Level by Emoo
Unauthorized
walkthrough by Phil Lambeth, with helpful input from Dutchy
Further down find
another walkthrough by Harry Laudie
PART ONE: THE BASE
CAMPS
Base Camp One
Lara slides down an
icy slope where an SAS waits below with his weapon at the ready. Quickly climb
onto the block ahead, pick up the DESERT EAGLE and dispatch the SAS. Look
around to get your bearings. Straight ahead to the south is a Jeep parked in
front of a closed door with a switch beside it. To your left is an icy
underground passageway you'll be using shortly. High up over your right
shoulder is a working radar dish framed by a gorgeous full moon. Hop down off
the block and run to your right into the dark area beyond the green building.
Pick up the FLARES from a short block behind the tall steel structure.
Now go over and pull
the switch, and the door to your right opens. Go
inside and draw weapons. As you turn to the right at the top of the ramp,
you'll be attacked by a DOG, so put it to sleep with a short burst of lead.
Climb up onto the box in the next room for some UZI AMMO, then hop down and
start opening doors. There's one in this room, leading down to another room
where you'll find a closed door barring access to the Research Laboratory.
You'll be coming back to this area much later when you have the necessary fuses
to place in the receptacles on either side of the door. For now, pull the green
block out of the way and pick up the DESERT EAGLE AMMO.
Go back to the
previous room and continue up the ramp. At the end are closed doors on either
side. Open the one on the left and enter a small kitchen where someone has
neglected to clean up. Climb up onto the left side of the stove and jump up to
grab the handle of the ceiling trap door. Climb up into the dark passageway
(light a flare if necessary) and make a horseshoe turn to the right. Pick up
the SHOTGUN at the end and return to the kitchen. Another SAS has been alerted
in the hallway to your right, so eliminate him before opening the door across
the hallway.
Run up the ramp to the
right in the next room and throw the switch. A cut scene shows the formerly
inert radar dish outside being activated. Reverse roll and open the door in the
west wall. Enter the bathroom and pick up the UZI AMMO off the floor to your
right. Exit the bathroom and go up the ramp to your
left. Open the door and enter what seems to be an office area. Another SAS is
coming from below to investigate, so you may as well turn around and deal with
him now. After doing so, return to the office and note the lock in the north
wall (for which you don't yet have the necessary key). Go to the east side of
the room and around to the other side of the desk you'll find there, and pick
up the JEEP KEYS.
Go back down and exit
this building. Use the keys to start the Jeep, and swing around to your right
into the icy tunnel. (You can drive up the nearby snow-covered hill if you wish
and explore the newly activated radar dish, but there are no pickups in the
area.) Turn left in the tunnel and then right, passing on your left a walled
opening where you can see a UZI you can't get to from this side. Stop the Jeep
here and get out. In the passage to the east is a pool of water. Swim into the
hole in the NE corner of the pool and through a short tunnel. Pull up on the
other side and turn left to face a series of break-away tiles. Save your game
here to be on the safe side, then run across the first two tiles, jumping off
the near side of the second one to the third one as stalactites come crashing
down from above. Take a standing jump to the fourth tile and then another
standing jump and grab to the ledge. Pull up and turn left into SECRET #1. Claim
the UZI you saw earlier, together with some ammo in each of the facing alcoves.
Then jump down and use the overhead bars to monkey swing back across the gap.
Jump into the water and swim through the tunnel to the other side, and return
to the Jeep.
It soon becomes
obvious that these underground tunnels are a poorly disguised maze, but they're
not too hard to navigate once you've triggered all the falling stalactites.
(Since you'll be driving back and forth at frequent intervals to three separate
base camps in this area, it may be helpful to draw a rough sketch of the
tunnels.) Drive south past the secret area, then turn left and gun your engine
to clear a ramp with a small pool of deadly water below. Turn left at the first
intersection and then right at the next intersection. Drive east a short
distance and get out of the Jeep. Draw weapons as you enter a new developed
area, and shoot the DOG that comes out to greet you.
