THE
MYSTERY OF THE NORTHERN STAR
Level by Masha Frenkel
Walkthrough by Yoav
The
Mystery of the Northern Star
You start in the city,
run forward a few steps and turn right onto the bridge, and a flyby shows you
around the caged Poseidon statues place. Shoot a guard
and a dog and follow to the open passage
directly across the bridge, kick open the door to your left; after killing the dog you'll see a black trapdoor on the floor for
later. Go back out toward the bridge, turn left and proceed to the next open
passage, kick open the door to your right, open the cupboard in the corner and
pick up the binoculars, get out and
continue W through the passage, turn right and proceed to the next two
kick-doors, nothing to do in those rooms yet other than kill a guard in one of them (we'll come back here later).
Now go to the caged Poseidon statues place W, look around and pull a jumpswitch
on the NW column (screenie of a kick-door room you visited just now), stay near
and look for the middle N wall to climb (S face, with your back to the
statues), climb up and run the red ledges around to the S side and pick up the power CD about halfway down.
Get back to where you
climbed up, go through the small passage, turn around and hop back to pull down
the jumpswitch (screenie of gate opening in pool), reverse roll and follow N
between the buildings. You see two pentagonal openings, go to the left one,
shoot the guard and then the high mesh
NE, pull into the crawlspace and in the next room crawl over the crates and
pull the switch in the corner (screenie of gate and block lifting somewhere
outside). Get back outside, head E and climb onto the block you saw in the
screenie, in the next room pull the book in the corner bookcase, get down to
the room below (that you saw in another screenie) and pull another book in the
revealed opening.
Now go outside and ignore the second raised
block for the moment, enter the nearby kick-door room, get into the
now-accessible room S, shoot the dog and
pull the W switch. Return to the
previous room, climb up onto the raised block and pull down the trapdoor. Pull
Lara up into the higher room, shoot two crates, pick up a small medipack, the Revolver
on the NE desk and some flares, then
place the Power CD in the S receptacle (screenie of a cage lowering to expose a
Poseidon statue).
Now go back to the
bridge in the beginning area where you'll find an open gate NW, jump into the
water and swim into the open gateway N, swim behind those boxes NE, pull the
underwater timed lever. Swim out quickly to the S side of the pool, enter that
open gateway and pick up the first Trident.
Pull the lever around the corner E of the entrance to get back out, get some
air and return to pull the underwater lever in the SE corner (screenie of an
underwater cage rising). Pause for a small medipack on the W side of the room, swim
out and use the raised cage to exit, go to the Poseidon statues and place the
Trident on the staff of the exposed statue (screenie of that floor trapdoor
lifting in the room near the bridge).
Now go to the room where
the open trapdoor is and climb down, follow the corridor into a big room and
move the four movable red boxes in the trench onto the adjacent red tiles. This
will open the nearby NE gate, pull the wall switch there to lower the three E
blocks. Now pull the three E switches (scrennie of an underwater gate opening
after each one), get into the now-flooded trench (via the W opening) and pull
the three underwater levers one by one (screenie of a block lowering after the
third one). Pull out of the water at the same spot where you jumped in, pull
the SW wall switch revealed by the lowered block (screenie of an underwater
gate opening). Swim W down the S trench
and through the open gate. Swim around
the central structure and locate another underwater lever on the back
wall. Pull it for a screenie showing
another lowered block. Go back there
and pull down the wall switch, and you can see the gate opening below and to
your right. The water level is also
raised, so swim back around the central structure and pull the higher
underwater lever. A screenie shows the
final block being lowered, so return and pull down the revealed wall
switch. A screenie shows a trapdoor
lifting open in the Poseidon statues area. Go there (after shooting a dog and a guard
on the way), jump into the small pool and pick up the crowbar (umbrella) at the bottom. Get out,
proceed NE toward the building with the raised block that you ignored earlier,
climb up onto the block, shoot the mesh, jump up into the opening and use the
crowbar to get into the room.
