawl onto that pillar to get the Key to Broken path 1.
Chopping 1st Branch.
Drop from this ledge and go into the blue pool, a pushblock has to be pulled in one ongoing movement into the opening in W wall, locking yourself in the room and it will fill with water so you can swim up to the top of the Cocoon room, climb out and jmp to the L ledge (standing near the exit, jmp up once and then sideways to the ledge) At the N end of the ledge is a Branch, supporting the Cocoon, chop it off with the one of the Axes.
Burn the 3 Web threads.
Go jmp to the ledge in the SW and then to the blue passage you went in from the Cocoon, follow all the way to the Big gate and then L to the Boulder pit, pick up the torch and go back to the Big gate, go into the other passage behind it and drop the torch, place the Ruby L and light the torch on the Oil lamp. Go S out of the Big gate and R into the opening to the Cocoon room, on this ledge to the L is a thick Web thread, burn it! Take the Torch and go to the Boulder pit, L and up to the passage with the Key holes, L on the ledge around the corner is another one of those Web threads, light it too. Go into the passage where you found the Broken Path Key and out of the S opening of the room with the pit, on the ledge outside is the 3rd Web thread to burn.
Chopping 2nd Branch.
Go back to the ledge with the Keyholes and drop the torch, now it’s time
for the switch, it will raise the timed platform under the 2nd Keyhole. So
better save here and pull, turn L and jmp to the keyhole, quickly use the Key
and hold sidejmp R while Lara uses the Key, this way you will make it back to
the ledge in time and land just in front of the other keyhole, place the 2nd
Key and the gate opens. Go up to the ledge where you can chop off the last
thing holding the Cocoon up and see it falling into the pool below, 2 ropes
appeared, grab the two ½ MP’s on the ledge and you can now get to the
pillar the Cocoon was on, for the swing to the 2nd rope I didn’t get all the
way down on the 1st rope, because I went too far when I did. From the 2nd rope
just go down and drop into the pillar.
Follow the passage to a golden ladder on R hand wall and go up to the Red cave.
The Red cave.
Jmp/grab the ladder on the red pillar in front and go R around the corner and hang on the 2nd part, go down a bit, so you can backflip/roll/grab the CS behind, go in and follow to the L to a Blue cave, drop out and hang on the edge, go L and drop into an alcove, throw the switch and get back shimmying to where you came from and on to the far R side, get into the crack, drop out on the R side and go to the trapdoor you opened. Drop down to get to the opening to a pit, when you throw the switch here, a timed platform comes out of the floor under the opening, don’t look just pull, turn L and runjmp from that platform and grab the opposite opening to come to the Pink cave.
Runjmp/grab the crack in the opposite wall and go L, into a CS first to get Secret #3, Ammo[/b]. Drop out of the CS and do a backflip/roll/grab to a crack behind, pull up in there and follow to the bottom of the Pink cave, drop from the entrance and go into the CS L in S wall, pull the switch and drop out, climb back up in the entrance and runjmp/grab the R hand opening in N wall, throw the switch and the door L of you opens.
Go into the CS room, in some of the lower gaps are shootable objects (3?) and then use both Jmpswitches, blocks come out of the walls go to the NE one and climb up the CS, go to the R and go backwards into a cave with Skeletons that won’t need their Flippers anymore. Save and grab them and while Lara picks them up hold backflip to get out of the way. Go back up the CS and to the R into the other passage, climb the golden ladder and backflip/roll from the top, slide and jmp/grab the opposite ladder, go up to get back to the Red Cave.
The UW River.
Go up to the bank of the river and put on those Flippers (Great!). Run/dive in a SE direction and swim between the Boulder and the pink rock into the cave there, go R in the end and pick up Secret #4, a MP. Over the Secret between the light grey rocks is a shaft with some air, you have to break the surface at an angle. Because you can’t surface in the big pool where you jmped in, you have to be sure to get a good lungful and save before the next challenge. Swim back to the pool and straight into the opposite cave, R and up (the down arm leads to a dead end), you’ll be pulled into another cave by the current, swim into the NW corner there and come out in a cave with a Shark of some sort (I heard of Hammerhead sharks, never of a Lamphead shark). Climb onto the ledges over the entrance and shoot the shark, you may have to jmp around a bit to get it out of hiding. Look for the CS in the wall and get the Emerald Gem from inside, the UW gate will open.
The Switch Puzzle.
In this UW Labyrinth are 3 hidden rooms, where you have to pull one switch each, swim in and L, go to the end where the yellow light is and see the signs of the ones you have to pull in front of the closed gate (whenever another Shark shows up, swim back to the pool to get rid of it). Swim back a bit and look L for an opening to a room in the ceiling of the 2nd alcove, here are 3 switches on one wall and there should be a clue here according to the Hints, I’ll be damned if I found it. The L one is obviously a trap, so I started here with the centre switch, the Axe sign, swim out and L into the passage, up in the room above the entrance at the pool and throw the Wolf sign there, swim down and to the R hand side of the Labyrinth, into an alcove to the R and up[ to the room where you can throw the Glove sign. Swim to the gate with the yellow light followed by some Sharks if you chose to ignore them and swim in, follow to a crossing, go L into the tunnel with the dark grey floor and stay high in the tunnel, at some point you’ll find and air hole in the corner where the tunnel goes R, climb up there and place the Emerald Gem, a cutscene takes over and some freak Dwarf steals Lara’s Flippers, Lara will put her Boots back on and we’re on our way again...
The Forgotten Cave.
The Mushroom Cave.