Base Camp Two
There's a nervous SAS
pacing about in the building to your left, but since he can't get outside to
where you are, use the opporunity to explore this
area. Go into the little enclosure across from the building, but watch out for
falling ice. Jump into the shallow pool and pick up some SHOTGUN AMMO, then
kill the second DOG before climbing back out. Look for the crawl space in the
east ice wall; go inside for SECRET #2 and pick up the DESERT EAGLE AMMO, the
SMALL MEDI-PACK and the SHOTGUN AMMO. Go back out and help yourself to another
SHOTGUN in a crawl space on an ice block to the left of the building. Now it's
time to deal with that SAS, so open the door and do your thing. After you've
killed him, open the bathroom door to your left and kill another one. (You hear
the sound of rushing water, but there's no evidence of a busted pipe anywhere.)
Pick up the SMALL MEDI-PACK and run across the room outside and open the other
door that leads to an outdoor alley.
Make a hairpin turn to
the left over some boxes and enter a tunnel that leads to an outside courtyard.
To your immediate right is a door you can't open, another closed door to your
right under a bridge, and a door at the far end that you CAN open. Do so and go
inside. Run up the ramp and shoot the SAS in the room at the top. Grab the
LASER SIGHT from the desk near the SE corner, and the SILVER KEY from the desk
next to it, then go to the small caged enclosure and open the door leading to
the bridge. Doggone, the door on the other side seems to be stuck, so safety
drop from here back to the courtyard.
Return to the first
office where you shot the SAS upon entry, and pull up into another small office
area where you'll find a receptacle in the NE corner. Use the Silver Key there
and you'll hear the sound of a door opening. Go back through the tunnel to the
outside courtyard, and look up at the bridge. You'll see that the door to your
right is now open, so return to the upper room of the building to your left and
go across the bridge into the newly-accessible area.
Pick up the DESERT
EAGLE AMMO from the floor and go to the desk near the south wall, where you
acquire the YELLOW FUSE. Open the door in the NE corner and run down the ramp.
At the end the door you couldn't open from the other side now opens upon your approach.
Make a mental note that there's still a closed door underneath the bridge, then
go back to the Jeep and drive in the opposite direction, to the west. Take the
first left and drive past the passageway to your right, then make two right
turns, a left turn, and another left turn that takes you past a dead end to
your left. Take two more left turns and a right turn that has you headed east
toward yet another base camp. Get out of the Jeep when you reach the end of the
tunnel, and pull up into the new base camp.
Base Camp Three
You emerge in a small
enclosed area where it appears there's nothing productive you can do in order
to progress. However, when you turn around to face north, your attention is
drawn to something high up on the tall steel column. Combine the Desert Eagle
and the Laser Sight. Shoot the device, which abruptly bursts into flames as the
door behind you opens. Go through and enter the alley. Open the door to your
left and draw weapons as the SAS inside starts firing at you. After you've
disposed of him, go up the long ramp to your left and take care of another SAS
and a DOG in the room at the top. Take the KEY from the second desk to your
left, then open the door to the bathroom and pick up the UZI AMMO. Before
leaving this area, throw the hard-to-see wall switch between the bathroom door
and the ramp. (Now what did that do?)
Go back down the ramp
and open the door across the room past the flaming stove. (As you do so, note
the crawl space in the wall above the stove, which you can't presently access
because of the flames.) Go out into the alley and note the uzi
ammo on the other side of the fence to your left, and a closed door across the
alley that you can't open. Nothing more to do here right now,
so get back to the Jeep and drive back to the first base camp.
Base Camp One
Get out of the Jeep
and go into the building. Run up to the uppermost room, into what appeared
earlier to be an office area, and use your Key in the lock located diagonally
across the room. A cut scene shows the door opening in the alley of the third
base camp, so return to the Jeep and drive back there.
Base Camp Three
Get out of the Jeep,
pull up into the base camp area and run through the tunnel into the alley. Draw
weapons and shoot the DOG that charges out of the open door toward you. Then go
inside and deal similarly with the SAS. Pick up the UZI that he drops. Go
through the door to the right of the flaming stove into the next alley. Enter
the newly-opened doorway to the sound of ominous music. Inside is a large room
separated by some open fencing. Take the UZI AMMO from the two desks on the
right side, and use the Key you're still holding in the lock on the east wall
between the filing cabinets on the left side. The door opens in the south wall,
so go out into the hallway and shoot the DOG that's charging down from your
right. Then reverse roll, run forward and turn left into the alley for the UZI
AMMO you saw earlier.