Shoot the NW coffin for
a small medipack, move aside the
bookshelf right next to it and go inside for the lasersight. Pull down the jumpswitch to your right
(screenie of an outside gate opening), then go back out and follow around the
building. On the south side is another
crowbar door. OPen it and go inside,
make a U-turn to the right, climb up into the window and pull the wall switch
on your right behind the curtain (screenie of a gate opening). Get back to the
pool E in the beginning area, stand on the cage in the water, combine the
revolver and the lasersight and shoot the small wooden box S, then the larger
brown box against the E wall. Swim down
and pick up the second Power CD and a Golden Rose for Secret
#1 (thanks to José for this information).
Get back out and now you
follow through that S gate you just opened in the Poseidon statues area. Enter
the room on your right and move those two red boxes near the entrance two steps
forward and then against the wall on either side. This lowers the SW block, pull the switch there to lower the NW
block. Save before you pull the timed switch there (as for some reason
the door sometimes refuses to re-open if you should miss and go back to the
switch to try again), roll and sprint around to run into the NE doorway. The green box just inside is empty, but
shoot the smaller brown box on a crate in the next room, pull up and pull the E
switch behind the pipe. Go back to the red block room and enter the open S
doorway. Shoot the larger brown box,
climb up and pull the switch, proceed through the open W doorway, enter the N
hallway, get behind the first red curtain to your left and pull the switch. This
opens a door in the NW corner of the hallway and also exposes an alcove across
the hall from the red curtain. Shoot
the box in the alcove, pick up the revolver ammo
and follow up the NW stairs to a parlor.
Go out and jump from the balcony to the next one SE, open the crowbar
door, shoot a dog and a guard, then pull the switch at the end of the
corridor. Proceed through the open door SE and take the Golden Rose from the cupboard SE for Secret #2, kick open the door W, shoot the dog, pause for the revolver
ammo on your right, pull down the NW jumpswitch behind the pipe and
go into the next room to place the Power CD in the NW receptacle (screenie of
another cage lowering in the Poseidon statues area).
Get back to the parlor,
jumping from one balcony to the next, and pick up the second Trident from the N alcove, get back to the
Poseidon statues area and place the Trident (screenie of large iron gates
opening). Go out NE and follow through
to the open black gates (the pentagonal opening on the left) to reach the next
level.
The
Mystery of the Northern Star - Part 2
In a courtyard run
around the central structure (surrounded by a number of closed gates), you see
four globes and a cage in the SE corner, move those globes onto the adjacent
red or blue tile, one of gold gates opens S. Now move those globes one by one
into the structure and place them on the raised blocks (a new door opens and a
new block rises each time you place one), after which the cage outside is
lowered. Pull the revealed switch,
climb the ladder around the corner, pull the switch in the alcove above
(screenie of a gate lifting below), get down and enter the lodge N. Follow to
the right side, behind the curtain in the SE window alcove pull down a
jumpswitch. The two coffins at the foot
of the stairs are empty, but the one in the NE corner contains a torch. Bring it upstairs, drop it briefly to
shoot those two vases in the S windows from both sides. This opens two library doors N. Go to the NW
one and pull the book in the far left corner (screenie shows a fire being lit
in a fireplace). Go to the E wall of this room and push a bookcase aside, pick
up the Golden Rose in the alcove for Secret #3. The coffins in this room are all empty.
Now leave this room and take the torch into the room E to light it, then go
around and light the four candlesticks in the corners of this room, which
causes a block to rise in the other library next door. Abandon the torch now,
as you're through with it.
Before you leave this
room, vault up into the fireplace and walk between the flames into the phantom
red curtain to the right. Go around the
corner to the right and pick up the Golden Rose
for Secret #4. Now proceed to the library next door, climb
up onto the raised block and from there to the S bookcase, pull the timed switch,
run and jump along the bookcases in a counterclockwise direction to the other
side to catch the open gate. It's pretty tight and requires one running jump,
grab and pull-up, but if you do everything else in a fluid movement without
stopping you should be able to make it with time to spare. Once inside, run
forward (passing a closed gate to your right) and pull the switch in the alcove
to your left, reverse roll and run out to your left into the open gate back to
the first library, make your way along the tops of the bookcases to the W side
and pull the switch there (screenie of a gate lifting in the previous area), go
back to the second library, repeat the timed run along the tops of the
bookcases and get past the timed gate. This
time take the first right and enter the room with the Silver Key on the
pedestal (screenie of a gate lifting elsewhere).