Hop into the water and swim R, there are 3 tunnels, one sharp R at the white rock is a No-no!, go straight into the R hand one of the 2 you can see in front and walk up to the edge, overlooking the Big Mushroom Cave. Back up over the edge and shimmy L till you can grab a crack below, go L and drop one more time to get to the CS. Drop on the other side and just see the Dwarf walking away with your Flippers. Drop down and hop on the Golden block to get Secret #5, the 1st Golden Proteus from it. Follow the passage to where you can drop into the pool below, swim down to get the Dwarfs Manual from the bottom and get out on the W side, shoot some mushrooms and get the MP. Then go S into the Mushroom garden, study the Manual to see you have to push brown and the grey Mushrooms and shoot the Red whenever they block your path, stay clear of the green capped ones, they are deadly and stay out of the Sparkling pool. There’s a nasty surprise in that pool.
Remember: When Lara has to get between a pushable object (you can’t pull from the other side) and an obstacle, sidestep in as far as possible and hit “Ctrl” she will squeeze in herself.
The Mushroom Puzzle.
Go E along the fence and brick walls to the Huge Mushroom and around it to the R, here is a pushblock on a grated block, 2 Pushrooms (push able mushrooms) and you can spot the 1st of the small mushies you have to collect here on top of the green pillar over the pushblock. First shoot the near-by Red M’room and pull/push the 1 grey and 1 brown pushrooms to the 2 white flowerbeds SE of the pool and new M’rooms rise next to them, sidejmp out or climb over, between the brick walls E is a new M’room, climb it and get on the wall to the Huge M’room and jmp to the green pillar, get the 1st small mush and drop to get rid of those Fairy Locust. Look where the Huge M’room disappeared for the 2nd small mush and climb to the brick wall again, see the crack in the S wall next to the green pillar, runjmp/grab to the crack and go R, around the corner is a CS, go through and down into a room with a pushblock, carefully shoot the Red M’room and pull/push the block onto the marked Tile. (Screenshot of the S opening in the Mushroom garden.)
Go out and along the S wall to the W Red M’room, shoot it and turn S to shoot a small M’room in the corner, blocking the path to the SW flowerbed. Go to the pushblock N at the blue wall and pull it to that flowerbed SW, go to the NW corner and first shoot a Red M’room in the corner there. Get the grey M’room and push it to the flowerbed behind the 2 green M’rooms at W wall, a huge M’room appeared next to the pushblock, go climb it and onto the R hand grey wall, get the 3rd small mush and shake off the Fairies, stay on top of the rock, as the job isn’t over. Go NW and into the passage down to the pushblock in the wall, push it out to the Tile where you shot the Red M’room before (Screenshot of the S opening in the Mushroom garden.)
Turn around and light a flare, look in the opposite alcove for the small CS leading to the 4th small mush Go back to the Huge M’room below and see you can now move the pushblock to the Tile (Screenshot of the S opening in the Mushroom garden.)
Go E and move the last pushblock onto the Tile between the brick walls, behind that green M’room (Screenshot of the S opening in the Mushroom garden, where a Huge M’room has risen).
The Spider Fight.
Go there and climb onto that big one to look out into the Spiders Den. A Huge, Huge M’room in the middle and a grated block in the SW corner that has to come down in order to proceed, get out the Shotgun and runjmp to the top of the Huge M’room, be prepared to get into Battle as 2 Enormous Spiders and one of their children drop from the ceiling. You will have to avoid them the best you can, taking a MP every now and then, the blurred vision will bother you when you get bitten. Pick up the Spider Guardian Key after the fight and the grated block goes down, jmp to that ledge and go down the steps, drop into the lower part and walk E, a big Red mushroom will grow behind you, get on it and climb off S from the top, go to the gate and get the Little Wheel from the pedestal. Through the gate and into the Crystal Caverns.
The Crystal Caverns.
Maybe I forgot some Fire Flies, there are so many, I’ve highlighted some names in Red to point them out so you can refer to the route to get to them when I tell you to go there.
Use the Key L to open the next Gate and walk over the bridge, shoot some Fire Flies and go to a room with a Machine block, look for the CS in the R hand corner and go into turn a wheel, the bridge rolls out in the Hut Cave, so go back, shoot some Fire Flies and step on the bridge, turn around and see the opening in the wall in the NE corner, runjmp in with a grab and crawl to the Sacred room with the Blue Angel Statue (you cannot use weapons here), so ignore the Firefly and go to the door in the end. Stand against the door and turn L so your back will face the sloped block in the corner, backflip on and runjmp from the highest point with a R curve to the ledge under the MS, grab, pull up and go use the MS to the end, there’s a nasty crack in it you will have to go around on L side and drop/grab the CS at the end of the MS.
The Crystal Angel’s Head.
You will come to a lava room, jmp/grab the pole and turn to backflip to
the ledge with the switch, runjmp/grab to the opening in the wall next to it
and follow the passage to a water hole, swim in straight and go L to a white
cave, swim up into the hole in the ceiling and follow the path to the next
tunnel, get the Crystal Angel’s Head from the end and return to the lava
Runjmp/grab the ledge under the switch and pull the switch to raise a platform under the exit, roll and do a runjmp with a little L curve to the platform under the exit, grab up fast. Go through to the Sacred room. Place the Head on the Statue and a door opens S. Behind it is a nasty cave leading down to the Lower Hut in the Hut Cave, there is another route down that will give you a Secret and a Rope, it’s up to you which route you take…
1: Route down (with Secret #8 -the easy way, my favorite of course).
Ignore it and go back through the N CS to the top of the Hut Cave and before you jmp back to the bridge, shoot that nasty Fire Fly.