Now go over to the
west end of the tunnel and emerge in a new area. There's a SHOTGUN lying out in
the open in front of a doorway ahead that looks too good to be true. Sure
enough, the instant you pick it up the doorway opens and out pop four (count 'em, four) SAS, so get ready to use up a good bit of your
accumulated ammo. As if a quartet of SAS isn't enough, you'll find two DOGS to
kill when you enter the room ahead. Go around the desk to pick up the BLUE FUSE
on the floor in front of the file cabinets. There's a pole in the center of the
room that appears to serve no worthwhile function; in fact, you don't even need
it in order to reach the upper area above the false ceiling, but there's
nothing to do or get up there other than some UZI AMMO in the SE corner.
Leave this room and
make a hairpin turn to the right to enter an area filled with stacked boxes.
Climb into the slight depression in the middle row for SECRET #3 and a LARGE
MEDI-PACK. Go back out, turn to the right and run through the connecting tunnel
to the next building. (Before leaving this area, note the helicopter pad to the
west beyond the tall fence.) Exit through the door in the east wall and cross
the alley to enter the next building. Exit this building through the doorway in
the north wall and return to the Jeep. Drive back to the second base camp.
Base Camp Two
Get out of the Jeep,
enter the building and exit through the doorway to the right. Run through the
tunnel back to the outer courtyard, and note that the door underneath the
bridge is now open. (So that's what happened when you threw the wall switch!)
Go inside and check out the wild contraption in the hallway. There's another
hard-to-see wall switch in the SE corner, so throw it. Alas, you find that this
switch, too, triggers no cut scene or gives you any other clue as to what
you've just done. But let not your heart be troubled. Return to the Jeep and
drive back to the third base camp. (On the way out, note that the red gizmo on
the contraption in the hallway is no longer turning. Maybe that's a clue. You
be the judge.)
Base Camp Three
Pull up into the camp
area, run forward and enter the building, and note that the flames on the stove
ahead have gone out. Vault up among the greasy pots and pans and enter the
crawl space ahead. Near the end of the fairly short tunnel you'll hear the
chimes that signal SECRET #4. Pick up the DESERT EAGLE AMMO and the SMALL
MEDI-PACK, then go back the way you came. Return to
the Jeep and use it one more time to bring you back to the first base camp.
Base Camp One
Bid the Jeep a fond
farewell and enter the building. Run up the ramp, turn right into the small
room with the large wooden box, and make an immediate left to run down into the
room leading to the Research Laboratory. Place the Blue Fuse and the Yellow
Fuse into their respective receptacles. The door between them opens, and you're
now ready to embark upon the second segment of Lara's Antarctic Adventure.
PART TWO: THE RESEARCH
LABORATORY
Run down the ramp and
into a room where you'll hear an annoying beep while you look around. There's a
closed door and an open tunnel down below, both of which are presently guarded
by a laser field, and another closed door to your right that opens upon your
approach. Go inside, quickly pick up the LARGE MEDI-PACK and run forward to
push the button as hot jets of steam spew out from either side. Reverse roll
and exit this room, where you'll find that the laser field has been
deactivated. The door to the south won't cooperate by opening when you stand up
next to it, so take the tunnel to the east instead. In the next room you can
look through the glass ahead and see an object on the floor in the computer
room that looks important. There are two other closed doors in this room, but
only the one in the east wall will open. Use it, but first note the receptacle
beside the door in the north wall.
Go up the ramp and
turn left past another closed door. The door ahead opens, so go on in and run
past the green-tinted computer area up the ramp into a corridor that leads to a
room with deadly sliding pillars and a floor that's decorated with laser beams.
You sense, without having to be told, that it would be a good idea to save your
game at this point.
Turn to your left at
the entrance and jump over the lasers into the handy alcove. Turn around to
face north and walk up to the edge of the alcove. Use the look key to time the
movement of the pillar ahead, then take two
consecutive standing jumps and Lara will land on a safe tile. Then angle Lara
slightly to the left and time a running jump over to the safe tile against the
north wall. Better save again here, to be on the safe side. The next move is a
little tricky, but not too difficult. Turn Lara so she's facing due west, then angle her to the right ever so slightly so that she can
take a side flip and land on the tile to her left. Time it, of course, so that
you land when the pillar is not there, then immediately take a forward standing
jump to the safe tile in the middle of the laser field. Turn to the left,
facing south, and save again. Sidestep to the left side of the safe tile, then
time a running jump forward, followed immediately by a standing jump and grab
to the wall ladder. Climb up into the next area.