Open the exit gate to
the first library by pulling back up the switch in the S alcove. Safety drop to the floor, go downstairs
(note the bronze keyhole to your right for later), leave the lodge and follow
through the open E gate, run around those pools and look for the keyhole in the
SE corner, use the Silver Key there and warp to the next level.
Planetarium
You are in a big room
with a swinging pendulum in the center. Climb the W ladder to the second floor,
pick up revolver ammo near the E wall. Turn
around and look up toward the ceiling, use your combined revolver and lasership
to shoot the swinging blue ball, this causes a cage to rise near the ladder. Move
the globe onto the raised cage and the gate to your right lifts open. Go inside and pull the lever, the cage will
be lowered and the globe will wind up on the stairs below. Another cage will
also be raised. Jump back to the upper ledges and repeat with the globe in the
NE corner, then the one in the SE corner, and finally the one in the SW
corner. After the fourth one you get a screenie
of the gate lifting in the upper N wall.
Go there and pull the switch inside, this opens a golden gate on the
stairs at the E wall, pull the switch in the alcove and release a slow-moving KGB Man from his cage.
Now go and stand close
to the NE pillar, the KGB Man will hit Lara with his billy stick and break the
pillar. The gate just beyond will also open, so go inside and pull the switch,
this will raise a cage just behind you. Jump and grab to the cage, pull up and
push the globe onto the cage. Jump down
and push the switch back up to lower the cage and the globe to the floor. Do
the same with the pillars at the NW, SW and SE corners (no particular order),
and when all four globes have been lowered to the main floor, place them on the
appropriate tile (red or blue) in the pendulum area (getting a static screenie
after the first three). Of course, you'll need to avoid the KGB Man while all
this is going on. When you finish, the
gates on the second floor will open, so use the W ladder to get back up, go
through the open S gateway, and take from the pedestals the Water Stone (screenie of a cage) and the Power CD. Go back down, exit SW (just approach
the closed portal in the alcove) and return to The Mystery of the Northern
Star - Part 2.
The
Mystery of the Northern Star - Part 2 (continued)
Loop around to the right
and pull the switch, jump to the pool, swim through the open gateway W and pull
the underwater lever in the passage to your right (screenie of a cage rising in
the pool). Swim back, pull Lara up onto
the cage and place the Water Stone in the receptacle. Look at the flyby that
takes you through the previous area, with wheels now turning and a gate
opening. Swim back into the W canal
through the open gateway and into the next pool. Look for an underwater lever on the N side of the central pillar,
pull it to open the W alcove, swim inside and pick up the Golden Key. Pull Lara out of the water and use
the Golden Key SW (the NE jumpswitch is for later) to open the gate to your
right. Get ready for a nifty sequence involving a series of timed
platforms. You may want to save several
times along the way so you won't have to redo the entire thing when you slip
up.
Run forward to the
shortest block in the room and vault up onto it facing S. A platform at the end of the E ledge
rises. Run and jump S to the next
higher block (another platform rises to your left when you land on it) and
without stopping take another running jump to the right side of the ornate
central block. Turn left and take a running
jump and grab to the right side of the raised platform. Pull up, turn left and take a running jump
and grab N to the next raised platform.
Pull up, step forward and throw the wall switch to raise a cage on the
ornate central block, turn right and take a running jump and grab S back to the
previous raised platform. Pull up, run
forward so that you step on the blue tile (which raises a row of platforms W),
swerve to your right and take a running jump and grab to the top of the raised
cage. Pull up and take a running jump
to the left edge of the leftmost raised platform W. Take two sideflips to your right off the second and third
platforms. Turn to your right and take
a running jump N to the fourth platform.