Walk up to the Top Hut and look W, down you can see the Centre Hut, do a standjmp to land on the L side of the roof, so you’ll slide down to the S branch, walk to the end and spot the white fungus on the wall of the cave, with a CS R of it. Runjmp/grab the fungus and go into the CS. To the L after picking up the ½ MP and Flares you will find Secret #6, the 2nd Golden Proteus. (**Now you can go down the hole behind the Secret, but then you will have to make a detour later to get the Rope**) Turn around and go up the ladder at the crossing, follow to a shaft, drop in and get the ½ MP, crawl into the next tunnel and at the crossing with the Hanging Bridge to the R, go straight and come to the Rope Cave. There are old broken hooks on the ceiling and you can see a Rope on the floor below the ledge. Drop down and go get it, shoot some Fire Flies and look for the hole in the E wall, you can runjmp to it with a L curve from the white sand in the NE corner, climb through and come out in the MS Cave.
The Lower Hut.
Stand on the somewhat higher part of the floor, near the closed door in the end of the passage and grab up, drop on the other side into the MS room. Go R from where you dropped and look for the switch in the corner on the Green brick wall, use it to open that door in the front passage, Worms crawl into the room, shoot them and follow the lead of the cutscene, go up the sloped part of the floor and grab the MS to get back to the passage and enter the door, here you can turn the wheel to rotate the Lower Hut. Go out and L at the crossing. (in the other hand of the passage is the door you would have come through taking the other route, only without Secret and Rope) Jmp/grab the edge of the roof and drop/grab to pull up into the hut, go R and enter the White Cave.
The White Cave.
In front of you is a closed door, go R and into the cave, Worms and Fire Flies attack, try to get off the ground by hopping on the block near the entrance and shoot the lot!
Then follow the cave to the end and go R into the corner, here is a higher ledge to climb. Pull the switch there to raise a golden block, go down and up the block, follow the path N and L onto a pillar, shoot some more Fire Flies and jmp/grab to the grey ledge S, turn l and spot the Blue Snake with the Ruby, return here after the following part. Climb the S ledge and get into the R hand upper Brown tunnel. The first hole in the floor leads back to the Worm Cave, jmp over and follow the tunnel to the next hole in the floor. You can see a pipe sticking out of the wall, jmp over and run into the hole in the end of the tunnel, pull the switch and jmp into the alcove at the 3 Golden Gates turn and see there’s a cover on the pipe (which is really a camera like those security devices that track your movements in a department store), shoot it off and get a screenshot of a room with switches. Those will open the Golden Gates later. Now jmp back to the switch and climb up to the upper tunnel, follow back to that ledge where you saw the Blue Snake. Shoot the Ruby to open the closed door you saw before at the entrance of this cave. Now jmp over to where the Ruby was and hang from the edge, shimmy R to the end and pull up into the alcove for Secret #7, the 3rd Golden Proteus. Drop out of the alcove and return to the N side of the cave, go to the open door and enter the Room with the 9 Switches.
The Room with the 9 Switches.
In the E is a mirror that reflects the beam coming from the Pipe "camera" (remember shooting the cover off other end), now you can see the Golden Gates from down here. There are 3 sets of switches, L= Red, R= Green and in front= Blue. Starting with the red set on your left, throw only the left switch. Turn to your right and throw only the right switch in the blue set. Then continue to your right and throw the middle and right switches in the green set. The Golden Gates should now be raised, giving you access to a new area. For some reason the right combination to open the gates can vary, depending on where you've been walking around in previous parts of the level. But if you've followed this walkthrough up to this point, the order given above should work.)Note from Bojrk: (The combination can't be predicted, there are about two possible combinations for every set of 3 switches. Anyway, a high % of players will probably have the same combination if they'll folow the obvious route. Some who want to look at every corner will end up with different combinations. So the combination depends on the path the player choose. It may even happen that after all doors are opened a door closes because a player guide Lara to a tile where she wasn't before. But that possibility would be extremely rare.)
Don’t jmp into the wall, remember it’s only a projection, go back and up in the White cave, follow the brown tunnel to the Pipe shaft, jmp over to the new entrance at the Golden Gates and end up in the Rope Cave.
Lara looks up to the old hooks in the ceiling, stand on the R hand triangular ledge, under the hook there and use the Rope, Lara will make a lasso and throw it to a far hook (Neat trick!!), now you will be able to swing to the ledge in the NW corner of the cave, follow the tunnel to a crossing and go L to the Hanging Bridge and come to the Lava-pole room.
From here on the 2 Routes come together, see below after route 2
2: Alternate route down (with Secret #8 - in a detour).
Open the door by placing the head on the Statue, go in and the door will close behind you.
The Worm Cave.
Run into the cave and pull out a weapon as Worms will attack from both front and rear, make your way to the last cave with the hole in the floor, but don’t drop in there, it’s a trap, same as the Spike-trap behind it. Go crawl along the R side and quickly stand to shoot the Worm. Drop from the edge of the floor and look for the small CS on L side, just under where you crawled. Could be a little hard to grab the edge, but it is possible, follow the path to the hole in the corner, drop and find a closed door, a CS and a Boulder in an alcove, step backwards onto the dark Tile to trigger the Boulder and jmp out to the R side. In the alcove is a Jmpswitch that will open the door behind the Boulder, open the door, go through the CS and come out in a passage to the Lower Hut.
The Lower Hut.