Crawl into the east duct and follow, turning right and continuing until you
reach an area with dead (or sleeping) caged aliens guarded by an SAS. Dispose
of him, then go through the door that opens ahead of
you in the SW corner. Run down the corridor and through two more self-opening
doors, and draw weapons when you emerge onto a walkway overlooking the central
laboratory area below. Shoot two SAS to your left, then run in that direction
and go through the door that opens in the south wall. (There's another door in
the NW corner, but it won't open.) Enter another room with caged aliens and
shoot the lone SAS who's guarding the place. Go through the two doors in the
west wall and enter another room that's empty with the exception of a green
box. Push the box away to reveal a LARGE MEDI-PACK, then return to the room
with the caged aliens and push the button in the alcove in the east wall to
open the door outside in the NW corner. Another SAS has now been summoned to
duty, so eliminate him before going through the newly-opened door.
At the other end of
the tunnel, step forward into the hole and Lara will slide backward down a
slope. Use the action key to make Lara grab the edge of a hole in the middle of
the ramp. Drop down, take one step backward and pick up the LARGE MEDI-PACK.
Then take one step forward and back flip onto the slope. When Lara slides down
into the water, swim forward and pull the lever. (There's a SMALL MEDI-PACK in
this area, but pausing to pick it up may make the difference between drowning or surviving, so govern yourself accordingly.) Then flip
turn and swim forward through the grate you just opened (it closes behind you),
turn left and swim down (noting the next closed grate just ahead) to a lower
area. Swim forward to the west and go down to a still lower area. Flip turn and
swim down to locate another lever. Pull it and quickly make your way back up
and through the grate to the west that you've just opened. (It too closes as
you swim past it.)
Pull up into a small
area and cross over to the east side. The door ahead won't open for you, but
there's a ceiling trap door to your left, just in front of the "fire"
sign in the north wall. Jump up and grab it, then pull up into the upper area.
Locate the button in the west wall and push it to open the door below that
leads to a restricted area. Go back down and head east up the ramp.
The area ahead is
protected by a laser field, so use the sticky ceiling to monkey swing over to
the other side. Be sure to take the first right, and swing to the end where
you'll drop down onto a safe area and find a button to push. Lara's theme music
signals the fact that you've made a wise move. Monkey swing back to the
intersection, turn right and drop down at the end. Turn left and go through the
door that opens ahead of you. In the crowded computer room, pick up the MUTANT
DNA SAMPLE from the floor, then vault up onto the tile and go through the
passageway to the north.
Take the first left
and run down the ramp to an area you've already visited. Go to the receptacle
in the north wall and place the Mutant DNA Sample to open the door to your
left. Go inside, turn around and use the ladder to climb down to a lower
passageway. Turn around and walk forward to an area with tiles and ladders
adorning a laser field. Your task is to make your way to the other side. Take a
running jump to the tile in the middle, then angle Lara slightly to the right and
take another running jump to a tile in front of the first ladder.
Climb up about
halfway, then shimmy around the corner to the left.
Take a rolling back flip over the laser field and grab the ladder in the
opposite wall. Shimmy all the way over to the right and make sure Lara's hands
are on the same level with the horizontal strip in the west wall. Then back
flip onto the safe tile and turn around to face south. Take an angled standing
jump to the right to get to the tile facing the next ladder, then turn and take
a standing jump and grab to that ladder. Shimmy to the left around the corner,
and take a rolling back flip and grab to the wall ladder behind you. Shimmy to
the right around three corners and back flip to safety onto the lower step in
the north end of this area.
Go through the door to
the east that opens ahead of you, run down the ramp to the end of the tunnel
and push the button at the end. A cut scene shows a door opening elsewhere
while heroic theme music plays. Unfortunately, to get to it you have to make
your way back across the laser field via the ladders and pillars, so hop to it.
Go back up the ladder on the other side, and you'll find that the infernal
beeping starts back up again. Pull up, run forward and take the door to the
right. Run down the ramp and turn left into the newly-opened passageway. Climb
up the ladder and run forward down the tunnel.
The door ahead opens
into the heart of the research laboratory. Go inside, where the aliens are
dangling in mid-air while the electric current hums and sputters all around
them, and take the lizard-like blue artifact to end the level.