Turn quickly to face SE, then take a back flip to the W slope, slide
down a short distance and jump off to grab the monkey swing strip along the N
edge of the ceiling. Monkey swing
across the room, release when you reach the far wall and grab the crack, then
shimmy to your right until you can pull up into an opening.
Run forward and jump
into the alcove across the room for the Water Stone
(screenie of a cage lowering to expose a wall switch). Go back to
the opening, hop back and grab the edge, and shimmy to your left or right to
drop down onto a ledge and from there to the floor. Leave this room and get back to the pool S, swim E through the
canal and pull Lara out of the water in the next pool. Pull the second switch E (to the left of the
one you pulled earlier) and see a screenie of an underwater gate opening. Jump
into the NE pool behind you, swim W and take the first left, and pull the
underwater lever (screenie of an underwater cage rising). Swim back, climb up
onto the cage and place the Water Stone in its receptacle. Watch a flyby similar
to the one you saw earlier, swim W through the canal to the next pool and pull
the underwater lever on the far side of the central pillar. The N gate opens,
so swim inside and wade up to a tunnel. Follow to a room where you'll find the Bronze Key on a pedestal.
Go back, pull out of the
pool and go that SE jumpswitch you ignored earlier. Activate it to open the middle gate E, proceed again through the
N gateway to the lodge, go up the left stairs and use the Bronze Key in the
keyhole you noted earlier. The door to
your right opens, so go inside and find two movable pillars (the darker ones
nearest you). Move just the NE one
around to the SW corner, and the two closed gates S will open. Enter and take
the third Trident from the pedestal
(screenie of a gate lifting elsewhere). Get back to the courtyard, go through
the open SE gateway and up the stairs. In
the next room pick up the Golden Key
(screenie of double iron gates opening).
Go back to the courtyard, take a left and enter the open SW gateway to
warp back to the first level.
The
Mystery of the Northern Star (continued)
Use the Golden Key in
the S building ahead. Enter and loop
around to the right to vault up into the window, pull the wall switch there,
hop down and enter the control room E, shoot the guard
and use the Power CD in the receptacle (screenie of another cage
lowering to expose a Poseidon statue). Exit this building and proceed S through
the narrow alley to the Poseidon statues area. Place the Trident on the newly
exposed staff SW. The black iron gates
W are open now, so enter and approach the closed wooden doors ahead to be taken
to the next level.
The
New Hermitage
After the level starts,
run forward into the first hallway where you'll see a couple of paintings on
the wall. Take a standing jump over the
bench and grab the bottom of the painting of an elderly gent wearing a
beret. Pull up through the phantom
canvas and run forward to pick up the Golden Rose
for Secret #5 (screenie of a gate
lifting elsewhere). Exit back to the hallway, loop around to your right or left
and run upstairs. You'll find the
gateway you just now opened, but there's nothing else to do here at the
moment. Go back down the stairs, turn
right and follow up the S stairs to the second floor, shoot a couple of dogs, run around and follow the E wall N, and two
of those doors will open automatically (both lead to the same room). Get into
the room with four movable statues, look in the SE corner for a wall switch,
pull it (screenie of a door opening), go outside to the next E room that you've
opened, press the NW button (first of five) and pull the switch in the NE
alcove to lower a block in the room next door. Get back there, pick up a torch next to the SW statue and drop it in a safe
place. Now move the statues out to the
corners (one push each), this lights one of the candlesticks (in the NE
corner). Use it to ignite your torch,
then light the other candlesticks in the corners of this room (screenie of
another door opening outside).
Bring your torch and
drop it on the floor in front of the closed NW door. Follow to the room SW that
you've opened, pick up the flares and a medipack in the near corners, now look at those
high light bulbs on the walls, in one of them (SE) pull a jumpswitch (screenie
of another door opening outside), go to the new open door NW, pick up your
torch and go inside to light the two candlesticks. Watch the flyby showing the block lowering in the far wall. Go
there and shoot those small spiders you
may have heard scuttling about (watch out, they're poisonous), follow around
the corner and start down the stairs, press the button on the E wall (second of
five).