To the L is a CS up in the wall that leads to the MS Cave. Stand on the somewhat higher part of the floor, near the closed door in the end of the passage and grab up, drop on the other side into the MS room. Go R from where you dropped and look for the switch in the corner on the Green brick wall, use it to open that door in the front passage, Worms crawl into the room, shoot them and follow the lead of the cutscene, go up the sloped part of the floor and grab the MS to get back to the passage and enter the door, here you can turn the wheel to rotate the Lower Hut. Go out and L at the crossing, jmp/grab the edge of the roof and drop/grab to pull up into the hut, go R and enter the White Cave.
The White Cave.
In front of you is a closed door, go R and into the cave, Worms and Fire Flies attack, try to get off the ground by hopping on the block near the entrance and shoot the lot!
Then follow the cave to the end and go R into the corner, here is a higher ledge to climb. Pull the switch there to raise a golden block, go down and up the block, follow the path N and L onto a pillar, shoot some more Fire Flies and jmp/grab to the grey ledge S, turn l and spot the Blue Snake with the Ruby, return here after the following part. Climb the S ledge and get into the R hand upper Brown tunnel. The first hole in the floor leads back to the Worm Cave, jmp over and follow the tunnel to the next hole in the floor. You can see a pipe sticking out of the wall, jmp over and run into the hole in the end of the tunnel, pull the switch and jmp into the alcove at the 3 Golden Gates turn and see there’s a cover on the pipe, shoot it off and get a screenshot of a room with switches. Those will open the Golden Gates later. Now jmp back to the switch and climb up to the upper tunnel, follow back to that ledge where you saw the Blue Snake. Shoot the Ruby to open the closed door you saw before at the entrance of this cave. Now jmp over to where the Ruby was and hang from the edge, shimmy R to the end and pull up into the alcove for Secret #7, the 3rd Golden Proteus. Drop out of the alcove and return to the N side of the cave, go to the open door and enter the Room with the 9 Switches.
The Room with the 9 Switches.
In the E is a mirror that reflects the beam coming from the Pipe, remember shooting the cover off other end, now you can see the Golden Gates from down here. 3 sets of switches, L= Red, R= Green and in front= Blue. The solution is below if you want, just highlight the text and don’t panic if the solution doesn’t work, just pull those switches till the doors are open (I noticed that even if I played the level in the same order as before, the code could vary.)
Spoiler:Red,=only the L switch, Blue,= the L hand 2 switches, Green, the R hand 2 switches= if you follow this order it works, if you start on the other side the combination may be different. But if this order doesn't work, try the combination provided earlier in this walkthrough for this same 9-switch room, accessed by an alternate route.
Don’t jmp into the wall, remember it’s only a projection, go back and up in the White cave, follow the brown tunnel to the Pipe shaft, jmp over to the new entrance at the Golden Gates and end up in the Rope Cave.
Lara looks up to the old hooks in the ceiling and there’s a rope down in the cave, you can see it from up here. Drop down and go get it, shoot some Fire Flies and look for the hole in the E wall, you can runjmp to it with a L curve from the white sand in the NE corner, climb through and use the MS in the MS cave to get back to the Lower Hut, follow the White Cave to the brown tunnel and back to the top of the Rope Cave through the Golden gates. Stand on the R hand triangular ledge, under the hook there and use the Rope, Lara will make a lasso and throw it to a far hook, now you will be able to swing to the ledge in the NW corner of the cave, follow the tunnel to a crossing and go L to the Hanging Bridge and come to the Lava-pole room. (Now if you still want that last Secret: Go to where the cable ride starts. On the right you can see the Centre hut. Jump to the nearest hand branch of the hut, than run through the hut to reach the second hand breach (the S branch). From there runjmp/grab the fungus on S wall, shimmy to the CS R and go get the Secret (the 3rd Golden Proteus) after picking up the Goodies, turn around and go up the ladder to end up at the crossing to the Hang Bridge, now go proceed as below and turn the Centre Hut.)
From here on the 2 Routes come together.
See the opening R? Jmp to the pole and go down a bit, turn to backflip into that opening and use the Cable ride to land on a ledge in the Hut cave. Use the wheel to turn the Centre Hut around and roll out a bridge behind you. Standjmp/grab up to that Bridge and go to the end, runjmp to the R hand branch and walk up to the end of it, runjmp/grab to the far ledge in the Cave, go R and find a small Blue statue, a golden block lowered there (when you placed the Head on the big Angel Statue), so you can use the switch to open a trapdoor in the top of the Hut Cave, giving access to the Top Hut. Go back to the Cave and runjmp/grab back to the branch of the Centre Hut then to the bridge E and now do a runjmp onto the roof of the Lower (SE) Hut so you will slide off to the branch L of it, here’s the route back up:
To The Top.
Up in White Cave, Golden gates, Rope Cave, Hanging Bridge, Lava-pole room and from the pole go backflip over to the N ledge. Runjmp onto the 1st block and runjmp to the next, stand on the N side of it facing the end of the room, take one sidestep to the L and sidejmp onto the sloped ledge R, slide and jmp R to the closest ledge. Run onto the next and runjmp/grab the ledge under the hole in the ceiling, shoot the Fire Fly that only sometimes appears here, roll and jmp/grab up to the hole. Run up the slope to turn sharp R just before the narrow passage and run into the R hand corner, let the Boulders pass and shoot some Fire Flies. Continue up the cave to a hole in the floor L, (which leads you back to the Machine room, just before the Hut cave) go around it carefully and pass by the Dart traps, you’ll come to a crossing, the trapdoor in a R hand passage and a hole in the end of the L hand passage, drop from the hole, hang and get into the CS L for some Goodies and a Fire Fly. Go back to the crossing and climb down into the Top Hut.