Antarctic Base B9
Level by Szymon Cupyrn (Emoo) (August, 2001)
[Note] Every time that I used the
binoculars, the game crashed to the desktop. There is also a more descriptive walkthough edited by PDLambeth at
Slide
down a hill and at the bottom, pick up a Desert Eagle from the box near where you land. This
is Area #1. Go around the box and kill a guard.
Go west and pick up some flares. There is an
ice tunnel to the east. Go south and pull the switch to open the door. Go up a
ramp and enter a room. Kill a dog and pick up Uzi ammo from the box. Open the south door and go
down the steps into a room. On the south wall are receptacles for two items.
Move the green box and pick up Desert Eagle ammo.
You will be back here later. Exit and go north and follow the ramp up to two
doors. Open the left door and enter a kitchen. Stand on the stove and pull down
a trap door. Pull up into a tunnel and follow it to the end to pick up a shotgun. Exit back to the kitchen and kill a guard. Open the other door and enter. Open the west
door and enter the toilet and pick up Uzi ammo near
the sinks. Exit and pull the switch on the east wall and get a cut scene of the
radar dish rotating. Go around the fence and open the north-east door. You
notice a key lock on the north wall. Go east and pick up Jeep Keys from the desk by the wall. Exit and go
outside to the jeep. Kill a guard you meet in
route.
Drive
east into the tunnel and watch out for falling ice from the ceiling. Just
follow it and you may see some Uzi's behind an ice sheet. Go fast over all
jumps as some have water on the other side. At the first T-junction, go left.
At the second T-junction, go right. Going left here returns you back to your
starting point. You drive up to a building and run over a dog before you get out of the jeep. This is Area #2.
Go south and pick up shotgun shells from a
water hole. Kill a dog when you return. Go east
into a crawl space behind the black column. Crawl in for secret #1 and pick up Desert
Eagle ammo, a small medipack,
and shotgun shells. Now go to the building to
open the door. Kill the guard and climb the
ladder to notice a key lock to the east. Get down and enter the bottom west
door. Kill a guard and pick up a small medipack. Exit and
open the east door. Go left and follow to an area with a two closed doors on
the east wall. Go to the north door and open it. Enter and go west up a ramp.
Enter a caged area with desks. Kill a guard and
pick up the Silver Key and the laser sight from two desks. You can open the door and
cross the bridge but the other door is locked. Get down and go to the key lock
in the building where you left the jeep. Go up the ladder again and use the
Silver Key and hear a door opening. Get down and go back to the bridge you
crossed. The other door is now open. Go inside and pick up Desert Eagle ammo from the floor. Go to the south
desk to pick up the Yellow Fuse. Go north and
open the door. Follow the corridor and the door opens for you at the end. Go
back to the jeep. Before you leave, climb a block in the north-west by the
building and pick up a shotgun.
Drive
straight and after you pass the first water jump, stop the jeep and get out.
Return to the water and dive into a corner hole. Follow the underwater tunnel
and pull up. Follow the tunnel to a series of breakable tiles. Run over the
tiles to the end. Pick up secret #2, the Uzi's and two
Uzi ammo. Monkey
swing back over the ravine. Swim back and go to the jeep. Drive straight
and you will get back to where you saw the Uzi. Go left and continue as before
but at the first T-junction, go to the right. At the next T-junction, go
straight. The other branch is the way back. Come to a junction and get out of
the jeep. Walk east to the building and go south towards a gate. This is Area
#3. Turn around at look up to the black column in the north-west. Lara will
look in that direction as you run pass it. Combine the Desert Eagle and laser
sight and shoot the box near the top of the column. It catches fire and the gate
behind you opens. Go there and open a door. Enter the room and kill a guard. Notice
the crawl space at the back of the hot stove. Go to the door in the south-west.
Open it and go outside to see another locked door. Remember this for later.
Return and go up the ramp in the south-east part of the room. Follow the ramp
and at the top kill a guard and a dog. Pick up a Key from
the north-west desk near the short table. Enter the toilet there and pick up Uzi clips. Pull the switch on the wall beside the
door and return to the jeep and drive back to Area #2.
