OUT OF THE TOMBS
Level by Tabsdad
Unauthorized walkthrough by Gerty
Lara starts, as the title in the beginning says, somewhere in Cleveland
and as she start walking better draw you guns and at the end, jump up and shoot
the barriers away so the girl can climb out. You are in a big room with some
doors and a huge iron gate.
There is a big vase on the left with some revolver ammo under it and on
the north wall left, the laser sight. Under the bench you’ll find some shotgun
ammo.
The blue doors South and North can be opened and the South one has some shotgun
ammo, the North the shotgun, but that also triggers a guard. And he
leaves some flares behind after being shot. Go back to where you found
the shotgun and crawl into the crawlspace there.
In the corridor a bit further you see some flares and the revolver but
there is a boulder trap here. The easiest way I found is to hop back twice and
run back. The gate closes but opens again if you are near the crawlspace, now
you can get the flares and the revolver. There is way ahead another gate
closed but if you look up you can see an opening, so climb in. At the end is a
slide so to be on the save side, use the F5 button!
Crowbar room.
Slide down and at then end jump and grab and a nasty flying skeleton
fires bolts at Lara.
There is a fire straight ahead and the goal in this room is to shut it down. Take
a running jump to the North and a safety drop on the floor. This is also the
point where you have to climb up again. On the South is an opening with the Uzi
in it and behind the car (N) a barrier you can shoot. If you wait a bit another
flying skeleton comes flying out and after taken care of the creep, enter. In
there is some revolver ammo on the floor. The big vase South has some shotgun
ammo hidden. Now walk in front of that jeep and do a back jump and shimmy
all the way down till you can let go. Jump down and find the crossbow
and crawl in that crawlspace to flip a lever, watch the camera. Get out the
same way as you got in and walk to the other jeep, jump in the hole there and
find the crawlspace.
After shooting that grate you find yourself in a room with boxes and a
big iron gate. Straight ahead is a box you have to pull out as the opening to
another room is there. Funny thing is that the moment Lara moved the Iron Gate
opened, but the lever to open the gate is in the other room or was it just to
trigger some camera work?. But go there anyway as there are some goodies to find.
Jump on the box and get of left, as a spiked ball will roll down. Stay away
from the middle and shoot the barrier and the bench and get the revolver
ammo.
There is more revolver
ammo under the vase. And on the right where that spiked boulder came from
is an opening with a lever that gives a flyby from the open Iron Gate.
The minute you jump down there is another spiked boulder so keep running and to
the right and get the Pharos Knot and the arrows if you didn’t do it
before. That will trigger a guard so shoot him and he’ll leave some flares
behind. Go back to the box (and boulder) room and standing on the box looking
West you see a ladder, climb it and follow through, crawl in the crawlspace and
at the end hang, and shimmy right till you are above the wall lever there. Use
the lever and the flyby shows that the fire is out. Now we have to open the
gate there. So go back to the jeep near the wall and climb up. On the balcony
is a medipack and after the balcony face South and a running jump with
grab and a shimmy so you can stand. Another running jump and a flying skeleton
to take care off. A running jump to the East to place the Pharos Knot and the
gate opens with the crowbar behind it. Jump back, pick up some arrows
and a running jump in front of the extinguished fore and pick up the Crowbar.
You enter a corridor. Left
is a lever but in my game I didn’t need it to push it, as the door at the end
was open so I left it like it was.
So go right, corner,
another two corners, pass a blue gate around the corner and take the first
left. A guard appears so shoot him and he leaves some shotgun ammo
behind. Take also the first one left and almost at then end also left, jump up
and at the end down. On the right is a lever and flip it. A flyby shows a gate
opening, remember it?
So jump up and down,
at the end right and left and the gate is at the end of that corridor. Safety
drop down and get out, through crawlspace and you end up at the bookcase you
got the shotgun, Get out in the main hall and open the door North with the crowbar.
Go in and run right and left and open the door there.
A guard has some revolver
ammo and in the closet is the Key. If you have problems opening
the closet, take one step back and push the Ctrl key. The Key opens the
door a bit back so get to it. Another guard is in there. Now gather the goodies
like in one closet some shotgun and uzi ammo, the other has a small medipack.
On the workbenches some shotgun ammo and flares. The shelves have revolver
ammo and shotgun ammo and the big vases harbours some uzi ammo.
First go the West wall
on the left and climb that box, behind it you find revolver ammo. Back
on the box turn East and jump and shimmy to the right, pull up and on the top
of another box is some uzi ammo. Get back to the floor and a guard will leave
also some uzi ammo behind.
Now go to the North
wall and shoot the vase and there is also another closet with some shotgun
ammo. The shooting of the vase also triggers a guard. Get on top of the
boxes and a running jump to the next and just a jump to the second one. Jump up
and monkey climb to the next and from there to the opening in the South wall.