Go left and pull the
jumpswitch near the bottom of the stairs to open the gate further down in the W
wall, splash through the partially flooded room and enter left. Pull another
switch in the alcove inside to lift the S gate. Follow to an indoor pool, but
before you jump into the water, climb up onto the tall block on your left (the
N face is climbable), run and jump slightly NW to the smaller steep slope (and
not to the longer one N, which is spike trapped), slide down and jump off to
grab the climbable hanging column. Shift
right or left around two corners to the other side (triggering some spikes
along the way). Make sure Lara is
centered on the column, one rung down from the top, then do a rolling backflip,
jump off the slope and activate the jumpswitch on the N wall.
Swim through the S
opening into a second pool and continue S into the passage, pull the underwater
lever when you reach it (screenie of the jumpswitch room), pause for the nearby
flares and return for air. Swim back to the first pool and into the N
opening. Turn left at the closed black
gate. A second gate will close as you approach it, so swim to your right toward
the third gate (which opens as you approach it) and find a shaft leading
upward. Follow to the higher passage
leading N and swim until you reach a second underwater lever at the end. Pull it and watch the elaborate flyby that shows
a block rising at a spiked square in the jumpswitch room, a nearby gate
lifting, and a block lowering to reveal a wall switch. If you happen to enter the N passage and
you're met with an open passage rather than a closed gate, simply follow the
passage in a loop. Two gates will open
automatically as you approach, and the second one brings you back out to where
you entered. Wait until that second
gate closes behind you, then flip turn and follow the path described in the
main text.
Swim back there, pull
out E and push the button in the S wall (third of five). Wait until the spikes retract, jump onto the
slope and immediately swerve around to your left and jump SE to safety. Pull down the wall switch, and a boulder
tumbles down to snap off the spikes. Follow
through the open gate across the way in the W wall, go to your right and pull
the switch N to open the next W gate. Beware
of the dog lurking in the passage. Enter the next room and pick up the Golden Key from the bottom-lit pedestal, get back
to the E entrance of the jumpswitch room, turn left and use the Golden Key.
Inside the next room
pull the switch (screenie of the partially flooded room). Exit W and follow
through the shallow water and pull the switch behind the SE pillar, go through
the open E doorway, shoot the vase in the alcove and pull another revealed
switch. Enter the E passage, shoot a dog, then several small spiders in the next room, proceed down the ramp to a crossing. Pull
down the jumpswitch in the alcove to your left, then roll and jump quickly out
of the hole as the camera angle changes, then side flip to avoid the boulder
and the spikes. Go up the ramp where
the boulder came down for a medipack. Continue
down the ramp to the next crossing and repeat.
There's nothing on this ramp, so continue down to the third crossing in
front of the closed gate. Repeat to open the E gate. Don't enter yet, but hop down into the alcove where the third
boulder fell and step forward to pick up the Golden
Rose for Secret #6 (screenie
of a second gate rising in a previous area).
Walk through the spikes, taking unavoidable damage, pull out onto the
ramp and enter the E room cautiously.
When you step on the
raised blue tile the torches on the wall are ignited. Don't step forward, as the floor ahead is spike trapped. Look on a ceiling for five similar blue
tiles. Directly underneath those it's safe to step. I found that side flips were safest to get from one to the
other. After stepping on all five safe
tiles, the N gate opens. Follow down the spiral staircase and clear the area of
poisonous spiders. Near the third wall torch, look for a high
jumpswitch S, pull it and proceed through the open gate at the bottom of the
stairs. Save your game in front of the
breaktile gauntlet ahead. Here's a reliable way to do it safely. Ignore the first tile and take a slightly
angled standing jump and grab to the next tile. The triggered spikes below won't hurt you the first time,
so pull up quickly and take a running jump to the next breaktile, a running
jump to the third one, and finally a standing jump to safety.