Turn the wheel to roll out another bridge in the W side of the Hut Cave. Climb back up and go past the Dart traps to the hole in the floor in the Boulder cave. Drop down into the Machine room and go out to the Hut Cave. Standjmp to the Centre Hut to land on the r side of the roof, slide onto the branch and go through the hut to the W branch, runjmp to the Bridge to the Dwarf Village.
The Dwarf Village.
There are 2 Parts, the lower village and the upper one (S), Worms attack, so better run around to get rid of all of them first. There are several huts which need Keys to open them, a pool in the S, a Pyramid where you have to place 4 Crystals later and behind the Pyramid, next to the W hut there, you can hop over a sloped block to land in a passage back to the Temple. (later)
The “Anataz” Crystal.
Jmp into the tunnel in the S pool and swim to the other end, to come out to an UW waterfall and jmp onto the pillar in the NE of the cave, crawl into the crevice there and find the hole up in the corner, here’s the UW lake and just below the high ledge is a rock, drop to it and dive under the rock to find a shaft down to the “Anataz” Crystal, swim back and climb back up to the Waterfall cave, from a small sloped ledge R of the waterfall, you can climb back up, swim quickly past the Worm and dispose of it when you reach the pool in the Dwarf Village. Look for a passage in the SW corner, L of the W hut and follow this passage to a Stalactite Cave. Stalactites falling everywhere, so be careful.
The 2nd Cogwheel.
Go straight up the slope, jmp over the pit and follow to where you can go L around the corner at the brown rocks, at the stalactite there, jmp to the higher part of the cave. Go up to a pit where you can see an opening in the wall below, we’ll be back here later. Go NW first and jmp to the ledge in the NW corner of the pit there. Get into the CS and follow to a higher cave, go to the first mount on the floor L and stand on the top of it, look E and a bit L, you have to standjmp/grab the lowest L corner of the rock there. Get into the new CS and follow all the way to a pit, jmp over to the other side and go to the crossing, straight is where you go later, first go R and runjmp/grab over the pit to get to the room where the 2nd cogwheel is.
The ”Piromforfit” Crystal.
Go back to the crossing and R, drop into a lower cave and crawl out, you’re back at the pit. Go to the NE side and carefully go around that small pit with the opening in the wall, run in opposite the opening and jmp/grab in, be careful, deep pits here. Go to where you can see a green light shining in a lower cave to the R and shoot the Worm. Pry the ”Piromforfit” Crystal from the wall and see one piece break off and fall through the grating below.
Dwarf’s Hut Key and Dworfina’s Secret Recipe.
Turn and find that you are now on the roofs of the huts, jmp to the one L and go around the chimney to pull the switch that will open the door of the hut below. Runjmp to the centre hut and then to a ledge in the SE, go into the hut there and pull the shelf out of the wall, push it aside and throw the switch to raise a platform that will make the route up here much shorter, it’s just outside at the pool. Go out and L around the corner to the upper village, into the first R hand hut and get a MP from the bed, climb to the top bed and get the Dwarf’s Hut Key from under the yellow pillow, now open the drawer of the small cabinet and get Dworfina’s Secret Recipe.
The Honey and the Torch.
Go back to the lower village and to the Dwarf’s Hut W of the pool, open the door and get the Honey from the cabinet in the back and a Metal Rod and Crowbar (we had that already) from the drawer L of the entrance. Then look for the Torch on the block near the entrance and get it, Lara will state you will leave it there till you know what to do with it, but just take it to the Kitchen Hut (N) you opened before and light it on the Burner in the back, go to the front and look at the machine there, drop the torch for now.
The Dwarf’s Meal.
The machine will grind the Mushrooms you have in your possession and spit them out into the Golden Bowl go to the bowl and put the Honey in, then light the lot with the torch and go to the door, you will see the Dwarf coming out of the hut in the upper village, so go there and enter that hut. In the cabinet you will find the Lasersight. On the bed is another ½ MP.
The Conversation with the Dwarf.
Return to the Kitchen hut where the Meal is cooking and meet the Dwarf a cutscene takes over:
L: So, that meal really does attract dwarves.
D1: Mmm, I haven't eaten this in ages. It's quite good, but the way Dworfina made it.... mmmm....
You can't beat her.
L: Enough. Why did you push me and steal my flippers?
D1: I couldn't let you to go through the water currents anymore. Someone had to beat the spider guardian, and get the cog wheel from the other side of the mushroom field, and I got the meal.
L: Hey, just a minute. Someone had to get the wheel. That was a suicide action.
D1: You're quite a skilled woman, and you had a good chance of beating the monsters. It's been a long time since us dwarves left the underground because of the monsters, and there's very few of us who still remember our true origin. A lot of our race was lost among the human population so if you'd lose: what's one human compared to the whole dwarf population?
L: Huh?! What do I have to do with this, and I don't remember having anything to do with you. And I don't care about this quest anymore. It has taken me enough time and nerves already. And it seems you know an easy way out.
D1: Listen, that archaeologist, is my cousin and I found out what he's trying to do. Stealing our races' treasure to use its powers. I won't let him do this and I won't show you the exit until you get the dwarfian heritage for me!
L: Hey, what's that cousin thing?
(Dwarf runs and hit Lara, so she falls)
L: This is the last time you push me!
The “Realgor” Crystal.