Shoot the grate and
enter crawlspace. On the right is another grate to shoot and in there is some shotgun
ammo. After that you enter another room with boxes and some artifacts. Jump
on the floor. A big vase hides some uzi ammo, the closet has some flares
and another one some arrows.
Climb the boxes on the
East wall and look up, jump and grab that hole and there is a switch. A flyby
shows that the huge Iron Gate is open now. Get down on the floor and a guard
will shoot at Lara, sneaky man. Now open the blue doors and go the first left.
Earthquake room
You have to jump all
around this room, till you end up again at the East wall, there is a lever
there. The camera shows some spikes retracting. Jump back and hang from the
platform, let go and grab immediately again and shimmy left till you can drop
on a ledge. You could go on jumping, as behind that big pillar, surrounded
by fire is a switch. Do not go there as that switch only close the door you
have to get through. So get off that ledge and enter.
You enter a room with
a burning floor and there is a gem at the end, sitting on a pedestal. Running
jump to the next ledge and get that Blue Gem. An earthquake starts and
stops when you stand on the next tile. A flying skeleton is on the loose so
shoot it. You can’t go back the way you came in so jump down and slide and a
jump and you are save. Don’t wait too long or else you way out will be burning.
There is some uzi ammo at the end and one tile back you can jump up and
grab and climb the ladder that is there. The room has changed so now it is
climbing. Get on the first small block and from there on the next (N). You end
up at the place you started but the exit is blocked. So jump to the ledge next
to it, running jump to the next (W) standing on next to the wall, running jump
(S) and at the end a standing jump East. At the end of that climb up (also
East) and from that ledge get to the next (N). Turn West and you see the
opening you have to get into, so slide and jump/grab and climb in. At the end
of the corridor do a safety jump to the ground floor. The Gate at the end opens
when you approach and go left and use the crowbar on the door with the face on
it you are back where you started.
Now go through the
iron doors and you are in a corridor. Go right, shoot the vase on the box and
from there shoot the big vase. Climb up there and get the arrows and
crawl into the crawlspace and at the end, drop on the floor. There is a lever
on the right near the gates. There are four vases there. You only have to shoot
two to get the Gate Keys and find a switch, but go on, shoot them all.
Flip the switch; some boxes will shift so you can get out. Crawl back to the
corridor. The bench has some revolver ammo. Go South and take the stairs
there. Use your keys on the gate. Enter and go right and right, as on the
pillar is a jump lever. There are guards around. The lever opens the door opposite,
so down the stairs and up the other stairs and go left. Climb the box there and
shoot out the grate there and crawl in.
In the next corridor
behind those blue doors, there is nothing. But further down shoot the big vase,
as behind one of them is a switch. A guard starts to snoop around and he’ll
leave some shotgun ammo behind. Flip the switch and jump past the
knifes. Another guars will have a look and at the end the door to an outside
area is open.
Outside
Go down one stair and
jump to the North, there is some revolver ammo lying there. After picking it
up, get all the way to the ground. Run all the way to the back and go right and
there is a crawlspace in the end to the left. At the intersection take a left,
around the corner and climb down. There is a jump lever in the North East
corner. Go back through crawlspace and go out in the open. Straight ahead is a
block you can climb on and facing North grab and pull up to the next one. Now
face the building and climb up. A door is open there. Enter and go left and
enter a new room.
Block puzzle room.
Shoot the vase and
pick up revolver ammo. There are boxes shattered throughout this room
and one blue door. Open the door and on the West wall is a crawlspace. Get in
and climb up, there is nothing there but through some mash you can see a key
laying there.
Return to the room and
turn left, there is a block that needs pulling, pull it so you can see what is
behind it. Open the blue doors, the room behind it is guarded by two guards and
has a switch all the way in the back on the left. Another guard is having a
peek and after shooting him go back to the room once again. Near where the vase
was are more blocks that need pulling as there is another door behind one of
them. In the room is a cupboard with some arrows and also a crawlspace
on the West wall. This is the way to the Key you saw before so get it
and leave this room.
Go to the corridor but
instead of going outside, go straight ahead. Use the key for the door.
Roof terrace
Go straight, pass some blue doors, around a corner (nice moon by the
way) and find a switch behind a box West. Nothing more to do than going back
and there is of course a nosey guard. The blue doors are open. Get some uzi
ammo and a small medipack from the shelves, more uzi ammo from the
cupboard opposite the shelves and another blue door. Open this and you see you
are on the other side.
Take a running jump with grab to the ledge and another one over the
balustrade, and climb up onto the roof. There is a hole on the left and be sure
you have full health and do a safety jump in the room below. On the South wall
is a receptacle for the Gem but it is burning. In the NW west corner is a jump
switch on a pillar and in the NE corner you can climb that pillar there and get
also some revolver ammo laying there. Jump to the ledge on the right,
pass the knife-slicing guy and place the Gem. The gate opens and run in,
another gate opens and jump in hole in the floor and the level ends there.
30-07-2004.