Hop backward, pull down
the wall switch to lift the gate above, then use the climbable wall to get back
up. Enter the next room and pick up Silver Key from
the pedestal. Get down again to the space between the spikes and use the
combined revolver and lasersight to shoot the grate in the crawlspace beyond
the spikes. When the spikes nearest you
spring up, jump forward and run (not sprint) to the other side. Without hesitating, duck at the end and
crawl into the crawlspace, pick up the Golden Rose for
Secret #7 (screenie of a third and
final gate lifting) and continue forward to pull the switch and turn off the
spikes just beyond the crawlspace. Exit, run back E past the spikes to the
previous room (which I found much harder and will likely take you a number of
tries, I ran without sprinting and took a running jump at the very end). Climb up, turn around and take a standing
jump to grab the ceiling. Monkeyswing
over the spikes and bear left at the end.
Drop down in front of the gate, which opens automatically, and get back
to the spike-trapped room. Use the safe
tiles on either side of the room to exit S.
Go up the ramp, shooting more spiders
along the way, and return to the
entrance of the partially flooded room.
Use the Silver Key N, go inside and pull the switch (screenie of a gate
lifting in the partially flooded room).
Go there, enter the next
room N and take the Egg from the
pedestal. Go around and find the button to press (fourth of five). Exit the flooded area, go up the S stairs
and retrieve your light torch from wherever you left it before and light the
two candles back in the main hall (SW and SE corners). The adjacent doors open, so go inside
and shoot the four corner vases for a medipack and a couple of spiders. Press
the NE button (fifth of five, the gate you've been seeing in the screenies
finally lifts), shoot the glass containers on the pedestals and take revolver ammo from the central one. Place the Egg
in the S alcove to open the exit door to your right.
Before leaving, however,
go back down the stairs in the main hall, turn left at the bottom and go up the
next stairs, loop around to the right and enter the small room E and pick up
the Faberge Egg. Exit and go
downstairs. Turn left into the N room
and take the Water Stone from the
pedestal. Now return to the room where you found that fifth button, follow
through the SW gate to be taken to the next level.
The
New Hermitage - Part 2
Follow down the
corridor, past a closed gate, and place the Water Stone at the end. The
previous gate opens, so go back there, down the stairs and pull the switch to
your right (screenie of a gate lifiting).
Step onto the threshold of the next room and enjoy the long flyby. Go up the steps to the opened gate in the S
wall and turn right at the closed gate.
Save your game in front of the breaktiles guarded by the fire
blowers. Stand at the edge of the
lighter tiles and hop back. When the nearest
flame blower pauses, take a running jump to the first breaktile and an
immediate running jump to the second one.
When you land, take one quick step forward, then a standing jump
forward. Jump off the first slope
without sliding, then take two more jumps off the slopes ahead and grab the
wall at the end. Climb up quickly
before the flames return, and save your game so you won't have to do this
again.
Go into the next room S
and pick up the picture. To get back
out, use the facing slopes, jumping from one to the other while using an arrow
key to bring you steadily E. When you reach the point where the slopes become
steeper, you'll start sliding down E. You
can either resume your jumps or allow Lara to slide off to the floor, hoping
she'll land between the flame blowers. If
she does, you can get safely by the remaining flames by hugging the wall and
using sidesteps (or a side flip). Save
your game again when you get to the E end. Pull the switch in the opened E
alcove and proceed to the next opened gate in the W wall (the gate slams shut
as you enter).
Many thanks to Harry
Laudie for the following solution to the elaborate block puzzle in this room:
Go
forward to find block #1 in the entrance tunnel.
Push
block #1 to the north two times. To the west is block #2.
Push
block #2 to the west three times.
Go north
to a junction. To the west is block #3. To the east is block #4. In the north
wall is a blue block.
Pull back
block #4 to the west one time.
Go back
to the entrance tunnel and push block #1 to the north two times.
Go back
and push block #4 one time to the east.
Go back
to the entrance tunnel and pull block #4 to the south one time.
Run
around again and push block #4 to the south three times into the entrance
tunnel. This blocks the area where you entered.