Turn around and follow the dwarf into the Centre hut. Crawl in front of
the basket and get the Broken Key from it, the boxes are empty, look for the
hidden Crowbar door in the SW and open it, go down the ladder and follow the
tunnel over a Spike pit to a second pit. A Boulder trap, stand on one side of
the tunnel and jmp over to the white Tile and the Boulder comes, hop back and
hang in the pit while it passes, then go look in the end of the tunnel where
the Boulder came from to find the Jmpswitch. Drop down into the lower tunnel L
of you and go over the lowered golden block to a Cave. Go L and in the corner
you can climb your first pillar runjmp to the and quickly run around the
corner, then runjmp to a next pillar and land on the far side of it, so the
rocks will drop behind you. Standjmp/grab the CS in the wall in front and follow
through, runjmp to a pillar L of the Moira gate and then over to one dark ledge
in the far corner, climb up L and shimmy L, then you can see the Crystal, the
rest of the route is clear so go get the “Realgor” Crystal and make your
way back to the ground floor, by dropping onto the pillar under the ledge.
Go back through the passage with the boulder and climb up to the Dwarf village and to the NW Hut, combine the broken Key and the metal rod to open the door, inside is the missing piece of the ”Piromforfit” Crystal. Now there’s only one Crystal missing and we have to make a little detour for it to the Temple.
The Temple, to get the “Kalcit” Crystal.
Go into the passage to the Temple. It’s just R of the W hut, follow to a big gate and 2 Statues, go L around the yellow rock and find the CS in the N wall, follow to a Lava River. Jmp the blocks, be careful, some are sloped. A runjmp will get you to the last one and from there you can grab up to the pillar above, climb to the top and follow the path to a green tunnel, where you’ll drop in a lower tunnel, L is back to the Lava river, straight in front is a CS up in the wall (If you go there you’ll get a hint for the right switch combination to the Secret door in the 10 Jmpswitch room.) and R is to the room with the big Stalactite. Go climb up to the top on the NW corner of the Stalactite, standjmps to the right spots will do the job. On the top of the thing, go do a long runjmp without grab to the R side of the yellow rock in the W, go jmp/grab over the pit (Great Lava flow R side) and get the “Kalcit” Crystal. Well, the way back is about the same, go straight at the CS I pointed out before and be careful on those down-sloped blocks in the Lava river and when you get back in the Dwarf village all 4 crystals have to be placed in the Pyramid, glue the broken one together first.
The Pyramid opens up and reveals the Temple Key. Grab the Key and go back to the Temple.
The Temple. (part two)
When you get to the Temple square there’s a Keyhole at the R hand statue. The big gates open, go into the Angel Hall, push the Symbol-buttons on the Base of the Statue (push the Wind-Water-Fire symbols, in this order) and a gate opens E, crawl to the 10 Jmpswitch room.
The 10 Jmpswitch room.
In case you didn’t pay attention before, the solution is here: Spoiler:( from L to R on the L hand side=down-down-up-down-up / / from L to R on the R hand side= down-up-up-down-down)
When you look around in this room you’ll notice more Symbols on the walls. (better take note of them, the ones on the N wall give the solution for the buttons on the Angel Statue.)
Upon leaving the room through the CS, you’ll see a screenshot of the secret door opening up. Return to the Jmpswitch room and enter the Treasury to get Secret #8, the 4th Golden Proteus. This time there are some nice Goodies in the boxes, 2 MPs a Crossbow and some Ammo. Go out to the Angel Hall, to the buttons on the Angel. Notice they have Symbols on them, which look like the combination you saw over the CS in the Jmpswitch room.
The Wind room. (E)
Spoiler:(Button order: Fire Water Wind, the E gate to the Electric room opens.)
The trick here is to do short jmps every time you reach the end of one of the conveyor belts, so you’ll land in the centre of the next, cause when you get too close to the side, you’ll be toasted. At some points you have to jmp over crossing belts or turn sharp R or L, while in the air to get onto a belt next to the one you’re on. You’ll get the hang of it after a few tries. You have to end up on the last belt that is heading for the pit, here you have to jmp sharp L to land on the short belt headed for the centre of the pit, jmp/grab the pillar in the pit, go L around the corner and pull up, slidejmp/grab and slide into the alcove with a Gem on a pedestal with Knifes both front/back and sides, so better take the Wind Gem from one of the corners and carefully step aside to the wall, go up to the Doors slamming away, but don’t get too close, standjmp/grab the dark green ladder over the belt outside and go up, run over the top, the Wraith chasing you and slide from the other side, jmp/grab into the open gate over the entrance to the room and quickly drop from the other side of the CS, run to the Angel Statue and she will take care of the Wraith (which looks great by the way.
The Fire room. (W)
Spoiler:(Button order: Wind Water Fire, the E gate to the Fire room opens).)
Standjmp/grab to the breaktile straight in front of the entrance ledge, pull up and runjmp through to the one a bit R and down, standjmp/grab the next immediately and go around the r corner to where you can see a set of 3 Tile on the R side, pull up, runjmp to the lowest and jmp/grab the next fast, go L around 2 corners and pull up, standjmp/grab the last Tile, go around the R and to the next corner, and hang facing the alcove on the corner of the Tile, so you can pull up, turn R a bit and standjmp in. Grab the Fire Gem from one of the corners (or you will be cut in half) of the pedestal closest to the room and turn to face the room as soon as you’ve got it, the doors start slamming and you can see a platform raise from the Lava below. A Fire Wraith is making things look even better, runjmp out to the platform as soon as you got a chance and runjmp to the Tile hanging R and in front, from there you can follow the Tiles to the exit of the room and sprint past the Angel to those water pits in the E passage, better go around the corner to the deeper one. Stay low till the Wraith is gone and return to the Angel for the next gate.
The Water room. (E in the R side passage) Spoiler:(Button order: Wind Fire Water.)