Stop in
front of the building. Go inside and out the east door. Follow to the back part
with the bridge and notice the center door in the east wall is open. Go inside
and see some machinery. Go to the end of the room and pull a switch. The
machine stops rotating. Drive back to Area #3 and go to the hot stove. The fire
is off so get into the crawl space. At the end, get secret
#3 and pick up a small medipack and Desert Eagle ammo. Now drive back to Area #1 where
you started.
Enter the
building and follow all the ramps to the key lock on the north wall in the top
room. Use the key and get a cut scene of the closed door in Area #3. Drive all
the way back to Area #3. As you enter the building with the hot stove, kill a dog that attacks. Exit the south-west door, kill a guard and retrieve his Uzi.
Enter the newly opened door and pick up two Uzi ammo from the desks to the right. Go
south to the closed gate. Look on the east wall for a key lock. Use the key,
which you still have, on it and the gate opens. Exit and kill a dog. Go east to find Uzi ammo
near a fence and then return to the west. Go south to a pile of boxes and get secret #4 and a large medipack. Go a little more to the west and pick up a
shotgun in front of a
door. The door opens and you have to kill the four
guards that emerge. Go inside and kill two dogs.
Pick up the Blue Fuse from the floor near the
file cabinets. If you use the pole, you can back flip to an upper for Uzi ammo. Get back to the jeep and return to Area #1,
the starting area.
Enter the
building and take the first door to your left. Go down the ramp and to the back
of the room. Use the two fuses and the door opens. Go down a ramp and face a
floor with lasers. Go towards the door to the west and it opens. Pick up the large medipack and steam
pours from the walls. Go forward to press a button and then quickly exit the
room. The lasers are now off. The south door is still closed so go east up the
ramp into a room. Notice a device
needing an item on the north wall. The door opens so go east up another ramp.
At the door the door is closed so go left. Just follow up some ramps until you
reach a room with a floor with lasers and moving blocks. Jump to the north tile
and then north again to a safe tile. Run and jump north to a safe tile near the
wall. Then go south-west to another safe tile. Now the final
hard jump south to a tile and then jump to grab a wall. Pull up to a
ledge and go left to a crawl space. On the other side, kill a guard and you are in a room with cages.
Go to the
only door and it opens. Follow the corridor until the end on a walkway around a
laboratory with an alien at the bottom. Go left to kill two guards. There is closed door in the
north-west corner of the walkway. Go to the door on the south side and it
opens. Kill the guard and press the button on the east wall. Go west and the door
opens. Go to the next and it opens into a room. Move the green block out of the
way and pick up a large medipack. Go back to the north-west corner of the walkway and see
that the door is open. Kill the guard that may be walking around the walkway. Go into the doorway
and slide to the bottom and fall into a hole. Pick up a large medipack and get ready to swim. Dive in, roll, and go west to pull
an underwater lever. Roll and go east through a gate that closes behind you.
You see a closed gate ahead so swim down and go west. Swim down and go east.
Swim down and turn around to pull an underwater lever. Swim back up through the
gate that closes behind you. Surface into a room for air.
There was a small medipack in the underwater tunnel but if I stopped to get it, I
always ran out of air.
Go to the next room and look north to the ceiling for a pull down
trap door. Pull up to the top area and go west to press a button. The door
below opens so enter that corridor and continue to stop before a floor with
lasers. Jump up to grab a monkey swing. First go south to press a button. Then
return and go east to a corridor. The door opens as you approach. Go left behind
the first console to pick up the Mutant DNA Sample. Go north through the
door and turn left. Go down the ramp to the device on the north wall. Use the
Mutant DNA Sample and the door opens. Climb down and go west to face a floor with lasers. Jump over the safe tiles to a climbing wall. Climb up to
about one block from the top. Shimmy left, back flip, roll, and grab the other
wall. Shimmy right and back flip to a safe tile. Jump to a safe tile to the
north-east. Jump to the wall and shimmy left. Back flip, roll, and grab a wall.
Shimmy to the right and back flip to a ledge. The door opens as you approach
it. At the end of the corridor, press a button and get a cut scene of a door
opening in front of a ladder.
Exit the corridor and go back over the floor with lasers again and
climb the ladder. Go south and turn right to enter the door. Go west down the
ramp and in the next room look south for that opened door. Go inside and climb
the ladder. Follow the corridor to the door that opens for you. Enter the ground
floor of the laboratory and go to the room center. As you pick up the blue lizard, the level ends.