Go north
and pull block #1 to the south two times.
Run
around again and push block #1 to the south two times into the entrance tunnel.
Go west
and pull back block #2 to the east two times.
Go around
to get behind block #2 and pull down the wall switch.
Go to the
entrance tunnel and look north to see that a blue block has dropped.
Go around
and push block #2 to the west two times.
Go north
and pull back block #3 to the east two times.
Go around
to get behind block #3 and pull down the wall switch.
Go around
and push block #3 to the west two times. Notice that the blue block in the
north wall has dropped.
Go north
and see block #5 in the west wall.
Pull back
block #5 to the east two times.
Go around
to get behind block #5. Enter the room and pick up a picture from the pedestal. You should hear a gate open.
Go around
back into the entrance tunnel and go north to find two open gates.
Pull down
the wall switch in the south alcove. Go east into the large room.
Proceed to the next open
gate in the N wall. Follow the passage past two empty alcoves, turn left at the
bend and you'll see a closed gate ahead.
Take the first left and find the blue globe in a corner. The other alcoves have presently
inaccessible wall switches. Move the
globe beneath the NW blue ceiling tile, this will raise a timed ledge in the
middle alcove N, run there and pull the switch to raise another timed
ledge. The ledge will probably fall
before you can hop away, so simply reverse roll, take a standing jump out of
the hole, and run directly across the hall to the middle S alcove. Repeat, and this time turn right coming out
of the alcove and use the timed switch in the far right N alcove. After you pull the third switch, the E gate
opens (which is also timed, so don't dawdle).
Enter and pick up the picture from
the pedestal as the gate slams shut behind you. Now that you have three
pictures in your inventory, turn back toward the gate, which opens obligingly,
and follow down the corridor back to the main area.
Enter the SE passage between
the blue gates and follow the winding ramp upward. You'll be attacked by two dogs
when you reach the top. After killing
them, pull up into the W crawlspace for some revolver
ammo. Continue around,
either right or left, until you reach an upper room. Place the pictures in the empty wall frames to open a black
trapdoor in the center of the room. Drop down into a closed ledge in a
depression in the floor. Turn to face
N, take a few backflips and use the right arrow key until you land on the small
blue NE tile. You hear spikes being
triggered down below. Run and jump
slightly NE to the blue block, pull up, get down on the other side and pull the
switch. Use the ledges to get to the
next block W and pull the switch there too.
Go back to the first
block, sidestep to a corner (to get away from the switch) and pull up to the
top, and use the monkeyswing to get over to the SE block. Pull the two switches you find on the blocks
on that side of the room. When the
fourth switch has been pulled, that central ledge falls open. Safety drop to the floor and go SW to pull
the switch in the corner (screenie of a block lowering to expose a switch). Go
and step onto the nearby blue tile, this raises a timed block E. Run and jump onto that block and those ahead,
in a counterclockwise direction. You
have to grab the last one (yellow in color) and pull up, turn right and take a
running jump to the W ledge.
Pull the nearby wall
switch. When you step away, the yellow
block rises again for a few seconds. Jump
quickly to it and take a standing jump and grab to the central structure. Pull up and jump off the slope to the rope
that has mysteriously appeared. Release
and fall down onto a block inside the central structure where you're protected
from the spikes. Pick up the fourth Trident,
then wait for the spikes to retract and hop down through any opening to the
floor. Use the rising blocks to get
back up to the W ledge, then get to the rope and use it to swing past the hole
in the ceiling. Exit E and go back down the ramp, killing three more dogs on the way.
Turn right at the end and enter the NE opening between the blue
gates. Go up the stairs and turn right
at the end to be warped briefly back to New Hermitage. Exit this room, go down the stairs and at
the bottom turn right between the large columns. The first door opens as you approach it, and as you continue
toward the next door you'll be warped back to The Mystery of the Northern
Star. Go forward and place the last Trident, and a flyby shows the exit
gates opening NE. Go there to bring
this grand adventure to an unceremonious end.