Go to the pool where you got rid of the fire
Wraith and into the open gate there, pull the Jmpswitch and return to the Angel, the trapdoor behind it opened Save and go in, there’s a Lamphead Shark, but to me he was quite friendly, the only reason he’s here is that every time he swims over that Yellow marked Tile, the Spikes at the 4 levers on E and W wall will pop up and you will have to get them down again with the lever in the S. Keep track on which ones you did already. After you’ve pulled them all, a floor-grating opens up near the back lever, the Water Gem is in there, when you try to swim back a strong current will try to pull you into the Spikes, so make your way back carefully.
Go up and to the E passage where you used the Jmpswitch to open the Water room and find the 2nd gate open the jmpswitch inside will obviously close the trapdoor so you can place the water Gem in the Angel Statue. Go through the open gate and place the other 2 Gems to get through the next gate.
The Giant Guardian Worm.
Go L as there’s a writing on the wall that says so and the level will change.
Expert's challenge: The writing on the wall advises you to not pull the jmpswitch. Ignore that and pull it for a harder last battle.
You’ll be standing on a breaktile floor, hop back once and wait, slide and jmp the pits you’ll encounter. You will land into a Big Cave with a Giant Worm, go R and behind those huge pillars to find a Revolver and some Ammo next to the S pillar, near one that didn’t quite make it. You will have to climb up to the very top of the N pillar and at some point Lara will look over to the L, a big rock is hanging on a single thread, shoot that and the rock will squash that Worm! Now from the very to of this pillar you can runjmp with a L curve to the ledge sticking out of the S side of S pillar. Once there you can pick up the 3rd Cog wheel, you saw in a cutscene. Jmp back and go to the bottom of the cave, look over where the Worm was and find the Worm Guardian Key it dropped. Go climb the N pillar again on the NE corner and from the 2nd ledge, jmp over to the ledge along the wall of the cave, find a spot to climb up one more ledge and follow the path, jmp/grabbing the N ledge at the corner and with a shimmy in the end to the opening in the N wall behind where the worm was, go in to find a Key hole. Just behind the door is a CS in the R hand wall.
The Bridge Cave.
Go in to come out in the Bridge Cave with a Key in a cage. 2 Rooms, L and R of the cage. One is a room with Swinging Blades, it’s more luck than wisdom to get through here, jmp over the ledge to the timed switch in the L hand corner, when you pull it a burner, on one of the ledges to the button on the other side, will go out. So pull, roll and run with a slight R turn and jmp to the blade ledge, here’s where the luck comes in, the Blade could be right in front of you and you die or you will get past it and with a running jmp to the burner ledge, then a running jmp to the next and a curved one to the Button (the 1st Button for the Cage) Dive in and notice the tunnel there with the strong current, swim back to the entrance of the room and get out on the 1st Blade ledge.
Jmp over to the Bridge Cave and go over to the other side to the Spike-Breakfloor room. Runjmp from the entrance to the passage a bit R opposite the entrance the rest of the floor are all breaktiles and you need them later to get out, roll and runjmp/grab the gratings on the wall, go L and backflip/roll onto a breakfloor, run to the end and jmp to the Tile in the corner, try to land on the R hand side and run with a L curve to jmp/grab the far Tiles, Pull up and runjmp into the passage in front, go up carefully as there are burners on the walls and also in the floor.
From the start, run past the 2 wall burners and the floor on and end up in the R hand corner in the corner of the 2 walls, here you are safe and you can spot the next burners. Run past them and duck as a Blade comes towards you, then go past those wall burners and around the corner is a yellow Crowbar door to the R, open that one and pull the switch to open the exit gate of the Secret room (later). Now run past the last burner into the lower cage and push the 2nd Button for the Cage. Carefully make your way back to the beginning of the burner trap and get into the R hand alcove at the Spike floors. Get a bearing of the exit of the room and drop, roll and run like crazy.
Outside, run off the bridge to land in the pool below and swim into the small tunnel under the room you just left. Go up and place the 4 Golden Proteus Artifacts and the door to the Secret#9 room opens in the water below, dive in and swim into the cave, go look around for lots of Ammo, a couple of MP’s and in the 2nd cave of which you opened the gate before are the Uzis and some more [b]Goodies. Go find the small tunnel in the corner opposite the Arrows and swim to a garden.
The red floor parts are mushrooms waiting to grow, go up the slope NE and up to the drop off, shoot the Mush on the opposite ledge and watch the 1st Mush grow, jmp on and throw the switch on a ledge you can now reach and the gate opens to another garden go there and shoot the Mush to let the 2nd Mush grow, get back to the other garden fast so you can still jmp up, go shoot the one Mush in the back (of course) of the upper garden there and return, no hurry this time, just go back up to that switch again and jmp up the 3rd Mush, climb up to a very,very Secret area where you will find Secret #10 a Rose for Dworfina on Dworfina’s grave.
Go back down, swim through the small tunnel back to the Proteus room and to the pool, go L and climb the SE ledge, up the next and L to the highest one do a runjmp to the opposite corner, follow to where you have to runjmp/grab the crack in the wall in front of you and go L to where you can pull up, use the ledges to get to the top one and runjmp back to the bridge. Well, nothing left to do than going to the last passage in this room, up the sloped passage, through a somewhat wider cave and up the next white passage, after 2 jmps up sloped parts, and just around the white corner, look up R for a well hidden triangular CS. Throw the switch inside, climb out and follow the passage up to an open gate.
The Garden Labyrinth and Switch Puzzle.
It’s a big outside Garden Labyrinth, go up the sloped garden and straight at a crossing in the narrow path (the R hand path is for later, remember!) go on and L and find the crack in the wall L, look to find the Cog wheels and shoot a small root of a tree to get them working again, then follow this path the a switch and a trapdoor, throw the switch and see a Tomb slide from it’s place, you can open the trapdoor too, it’s for later though. Go back to the crossing (past the crack and go L, to the Tomb, drop in and shoot the Worm, then pull the switch there to open a gate behind the other one. Return to the trapdoor and go in, shoot 2 Worms and go L to the end to pull a block there out once. Follow the other passage and see another block, pull that one once too. Then go on to where you’ll find the switch that can now be reached because you opened the gate from the other side. Again go to the Tomb (shooting a Worm on the way over) and into that passage, because now you can make some progress there.
Timed run for the M? Garden Key.
There’s a room open with a Chain, that chain
will open the door behind the fence (timed of course) and you have to go
through the passage opened by pulling the blocks to go in. Nice thing is
though, the timer will be activated near the 1st pushblock, so test where that
spot is, line up for a run around the corners and sprint hitting “Alt” in the
last moment to roll through the door.
An alternate solution for the timed run, found by Vic: To gain more time for the timed run pull the chain 3 times and run towards the door with combination of run/sprint and rolling jump under the door. On the first pull the door will open, for the second it will close (this door is closing very slowly and that gives a little more time), for the third will reopen again, while you’ll be already running.
Inside is the M? Garden Key on a block and a chain to reopen the door. Go to the 2nd pushblock on your R and push it all the way in, go L every turn and come to the passage with a switch and a gate, look in the floor for the break tile and fall in, there is a deactivated Spiketrap (by activating the Cogwheels before), follow the tunnel to Secret #11, Ammo and MP.
Go back and up into the passage, go to the pushblock and straight past it, L to get back to the trapdoor and climb up. Go to the Tomb and look in the SE corner for another path to the M? Gate. Go past the Gate first and around the R hand corner are 2 bushes sticking out of the wall, go in the CS, shoot a Worm and push the 3rd Button for the Cage. Go out, shoot another Worm and go open the M? Gate. But before you go in, return all the way to the Cage to pick up the Silver Mechanism Key there and return here.
the M? Gate.
Go run around till you find the Golden Neptune Statue, shoot the Worms and push the Statue to a brick Tile just outside this little yard and a gate opens in the E, go there and enter the Wishing Well Yard, shoot the 2 small Mermaid statues and Blue Rays activate, now you have to find a 3rd Statue, dive in the Well and swim into the tunnel (the other gate will be closed forever) and climb out in a small garden, follow the path to the next garden, shooting the Fairy Wasps and look for the CS up in R hand wall. Go to a bridge and enjoy the View for a moment. In the end of the path you’ll find another Mermaid Statue, shoot that and the Wasp and go back to the Wishing Well, shoot the worm first before jmping into the water. At the Well a passage opened up in the back under the arches, go in and look for the breaktile floor around the 2nd corner, stand on the centre one of 3 and let yourself drop between the Spikes. Use the switch in the alcove to open a gate along the upper passage, go standjmp/grab up to the last breaktile and go into that gate to come to a great room…
The L gate will stay closed, the one in front of you can be opened with a switch, located behind the ??? tree. Watch the slamming doors there and jump across the pit. Pick up a MP and Flares. Go back to the main room.
The Midas Statue.
Climb the block R of the entrance and jmp up to the upper floor, follow the passage to what’s left of a once enormous Midas Statue. Put the Silver Mechanism Key in the big hand on the floor and it will turn into Gold and that’s exactly what we needed.
Now you have to return all the way to the Bridge cave, runjmp/grab over the Spike-pit and take some damage, get healed and go on shooting everything that’s trying to stop you and straight into the S CS, to the Worm Guardian door and into the S passage, down to a deeper cave, drop into the SW hole and land in front of the Mechanism.
Place the 3 Little Cogwheels on their axes in the Mechanism and put the Key in the lock to lower the Golden Block, pull the switch to open that suspicious door. Go in and to the last room to get the 3 Golden Tablets from the sarcophagus.
“The Spirits are Angry”
A cutscene takes over and you’ll be taken to a strange room in the Temple. 4 Angry Angels will start shooting at you,
try to dodge their bolts by hiding behind the hardly visible green spotted
blocks, one on every side of the room. It’s hard I know, but keep trying with
the heaviest weapon you have. After you’ve got them all, collect the 4
Rainbow Crystals, go to the low blue block in the centre of the room and it opens, drop
down and open the doors with the Crystals.
When you get to the last door, Troops storm in and also the Dwarf,
which was playing a double role…
Note from Bojrk: This battle will be much harder for those who pulled the jmpswitch at the warning sign in the temple. There will be only one block where they’ll be able to hide.
The Final Conversation:
D2: Congratulations Miss Croft, you did it.
L: And for the price of what? I've almost been killed by all those monsters.
D2: your reputation convinced me that you'd be able to do it. Especially, if you are searching for some mystery.
L: Well, mister archaeologist or should I say dwarf?
L: I know it all. I've met your cousin. But I don't know why it was necessary for me to go through the whole freaking cave, if it is obvious that you all know of a better entrance.
D2: Yes, that's true. It's not far from here. The river leads to the waterfall that finishes in the open lake. We just needed someone to collect the wheels, so we're able to open the doors to the dwarfian treasure.
L: Those tablets?
D2: Yes, now you better slowly pass them to me. And no playing around.
L: I thought dwarves were braver, but I guess I was wrong.
D2: Enough! Give me those tablets! Now!
L: Here they are mister scary dwarf.
D2: Hey, get her!
Make your escape by swimming up in the lake and the levels end…
Great set of levels…